killkhergit
Squire
Here they are:
1. In what format is distance between positions stored? Like meters, centimeters, yards?
2. How can I "get" the position of where a ranged weapons' projectile/thrown weapon hits the ground?
3. How can I make a particle emit from, let's say, "pos1", and that it keeps going like a camp fire does?
4. Example from triggers:
# Refresh Merchants
(0.0, 0, 24.0, [], [
(This is the trigger rearm/run/check bit) What's the difference between them, and in what format is it stored?
2. How can I "get" the position of where a ranged weapons' projectile/thrown weapon hits the ground?
3. How can I make a particle emit from, let's say, "pos1", and that it keeps going like a camp fire does?
4. Example from triggers:
# Refresh Merchants
(0.0, 0, 24.0, [], [
(This is the trigger rearm/run/check bit) What's the difference between them, and in what format is it stored?