SP - Quests [Quest idea] Send a healer!

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Herr_Tankred

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Maybe even two quest ideas to boost healing skill a little, besides other rewards...

1st: Questgiver: Any noble with children.
Quest the noble tells the PC that his children suffer from a strange illness, and asks for a healer (min skill 60). If player accepts, he either needs to go for questgivers home or send out a healer companion (with a few bodyguards for the journey). At the nobles home, the PC has to talk to a caretake, and get the reward. If he sends a companion, he just has to wait for 10 days - some reputation, some relation gain, a small sum of money (1k ?) and the PC or companion gets some healing xp.

2nd. Questgiver: Any notable
Questgiver asks PC for a healer for his relatives in some closeby village, if player accepts, he needs to go to that village and stay there for an amount of time (2 or 3 days) After that time, quest gets resolved.
 
These quests are fine.

To make them even more interesting it would be great to add an option to obtain medicines from herbs to complete these quests.
1) Questgiver has heard of an book describing where to find herbs that could heal their familymembers
2) Book merchant needs to be found
3) The Player needs to travel to quest-triggered location similar to bandit camp to pick e.g. 5 white flower plants (as described in the book) and ignore blue, red or yellow.
4) Possibly fight 1 vs 1 or 1 vs 2-3 guardians of the herb groove.
5) Craft medicine out of white flowers
6) Deliver to sick character
7) Wait 1-2 days for recovery or for character death if wrong plants were picked
 
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These quests are fine.

To make them even more interesting it would be great to add an option to obtain medicines from herbs to complete these quests.
1) Questgiver has heard of an book describing where to find herbs that could heal their familymembers
2) Book merchant needs to be found
3) The Player needs to traveling to quest-triggered location similar to bandit camp to pick e.g. 5 white flower plants (as described in the book) and ignore blue, red or yellow.
4) Possibly fight 1 vs 1 or 1 vs 2-3 guardians of the herb groove.
5) Craft medicine out of white flowers
6) Deliver to sick character
7) Wait 1-2 days for recovery or for character death if wrong plants were picked
there are no unique RPG items in the world like white flowers, special herbs etc. i think they are far above the scope that the developers had for this game. its just a war managing gig.
 
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