crazycracka
Sergeant

I'm tossing the subject out there because there was some talk in my clan about interest in a PWmod server, that's more focused on the faction wars, and less about what is considered "roleplaying".
I know there are lots of NA people who play cRPG regularly who enjoyed the mod for the faction wars, but are turned off by the "type-to-roleplay" rules that came along with it. This game has a very unique(pretty awesome imo) gameplay system when it comes to factions, and the victory condition(which is never turned on), but its dumbed down by the "roleplaying" rules that say you have to declare war in global, send a messenger and change your faction name. There's a consensus among the people who I've talked to/got to play the game is that: roleplaying doesn't necessarily mean typing everything out; roleplaying as a faction should mean you have sentries/a lookout watching the approach to your lands. If there's an opposing faction gathering and moving towards your castle, you should prepare to defend your land.
I understand people think, "well you're just here to DM", but that's not the case. I, like a lot of other people, find the faction/castle wars system pretty amazing. In no other mod do you have the experience of trying to build your faction from the ground up: recruiting a few people to your cause>arming yourself to take a piece of land to call your own>securing your holdings, whether that means having to actively defend your walls or ally'n with another faction; all within one gaming session. There is no other mod where you can have your castle sieged one minute, break the siege the next, ride out and have an open field skirmish, then continue on to siege their castle.
Personally, my ideal game of pwmod would have the majority of the people in the faction of their choosing, struggling to keep control of their castle(s) and a few commoners who are there to: profit from/support/destory the factions; whether that's thru intel gathering, assassinations, doctor/vet services, theivery, mercenary work, etc...
So basically I'm wondering if there's any support within the pwmod community for a server that's focused more on the faction wars and less about what is generally considered roleplaying.
I know there are lots of NA people who play cRPG regularly who enjoyed the mod for the faction wars, but are turned off by the "type-to-roleplay" rules that came along with it. This game has a very unique(pretty awesome imo) gameplay system when it comes to factions, and the victory condition(which is never turned on), but its dumbed down by the "roleplaying" rules that say you have to declare war in global, send a messenger and change your faction name. There's a consensus among the people who I've talked to/got to play the game is that: roleplaying doesn't necessarily mean typing everything out; roleplaying as a faction should mean you have sentries/a lookout watching the approach to your lands. If there's an opposing faction gathering and moving towards your castle, you should prepare to defend your land.
I understand people think, "well you're just here to DM", but that's not the case. I, like a lot of other people, find the faction/castle wars system pretty amazing. In no other mod do you have the experience of trying to build your faction from the ground up: recruiting a few people to your cause>arming yourself to take a piece of land to call your own>securing your holdings, whether that means having to actively defend your walls or ally'n with another faction; all within one gaming session. There is no other mod where you can have your castle sieged one minute, break the siege the next, ride out and have an open field skirmish, then continue on to siege their castle.
Personally, my ideal game of pwmod would have the majority of the people in the faction of their choosing, struggling to keep control of their castle(s) and a few commoners who are there to: profit from/support/destory the factions; whether that's thru intel gathering, assassinations, doctor/vet services, theivery, mercenary work, etc...
So basically I'm wondering if there's any support within the pwmod community for a server that's focused more on the faction wars and less about what is generally considered roleplaying.




