The ACTUAL first community events from even before the EA release, hosted by the Betalords, were really fun.
But mostly only because it was very stable and admins had complete control of the servers.
It got disabled soon after several events though, right before the release.
I repeat that i still strongly believe this is not something TaleWorlds should actively promote (i.e. involve any resources) now that the game has entered the paid EA stage, i believe it's a really bad idea with the current state of the MP combat, and for it to be the first impression potential new players get.
I really hope some more resources get allocated to the MP part of the game (especially combat mechanics), or, as i mentioned in a previous post here, seek for free QA on private servers with confirmed competent players of trust.
One thing i must admit, revenue from the part of the community that would buy the game exclusively for Multiplayer, is miniscule compared to the complete sales, almost down to the statistical error figures.
So we can only hope.