IIRC troop stacks lose their experience progress when moved out of the player's party.Is it normal for garrisons to reset troops with level ups or specific to the hideout? I put a small stack of crossbowmen in the hideout, half of which were ready to level up and upon taking them out none were ready to level.
Seer Favorites have these weapons equipped much more frequently, I'd suggest farming them instead.Do you guys know how to farm for Foreign Two Handed Sabre? Does Quigfen have one?
Also, I can't seem to get a looters quest from guildmasters, is it cos I'm too high (32) or a vassal?
(Notorious Outlaw is my primary source and that quest spawns 3 or 4 of them in each looter partty)
Thanks, forgot about Seers!Seer Favorites have these weapons equipped much more frequently, I'd suggest farming them instead.
All quests are on a cooldown, and the "Deal with looters" is on 30 days by default, that's why. You can change these cooldowns for each quest with the help of tweak 14 a) https://pop3.fandom.com/wiki/Tweaks#Tweak_14_a
That armor calculation is outdated. The formula was provided by Armagan himself: link. It was simple and I like old formula. New Warband engine uses different math with exponenta and randomness s**t: link. At first glance it doesn't make sense. But after playing in XLS file with average values I found that it works as intended. Soak_factor subtracts from damage flat armor value and reduction_factor - relative to damage value (the bigger damage the more it reduced). In PoP damage calculation is not changed, i.e. it uses warband engine calculation.Does PoP change damage type and armor calculation?
Found this post , not sure if it applies also to PoP
No other way for accelerating their natural spawn tendency. Once reaching 'Obliterated' status, only the Snake Cult and Jatu can regenerate their strength back (slowly). See the changelog of v3.9.0: https://forums.taleworlds.com/index...-official-3-9-5-changelog.375982/post-8957725Hi all,
Just wondering how quickly a minor faction, particularly the Jatu, will jump up the regression meter from obliterated to a higher tier - and if there's anything the player can do to accelerate this process (other than spamming for rumours and not farming their Warbands/parties).
Thank you.
Thanks for the reply, is there a rough time period for this process or is it entirely dependent upon RNG?No other way for accelerating their natural spawn tendency. Once reaching 'Obliterated' status, only the Snake Cult and Jatu can regenerate their strength back (slowly). See the changelog of v3.9.0: https://forums.taleworlds.com/index...-official-3-9-5-changelog.375982/post-8957725
I don't know where to find the responsible code to be able to answer that questionThanks for the reply, is there a rough time period for this process or is it entirely dependent upon RNG?
I love fighting the Jatu lol and would hate to see them disappear forever.
https://forums.taleworlds.com/index.php?threads/bugs-support-thread-for-v3-9.364981/post-9031124Sorry another question - can I attack a unique spawn that is employed as a mercenary (i.e Syla Uzas) by a neutral faction leader unopposed by the factional lords?
Also does that affect the chances of capturing the unique spawn leader?