Scene 7 is just the Afghanistan of Persistent World (where Lowlands was ranked in Vienna's lifestyle quality ratings)
that's why war is such a big issue, it almost never was on lowlands (besides the tunnels abused for faction wars. Thanks a lot, we only had a glitch-in-castle for almost a month now)
One side ran out of money, weapons and than morale and surrendered, very often without the others even having to capture a castle (I personally hate having more than one or two nearby-located castles to not have my army spawn separated in emergency)
Now here you got weapons and access to iron anywhere on the map
That's actually the most important point if you want faction wars (and don't have a ton of rp background story to make up a reason for the war), that it's no balanced map but each point has a strategic use, which can be either a high quality armory, a rich town to get income from the commoners work (applies on crowded servers, mostly, you won't get far with that if you play 10 vs 10, just saying) and of course access to the iron mine. The one intelligent map pw ever had had only one iron mine, and this is what made the difference (besides locked armories). Known trolls was denied to earn money in advance and unable to become an annoying plated threat, unless they invested enough time to get relations to a faction with iron access good enough to be allowed to join as serf and make money under their banner. Kind a lot of work for a dumb troll kid, and not many actually pulled it trough and still stayed trolls.
On Scene 7, my first experience is amost always to get killed by a bandit or a faction in war out of nothing shortly after spawning and entering the map. A safe spawn is useless if the map is terror, I noticed.
that's why war is such a big issue, it almost never was on lowlands (besides the tunnels abused for faction wars. Thanks a lot, we only had a glitch-in-castle for almost a month now)
One side ran out of money, weapons and than morale and surrendered, very often without the others even having to capture a castle (I personally hate having more than one or two nearby-located castles to not have my army spawn separated in emergency)
Now here you got weapons and access to iron anywhere on the map
That's actually the most important point if you want faction wars (and don't have a ton of rp background story to make up a reason for the war), that it's no balanced map but each point has a strategic use, which can be either a high quality armory, a rich town to get income from the commoners work (applies on crowded servers, mostly, you won't get far with that if you play 10 vs 10, just saying) and of course access to the iron mine. The one intelligent map pw ever had had only one iron mine, and this is what made the difference (besides locked armories). Known trolls was denied to earn money in advance and unable to become an annoying plated threat, unless they invested enough time to get relations to a faction with iron access good enough to be allowed to join as serf and make money under their banner. Kind a lot of work for a dumb troll kid, and not many actually pulled it trough and still stayed trolls.
On Scene 7, my first experience is amost always to get killed by a bandit or a faction in war out of nothing shortly after spawning and entering the map. A safe spawn is useless if the map is terror, I noticed.









