Question About Cave Lighting

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Leoride

Recruit
Hi all,

So I am fairly new to the creation of scenes within the Bannerlord Modkit and I am currently having an issue getting lighting in my caves to behave like the lighting in the cave example "sea_bandit_a" included in the BL files.

So far I have baked a scene with a large cover over my cave structure and used dark lights with very little success, the lighting still seems very artificial and almost doesn't seem to have any shaders to it at all. Looking closely at the example scene mentioned above it almost looks like there are hidden entities within the caves that is causing the darkness that are not the dark lights. This darkness is what I am looking for, it also causes the glare effect when entering and exiting the cave.

Am I missing something simple? any help will be greatly appreciated.
 
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