Oldspot said:HI, regarding the outposts,
. will the next patch allow the player to stay @ the outpost.?
. At the moment during the walk around there is no structures visible, will this be enabled in next patch.
Really enjoying your mod . Cheers
Oldspot said:HI, regarding the outposts,
. will the next patch allow the player to stay @ the outpost.?
. At the moment during the walk around there is no structures visible, will this be enabled in next patch.
Really enjoying your mod . Cheers
Oldspot said:Thank you for your reply, now I will upgrade to a fort. Really enjoying your mod.
Mars_Mullo said:Just a quick message to say I am enjoying the new mod.
The entertainment item is way cool and it makes you camp overnight.
It is good to see armies rest at dark and not just continually travel without rest. I think it makes great sense.
I have had to stay at castles to avoid being attacked by bandits at risky locations. And that I think is a good thing.
I'm playing a merchant so fast travel and staying safe is important.
Can we get donkeys or pack animals to be more available to make my group travel faster with more goods?
Heilmittel said:Is there troop trees for quick preview
minokz said:why mornig-star is blunt damage? it suppose to be pierce damage...
minokz said:understood, thanks for answering.
minokz said:why nord's elite troops like nord huscarl and nord elite have no throw weapon?
feel like rhodok have no bolt; vaegirs have no arrow.
Redleg said:~In the next big release (meaning non save-game compatible, I will have the Hirdmann upgrade to an Elite Hirdmann and both will have throwing weapons~
minokz said:Redleg said:~In the next big release (meaning non save-game compatible, I will have the Hirdmann upgrade to an Elite Hirdmann and both will have throwing weapons~
great, can't wait to try the next update.
just a metaphor.
vaegirs's arrow, rhodok's bolt, swadian's heavy cavalry, nord's throw axe.