DeathByRabbit
Veteran
Hey guys, sorry for my ignorance I just wanted to get some insight into the PoP Options and throw in some of my suggestions for future updates.
Let's start with the questions:
Questions
1) Is the Horse Archer AI option considered full functioning currently or is still in development?
a) Regardless of the current state of development, are there a list of units that follow this AI setup?
----The reason I ask is because units that follow the Maiden Cavalry / Ranger / Adventurer line don't seem to follow this AI even though they are armed with Xbows. However, enemy units such as Rogue Knights do. The differences being Rogue Knights can have lances and a bow and will often kite other units as expected, however Maiden units will neglect their xbows most of the time and just charge straight in with lightly armored horses and a sword. Of course the player can indeed lead them around the battle field and force them to use their ranged weaponry but this seems to defeat the purpose of having the AI for all units (in my opinion).----
b) If the horse archer AI is considered finished it may be an idea to look at the adaptive setting for map size, if this can be changed at all. The small maps basically counter the horse archer AI entirely if the player sets up on a hill near the spawning location as the enemy archers will just run into the edge of map with no where to go, making them easy targets. I'm not sure if this can be changed in the coding for Warband but if possible removing the small map for armies that include horse archer units may be a solution but if this isn't possible it may be an idea to add some text in the menu telling the player that small map sizes will cause Horse Archer AI to suffer a bit.
2) Is there a way remove the predesignated positions for units?
3) Is there a file in the Pendor folder that holds the POP Options that can be changed to make certain options a default for new games?
4) Is Disable Troop Routing functioning correctly?
----I have started several games in order to play test certain scenarios and starting situations to find my personal preference for a play through and not seen a single unit route even though the option to route has not been disabled.----
Suggestions
*Note that these are only things I would personally like to see added and I am fully aware that many of these if not all require permission from their original owners or may not even be compatible with what Pendor currently has. I also understand that these have likely already been mentioned before so please excuse me if there is a big bold post telling me what an idiot I am for not reading that instead.*
1) Better faction relations window.
----There are mods out there that have a faction relations tree that shows each of the major factions and who they are at war with. Basically just gives more information than the basic faction relation window.----
2) Minor Factions added to the Troop Tree.
----By minor factions I mean units such as Brigands, the Vanskery, etc. These units can already have their stats and such viewed in game by rescuing them from being imprisoned, so it just seems like an unnecessary task to have to find one just to see their stats when every other unit can be viewed via the Troop Tree. It's a minor suggestion but it's definitely nice to have when you just want to compare your units to potential leveling fodder.----
3) More ways to gain honor.
----I am aware that the way honor is gained and lost is probably in the game for balancing purposes. I am also aware that more methods to both gain and lose honor are on the way but I still feel this is a worthwhile suggestion. Currently doing any type of war activity such as raiding villages and caravans cause honor loss. This is a touchy subject as many players dislike this and others argue that it fits with the story of the mod and I agree with both sides. However currently balancing honor gain and loss is pretty hard in the early game until you can start capturing and releasing lords so perhaps on the contrary if raiding a village causes you to lose honor then helping villagers (and/or villages) fight bandits and the like should at least net you a small amount (like literally 1) of honor. This way you can at least balance out weakening your enemy by raiding caravans villages by in turn helping your villagers and caravans in that need it on the world map.----
For now this is all I have but I will add more should more come to mind.
Let's start with the questions:
Questions
1) Is the Horse Archer AI option considered full functioning currently or is still in development?
a) Regardless of the current state of development, are there a list of units that follow this AI setup?
----The reason I ask is because units that follow the Maiden Cavalry / Ranger / Adventurer line don't seem to follow this AI even though they are armed with Xbows. However, enemy units such as Rogue Knights do. The differences being Rogue Knights can have lances and a bow and will often kite other units as expected, however Maiden units will neglect their xbows most of the time and just charge straight in with lightly armored horses and a sword. Of course the player can indeed lead them around the battle field and force them to use their ranged weaponry but this seems to defeat the purpose of having the AI for all units (in my opinion).----
b) If the horse archer AI is considered finished it may be an idea to look at the adaptive setting for map size, if this can be changed at all. The small maps basically counter the horse archer AI entirely if the player sets up on a hill near the spawning location as the enemy archers will just run into the edge of map with no where to go, making them easy targets. I'm not sure if this can be changed in the coding for Warband but if possible removing the small map for armies that include horse archer units may be a solution but if this isn't possible it may be an idea to add some text in the menu telling the player that small map sizes will cause Horse Archer AI to suffer a bit.
2) Is there a way remove the predesignated positions for units?
3) Is there a file in the Pendor folder that holds the POP Options that can be changed to make certain options a default for new games?
4) Is Disable Troop Routing functioning correctly?
----I have started several games in order to play test certain scenarios and starting situations to find my personal preference for a play through and not seen a single unit route even though the option to route has not been disabled.----
Suggestions
*Note that these are only things I would personally like to see added and I am fully aware that many of these if not all require permission from their original owners or may not even be compatible with what Pendor currently has. I also understand that these have likely already been mentioned before so please excuse me if there is a big bold post telling me what an idiot I am for not reading that instead.*
1) Better faction relations window.
----There are mods out there that have a faction relations tree that shows each of the major factions and who they are at war with. Basically just gives more information than the basic faction relation window.----
2) Minor Factions added to the Troop Tree.
----By minor factions I mean units such as Brigands, the Vanskery, etc. These units can already have their stats and such viewed in game by rescuing them from being imprisoned, so it just seems like an unnecessary task to have to find one just to see their stats when every other unit can be viewed via the Troop Tree. It's a minor suggestion but it's definitely nice to have when you just want to compare your units to potential leveling fodder.----
3) More ways to gain honor.
----I am aware that the way honor is gained and lost is probably in the game for balancing purposes. I am also aware that more methods to both gain and lose honor are on the way but I still feel this is a worthwhile suggestion. Currently doing any type of war activity such as raiding villages and caravans cause honor loss. This is a touchy subject as many players dislike this and others argue that it fits with the story of the mod and I agree with both sides. However currently balancing honor gain and loss is pretty hard in the early game until you can start capturing and releasing lords so perhaps on the contrary if raiding a village causes you to lose honor then helping villagers (and/or villages) fight bandits and the like should at least net you a small amount (like literally 1) of honor. This way you can at least balance out weakening your enemy by raiding caravans villages by in turn helping your villagers and caravans in that need it on the world map.----
For now this is all I have but I will add more should more come to mind.