Teggs said:
gsanders said:
I wish the source were available to make the spouse as companion submod merges; I managed to do it for gekokujo and phantasy would be nice with that.
You mean this? http://forums.taleworlds.com/index.php/topic,162477.0.html
thats an attempt to tweak the non-source .txt files; a heavily changed module_dialogs.py file may have different insertion points. The one time I've done it was a set of changes to the module_dialogs.py file
and then running the compile module batch to make fresh .txt files, which then get copied over the original
distributed txt files that came with the module, in this case "phantasy".
At the risk this became a thread hijacking, I meant THIS
http://forums.taleworlds.com/index.php/topic,171729.0.html
The link you have tries to modify the already compiled .txt files for generic warband; I was hoping to be able
to more cleanly see it implemented without side effects if the source was heavily changed from standard, which I'd suspect given the stated difficulty in merging diplomacy sub-mod (which is rather large anyway).
If anyone wants to see the "before" and "after" implementation as in the only source mod I have available (Gekukoju, which the author graciously includes the source with the mod download), then its a pretty small file (at most 1.2 MB uncompressed) the module_dialogs.py it'd easily fit as a mail attachment. The process of compiling a module, if you ever do it even once, is pretty simple. I blew two days learning it because I'm dense, but actually merging the open source for that with the already provided source took about a day and a half, and an experienced coder would have done it in 2 hours tops. I ended up doing only 1 paragraph changes, stop, save the .py, leave an untouched module_dialogs.py by a new name, and compile and test with a save that had a char and a wife at her father's castle to instantly see whether changes took, made a new side effect (especially look at the steward of your castle and the kidnapped girl quest of the townsman merchants, as
they have similar dialog states). Anyway, its a small enough project, but well worth the effort.
if anyone wants the modded module_dialogs.py just ask:
[email protected]