mokrygorky
Just want to know - where is the diplomacy skill? Has it been removed? IF yes, what can I do to improve my necromancy?
efilist said:Just want to know - where is the diplomacy skill? Has it been removed? IF yes, what can I do to improve my necromancy?
efilist said:Whoops I meant necromancy, sorry. You got it anyway, obviously. Thanks for the answer, sounds cool.
You can still become a lich, right?
EDIT: I see you have undead skin even if you choose Magi region for example(when having necromancer as a primary class) I don't get it.
KFCwatermelon said:I've decided to start as an adventurer who became king but the thing that bothers me is that u have the same stats as if u started the game normal way.U were an adventurer and u did become a king so i went and exported character to edit stats (nothing 2 crazy) but it seems i can't find the right balance to edit stats.
KFCwatermelon said:It's me again with a two short questions:
1) Is the devil companion special in any way or is he just a normal companion? By special i mean does he have some hidden features? Was thinking
about making him a lord of a castle.
2) Where do u get troops called Vedmak? I rescued 1 of them from a patrol or a castle (can't remeber) but i can't seem to find them anywhere again.
gsanders said:Ntsi said:Hi, gentlemen, I have a question. Is it possible to increase the map approximation in AD 1257 somehow? I am sorry for grammar.
I do not understand your question. You want to make a bigger map in the mod 1257? The map is made larger by changing the module.ini file
In this mod, which is NOT 1257 AD, the map corners are set by
map_min_x = -400
map_max_x = 400
map_min_y = -300
map_max_y = 300
I don't know what they would be for the mod 1257. Once you change the edges you then need to edit the map yourself with Thorgrim's map editor, which in itself is a huge problem and would take many man weeks to make a map, if you ever were successful. Most people try and fail. The map tools in Warband are extremely primitive and crash constantly. You could look up Swyter's map tool in the forge, and see if that crashed less. It's my expectation that working day and night, minimum 10 hours per day, you could make a useable map within about 100 hours. This is the main reason why I don't have a new map -- that much time could have been spent making huge progress in code, or it could have made 1 map, possibly not very well.
I know nothing about the mod 1257 so you should go to that forum to ask, not here.
Ntsi said:gsanders said:I know nothing about the mod 1257 so you should go to that forum to ask, not here.Ntsi said:Hi, gentlemen, I have a question. Is it possible to increase the map approximation in AD 1257 somehow? I am sorry for grammar.
When you zoom out and zoom in on the map, but the zoom is too small. Everything with the help of scrolls of course.
Mace to Face said:Do the human and new good factions ever declare war on each other? Like none of the original factions have ever gone to war with each other in the game I'm playing now. They seem to only fight the Orcs, Drow and undead no matter how far away they are. Exceptions being the mages that declare war on the Dwarfs and Priest, but to far to really do much other than take that one castle.
As you have probably noticed the evil factions are very powerful and aggressive so if the normal factions were to war with each other from the start I could see things getting out of hand.Mace to Face said:Okay, I think I am just at 180 days in my first game.
Mighty! said:Is there a way to turn the textures back to normal? Trees, ground, etc. Or at least a way to optimize the trees since my computer sucks ass and those trees ain't helping.
Edit: found out that I can get rid of trees by editing my module.ini file. If anyone knows and wants to help me disabling polished landscapes and realistic colors I would appreciate it. Thanks in advance.
Edit2: Quick Question, are tournaments disabled? I keep seeing lords hosting feasts but I can't see the option to join. (even though the arena grandmaster says theres a tournament taking place).
gsanders said:Mighty! said:Is there a way to turn the textures back to normal? Trees, ground, etc. Or at least a way to optimize the trees since my computer sucks ass and those trees ain't helping.
Edit: found out that I can get rid of trees by editing my module.ini file. If anyone knows and wants to help me disabling polished landscapes and realistic colors I would appreciate it. Thanks in advance.
Edit2: Quick Question, are tournaments disabled? I keep seeing lords hosting feasts but I can't see the option to join. (even though the arena grandmaster says theres a tournament taking place).
depends on which version you run. At one point I got tired of hearing how broken they were and threatened that I can turn off access at the menu level so that anyone not serious doesnt have another reason to take a swing at me. If you really promise to not complain, try turning on cheat mode just before entering town to do your tournament, but if you find ANYTHING you don't like, I don't want to hear about it. You can manage to play a mod without tournaments, or you can shrug and say its not finished enough as alpha games go (1 day less than 1 year old etc). In any case, I'm out of time now. I'll maybe get to it later in the summer, but maybe not. I can no longer see my future, so anything like a roadmap at this point is BS. It happens if it happens.