Plazek 说:Everyone starts the same wth single settlements and let them develop the kingdoms, nations and empires themselves. Placing pre-existing fully fledged kingdoms is boring, in my opinion the most interesting part of the game will be the initial landgrab when everyone starts out close to equal. The only real difference being the real life size, skill and power of the clans playing.
Again, did you read the rules for Diplomacy yet? It has a lot of these elements you mention, including an initial land grab phase, but I think the starting point of having small nations is better than a single village -- less of a sudden death thing. Would be very disappointing to get immediately knocked out of the game like that. The threat of failure is very real, though, especially if you have multiple enemies gunning for you.
Foamy 说:That would be fantastic. you'd need to be able to form new villages though otherwise things would get very crowded very quickly. you could then upgrade the villages to towns later. not too sure how the timescale would work though or if you would have access to all kinds of soldiers from the start.
+More posts adding even more ideas etc.socks 说:Maybe each faction would start with a single village that they can place anywhere on the map, and then as they gain wealth from warfare and harvesting resources around them it can upgrade to a town and they can found more villages? I'd be more than willing to scene some various stages [village, town, city, etc] for this, or even several different variations of them.
This all sounds pretty high-falutin' and ambitious. Nothing wrong with that as such, but for me it's all just talk until I see someone propose a working ruleset that allows all of this to happen. Again, I think the focus should be on starting small with a viable campaign base and getting the game up and running. We can add more exciting aspects to the concept later, if we think it's necessary, but we need to avoid getting to a point where we have so many ideas we can't do any of them.
Hethwill, that's an interesting idea, but I'm a bit worried that the supply zones/points might complicate it a bit too much. I'm also personally not very keen on adding random elements like special event cards, dunno about everyone else, though.
ProjectAngel 说:Just a quick question, would a clan be able to join in after this has started? I am keen to get our clan involved in something like this, but would need to have a long chat with the men about it first.
I think adding new factions to the map after the campaign is already underway might be very hard, so I think there's a good chance you'd only be able to take part as mercenaries. There should be some time before this takes off, though, so you should have no trouble rallying your troops.
Zoltanus 说:How long irl this campaign will be? At least for first campaign I would suggest something short. No point going on a none working campaign which tooks 3 years.
Yeah, agreed. Maybe a few months, maybe up to a year, I dunno. This is another reason why I'd prefer to avoid overly epic-scale ideas.




