Python Tutorials

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Advocacy

http://www.linuxjournal.com/article/3882 ( Why python from Eric Raymond )

For Absolute Beginners

http://www.hetland.org/python/instant-hacking.php ( Assumes no prior programming experince )

http://www.freenetpages.co.uk/hp/alan.gauld/ ( This also covers javascript and vbscript )

Beginners

http://hetland.org/python/instant-python.php ( My Favourite Author )

http://www.ibiblio.org/obp/thinkCSpy/ (Great Free Book)

http://www-128.ibm.com/developerworks/views/opensource/libraryview.jsp?search_by=Discover+Python

Advanced

http://diveintopython.org/ ( for experienced programmers )

Games

Python is also great for game programming. Sure you can't make Doom 4 but a good start.

http://tom.acrewoods.net/writing/pygame

http://ibiblio.org/obp/py4fun/lode/lode.html

http://www.pygame.org/news.html ( "Takes the C++ out of game development" - They say not me  )



Finally one of the most fun sites on the net if you know some programming:

http://www.pythonchallenge.com/


 
Learning Python to mod Mount and Blade is like learning nuclear physics to build a pipe bomb.
 
fisheye 说:
Learning Python to mod Mount and Blade is like learning nuclear physics to build a pipe bomb.

Agreed. 99,9% of what is in those tutorials is way off from what one needs to mod M&B. The best tutorial I found so far is armagan's code itself. Especially the header_*.py files.
 
Lynores 说:
fisheye 说:
Learning Python to mod Mount and Blade is like learning nuclear physics to build a pipe bomb.

Agreed. 99,9% of what is in those tutorials is way off from what one needs to mod M&B. The best tutorial I found so far is armagan's code itself. Especially the header_*.py files.

Actually this link http://hetland.org/python/instant-python.php pretty much covers all the basics to mod m&b. But decided extra information won't harm anybody. Moderators could move it to the off-topic if they want.
 
Moderators could move it to the off-topic if they want.

I see no reason for that. Like you said, the more tutorials we have, the better. I wasn't attacking your post, just highlighting that most operations and variables will only be understood if the source code is studied.
 
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