Just putting out this " message from the heart " to the Devs.
The " Wants His Daughter Found " quest was a really nice ( the best ! ) way to pick up a Companion, prior to the recent patch. You find her, she turns out to be a .......um......... beautiful redhead, and with talent ( eg Engineer ), then you get to talking, and you end up recruiting her ......... Immersion.
Sure, it was ripe for save scumming, for her RNG looks, and skills, but really this is the player's prerogative, same as with winning battles, tournaments, courtship, and everything else, re Quit Without Saving.
That such a little thing could generate so much interest and satisfaction re the freedom to hand pick one's Clan personnel from a ( potentially very ) wide pool, and in just a moment of game time - it was the exercise of Player Agency that was key.
Alas, the recent patch scotched this quest's recruiting denouement, as if the Devs were just killjoys ( what other explanation is there ? ).
The quest is now said to be " working as intended ".
Yet I feel that this quest might indeed have been conceived as a fun way to find a Companion, from its style. Maybe " The Prodigal Son ", and other " find someone " quests, as well. Why not ?
But now they are all reduced to banal simple fetch quests - why even bother ?
Potential Companions are now apparently only meant to be met by boring tavern trawling. Over and over.
( Art imitating Life ? At least, in my day ............ )
Please, please, Devs, put the spark back into the " Wants His Daughter Found " quest, and make this Banalord great again !
The " Wants His Daughter Found " quest was a really nice ( the best ! ) way to pick up a Companion, prior to the recent patch. You find her, she turns out to be a .......um......... beautiful redhead, and with talent ( eg Engineer ), then you get to talking, and you end up recruiting her ......... Immersion.
Sure, it was ripe for save scumming, for her RNG looks, and skills, but really this is the player's prerogative, same as with winning battles, tournaments, courtship, and everything else, re Quit Without Saving.
That such a little thing could generate so much interest and satisfaction re the freedom to hand pick one's Clan personnel from a ( potentially very ) wide pool, and in just a moment of game time - it was the exercise of Player Agency that was key.
Alas, the recent patch scotched this quest's recruiting denouement, as if the Devs were just killjoys ( what other explanation is there ? ).
The quest is now said to be " working as intended ".
Yet I feel that this quest might indeed have been conceived as a fun way to find a Companion, from its style. Maybe " The Prodigal Son ", and other " find someone " quests, as well. Why not ?
But now they are all reduced to banal simple fetch quests - why even bother ?
Potential Companions are now apparently only meant to be met by boring tavern trawling. Over and over.
( Art imitating Life ? At least, in my day ............ )
Please, please, Devs, put the spark back into the " Wants His Daughter Found " quest, and make this Banalord great again !