SP - Quests quest idea: The Great Hunt

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prerequisites for the quest to appear:
player must be a mercenary, vassal, or ruler of a kingdom.
said kingdom cannot be at war with anymore than one other kingdom.
player cannot be doing a conspiracy quest (conspiracy caravan, hideout, raiders) at the same time as this quest.
the quest appear with the text: " *insert kingdom name*'s nobles have declared a Great Hunt." the quest states that each clan is to hunt and collect wild animals trophy. each animal trophy collected is worth points:
deer = 1 point
boar = 2 points
wolf = 2 points
bear = 3 points
the first clan with 10 points wins. these animals will spawn on the campaign map as parties of 1-5. once the player catches up to one of these animal parties, a menu will pop up for the player to select 2 other troops/companions to help hunt (similar menu as to when you attack a bandit camp). the player will then spawn into a battlefield, but only the animals, the player, and their chosen troops will appear. the player has timer while on this hunting field (2-5 minutes maybe?). if the player cannot kill the animals by the end of the timer the animal gets away and despawn from the campaign map.
now I want to accommodate everyone different play styles, so each type of animal will act according to this list:
deer: party size should be 1-5. there behavior is to always run from the player, stopping only after a distance of 200+ so the player can catch up. they are as fast and mobile as an Aserai horse, but low heath (between 60-100) and cannot do any damage. best with horse archers playstyle
wolf: party size should be 2-5. will attack the player immediately, doing short lunges at the player (10-30 pierce damage). they are as fast as a sumpter horse or mule and have medium health (100-120). they should be too short to attack from a mount, even with a lance. best with close-quarters melee playstyle with the player on foot
boar: party size should be 1-3. will attempt to cycle charge the player (12-25 blunt damage). they are as fast as a sumpter horse or mule with large health (200). best with a spear and javelin oriented playstyle, be it on foot or mount
bear: party size should be 1-2. begins with a charge (5-10 blunt) then will slash with their claws (30-50 slash damage). the length of their claw or 'weapon' should be 90. slow with very high health (500). it fits any playstyle that involves a little range.
now after the player wins the engagement. the "loot" will be 1-2 trophies of that animal's kind (deer trophy, wolf trophy, boar trophy, bear trophy). after the player gets 6 points. a small number of poachers will appear after every engagement and demanded the trophy for themselves. the player can fight them or try to convince them to leave the player alone. I'm too lazy to think of the dialog, but it should be similar to the Army of Poachers quest. if the player wins they gain 50 renown and 5000 denar. they also get to choose a prize: a choise between a free focus point or an attribute point.

I think this would be a great quest to add since there really isn't much to do when you're not at war
 
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