Well I said I would be intersted to hear your reaons why my idea was no good.
You posted 3 reaons.
Two of which I had adressed BEFORE you posted them.
The other which is IMO a non issue and I said why, I had also actually adressed that before as well.
I guess I want a game that represents the real life power of clans in the game and allows them to work together to make their own empires and coalitions. Where each and every player has a position on the map and nothing is really pre planned. This power is something tangible not just some numbers and game rules saying they can or cant do what.
Whereas you prefer dropping clans into pre existing nations and countries as set out by the game rules (a la "diplomacy") that have in game units that the clan members just happen to play. With the real power of a clan not actually represented at all.
I guess in ways they are incompatible but I guess that I simply hoped that my ideas might catch your imagination and we could try to make something awesome rather than restricting ourselves to pre existing games and their ideas. I guess that hope failed huh.
-------
@ King of Noobia, no offence taken I appreciate the critique! And perhaps I did miss some points but it is damn hard to keep up with this fast moving thread! (1)so the game has started and at turn one you percieve 22nd clan has the advantage and because you pissed me off during the creation of the game you know I will strike
So on the first turn you make 2 alliances with your neighbours. You now have 3 clans worth of power at your disposal. How long did my superiority last? Oh less than a turn!
(2) Make it so turns and movement happen in the week and the battles themselves on a set day every week. Perhaps on Sunday evenings. If you want to compete in the gamne you must be available at that time.
You would have to have a rule like this anyway otherwise every single battle has to be individually arranged. Now some clans may have a little trouble learning to co-ordinate but this is not a problem they will learn! That is why a long established military alliance is better than a fresh one, you know and understand your partners. However with battles happening at pre-arranged set time every week the actual turning up should not be a problem!
Anyway I have to go out and I have to study so cya later. Even if you do not take my ideas in full I hope that perhaps some aspect of them helps your game idea. I guess this will not be my game though. Good luck anyway.