Are these simply not fully fleshed out. Conceptually I'd expect assigning a companion to say surgeon gives them a bonus for certain medical related skills, ditto for quartermaster, scout etc.
For scout the first three items under the scouting skill do list 'scout' as the member it's applied to. But that's about it. All the rest are either personal or party member.
For surgeon I could only find one skill, for some reason "Horse Expert" under Steward skills lists 'surgeon' as the target. All the Medicine skills list personal, party member, party leader or governor as the target.
For quartermaster I'd have thought it would boost trade or tactics skills but I couldn't find any skills that references quartermaster as a target. Likewise for engineer.
So if assigned roles have no bearing on skills then it makes me wonder why reference the first 3 scout skills, if they do have bearing then what's up with all of them.
In the end I have to assume it's just a not fleshed out and roles don't do much but maybe I'm overlooking and something.
For scout the first three items under the scouting skill do list 'scout' as the member it's applied to. But that's about it. All the rest are either personal or party member.
For surgeon I could only find one skill, for some reason "Horse Expert" under Steward skills lists 'surgeon' as the target. All the Medicine skills list personal, party member, party leader or governor as the target.
For quartermaster I'd have thought it would boost trade or tactics skills but I couldn't find any skills that references quartermaster as a target. Likewise for engineer.
So if assigned roles have no bearing on skills then it makes me wonder why reference the first 3 scout skills, if they do have bearing then what's up with all of them.
In the end I have to assume it's just a not fleshed out and roles don't do much but maybe I'm overlooking and something.