Quake IV: Why It's Better Than You

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Crazy Eyes

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You can be sure that I'm always right (on this topic). Like this guy.

In case you didn't know, which I don't blame you for, because for some reason these cocks aren't hyped up about the PC version of Q4, and are excited about the XB360 version (which makes NO SENSE), Q4 is already out for PC. It came out on the 17th. I'm going to write a review for you.

NOTE: IF YOU READ IGN/GAMESPY REVIEWS, FIRST, CUT OFF YOUR HAND FOR BEING A DICKWEED. THEN FORGET ALL THAT YOU READ.

Let's start with the graphics. The graphics are damned good, using an improvement of the Doom 3 engine. Sometimes the game looks similar to D3 because of the lighting, but it's otherwise a completely different game. I play the game on low quality because I only have 512 RAM and a motherboard that runs my CPU too damn slow (I overclocked it, though. No worries), but the game still looks pretty freakin' good in general, especially the level textures and details. Though, lately, I don't know why at all, but when a Berserker uses its attack where it drives its electrical spike in the ground to surge the entire area, there's a bunch of grey-with-white-border squares on top of the electricity. That's my problem, though.
The sounds, you say? God, I wish I could just take my entire TV's sound system, stuff it in my room, and listen to the game. The music is awesome, especially. And when you pick up the Quad Damage, it's announced to the entire server, and the sounds it makes when you fire and stuff... it just sounds... so... crisp, I guess would be a good word. The classic railgun sounds are back, too, and it brings back so many memories to hear that goddamn announcer's voice again. "EXCELLENT. THE ENEMY HAS YOUR FLAG. YOU HAVE THE ENEMY FLAG. IMPRESSIVE." Oh, and let's not forget the renowned: "HOLY ****!"
I actually had that happen to me, someone got a "holy ****" off of me. I finally found out how you get it, it's when you frag the flag carrier when his foot is six tenths of a milimeter away from capturing the flag (not literally, of course...) Back on topic, though, the sound is just as good as Doom 3's. Which was awesome.
Then there's the immersiveness. Quake multiplayer is actually unique for its lack of immersiveness; it's just mindless killing, the most mindless you can get, and it's still awesome, regardless. But, on the singleplayer campaign, they do a really good job. Those Strogg do some REALLY freaky crap, including harnessing the power of the limbless human torso for energy. It will get you saying, "What the hell is wrong with these people?" The voice acting is really good, too. Especially when you get turned into a Strogg (I did not just reveal a goddamn spoiler, calm down, id was babbling about that before the game was even released) you will be wincing a lot, practically feeling the pain...
So, about the story. Q4 finally grabs the relay stick that Q2 has been holding for quite some time to continue the race. In Q2, you're Bitterman, the Captain Badass of the mission. However, whilst you and an army of marines cruise towards the planet Stroggos in small pods, one jackass suddenly shunts you in the freaking side, you blow an engine or something, and you land way off course. Thanks, cowboy, I hope you choke, is probably Bitterman's first thought. Anyway, you end up killing the Macron (big mech walker dude with a BFG on his shoulder 'n stuff), leader of the Strogg, and, thus, saving the day (week? fortnight? month...). Yay. Now you're some other guy, Corporal Matthew Kane, who goes on a mission with his fellow marines (did I mention you are in a drop ship, and thus actually land WITH your good buddies, who help you in the game?) to disable a Strogg communications Nexus-thing with a big EMP bomb which needs to be carried on a truck. While you and the squad are planning some stuff 'n stuff, a MECH WALKER SPIDER THING APPEARS OUT OF NOWHERE AND BLOWS EVERYTHING UP. OHMIGOD. With you and a few marines left, you and Tech Strauss have to go find a way to disable the Nexus by other means... I'll leave it at that.
Seems more than your typical crappy shootthefrigginalien FPS? That's because it IS, you turd. Oh, and the Nailgun is REBORN, REBORN I SAY. One more thing, the weapons have mods that the marine techs give you every so often. Which help.
Now the multiplayer. Which is, you guessed it genius, awesome. Imagine Quake 3, except, the plasma gun (which is the hyperblaster in this case) doesn't suck big, fat, elephant balls. There's also a nailgun, and the shotgun really isn't half bad either, especially for taking out scouts in Arena CTF. Oh yeah, that reminds me. They pretty much embedded Quake 3(4?) Team Arena as a gametype, called Arena CTF. Also, this particular fantasy version of Q3 has awesome graphics and sound, of course. The loading times are also really short, and the game doesn't take 20 minutes to quit/boot up or anything like that, even on my semi-decent computer. There is a maximum of 16 players allowed to be hosted on a server, which doesn't bother me at all. You can play a game and have plenty of fun with a 16 player game. Besides, if there were any more players, the world would have too much awesomeness, and explode. Or the game would crash/lag really really bad. Either one would suck.

The Rating That You Will Listen to or I Will Cut Your Man-parts Off (tm):
942.7 (there's no porn, that's why 58.3 points are missing) out of 6 and a half.

Here's a full list of equipment, because the instruction booklet is dog****:
-Blaster (Chargeable, shoots very fast. no mods.)
-Machinegun (assault rifle with a zoom function that turns it into a Halo 2-esque battle rifle. extended clip mod.)
-Shotgun (it's the goddamn shotgun, what more do you want? magazine mod.)
-Hyperblaster (oh yes. imagine the plasma gun from quake 3, only it's about eighty four times better. ricochet mod.)
-Grenade Launcher (I owned with the GL on quake 2, and it's as good as it was in quake 2. no mods.)
-Nailgun (like the machinegun, only with slower, much more powerful projectiles. useful for finishing someone off in multiplayer after you hit them with a railgun slug and they aren't dead. rate of fire and heat seeking mods.)
-Rocket Launcher (see shotgun, except replace the word "shotgun" with "rocket launcher". guided rocket mod.)
-Railgun (do I really need to explain this one, too? it shoots uranium slugs at the speed of freaking light. go figure. uber penetration mod.)
-Lightning Gun (shoots a constant stream of electric goodness. also good for finishing off railgun-stragglers in multiplayer. mod that makes it target more than one enemy.)
-Dark Matter Gun (The purple BFG. No more, no less.)

-Also, note that armor will save you against a railgun slug in multiplayer.

-Okay, I'll just list all the redos of classic maps now:
Over the Edge (Q2DM1)
The Longest Day (formerly known as The Longest Yard) (Q3DM17)
Xaero Gravity (I don't remember the filename, but it is that one from Q3 where it's just 2 platforms, made for CTF, with a bunch of pillars, and there are bouncy pads to big crusher things with BFGs in them? remember? it actually sucks.)
There are a few more, but I don't remember them at this time.

Important: If you aren't a Q3 Veteran who played Tournament all the time, don't start now, or you'll get your ass kicked. I would know.
 
I was just reading that site earlier today at school... the Maddox, not the IGN, i disagree with some of IGN's top 100 choices. Atleast the apreciated civ2. A lot.

You almost convinced me to lookthe game up. ALMOST. I was this ll close! Although reviews are supposed to be slightly less biased.

EDIT: The only FPS I've played besides 007 Golden Eye has been (is) Call of Duty + UO.
 
It's ****ing QUAKE! Christ... what do you little kids want?!

Less biased?
Okay, here's the facts, then:

-The graphics are awesome, as they use the Doom 3 engine, improved. We can assume that they are awesome, yes? It's a powerful engine. Put it that way. You know how HL2 has crappy environment graphics, but the character models are superb, and how Halo 2 has great environments, but character model textures are loaded "on the fly"? The D3 engine just says, "Settle down, children," because ALL of its graphics beat the crap out of those games' engines. Oh I almost forgot, YOU DON'T NEED TO SWITCH FROM FLASHLIGHT TO GUN AND BACK AGAIN IN THIS GAME. Just incase you were one of those whiney losers who thinks that darkness is a crime.
-The music is good, but that is debatable, I will admit. Still , the sound is high quality. All of the sounds are crisp and fresh, like new.
-All of the weapons dreamt up by Quake are in here (the Thunderbolt from Q1 can be substituted for the lightning gun, and the BFG for the Dark Matter Gun, of course), EXCEPT... the super shotgun... sigh. But that isn't TOO much of a problem, as the regular shotgun is pretty good as is, and it just packs loads of damage if you get the Doubler powerup in Arena CTF.
-Mindless, gibbing style that Quake created. If you were to stop playing Q4 for a second, and think about how the game works, it's amazing how you realize how simple and mindless it is. But who gives a damn? It's fun. Don't let that discourage you.
-The singleplayer freaks you out just as much as Doom 3, but with a different approach. Instead of startlement and darkness and lack of duct tape, it uses disgust and vileness, which can prove to be more effective at some points in the game.
-The nailgun is BACK AND KICKING.

I gaurentee you man, if you want something less complex, something where you can win or lose and just laugh and laugh, Quake does it. You can look at a demo or something. Maybe try a demo of an older Quake if there isn't one out for Q4, to see how the style is.
 
I haven't played the multiplayer yet of the game. Anyway, the game is awesome. Although it does miss the horror of the strogg, at times. (Gore is different)
 
Thanks for telling us. I just heard that the reviewers trashed it, so I thought I wouldn't bother. But now...
 
Are you serious? Dude, I'm not kidding, this game is good. These guys have forgotten the blissful, simple combat style of Quake. I'm not an advertisor, I just want to convince you guys that this is a good game. If you played previous Quakes and liked them, this one will not disappoint. The multiplayer is not total crap like Doom's, it is a game MADE for multiplayer, and they added a pretty good single player storyline to it. The multiplayer did not "suffer" because of the single player's attention. Then they're going to point out that there's no fancy-ass gametypes for Q4 like Bombing Run for UT. Those fancy-ass gametypes would be out of place in Q4, and would suck, unless someone released a mod for it. There's your basic Deathmatch, Team Deathmatch, Tournament, Capture the Flag, and Arena Capture the Flag. Again with the simplicity. Quake also practically invented this. Quake 2 was one of the games that actually implemented a server browser in the game, and had a master server, which really helped internet play take off. It's a pretty interesting contrast, really. All this straightforward gameplay, visualized in such complex graphics.
One comment by IGN that was a CON, not a pro, of Q4 was that the combat was too simple. What the hell? Did you guys even PLAY the other Quakes? That's the entire principle of QUAKE. Someone, pour a bucket of cold water on their heads so these reviewers will WAKE UP.
 
I am serious, I've been a Quake fan since the first one came out. The first ones got mainly great reviews, but the fourth one has been spat on. I thought that maybe Raven didn't do a good job in keeping the best parts of the previous games, seems that I was wrong.
 
Hello fanboi!
wave.gif
 
Heh, I'm a pretty diehard FPS guy, so I couldn't resist jumping in here.

All I have to say is I made the mistake of playing FEAR before Quake 4. There are a ton of things in FEAR that Quake 4 really lacks. Don't get me wrong, Quake 4 is indeed a very good game, but the old-school Quake style of play is dated to say the least. Again, not an insult, just a fact.

Moving on, yes the game is very nice all around. If you're still into the run-and-gun fragfest style, it's all here. The sound I have to agree with you on, it's great, and so is the music. I really enjoy the single player, but haven't had time to play multiplayer. Personally, I don't like pure deathmatch and CTF all the time, so I probably won't be playing it much online at all. As you say, many people don't appreciate the simplicity of Quake, but then again not everyone likes to stay old school.

Yes, I avoided two portions of the game from that paragraph for a reason. This is going to strike a nerve, but the graphics, to me, aren't nearly as good as everyone thinks they are. Quake 4 suffers even more heavily from the "plastic-itis" Doom 3 had, which really bugs me. The lack of soft shadows, as well as self-shadowing is a tad annoying too, mainly because I've grown used to them in FEAR. Good graphics, but nothing amazing; It's "just" Doom 3 a notch higher. (If you're irked by that statement, remember, Doom 3 is a year old now, it's not state of the art anymore.)

The other point is one I feel you certainly can't blame me for. The AI is mediocre. As I've said a few times already, FEAR has really changed my standards, especially here. Though I understand the Strogg aren't exactly humans (they're ruthless, mind-controlled cyborgs :) ), they aren't idiotic meatsheilds either. No game at this time can match FEAR's AI, but I feel that Q4 really drops the ball here.

So there's my little rant. I couldn't help jumping in. Hate me all you want.
 
so basically.. i've found myself in a situation where i'll have to choose from Call of Duty2, F.E.A.R, and Quake4.

i'm a big fan of the first CoD, single and multiplayer.
i have also heard good things of F.E.A.R.
and ofcourse i'm a big fan of the two original Quakes (never got around to get the third)

i know the games are different but which should i get my hands on?
 
It's a tossup, definitely. I haven't played CoD2 yet, but judging by the demo it's really good as well. All three are great games, so here's how I look at it:

(alphabetical order, not order of preference)

CoD2: Probably the best WWII game out there, excellent engine, visuals are top notch. However it's still WWII, and we can only kill so many Nazis before it gets old and the shiny graphics wear off...

FEAR: The only original FPS on this list. Great horror storyline, attacks your mental welfare every step of the way. The AI is the best out there, you have to see it to believe it. Very good graphics if you can handle them as well, but CoD2 has better soft shadows.

Quake 4: Some of the things Crazy Eyes said were spot on. It's more low-spec-PC friendly, as it's not as graphically advanced as the two newer titles. Still looks good, plays good, and has a strong single campaign to support its multiplayer.

Conclusion...I like FEAR the best of them, like Janus said. Honestly I especially like the atmosphere better, the characters are more developed and the storyline is damn good too. Not a game for the jittery, just as Quake 4 isn't for the feint of heart.
 
well.. i have made up i mind. (not that anyone cares :lol: )

i'm going to get my hands on Q4 when the opportunity rises.
simply 'cos im not sure how my machine would do with cod2 or F.E.A.R.
'tis getting bit old, and i want to be on the safe side.
 
Maelstorm said:
i wonder if another unreal will come out and beat the crap out of quake ;)

I have been having mental debates with my sub-consious (if thats possible) for the last year on whether Quake is crapper then Unreal tournament or visa-versa heh.

Both games have always seemed entirely pointless to me , im not calling the new Quake 4 crap or anything (ducks behind a chair) but , if its anything like the old ones , it will get boring after awhile...

Mindless action is fun , thats true , but it rapidly gets dull after awhile.
My opinion anyway.
 
I just started playing this today. It absolutely kicks ass. The best part about it is that you can actually harm the enemies with your weapons. Doom 3? You have to shoot a pistol clip to a zombies head to make him **** off to green pastures. Pariah? You introduce a clip of assault rifle bullet to an enemys head, and they are supposed to be a red stain on the floor. But not the guys in Pariah. Superman can't take as many bullets as the average bad guys in Pariah. But Quake 4? I've seen stroggs go down from ONE shotgun blast. I cry tears of joy each time. It's just great.
 
I've got COD2, FEAR and Quake 4. They are all FPS but very different in their game play.

I found FEAR excellent. Really atmospheric. In FEAR its a nice balance between stalking slowly through a building and frenetic gunfights. It certainlly seems the most realistic of the 3.

COD2 is probably the best WW2 FPS out there. Although having played COD1 and UO I found the missions in COD2 to be a little bit more of the same. Although the house to house stuff, particularly the Stalingrad missions were excellently crafted.

I only got Quake yesterday and I've played a few hours. When I first fired it up I though "This looks like a Doom clone". But after the first couple of missions It really does have that unique "Quake" feel. The Strogg AI seems to be better than the Doom baddies and its not simply run and gun through dark corridors like Doom was.

Anyway, If I was going to choose just one it would probably be COD2. Probably because I'm a bit of a WW2 fan. But also because I think its the best shooter of the three.

Don't get me wrong FEAr was great but once you've played it the unique "creepyness" is lost because you know whats coming. COD2 on the other hand, offers more repeat plays IMHO.

But hey. Get all three or choose just one. They're all good.
 
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