Quick question:
Does the upcoming release require a new game or is it game save compatible with previous version?
Does the upcoming release require a new game or is it game save compatible with previous version?
Totenkopf900 said:Redleg said:Mars_Mullo said:The experience levels for elites are the same across factions for elites?
I ask as you describe the shortness of progression. I'm hoping that when playing against AI armies they are not going to be chocka block with elites.
I find Nordic armies a big challenge as they are. Their shields nullify Vagier archers.. I have to have plenty of skirmishers to break their shields close in to beat them.
I just imagine an elite heavy army being only possible to vanquish with higher numbers only.
Yes, the experiences levels are the same across all factions. The only armies that have elite troops in the party templates are the king's armies. Regular lords don't have elite troops in their party templates but could conceivably acquire them from an army they defeated. The player can have elites but I have found that the large amount of experience required to raise them to elite level makes them fairly rare for players too, especially early in the game. For example, my level 35 character has only 10-15 elites in an army of 140 troops.
Let me know what you think after you have gotten more time in the game. I haven't made any changes to elites this version, at least none that I can think of.
I think they are OP, in my last game my level 30 or so character had a army of 112 swadians elite, I could take various lords at once, sometimes armies 4 times bigger than mine with very few casualties(all this in the highest damage to allies).The only units that could kill them was other elites or skirmishers with javelin headshot.Maybe you should give a few of them to vassals as well, idk.
Mars_Mullo said:Quick question:
Does the upcoming release require a new game or is it game save compatible with previous version?
Mars_Mullo said:In the game I am playing I own Nelag castle and nearby village of denun. Every time I lay seige to nearby tulbuk castle a small raider force raids my village. Regular as clockwork.
Even when we are at war with Rhodocks who's nearest castle is the other side of the map. And they don't own Tulbuk castle.
So I can farm defending against these aggressive lords by simply laying seige and then breaking seige to protect the village.
However every time you break seige your moral takes a big hit.
I'm wondering if the trigger is somewhat broken.
Effectively the only way to lay seige without immediate attack on your feet is to seige under a martial. Or have a huge patrol of say 100 men on the village.
Mars_Mullo said:How come a kergit lord with one castle can have an army bigger than I have when I have two castles and a feif ?
Mars_Mullo said:Ohhh. Well that makes sense I suppose. I had better get some renown then. Thanks for that wisdom.
Tuche said:Hello there,
how do i use entertainment?
I keep getting a message that my army is low morale and need entertainment . . .
Apfan said:Hey Redleg, really enjoying your mod!
I was just wondering if there is any way to increase the battle size?
Right now i've maxxed it at 150 but i would like to have somewhat closer to 300.
Plasquar said:You can increase max. battlesize by adding:
Code:battle_size_min = 100 battle_size_max = 300
to your module.ini.
Plasquar said:Since you need a rather good CPU to run higher battlesizes it's not recommended to add a higher battlesize to the module.ini by default anyway.
Most players just increase it to max and then complain about performance issues.![]()
Darnaran said:Do you suggest using WSE with this mod?