KingKastro
Recruit
Hello, I was wondering if anyone could answer a couple questions I had about the mod tools?
1. I know that a scene and map editor will be included but what about: Faction editors, Lord editors, culture editors, and unit tree editors?
- It would be nice if the editor ended up including everything you needed to create a total conversion mod (I know this first release will not include the full editor).
2. Will there be a way to edit in scheduled events to happen? Like invasions, or disasters?
3. Is there going to be a cap for how big you can make a map, or how big you can make a scene?
4. Is the editor going to allow you to change AI pathways, and behavior?
5. Will mods created be compatible with newly updated modding tools? (As in will you have to restart if you were working on a mod and the tools get updated?)
Thanks in advance!
1. I know that a scene and map editor will be included but what about: Faction editors, Lord editors, culture editors, and unit tree editors?
- It would be nice if the editor ended up including everything you needed to create a total conversion mod (I know this first release will not include the full editor).
2. Will there be a way to edit in scheduled events to happen? Like invasions, or disasters?
3. Is there going to be a cap for how big you can make a map, or how big you can make a scene?
4. Is the editor going to allow you to change AI pathways, and behavior?
5. Will mods created be compatible with newly updated modding tools? (As in will you have to restart if you were working on a mod and the tools get updated?)
Thanks in advance!