I have three questions at module_factions and would be much obliged if someone could give answers to some of them:
1) In the description of module_factions at the top of the file is the field 6 noted, "Ranks". Lav wrote here in 2014
2) At the top of the file, before the Faction list is beginning, there is the line
I understand it such way that I can use it as a constant and implement it in the faction relations, similar as when I define knows_common at module_troops for example. Are additional listed relations for the same faction then stacking or replacing the constant? And is there something special here since I don't see such constants used in module_factions?
3) The Faction Flag ff_always_hide_label is getting used by the "Innocents" and "Merchants" factions. Both are factions which run mostly away when stronger parties are encountering them but are they also hiding and waiting some time before moving on again? Or how is this flag working?
Thanks for taking your time
1) In the description of module_factions at the top of the file is the field 6 noted, "Ranks". Lav wrote here in 2014
Is the use of this field still unclear or is someone making use of it and can explain its uses?I suspect that it's an artifact of a deprecated or unimplemented feature. I have yet to see ranks being used anywhere, and there are no operations or flags that deal with them either.
2) At the top of the file, before the Faction list is beginning, there is the line
插入代码块:
default_kingdom_relations = [("outlaws",-0.05),("peasant_rebels", -0.1),("deserters", -0.05),("mountain_bandits", -0.02),("forest_bandits", -0.02)]
3) The Faction Flag ff_always_hide_label is getting used by the "Innocents" and "Merchants" factions. Both are factions which run mostly away when stronger parties are encountering them but are they also hiding and waiting some time before moving on again? Or how is this flag working?
Thanks for taking your time

