Questions about module_items in .0892

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sjmind

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1.Can ti_on_weapon_attack and ti_on_init_item be used on melee weapons?
2.How can I create a particle system on my weapon when ti_on_weapon_attack and then disable it?
3.Can I Create an item with a particle system that I can see the effect of the particle system when I am carrying it and check my inventory. If I can, how to do it?
4.Can I create a weapon as a thrown weapon but it will not throw anything away?
 
4. Have an invisbile missile? Which is also ultra-tiny so it will never hit anything, and probably also light and slow.
 
1: i think yes because in 0.808 it was buged
2: ti_on_weapon_attack; set_position_delta; partycle_sistem_add_new; particle_sistem_emit
there is a weapon that uses this check it is called "fintlock_pistol"
3: many people tried but all failed
4: just model "nothing" and export it and uses its meshes
 
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