@ Okin's percieved problems
Problems with having 1 real player = 1 real soldier on the map:
a) There are no player pieces only army pieces and the players within them. As I mentioned on my FIRST post pushing this idea.
b) It would be easy if you use the extreemely simple form of organisation called a LIST. As I also mentioned in my first post.
Obviously this list would only be allowed to be changed in certain conditions of which I gave possible examples.
c) So check with your clan mates in advance! "So mates were going to be going on the offencive and the battles are every weekend on Sunday so I need X guys who will be free for the next 2 weeks."
Of course you would also take extra people just in case of emergencies, however with the game on the scale I see it working at where one clan probably only has the manpower to hold and protect 1 city and hold one or 2 armies if you cannot rely on the entirey of you clan to be ready at pre-arranged times that is the clans problrm.
Do not base the game rules around people who are not prepared to actually play the game and turn up for fights they agreed to turn up to.
Also consider that if nations and alliances are formed of multiple clans as I suggest then how big a problem is it going to be? Oh no a few of my guys cannot turn up. WAIT WE HAVE 3 WHOLE CLANS IN OUR ALLIANCE!? A few guys unable to make a single battle are peanuts!
okiN 说:
Sorry, I really just don't agree with you on this one. You seem to have kind of missed my point on some of the key issues as well. I think it's probably best to agree to disagree and see what most of the others think.
Interesting debate.
Man I do not know why I bother. I post long detailed posts describing my views and all anyone seems to be able to reply with a vague 1 liners saying it fails. No real reasons no real debate. I only post my ideas because I can see a game working like this in my head so well and perfectly that I need to see it become a reality but all anyone says is no.
I think ima give up.