It's the other way around. The prosperity penalty to food becomes worse as prosperity increases. It represents increased consumption as the settlement grows.
This means that food acts as a cap to propsperity. Once the settlement is starving, prosperity will decrease until food consumption is less than production.
They did it on purpose to cap prosperity since at certain point you will starve and lose prosperity. It makes no sense though because you can't do anything about it.Ahh. So the lower prosperity is, the less "consumption" there will be? I assumed it was negatively impacting food stocks because prosperity was decreasing.
But if that were the case, it's still not an optimal solution since prosperity has no cap but food production does? Inevitably, a castle will go into starvation.
If the impact of starvation was only to reduce prosperity, I might be willing to overlook it since $$ from taxation is negligible but as it impacts on the garrison, that's quite unacceptable.
It's been a major bugbear since v1. I can't believe they still haven't implemented a fix.
Yes this system definitely needs an update.They did it on purpose to cap prosperity since at certain point you will starve and lose prosperity. It makes no sense though because you can't do anything about it.
Things you can't do that really they should add:
1 Give food directly to the food stock of fiefs.
2 Build more and more food supply farms when prosperity is high enough.
3 Order special caravans to bring more food to the fief
4 ORDER people to patrol and guard villages to prevent food shortage spikes from raids.
You can't do any of this and it's very silly that in Bannerlord a city/people/ruler thinks "oh we're so successful and prosperous, I guess we'll just starve now."
I definitely agree with that, it's really annoying that the garrison eventually starves. The garrison should get priority for what food there is, they should only starve if there's no food at all, usually because the castle is under siege.If the impact of starvation was only to reduce prosperity, I might be willing to overlook it since $$ from taxation is negligible but as it impacts on the garrison, that's quite unacceptable.
It's been a major bugbear since v1. I can't believe they still haven't implemented a fix.
You can actually do this though, just sell large quantities of food to the city from trade section and there you goSurely, there ought to be means by which the owner can intervene like inject food stocks....but that doesn't seem to be an option
Yeah, "You hear much praise for the wisdom of the rulers who have achieved this prosperity." yadda yaddaQuick tangent on this subject, does this game have flavor text for high prosperity fiefs and towns? I've never seen the game describe any as better than "average wealth"
Supply Lines and Improved Garrisons provides all of those features except building farms. These might be temporary solutions. Is there any mod out there which gives options for agriculture?They did it on purpose to cap prosperity since at certain point you will starve and lose prosperity. It makes no sense though because you can't do anything about it.
Things you can't do that really they should add:
1 Give food directly to the food stock of fiefs.
2 Build more and more food supply farms when prosperity is high enough.
3 Order special caravans to bring more food to the fief
4 ORDER people to patrol and guard villages to prevent food shortage spikes from raids.
You can't do any of this and it's very silly that in Bannerlord a city/people/ruler thinks "oh we're so successful and prosperous, I guess we'll just starve now."
Jeez how high does prosperity have to be? I have over 100 hours in this game and I've never seen itYeah, "You hear much praise for the wisdom of the rulers who have achieved this prosperity." yadda yadda
Agriculture Estates, of course!Supply Lines and Improved Garrisons provides all of those features except building farms. These might be temporary solutions. Is there any mod out there which gives options for agriculture?
That one is dead for quite some time I believe.Agriculture Estates, of course!
My bad, Updated version!That one is dead for quite some time I believe.