An influencive landowner´s son/daughter is very eager to be a knight. The landowner is in doubt/doesn't know on his own what it takes and asks the player to bring the child to the field.
If accepted, a lowlevel youngster(with 2 random traits but Brave can't be negative) joins player party for 7 says.
Outcome variables(start at zero)
WoW: Way of the Warrior - if positve at end of the week, they still wants to be a warrior
PC: Personal Chemestry - if positive at end of the week, they wants to join player
During this week, 3-5 dialogues comes up where the youngster aks about different things.
Some examples:
- If player does not return to parent within between 7-10 days after quest is given
- If players party is disbanded
Quest successful - by player
- Player gets opinion with Notable
- If NOT (WoW > 0 and PC > 0 and Brave >= 0 and player has a open companion-spot)
---Player gets gold
- Else
---Youngster ask to join Player instead of some other lord for knight-training.
-----Player may accept and youngster joins party and player gets gold * 0,5
-----Player may refuse and get gold
Quest Successful - Alt
- Player gets opinion with Notable
- Player gets gold * 0,85
- A T2 noble troop(from the village culture) joins the party
If accepted, a lowlevel youngster(with 2 random traits but Brave can't be negative) joins player party for 7 says.
Outcome variables(start at zero)
WoW: Way of the Warrior - if positve at end of the week, they still wants to be a warrior
PC: Personal Chemestry - if positive at end of the week, they wants to join player
During this week, 3-5 dialogues comes up where the youngster aks about different things.
Some examples:
- After a battle
- If the youngster fell in the battle they are no longer very eager(Brave: -1)
- Barter - Successful - eager.(Wow: +1)
- Barter - Unsuccessful, Battle is not as glorified as they thought - disencouraged.(Wow:-1,PC: -1)
- Else if youngster gained experience(at least 1 kill) and is Brave(at least 1 level) they are very (or even too) enthusiastic(Brave: +2)
- Barter - Successful(Wow:+2, PC: +1)
- Barter - Unsuccesful(PC: -2)
- Else youngster might be chocked by all killing
- Barter - Successful(Wow:+2, PC: +1)
- Barter - Unsuccessful(Wow:-1, PC: -2)
- If the youngster fell in the battle they are no longer very eager(Brave: -1)
- After visiting a city
- Visiting a tavern, youngster getting drunk
- Barter - Successful(Wow:+1, PC: +1)
- Barter - Uncussessful(WoW: -1,PC:-1)
- Visiting a tavern, youngster getting drunk
- Fielded for 2 days with no encounter
- Getting bored
- Barter - Successful(Wow:+1, PC: +1)
- Barter - Uncussessful(Wow:-1, PC:-1)
- Getting tired
- Barter - Successful(Wow:+1, PC: +1)
- Barter - Uncussessful(Wow:-1, PC:-1
- Getting bored
- Random
- Way of the Warrior - Youngster engages in an enthusiastic glorified tale of a warrior hero
- Barter - Successful(Wow:+1, PC: +1)
- Barter - Uncussessful(Wow:-1, PC:-1)
- Way of the warrior - Dark sides of warfare - Youngster helps digging latrines, drinks brown water or something else far from glorified warfare
- Barter - Successful(PC: +1)
- Barter - Uncussessful(Wow:-2, PC:-1)
- Way of the Warrior - Youngster engages in an enthusiastic glorified tale of a warrior hero
- If player does not return to parent within between 7-10 days after quest is given
- If players party is disbanded
Quest successful - by player
- Player gets opinion with Notable
- If NOT (WoW > 0 and PC > 0 and Brave >= 0 and player has a open companion-spot)
---Player gets gold
- Else
---Youngster ask to join Player instead of some other lord for knight-training.
-----Player may accept and youngster joins party and player gets gold * 0,5
-----Player may refuse and get gold
Quest Successful - Alt
- Player gets opinion with Notable
- Player gets gold * 0,85
- A T2 noble troop(from the village culture) joins the party
Last edited: