sapped
Banned
hey guys, im trying to install the basic version 2.3, installing into Native
however the instruction about editing the txt file were not very clear
firstly for the module.ini it says:
however my #animations column in module.ini is like this
secondly for the item_kinds1.txt it says:
however is this the correct value?
and also i was wondering if the basic version made any change to trooptrees, cos in custom battle and towns, the troop for each faction still look the same
so are the mercenaries. is it supposed to be like this???
and lastly i was wondering if the sieges in this mod have more than 1 ladder, cos in Native there's only 1 ladder for sieges and it gets crowded really soon
getting up to the castle is a nightmare.
however the instruction about editing the txt file were not very clear
firstly for the module.ini it says:
Add these lines to your module's ini file in the #animations column, UNDER ( load_resource = full_plate_armor ), right near the bottom just below "load resource = valleyprops":
load_mod_resource = itm_materials
load_mod_resource = fla_materials
load_mod_resource = fla_banners
load_mod_resource = fla_banners_default
load_mod_resource = fla_flags_vertical
load_mod_resource = itm_armor_clothing
load_mod_resource = itm_armor_fullplate
load_mod_resource = itm_armor_mailscale
load_mod_resource = itm_books
load_mod_resource = itm_boots
load_mod_resource = itm_gauntlets
load_mod_resource = itm_helmets_hood
load_mod_resource = itm_helmets_war
load_mod_resource = itm_horse_armoured
load_mod_resource = itm_horse_normal
load_mod_resource = itm_shields_steel
load_mod_resource = itm_shields_wood
load_mod_resource = itm_weapons_axe
load_mod_resource = itm_weapons_hammer
load_mod_resource = itm_weapons_lance
load_mod_resource = itm_weapons_pike
load_mod_resource = itm_weapons_ranged
load_mod_resource = itm_weapons_sword
however my #animations column in module.ini is like this
which is different, so where should i add those load_mod_resource lines?#animations
load_resource = uni_jump
load_resource = uni_stances
load_resource = uni_equip
load_resource = uni_strike
load_resource = uni_throws
load_resource = uni_fistswing
load_resource = uni_lord_stand
load_resource = uni_defence
load_resource = uni_sideways
load_resource = dart
load_resource = armors_new_a
load_resource = armors_new_b
load_resource = armors_new_heraldic
load_resource = armors_new_arena
load_resource = crossbows
load_resource = arabian_armors
load_resource = rock
load_resource = costumes_d
load_resource = nordic_helmets
load_resource = sarranid_helmets
load_resource = sarranid_armor
load_resource = raw_materials
load_resource = khergit_lady_dress
load_resource = vaegir_helmets
load_resource = gauntlets_new
load_resource = sarranid_lady_dress
load_resource = sarranid_boots
load_resource = bride_dress
load_resource = full_plate_armor
load_resource = weapon_meshes_e
load_resource = fur_armors_a
load_resource = ui_server_filter
load_resource = warhorse_new
load_resource = ship
load_resource = arabian_houses
load_resource = object_c
load_resource = tree_f
load_resource = interiors_arabian
load_resource = arabian_village
load_resource = valleyProps
load_resource = workshops
load_resource = barrier_primitives
load_resource = town_houses_e
works_with_version_min = 1000
works_with_version_max = 1011
secondly for the item_kinds1.txt it says:
however my game crash on start when doing this, some post says i need to add by 1556 and i don't get a crash for this value,*Important* RAISE YOUR ITEM COUNT TOTAL (IT'S AT THE TOP OF THE ITEM KINDS1) LIST BY 1579
however is this the correct value?
and also i was wondering if the basic version made any change to trooptrees, cos in custom battle and towns, the troop for each faction still look the same
so are the mercenaries. is it supposed to be like this???
and lastly i was wondering if the sieges in this mod have more than 1 ladder, cos in Native there's only 1 ladder for sieges and it gets crowded really soon
getting up to the castle is a nightmare.


