SP - Quests [QUEST IDEA] Curse on Lord's crops

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Hi,

I have an idea for a new quest. Player can help to resolve an issue for one of the Lords. There are 11 different combinations, how to complete this quest.
There are different rewards that depend on decisions made by the player.

Best regards,
Gojek



Lord informs the player about the curse that his village is suffering from. Crops are poor. Soil is covered with salt and plants are dying
The player goes to the lord's village to investigate. Meets Headman and learns that there is a Herbalist that knows about that types of curses
The player meets the witch living in the same village. Herbalist wants 5k in gold for undoing the curse
Player pays 5kPlayer pays 5kPlayer pays 5kPlayer pays 5kPlayer pays 5kPlayer pays 5kPlayers says that they will not pay 5k and they do not believe in the cursesPlayers says that they will not pay 5k and they do not believe in the cursesPlayers says that they will not pay 5k and they do not believe in the cursesPlayers says that they will not pay 5k and they do not believe in the cursesPlayers says that they will not pay 5k and they do not believe in the curses
Players returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayer asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.Player asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.Player asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.Player asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.Player asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.
TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.LIE The player tells a lie, 2k. Headman is happy.Successful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again.Successful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again.Failed check. Herbalist denies foul play. She says that she removed the curseSuccessful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again.Successful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again.
The player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe palyer goes to the lord and informs them about investigation results. Herbalist undid the curse.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.The palyer goes to the lord and informs them about investigation results. In player's opinion there is no curse, but has no proof.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.
Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Lord is not happy says that he just heard that again something happened in the village.Successful check. Headman admits to pretending together with Herbalist that there was a curse. The Headman asks Player not to tell the lord and they will never do it again.Successful check. Headman admits to pretending together with Herbalist that there was a curse. The Headman asks Player not to tell the lord and they will never do it again.Lord is not happy says that he has just heard that again something happened in the village. The curse continues. and Player did nothing to stop itFailed check. Headman says he had nothing to do with the curse. Players learns nothingFailed check. Headman says he had nothing to do with the curse. Players learns nothing
Successful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again. Gives 4k to the playerSuccessful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again. Gives 4k to the playerFailed check. Herbalist denies foul play. She says that she removed the curseSuccessful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again. Gives 4k to the playerSuccessful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again. Gives 4k to the playerFailed quest. No reward, loss of relation with the Lord (-3?). Headman remains in the village, no relation change. Herbalist disappearsPlayer goes to Lord and informs them about investigation results. Lord ask what happenedPlayer goes to Lord and informs them about investigation results. Lord ask what happenedFailed quest. No reward, high loss of relation with the Lord (-5?). Headman remains in the village, no relation change. Herbalist disappearsPlayer goes to Lord and informs them about investigation results. Lord ask what happenedPlayer goes to Lord and informs them about investigation results. Lord ask what happened
Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Player goes to the lord and informs them about investigation results. Herbalist undid the curse.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.TRUTH: Headman and Herbalist were on it. Lord is angry with Headman and Herbalist. Informs the player he never believed in curses. He will replace Headman with a new person. He will have headman and Herbalist executed. Lord thanks the Player. Lord is happy that issue is resolved and proud that player was intelligent enough not to believe in curses.LIE: Herbalist undid the curse. Lord is surprised and informs the player he never believed in curses, but the problems in the village stopped so he is happy.TRUTH: Player informs the Lord that Herbalist created a false curse. Lord is angry with Herbalist. Informs the player he never believed in curses. He will have Herbalist executed. Lord thanks the Player. The Lord is happy that issue is resolved. Lord is happy that issue is resolved and proud that player was intelligent enough not to believe in curses. Lord thinks that somebody must have helped Herbalist.LIE: Herbalist undid the curse. Lord is surprised and informs the player he never believed in curses, but the problems in the village stopped so he is happy.
Successful check. Headman admits to pretending together with Herbalist that there was a curse. Headman asks Player not to tell the lord and they will never do it again. Gives 1k to the playerSuccessful check. Headman admits to pretending together with Herbalist that there was a curse. Headman asks Player not to tell the lord and they will never do it again. Gives 1k to the playerLord is not happy says that he has just heard that again something happened in the village. The curse continues.Failed check. Headman says he had nothing to do with the curse. Players learns nothingFailed check. Headman says he had nothing to do with the curse. Players learns nothingCompleted quest: reputation gain (+5), exp gain +5 increments, money gain +8k, relation gain with the Lord +6. Headman is replaced with new Headman, relation with new headman is reset to zero, Herbalist disappearsCompleted quest: reputation gain +2, exp gain, money gain +2k, relation gain with the Lord +1. Headman remains in the village, high relation gain with Headman (+10), Herbalist disappearsCompleted quest. reputation gain +3, exp gain +4 increments, money gain +5k, relation gain with Lord +5. Headman remains in the village, no relation change with Headman. Herbalist disappearsCompleted quest. reputation gain +1, exp gain +3 increments, money gain +1k, relation gain with the Lord +1. Headman remains in the village, no relation change. Herbalist disappears
Player goes to the lord and informs them about investigation results. Lord ask what happenedPlayer goes to the lord and informs them about investigation results. Lord ask what happenedFailed quest. No reward, loss of relation with the Lord (-3?). Headman remains in the village, no relation change. Herbalist disappearsPlayer goes to the lord and informs them about investigation results. Lord ask what happenedPlayer goes to the lord and informs them about investigation results. Lord ask what happened
TRUTH: Headman and Herbalist were on it. Lord is angry with Headman and Herbalist. Informs the player he never believed in curses. He will replace Headman with a new person. He will have headman and Herbalist executed. Lord thanks the Player. Lord is happy that issue is resolved, but admits that player was naive to believe in curses and unnecessary paid 5kLIE: Herbalist undid the curse. Lord is surprised and informs the player he never believed in curses, but the problems in the village stopped so he is happy.TRUTH: Player informs the Lord that Herbalist created a false curse. Lord is angry with Herbalist. Informs the player he never believed in curses. He will have Herbalist executed. Lord thanks the Player. The Lord is happy that issue is resolved, but admits that player was naive to believe in curses and unnecessary paid 5k. Lord thinks that somebody must have helped Herbalist.LIE: Herbalist undid the curse. Lord is surprised and informs the player he never believed in curses, but the problems in the village stopped so he is happy.
Completed quest: reputation gain +4, exp gain +4 increments, money gain +6k, medium relation gain with the Lord +5. Headman is replaced with new Headman, relation with new headman is reset to zero, Herbalist disappearsCompleted quest: reputation gain +1, exp gain +5 increments, money gain +1k, low relation gain with the Lord (+3). Headman remains in the village, high relation gain with Headman (+10), Herbalist disappearsCompleted quest. reputation gain +3, exp gain +3 increments, money gain +3k, relation gain with Lord +4. Headman remains in the village, no relation change with Headman. Herbalist disappearsCompleted quest. reputation gain +1, exp gain +2 increments, money gain +1k, relation gain with the Lord +1. Headman remains in the village, no relation change. Herbalist disappears
Reputation gainExp gainMoney gainrelation gain with Lordrelation gain with Headman
Completion +1Completion +1 incrementCompletion +1000Completion +1lying abouttheir involvement +10
Uncovering Herbalist involvement and sharing this with Lord +1Uncovering Herbalist involvement +1incrementUncovering Herbalist involvement and sharing this with Lord +1000Uncovering Herbalist involvement and sharing this with Lord +1
Uncovering Headman involvement and sharing this with Lord +1Uncovering Headman involvement +1incrementUncovering Headman involvement and sharing this with Lord +3000Uncovering Headman involvement and sharing this with Lord +2
Uncovering that curse was fake and sharing this with Lord +1Uncovering Fake curse +1incrementUncovering that curse was fake and sharing this with Lord +1000Uncovering that curse was fake and sharing this with Lord +1
Not paying to herbalist and sharing this with Lord +1Not paying +1 incrementNot paying to Herbalist and sharing this with Lord +2000Not paying to herbalist +2
Lying to Lord +1 incrementFailing quest -3
Failing quest and not paying to lift curse -5
 
Very nice and detailed suggestion!

Feels boring that all LIE options is "fails" in the sense of reward.
  • Lying to protect the headman could have 3 different outcomes - which actually adds 8 more outscome-paths to the quest!
    • A fail - Herbalist reveals the Headman with evidence and drag him with her downfall, player is deemed untrustworthy.
    • A "mild" success - as per your suggestion.
    • A "big" success - Headman regrets his involvement and offer the player an extraordinary reward.
  • A second lie-option about the sum, with a even greater sum of 7000
    • Grand Success - Outrages the headman even more and he directly reveals himself/gives you a big boost to the persuation check. 2000 more is repaid at the success.
    • As if you said 5000 - your TRUTH
    • A Fail - he sees you a fool - The headman is happy.

 
Hi,

I have an idea for a new quest. Player can help to resolve an issue for one of the Lords. There are 11 different combinations, how to complete this quest.
There are different rewards that depend on decisions made by the player.

Best regards,
Gojek



Lord informs the player about the curse that his village is suffering from. Crops are poor. Soil is covered with salt and plants are dying
The player goes to the lord's village to investigate. Meets Headman and learns that there is a Herbalist that knows about that types of curses
The player meets the witch living in the same village. Herbalist wants 5k in gold for undoing the curse
Player pays 5kPlayer pays 5kPlayer pays 5kPlayer pays 5kPlayer pays 5kPlayer pays 5kPlayers says that they will not pay 5k and they do not believe in the cursesPlayers says that they will not pay 5k and they do not believe in the cursesPlayers says that they will not pay 5k and they do not believe in the cursesPlayers says that they will not pay 5k and they do not believe in the cursesPlayers says that they will not pay 5k and they do not believe in the curses
Players returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayers returns to Headman and informs them that Herbalist undid the curse. Headman ask how much did it costPlayer asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.Player asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.Player asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.Player asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.Player asks Herbalists more how does the curse work. More difficult persuasion check begins to one if the player paid the money.
TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.TRUTH The player tells the truth, 5k. Headman is getting angry and says she lied to him.LIE The player tells a lie, 2k. Headman is happy.Successful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again.Successful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again.Failed check. Herbalist denies foul play. She says that she removed the curseSuccessful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again.Successful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again.
The player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe player asks who lied to him. Headman does not answer the question and says it was a slip of a tongue. The player informs Headman that they will speak again with HerbalistThe palyer goes to the lord and informs them about investigation results. Herbalist undid the curse.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.The palyer goes to the lord and informs them about investigation results. In player's opinion there is no curse, but has no proof.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.
Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Player goes to Herbalist and asks more how does the curse work. Persuasion check begins.Lord is not happy says that he just heard that again something happened in the village.Successful check. Headman admits to pretending together with Herbalist that there was a curse. The Headman asks Player not to tell the lord and they will never do it again.Successful check. Headman admits to pretending together with Herbalist that there was a curse. The Headman asks Player not to tell the lord and they will never do it again.Lord is not happy says that he has just heard that again something happened in the village. The curse continues. and Player did nothing to stop itFailed check. Headman says he had nothing to do with the curse. Players learns nothingFailed check. Headman says he had nothing to do with the curse. Players learns nothing
Successful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again. Gives 4k to the playerSuccessful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again. Gives 4k to the playerFailed check. Herbalist denies foul play. She says that she removed the curseSuccessful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again. Gives 4k to the playerSuccessful check. Herbalist admits to pretending there was a curse. Herbalist was killing plants with salty water. Herbalist asks Player not to tell the lord and they will never do it again. Gives 4k to the playerFailed quest. No reward, loss of relation with the Lord (-3?). Headman remains in the village, no relation change. Herbalist disappearsPlayer goes to Lord and informs them about investigation results. Lord ask what happenedPlayer goes to Lord and informs them about investigation results. Lord ask what happenedFailed quest. No reward, high loss of relation with the Lord (-5?). Headman remains in the village, no relation change. Herbalist disappearsPlayer goes to Lord and informs them about investigation results. Lord ask what happenedPlayer goes to Lord and informs them about investigation results. Lord ask what happened
Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Player goes to the lord and informs them about investigation results. Herbalist undid the curse.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.Players returns to Headman and informs them that the curse was fake. Player asks if Headman was also on it. Persuasion check begins.TRUTH: Headman and Herbalist were on it. Lord is angry with Headman and Herbalist. Informs the player he never believed in curses. He will replace Headman with a new person. He will have headman and Herbalist executed. Lord thanks the Player. Lord is happy that issue is resolved and proud that player was intelligent enough not to believe in curses.LIE: Herbalist undid the curse. Lord is surprised and informs the player he never believed in curses, but the problems in the village stopped so he is happy.TRUTH: Player informs the Lord that Herbalist created a false curse. Lord is angry with Herbalist. Informs the player he never believed in curses. He will have Herbalist executed. Lord thanks the Player. The Lord is happy that issue is resolved. Lord is happy that issue is resolved and proud that player was intelligent enough not to believe in curses. Lord thinks that somebody must have helped Herbalist.LIE: Herbalist undid the curse. Lord is surprised and informs the player he never believed in curses, but the problems in the village stopped so he is happy.
Successful check. Headman admits to pretending together with Herbalist that there was a curse. Headman asks Player not to tell the lord and they will never do it again. Gives 1k to the playerSuccessful check. Headman admits to pretending together with Herbalist that there was a curse. Headman asks Player not to tell the lord and they will never do it again. Gives 1k to the playerLord is not happy says that he has just heard that again something happened in the village. The curse continues.Failed check. Headman says he had nothing to do with the curse. Players learns nothingFailed check. Headman says he had nothing to do with the curse. Players learns nothingCompleted quest: reputation gain (+5), exp gain +5 increments, money gain +8k, relation gain with the Lord +6. Headman is replaced with new Headman, relation with new headman is reset to zero, Herbalist disappearsCompleted quest: reputation gain +2, exp gain, money gain +2k, relation gain with the Lord +1. Headman remains in the village, high relation gain with Headman (+10), Herbalist disappearsCompleted quest. reputation gain +3, exp gain +4 increments, money gain +5k, relation gain with Lord +5. Headman remains in the village, no relation change with Headman. Herbalist disappearsCompleted quest. reputation gain +1, exp gain +3 increments, money gain +1k, relation gain with the Lord +1. Headman remains in the village, no relation change. Herbalist disappears
Player goes to the lord and informs them about investigation results. Lord ask what happenedPlayer goes to the lord and informs them about investigation results. Lord ask what happenedFailed quest. No reward, loss of relation with the Lord (-3?). Headman remains in the village, no relation change. Herbalist disappearsPlayer goes to the lord and informs them about investigation results. Lord ask what happenedPlayer goes to the lord and informs them about investigation results. Lord ask what happened
TRUTH: Headman and Herbalist were on it. Lord is angry with Headman and Herbalist. Informs the player he never believed in curses. He will replace Headman with a new person. He will have headman and Herbalist executed. Lord thanks the Player. Lord is happy that issue is resolved, but admits that player was naive to believe in curses and unnecessary paid 5kLIE: Herbalist undid the curse. Lord is surprised and informs the player he never believed in curses, but the problems in the village stopped so he is happy.TRUTH: Player informs the Lord that Herbalist created a false curse. Lord is angry with Herbalist. Informs the player he never believed in curses. He will have Herbalist executed. Lord thanks the Player. The Lord is happy that issue is resolved, but admits that player was naive to believe in curses and unnecessary paid 5k. Lord thinks that somebody must have helped Herbalist.LIE: Herbalist undid the curse. Lord is surprised and informs the player he never believed in curses, but the problems in the village stopped so he is happy.
Completed quest: reputation gain +4, exp gain +4 increments, money gain +6k, medium relation gain with the Lord +5. Headman is replaced with new Headman, relation with new headman is reset to zero, Herbalist disappearsCompleted quest: reputation gain +1, exp gain +5 increments, money gain +1k, low relation gain with the Lord (+3). Headman remains in the village, high relation gain with Headman (+10), Herbalist disappearsCompleted quest. reputation gain +3, exp gain +3 increments, money gain +3k, relation gain with Lord +4. Headman remains in the village, no relation change with Headman. Herbalist disappearsCompleted quest. reputation gain +1, exp gain +2 increments, money gain +1k, relation gain with the Lord +1. Headman remains in the village, no relation change. Herbalist disappears
Reputation gainExp gainMoney gainrelation gain with Lordrelation gain with Headman
Completion +1Completion +1 incrementCompletion +1000Completion +1lying abouttheir involvement +10
Uncovering Herbalist involvement and sharing this with Lord +1Uncovering Herbalist involvement +1incrementUncovering Herbalist involvement and sharing this with Lord +1000Uncovering Herbalist involvement and sharing this with Lord +1
Uncovering Headman involvement and sharing this with Lord +1Uncovering Headman involvement +1incrementUncovering Headman involvement and sharing this with Lord +3000Uncovering Headman involvement and sharing this with Lord +2
Uncovering that curse was fake and sharing this with Lord +1Uncovering Fake curse +1incrementUncovering that curse was fake and sharing this with Lord +1000Uncovering that curse was fake and sharing this with Lord +1
Not paying to herbalist and sharing this with Lord +1Not paying +1 incrementNot paying to Herbalist and sharing this with Lord +2000Not paying to herbalist +2
Lying to Lord +1 incrementFailing quest -3
Failing quest and not paying to lift curse -5
+1
Great idea! Thanks for sharing
Here's a hope that a dev sees this.
 
Very nice and detailed suggestion!

Feels boring that all LIE options is "fails" in the sense of reward.
  • Lying to protect the headman could have 3 different outcomes - which actually adds 8 more outscome-paths to the quest!
    • A fail - Herbalist reveals the Headman with evidence and drag him with her downfall, player is deemed untrustworthy.
    • A "mild" success - as per your suggestion.
    • A "big" success - Headman regrets his involvement and offer the player an extraordinary reward.
  • A second lie-option about the sum, with a even greater sum of 7000
    • Grand Success - Outrages the headman even more and he directly reveals himself/gives you a big boost to the persuation check. 2000 more is repaid at the success.
    • As if you said 5000 - your TRUTH
    • A Fail - he sees you a fool - The headman is happy.

Thanks, good suggestions! Happy to see the quest with even more outcomes :smile:

I hope that after devs polish what they are working currently on, they will add quests and characters (maybe some not randomly generated quests, but quest chains with memorable characters) to the Bannerlord's World to make it more immersive.
 
that is....... awesome. but i doubt they ever designed this game for such quest depth and complexity. it is so out of character (unfortunately) compared to what they are striving for.
 
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