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Prophesy of Pendor Türkçe Yama(%30) 3.9.5 İndirme Linki

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Tamamlananlar
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parties %100
party_templates %100
quests %100
troops %100

Modu çevirmek gerçekten zor iş, ben kolay kısımları hallettim sayılır, bu haliyle mod biraz oynanabilir durumda, asıl halledilmesi gereken kısımlar aşağıdakiler
quick_strings %0
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Şimdi bu üstteki kısımları beraber çevirecezki hemencecik bitiversin.Ben buraya çevrilecek kısımları atacağım herkes en az 10 satır olmak kaydıyla çevirip buraya yorum olarak atarsa gerisini ben hallederim, tahminen 4 bin civarı çevrilecek satır var, hadi pamuk eller klavyeye, banerlord çıkmadan son bi güzellik yapalım.

Çevrilecek Kısımlar
Örnek Çevirme
line 15 qstr_what_a_shame|What your name?

line 15 qstr_what_a_shame|Adın ne senin?
Yani sadece | sembolünden sonraki kısmı çevireceksiniz diğer yerleri olduğu gibi yazıp buraya yorum atın.
quick string
Line 5: qstr_What_will_be_the_nam|What will be the name of your party?{***}
Line 7: qstr_What_will_be_the_name|What will be the name of your secret camp?{***}
Line 8: qstr_What_shall_be_the_ne|What shall be the new name of the Order stronghold?{***}
Line 9: qstr_What_shall_be_the_ti|What shall be the title of your male vassals?{***}
Line 10: qstr_What_shall_be_the_tit|What shall be the title of your female vassals?{***}
Line 11: qstr_Use_specified_titles|Use specified titles.{***}
Line 12: qstr_Use_titles_default_f|Use titles default for your kingdom's culture.{***}
Line 13: qstr_What_shall_be_the_na|What shall be the name of your Order?{***}
Line 14: qstr_Order_of_the|Order of the{***}
Line 15: qstr_Knights_of_{s0}|Knights of {s0}{***}
Line 16: qstr_What_shall_be_called|What shall be called your Order Knight (singular and plural)?{***}
Line 17: qstr_What_shall_be_called_|What shall be called your Order Sergeant (singular and plural)?{***}
Line 27: qstr_Attack_Order|Attack Order{***}
Line 44: qstr_Opponents_knocked_do|Opponents knocked down: {reg1}{***}
Line 45: qstr_Opponents_left:_{reg|Opponents left: {reg1}{***}
Line 46: qstr_Opponents_beaten:_{r|Opponents beaten: {reg1}{***}
Line 47: qstr_Opponents_remaining:neutral:Opponents remaining: {reg1}{***}
Line 69: qstr_the_{s15}|the {s15}{***}
Line 70: qstr_the_{s16}_and_{s15}|the {s16} and {s15}{***}
Line 71: qstr_the_{s16}_{s15}|the {s16}, {s15}{***}
Line 72: qstr__conquered_{s15}| conquered {s15},{***}
Line 73: qstr_self_proclaimed_{reg|self-proclaimed {reg63?king:queen}{***}
Line 74: qstr_minor_lord|minor lord{***}
Line 75: qstr_mercenary_captain|mercenary captain{***}
Line 77: qstr_{s4}_s_achievements_|{s4}'s achievements after {reg5} days of adventuring (checked once a day).{***}
Line 78: qstr_Deathbringer|Deathbringer{***}
Line 79: qstr__killed_{reg0}_enemi|(killed {reg0} enemies in a single battle){***}
Line 80: qstr_Masterful_Warrior|Masterful Warrior{***}
Line 81: qstr__{reg0}_enemies_kill|({reg0} enemies killed or wounded){***}
Line 82: qstr_Legendary_Warrior|Legendary Warrior{***}
Line 83: qstr_Battle_Master|Battle Master{***}
Line 84: qstr__won_{reg0}_victorie|(won {reg0} victories){***}
Line 85: qstr_Great_General|Great General{***}
Line 86: qstr_Defender_of_Pendor|Defender of Pendor{***}
Line 87: qstr__defeated_{reg0}_her|(defeated {reg0} heroes){***}
Line 88: qstr_Guardian_of_Pendor|Guardian of Pendor{***}
Line 89: qstr_Bane_of_Vejovis|Bane of Vejovis{***}
Line 90: qstr__wiped_out_a_Mystmou|(wiped out a Mystmountain army){***}
Line 91: qstr_Cult_Banisher|Cult Banisher{***}
Line 92: qstr__wiped_out_a_Snake_C|(wiped out a Snake Cult army){***}
Line 93: qstr_Scourge_of_Jatu|Scourge of Jatu{***}
Line 94: qstr__wiped_out_a_Jatu_ar|(wiped out a Jatu army){***}
Line 95: qstr_Purger_of_Heresy|Purger of Heresy{***}
Line 96: qstr__wiped_out_a_Heretic|(wiped out a Heretic army){***}
Line 97: qstr_Arena_Survivor|Arena Survivor{***}
Line 98: qstr__won_in_{reg0}_tourn|(won in {reg0} tournaments){***}
Line 99: qstr_Tournament_Champion|Tournament Champion{***}
Line 100: qstr_{reg63?Hero:Heroine}|{reg63?Hero:Heroine} of Pendor{***}
Line 101: qstr__gained_{reg0}_renow|(gained {reg0} renown){***}
Line 102: qstr_{reg63?Lion:Lioness}|{reg63?Lion:Lioness} of Pendor{***}
Line 103: qstr_Chevalier_of_Pendor|Chevalier of Pendor{***}
Line 104: qstr__gained_{reg0}_honor|(gained {reg0} honor){***}
Line 105: qstr_Rogue_{reg63?King:Qu|Rogue {reg63?King:Queen}{***}
Line 106: qstr__declared_a_sovereig|(declared a sovereign kingdom){***}
Line 107: qstr_Great_Persuader|Great Persuader{***}
Line 108: qstr__persuaded_{reg0}_lo|(persuaded {reg0} lords to join kingdom){***}
Line 109: qstr_Master_Builder|Master Builder{***}
Line 110: qstr__built_{reg0}_improv|(built {reg0} improvements){***}
Line 111: qstr_Competent_Aide|Competent Aide{***}
Line 112: qstr__completed_{reg0}_qu|(completed {reg0} quests){***}
Line 113: qstr_Epitome_of_Ineptitud|Epitome of Ineptitude{***}
Line 114: qstr__failed_{reg0}_quest|(failed {reg0} quests){***}
Line 115: qstr_Slippery_Fellow|Slippery Fellow{***}
Line 116: qstr__captured_{reg0}_tim|(captured {reg0} times){***}
Line 117: qstr_Caravan_Marauder|Caravan Marauder{***}
Line 118: qstr__raided_{reg0}_carav|(raided {reg0} caravans){***}
Line 119: qstr_Village_Plunderer|Village Plunderer{***}
Line 120: qstr__raided_{reg0}_villa|(raided {reg0} villages){***}
Line 121: qstr_Blatant_Deceiver|Blatant Deceiver{***}
Line 122: qstr__cheated_in_battle_|(cheated in battle){***}
Line 123: qstr_Order_Grandmaster|Order Grandmaster{***}
Line 124: qstr__became_a_leader_of_|(became a leader of a Knighthood Order){***}
Line 125: qstr_More.|More.{***}
Line 126: qstr_Back.|Back.{***}
Line 127: qstr_You_have_been_awarde|You have been awarded an Achievement!{***}
Line 128: qstr_Continue.|Continue.{***}
Line 129: qstr_A_Knighthood_Order_c|A Knighthood Order chapterhouse is founded{***}
Line 130: qstr_{s11}_of_the_{s12}_h|{s11} of the {s12} has founded a chapterhouse of the Order of the {s13} in {s14}.{***}
Line 131: qstr_Pendor_:__Conquered_|Pendor : Conquered by {s11}{***}
Line 132: qstr_The_{s11}_has_defeat|The {s11} has defeated all rivals and stands as the sole kingdom. The Prophecy of Madigan has been fulfilled!^^ An Alternate Probability has been created.{***}
Line 133: qstr_Pendor_:__Conquered_b|Pendor : Conquered by One Kingdom{***}
Line 134: qstr_{s11}_has_defeated_a|{s11} has defeated all rivals and stands as the sole kingdom. The Prophecy of Madigan has been fulfilled!^^ An Alternate Probability has been created.{***}
Line 135: qstr_Factions|Factions{***}
Line 136: qstr_Show_towns|Show towns{***}
Line 137: qstr_Show_castles|Show castles{***}
Line 138: qstr_Show_villages|Show villages{***}
Line 139: qstr_Tip:_move_the_mouse_|Tip: move the mouse onto the black blocks to show their names.{***}
Line 140: qstr_The_World_Map|The World Map{***}
Line 141: qstr_Done|Done{***}
Line 142: qstr_P_o_P___O_p_t_i_o_n_|P o P O p t i o n s{***}
Line 143: qstr_Scroll_down_for_more|Scroll down for more options{***}
Line 144: qstr_Battle_options|Battle options{***}
Line 145: qstr_Battlefield_size_|Battlefield size {***}
Line 146: qstr_840x840m|840x840m{***}
Line 147: qstr_550x550m|550x550m{***}
Line 148: qstr_240x240m|240x240m{***}
Line 149: qstr_Adaptive|Adaptive{***}
Line 150: qstr_Battle_reinforcement|Battle reinforcement waves {***}
Line 151: qstr_Unlimited|Unlimited{***}
Line 152: qstr_18|18{***}
Line 153: qstr_16|16{***}
Line 154: qstr_14|14{***}
Line 155: qstr_12|12{***}
Line 156: qstr_10|10{***}
Line 157: qstr_8|8{***}
Line 158: qstr_6|6{***}
Line 159: qstr_4|4{***}
Line 160: qstr_2|2{***}
Line 161: qstr_Siege_reinforcement_|Siege reinforcement waves {***}
Line 162: qstr_36|36{***}
Line 163: qstr_32|32{***}
Line 164: qstr_28|28{***}
Line 165: qstr_24|24{***}
Line 166: qstr_20|20{***}
Line 167: qstr_Enhanced_horse_arche|Enhanced horse archers AI {***}
Line 168: qstr_Disabled|Disabled{***}
Line 169: qstr_NPCs_only|NPCs only{***}
Line 170: qstr_All_units|All units{***}
Line 171: qstr_Garrison_left_by_AI_|Garrison left by AI in taken fief {***}
Line 172: qstr_Large__default_|Large (default){***}
Line 173: qstr_Medium|Medium{***}
Line 174: qstr_Small|Small{***}
Line 175: qstr_Disable_troop_routin|Disable troop routing {***}
Line 176: qstr_Enable_Formations_|Enable Formations {***}
Line 177: qstr_Battle_interface|Battle interface{***}
Line 178: qstr_Show_personal_kill_c|Show personal kill count {***}
Line 179: qstr_Battle_ratio_bar_|Battle ratio bar {***}
Line 180: qstr_shows_proportion_of_|shows proportion of soldiers alive on each side{***}
Line 181: qstr_Ratio_bar_shows_rese|Ratio bar shows reserve forces too {***}
Line 182: qstr_reports_global_battl|reports global battle forces including reinforcements{***}
Line 183: qstr_Display_a_message_on|Display a message on ally death {***}
Line 184: qstr_best_with__report_ca|best with 'report casualties' ticked off{***}
Line 185: qstr_Display_a_message_on_|Display a message on player kill {***}
Line 186: qstr_Custom_Knighthood_Or|Custom Knighthood Order{***}
Line 187: qstr_Chance_of_stats_upgr|Chance of stats upgrade during 18hr training session {***}
Line 188: qstr_1.5%|1.5%{***}
Line 189: qstr_2%|2%{***}
Line 190: qstr_3%__Default_|3% (Default){***}
Line 191: qstr_4%|4%{***}
Line 192: qstr_5.5%|5.5%{***}
Line 193: qstr_7.5%|7.5%{***}
Line 194: qstr_10%|10%{***}
Line 195: qstr_13%|13%{***}
Line 196: qstr_17%|17%{***}
Line 197: qstr_25%|25%{***}
Line 198: qstr_50%|50%{***}
Line 199: qstr_Equipment_cost_|Equipment cost {***}

İndirme Linki %30
 
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quick sting devamı
Line 200: qstr_200%|200%{***}
Line 201: qstr_150%|150%{***}
Line 202: qstr_120%|120%{***}
Line 203: qstr_110%|110%{***}
Line 204: qstr_100%__Default_|100% (Default){***}
Line 205: qstr__90%| 90%{***}
Line 206: qstr__80%| 80%{***}
Line 207: qstr__60%| 60%{***}
Line 208: qstr__40%| 40%{***}
Line 209: qstr__20%| 20%{***}
Line 210: qstr__10%| 10%{***}
Line 211: qstr_Equipping_time_|Equipping time {***}
Line 212: qstr_Miscellaneous|Miscellaneous{***}
Line 213: qstr_Fade_from_black_|Fade from black {***}
Line 214: qstr_when_entering_a_room|when entering a room{***}
Line 215: qstr_Lords_don_t_bring_fi|Lords don't bring fiefs when joining player {***}
Line 216: qstr_No_auto_defections_|No auto-defections {***}
Line 217: qstr_Village_requests_in_|Village requests in notifications only {***}
Line 218: qstr_Village_attacks_in_n|Village attacks in notifications only {***}
Line 219: qstr_Important_news_only_|Important news only {***}
Line 220: qstr_Play_companion_dialo|Play companion dialogs {***}
Line 221: qstr_Reinforcement_waves_|Reinforcement waves for normal battles have been set to {reg0}{***}
Line 222: qstr_Reinforcement_waves_f|Reinforcement waves for siege battles have been set to {reg0}{***}
Line 223: qstr_Others|Others{***}
Line 224: qstr_KOs_Knights|KOs Knights{***}
Line 225: qstr_KOs_Sergeants|KOs Sergeants{***}
Line 226: qstr_Mercenaries|Mercenaries{***}
Line 227: qstr_Adventurers|Adventurers{***}
Line 228: qstr_Kingdom_of_Pendor|Kingdom of Pendor{***}
Line 229: qstr_Close|Close{***}
Line 230: qstr_Click_the_avatars_to|Click the avatars to view details of them{***}
Line 231: qstr_Level:_{reg3}^Health|Level: {reg3}^Health: {reg4}{***}
Line 232: qstr_Attributes|Attributes{***}
Line 233: qstr_STR^AGI^INT^CHA|STR^AGI^INT^CHA{***}
Line 234: qstr_{reg2}|{reg2}{***}
Line 235: qstr_{s1}^{reg2}|{s1}^{reg2}{***}
Line 236: qstr_Skills|Skills{***}
Line 237: qstr_Ironflesh^Power_Stri|Ironflesh^Power Strike^Power Throw^Power Draw^Shield^Athletics^Riding^Horse Archery{***}
Line 238: qstr_Proficiencies|Proficiencies{***}
Line 239: qstr_1H_Weapons^2H_Weapon|1H Weapons^2H Weapons^Polearms^Archery^Crossbows^Throwing^Firearms{***}
Line 240: qstr_Equipment|Equipment{***}
Line 241: qstr_0_kills|0 kills{***}
Line 242: qstr_{reg3}_kill|{reg3} kill{***}
Line 243: qstr_{reg3}_kills|{reg3} kills{***}
Line 244: qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape.{***}
Line 245: qstr_The_{s2}_have_sacked|The {s2} have sacked {s1}.{***}
Line 247: qstr_no_holdings|no holdings{***}
Line 253: qstr_{s2}There_is_a_chapt|{s2}There is a chapterhouse of the {s1} here.^{***}
Line 254: qstr_{s2}Garrison_trainin|{s2}Garrison training is enabled.^{***}
Line 255: qstr_{s2}Garrison_training|{s2}Garrison training is disabled.^{***}
Line 268: qstr_Improves_Noldor_rela|Improves Noldor relations{***}
Line 269: qstr_Quest_item|Quest item{***}
Line 270: qstr_wound_treatment|wound treatment{***}
Line 273: qstr_+2_to_{s1}_while_in_|+2 to {s1} while in inventory{***}
Line 275: qstr__interesting_to_Orde|(interesting to Orders){***}
Line 276: qstr_Missile_speed:_{reg3|Missile speed: {reg33}{***}
Line 277: qstr_Upgrade_cost:_{reg0}|Upgrade cost: {reg0}{***}
Line 278: qstr_Time_to_upgrade:_{re|Time to upgrade: {reg1} days{***}
Line 281: qstr_Unstick_from_River|Unstick from River{***}
Line 283: qstr_Party_strength:_{reg|Party strength: {reg0}{***}
Line 284: qstr_Party_no:_{reg0}|Party no: {reg0}{***}
Line 301: qstr_{s0}_fails_to_bring_|{s0} fails to bring over any centers to your faction!{***}
Line 302: qstr_{s4}_is_awarded_to_{|{s4} is awarded to {s5} of the {s6}.{***}
Line 303: qstr_From_now_{s4}_belong|From now {s4} belongs to {s5} of the {s6}.{***}
Line 304: qstr__Word_reaches_you_th| Word reaches you that Meregan Kierlic has brought together the Griffonsword Adventuring Company under the banner of King Ulric!{***}
Line 305: qstr__Word_reaches_you_tha| Word reaches you that Kodan Ironsword has gathered nobles and knights and has joined King Ulric!{***}
Line 306: qstr__Word_reaches_you_that| Word reaches you that King Ulric of Sarleon has employed the Free Company!{***}
Line 307: qstr__Word_reaches_you_that_| Word reaches you that King Ulric of Sarleon has employed a Mettenheim Mercenary Company!{***}
Line 308: qstr__Word_reaches_you_Sy| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and has joined King Ulric!{***}
Line 309: qstr__Word_reaches_you_that_K| Word reaches you that King Ulric of Sarleon has employed a Veccavi Mercenary Company!{***}
Line 310: qstr__Word_reaches_you_that_Ki| Word reaches you that King Ulric of Sarleon has employed the Freybrueder!{***}
Line 311: qstr__Word_reaches_you_that_Kin| Word reaches you that King Ulric of Sarleon has employed the Veccavi Renegades!{***}
Line 312: qstr__Word_reaches_you_that_King| Word reaches you that King Ulric of Sarleon has employed the Primera Guardia Real!{***}
Line 313: qstr__Word_reaches_you_that_King_| Word reaches you that King Ulric of Sarleon has employed the Sarno Expedition!{***}
Line 314: qstr__Word_reaches_you_that_King_U| Word reaches you that King Ulric of Sarleon has employed the 1st Banneret of Marleons!{***}
Line 315: qstr__Word_reaches_you_that_King_Ul| Word reaches you that King Ulric of Sarleon has employed the Snowlion Brigade!{***}
Line 316: qstr__Word_reaches_you_that_King_Ulr| Word reaches you that King Ulric of Sarleon has employed a Unicorn Knight company!{***}
Line 317: qstr__Word_reaches_you_that_King_Ulri| Word reaches you that King Ulric of Sarleon has employed a Mercenary Company!{***}
Line 318: qstr__Word_reaches_you_that_O| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies and has joined King Gregory IV!{***}
Line 319: qstr__Word_reaches_you_that_B| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights and has joined King Gregory IV!{***}
Line 320: qstr__Word_reaches_you_that_Ko| Word reaches you that Kodan Ironsword has gathered nobles and knights and has joined King Gregory IV!{***}
Line 321: qstr__Word_reaches_you_that_King_G| Word reaches you that King Gregory IV of Ravenstern has employed the Free Company!{***}
Line 322: qstr__Word_reaches_you_that_King_Gr| Word reaches you that King Gregory IV of Ravenstern has employed several Vanskerry Jarls as a Mercenary Company!{***}
Line 323: qstr__Word_reaches_you_that_King_Gre| Word reaches you that King Gregory IV of Ravenstern has employed the Freybrueder!{***}
Line 324: qstr__Word_reaches_you_that_King_Greg| Word reaches you that King Gregory IV of Ravenstern has employed the Veccavi Renegades!{***}
Line 325: qstr__Word_reaches_you_that_King_Grego| Word reaches you that King Gregory IV of Ravenstern has employed the Primera Guardia Real!{***}
Line 326: qstr__Word_reaches_you_that_King_Gregor| Word reaches you that King Gregory IV of Ravenstern has employed the Sarno Expedition!{***}
Line 327: qstr__Word_reaches_you_that_King_Gregory| Word reaches you that King Gregory IV of Ravenstern has employed a Unicorn Knight company!{***}
Line 328: qstr__Word_reaches_you_that_King_Gregory_| Word reaches you that King Gregory IV of Ravenstern has employed a Mercenary Company!{***}
Line 329: qstr__Word_reaches_you_that_Bu| Word reaches you that Burilgi the Usurper has gathered an army and now fights for Kadan Bahadur Khan!{***}
Line 330: qstr__Word_reaches_you_that_Ka| Word reaches you that Kadan Bahadur Khan has employed the Free Company!{***}
Line 331: qstr__Word_reaches_you_that_Kad| Word reaches you that Kadan Bahadur Khan has employed a Mettenheim Mercenary Company!{***}
Line 332: qstr__Word_reaches_you_Syl| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and has joined Kadan Bahadur Khan!{***}
Line 333: qstr__Word_reaches_you_that_Kada| Word reaches you that Kadan Bahadur Khan has employed several Vanskerry Jarls as a Mercenary Company!{***}
Line 334: qstr__Word_reaches_you_that_Kadan| Word reaches you that Kadan Bahadur Khan has employed Jatu Warlords as a Mercenary Company!{***}
Line 335: qstr__Word_reaches_you_that_Kadan_| Word reaches you that Kadan Bahadur Khan has employed the Freybrueder!{***}
Line 336: qstr__Word_reaches_you_that_Kadan_B| Word reaches you that Kadan Bahadur Khan has employed the Veccavi Renegades!{***}
Line 337: qstr__Word_reaches_you_that_Kadan_Ba| Word reaches you that Kadan Bahadur Khan has employed the Primera Guardia Real!{***}
Line 338: qstr__Word_reaches_you_that_Kadan_Bah| Word reaches you that Kadan Bahadur Khan has employed the Sarno Expedition!{***}
Line 339: qstr__Word_reaches_you_that_Kadan_Baha| Word reaches you that Kadan Bahadur Khan has employed a Singalian Slaver company!{***}
Line 340: qstr__Word_reaches_you_that_Kadan_Bahad| Word reaches you that Kadan Bahadur Khan has employed the Chosen of Indar!{***}
Line 341: qstr__Word_reaches_you_that_Kadan_Bahadu| Word reaches you that Kadan Bahadur Khan has employed a Singalian Mercenary Company!{***}
Line 342: qstr__Word_reaches_you_that_Bur| Word reaches you that Burilgi the Usurper has gathered an army and now fights for Koningur Valdis!{***}
Line 343: qstr__Word_reaches_you_that_M| Word reaches you that Meregan Kierlic has brought together the Griffonsword Adventuring Company under the banner of Koningur Valdis!{***}
Line 344: qstr__Word_reaches_you_that_Kon| Word reaches you that Koningur Valdis has employed a Mettenheim Mercenary Company!{***}
Line 345: qstr__Word_reaches_you_that_Koni| Word reaches you that Koningur Valdis has employed the Free Company!{***}
Line 346: qstr__Word_reaches_you_that_Konin| Word reaches you that Koningur Valdis has employed a Veccavi Mercenary Company!{***}
Line 347: qstr__Word_reaches_you_that_Koning| Word reaches you that Koningur Valdis has employed Jatu Warlords as a Mercenary Company!{***}
Line 348: qstr__Word_reaches_you_that_Koningu| Word reaches you that Koningur Valdis has employed a company of Barclay Conquistadores{***}
Line 349: qstr__Word_reaches_you_that_Koningur| Word reaches you that Koningur Valdis has employed the Freybrueder!{***}
Line 350: qstr__Word_reaches_you_that_Koningur_| Word reaches you that Koningur Valdis has employed the Veccavi Renegades!{***}
Line 351: qstr__Word_reaches_you_that_Koningur_V| Word reaches you that Koningur Valdis has employed the Primera Guardia Real!{***}
Line 352: qstr__Word_reaches_you_that_Koningur_Va| Word reaches you that Koningur Valdis has employed the Sarno Expedition!{***}
Line 353: qstr__Word_reaches_you_that_Koningur_Val| Word reaches you that Koningur Valdis has employed the Chosen of Indar!{***}
Line 354: qstr__Word_reaches_you_that_Koningur_Vald| Word reaches you that Koningur Valdis has employed several Vanskerry Jarls as a Mercenary Company!{***}
Line 355: qstr__Word_reaches_you_that_Os| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies and has joined Marius Imperator!{***}
Line 356: qstr__Word_reaches_you_that_Bo| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights and has joined Marius Imperator!{***}
Line 357: qstr_Word_reaches_you_tha|Word reaches you that Marius Imperator has employed Barclay Conquistadores as a Mercenary Company!{***}
Line 358: qstr__Word_reaches_you_that_Kod| Word reaches you that Kodan Ironsword has gathered nobles and knights and have joined Marius Imperator!{***}
Line 359: qstr__Word_reaches_you_that_Ma| Word reaches you that Marius Imperator has employed the Free Company!{***}
Line 360: qstr__Word_reaches_you_that_S| Word reaches you that Sheik Shalavan has united the Desert warriors and now fights under the banner of Marius Imperator!{***}
Line 361: qstr_Word_reaches_you_that|Word reaches you that Marius Imperator has employed Jatu Warlords as a Mercenary Company!{***}
Line 362: qstr__Word_reaches_you_that_Mar| Word reaches you that Marius Imperator has employed the Freybrueder!{***}
Line 363: qstr__Word_reaches_you_that_Mari| Word reaches you that Marius Imperator has employed the Veccavi Renegades!{***}
Line 364: qstr__Word_reaches_you_that_Mariu| Word reaches you that Marius Imperator has employed the Primera Guardia Real!{***}
Line 365: qstr__Word_reaches_you_that_Marius| Word reaches you that Marius Imperator has employed the Sarno Expedition!{***}
Line 366: qstr__Word_reaches_you_that_Marius_| Word reaches you that Marius Imperator has employed the Chosen of Indar!{***}
Line 367: qstr_Word_reaches_you_that_|Word reaches you that Marius Imperator has employed a Mercenary Company!{***}
Line 368: qstr_{s1}_Merchant_Carava|{s1} Merchant Caravan{***}
Line 389: qstr_You_have_broken_the_|You have broken the mercenary contract.{***}
Line 390: qstr_You_gain_honor.|You gain honor.{***}
Line 391: qstr_You_lose_honor.|You lose honor.{***}
Line 392: qstr_The_{s1}_declared_wa|The {s1} declared war against the {s2}.{***}
Line 393: qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other.{***}
Line 417: qstr_{s1}_Farmers|{s1} Farmers{***}
Line 430: qstr_Impoverished|Impoverished{***}
Line 431: qstr_Extremely_Poor|Extremely Poor{***}
Line 434: qstr_Very_Neglected|Very Neglected{***}
Line 435: qstr_Neglected|Neglected{***}
Line 436: qstr_Below_Average|Below Average{***}
Line 438: qstr_Above_Average|Above Average{***}
Line 439: qstr_Prosperous|Prosperous{***}
Line 440: qstr_Wealthy|Wealthy{***}
Line 442: qstr_Opulent|Opulent{***}
Line 453: qstr_Wary|Wary{***}
Line 461: qstr_{s1}_Militia_Patrol|{s1} Militia Patrol{***}
Line 462: qstr_Red_Brotherhood_from|Red Brotherhood from {s1}{***}
Line 463: qstr_Red_Brotherhood_Thie|Red Brotherhood Thieves{***}
Line 464: qstr_Rogue_Red_Brotherhoo|Rogue Red Brotherhood Outlaws{***}
Line 465: qstr_Red_Brotherhood_Slav|Red Brotherhood Slavers{***}
Line 466: qstr_Singalian_Slavers|Singalian Slavers{***}
Line 467: qstr_Singalian_Raiders|Singalian Raiders{***}
Line 468: qstr_Rogue_Singalian_Slav|Rogue Singalian Slavers{***}
Line 469: qstr_Singalian_Hunters|Singalian Hunters{***}
Line 470: qstr_Snake_Cult_Patrol|Snake Cult Patrol{***}
Line 471: qstr_Snake_Worshipers|Snake Worshipers{***}
Line 472: qstr_Serpent_Coven|Serpent Coven{***}
Line 473: qstr_Snake_Cult_Killers|Snake Cult Killers{***}
Line 474: qstr_Snake_Cult_Virgin_Hu|Snake Cult Virgin Hunters{***}
Line 475: qstr_Snake_Cult_Kidnapper|Snake Cult Kidnappers{***}
Line 476: qstr_Snake_Cult_Warband|Snake Cult Warband{***}
Line 477: qstr_Snake_Cult_Doomrider|Snake Cult Doomriders{***}
Line 478: qstr_Serpent_High_Prieste|Serpent High Priestess Guards{***}
Line 479: qstr_Snake_Cult_Raiders|Snake Cult Raiders{***}
Line 480: qstr__A_wandering_travele| A wandering traveler tells you that Maltise and her Dread Legion have landed near Cez and are invading Pendor!{***}
Line 481: qstr__A_wandering_traveler| A wandering traveler tells you that the worshipers of the snake goddess have landed an army near Cez and are invading Pendor!{***}
Line 482: qstr_Heretic_Coven|Heretic Coven{***}
Line 483: qstr_Demon_Worshippers|Demon Worshippers{***}
Line 484: qstr_Black_Coven|Black Coven{***}
Line 485: qstr_Death_Cult|Death Cult{***}
Line 486: qstr_Heretic_Virgin_Hunte|Heretic Virgin Hunters{***}
Line 487: qstr_Heretic_Sacrifice_Ki|Heretic Sacrifice Kidnappers{***}
Line 488: qstr__You_come_across_a_m| You come across a monk on a pilgrimage who tells you that a powerful demonic warrior called Eyegrim the Devourer is invading Pendor with an army of undead!{***}
Line 489: qstr__Word_reaches_you_that_a| Word reaches you that a mysterious trio of witches roams the countryside with an army of followers!{***}
Line 490: qstr__You_receive_word_fr| You receive word from a traveler that Heretics have managed to summon demonic warriors and have raised an army!{***}
Line 491: qstr_Inquisition_Patrol|Inquisition Patrol{***}
Line 492: qstr_Interrogation_Band|Interrogation Band{***}
Line 493: qstr_Inquisition_Missiona|Inquisition Missionaries{***}
Line 494: qstr_Inquisition_Devoted|Inquisition Devoted{***}
Line 495: qstr_Inquisition_Heathen_|Inquisition Heathen Hunters{***}
Line 496: qstr_Inquisition_Crusader|Inquisition Crusaders{***}
Line 497: qstr_Zealot_Purgers|Zealot Purgers{***}
Line 498: qstr_Inquisition_Holy_Gua|Inquisition Holy Guard{***}
Line 499: qstr_Heresy_Hunters|Heresy Hunters{***}
Line 500: qstr_Inquisition_Heretic_|Inquisition Heretic Hunters{***}
Line 501: qstr__Word_reaches_you_that_H| Word reaches you that Holy Inquisitor Rasmus Devatica has assembled an army to hunt heretic and spread his religious might to the uncivilized D'Shar tribes.{***}
Line 502: qstr__A_wandering_traveler_| A wandering traveler tells you that The Holy Inquisition has assembled an army and started a crusade against the D'Shar tribes.{***}
Line 503: qstr__Word_reaches_you_that_Buri| Word reaches you that Burilgi the Usurper has gathered an army near Torbah!{***}
Line 504: qstr__Word_reaches_you_that_Osw| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies to form a single army!{***}
Line 505: qstr__Word_reaches_you_that_Bor| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights!{***}
Line 506: qstr__Word_reaches_you_Me| Word reaches you Meregan Kierlic has brought together the Griffonsword Adventuring Company!{***}
Line 507: qstr__Word_reaches_you_that_t| Word reaches you that there is free ale, fine entertainment and a troublemaker called Alaric Von Brouhaha marching a small army of deserters in a state of drunken revelry around Sarleon!{***}
Line 508: qstr__Word_reaches_you_that_Koda| Word reaches you that Kodan Ironsword has gathered nobles and knights to challenge any who cross his path!{***}
Line 509: qstr__Word_reaches_you_that_Sh| Word reaches you that Sheik Shalavan has united the Desert warriors to challenge the city dwellers in the D'Shar Steppes.{***}
Line 510: qstr__Word_reaches_you_Syla| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and are inciting rebellion near Janos.{***}
Line 511: qstr__You_come_across_a_mo| You come across a monk on a pilgrimage who tells you that a Champion Jarl of Vanskerry has landed an army on the Western coast!{***}
Line 512: qstr__You_overhear_two_yo| You overhear two young farmers talking about a Heroic Adventurer who is leading a peasant revolt!{***}
Line 513: qstr__You_have_the_feelin| You have the feeling that someone or something is watching you. Your spotting skill has increased by 1.{***}
Line 514: qstr__You_suddenly_realiz| You suddenly realize that there is utter silence surrounding you. The lack of sound seems deafening. Your leadership skill has been increased by 1.{***}
Line 515: qstr__Suddenly_you_feel_u| Suddenly you feel unusually alert and the hairs on the back of your neck stand on end! Your training skill has been increased by 1.{***}
Line 516: qstr__As_if_in_a_daze_you| As if in a daze, you look around you with a sense of deja-vu, recalling a dream you once had of conversing with a woman who had long dark hair and almond eyes. The conversation was important, but try as you will, you cannot remember what was said. Your tactics skill has been increased by 1.{***}
Line 517: qstr__There_is_a_strangel| There is a strangely hypnotic melody playing in your mind. You cannot put your finger on where or when you heard it before, but it keeps playing over and over again and you can't get it out of your head. You have a feeling that if you could recall who had played it, the significance of the tune would be important. Your Engineering skill has been increased by 1.{***}
Line 518: qstr__You_were_idly_watch| You were idly watching cloud formations in the sky as you did when you were a child, seeing shapes and faces within the clouds. One form seemed to be that of a fleet horse archer racing across the sky. Suddenly, an arrow drives into the ground before you, seemingly shot from the archer in the sky. Your horse archery skill has been increased by 1.{***}
Line 519: qstr__In_the_sound_of_a_g| In the sound of a gusting wind you hear voices but cannot make out what they are saying. You strain to listen, but the voices fade away. You know they were trying to tell you something, but could not make out the message. Your prisoner management skill has been increased by 1.{***}
Line 520: qstr__As_you_travel_you_s| As you travel, you strain your eyes towards the distant horizon. Something is there; you can just make out far off movement but cannot see clearly. A misty form flashes briefly in front of the trees and is gone. Your weapons master skill has been increased by 1.{***}
Line 521: qstr__Last_night_you_drea| Last night you dreamed that you were riding a horse swifter than the wind, which never tired, though you rode for an eternity. You bent over his neck and his mane blew against your face. You recall the dream perfectly and wonder what it might portend. Your riding skill has been increased by 1.{***}
Line 522: qstr__Carried_by_the_wind| Carried by the wind, the sound of a cheerful tune played upon a Noldor flute reaches your ears, but there is no one visible. You know that if you could just find the musician, you would be enthralled utterly by the music. As you look about, the music ends. Your first aid skill has been increased by 1.{***}
Line 523: qstr__A_chill_runs_down_y| A chill runs down your spine and you shiver. Someone must be walking over your future grave. Your athletics skill has been increasd by 1.{***}
Line 524: qstr__You_have_the_oddest| You have the oddest feeling that something ghostly is behind you and keep looking over your shoulder. All you see is the men who follow you. A chill hand brushes your cheek. Your inventory management skill has been increased by 1.{***}
Line 525: qstr__As_you_travel_somet| As you travel, something flashes in the grass. You pick it up and see it is a curiously curved dagger of obviously ancient provenance. Your surgery skill has been increased by 1.{***}
Line 526: qstr_You_overhear_talk_of|You overhear talk of death cult marauders ravaging the land in the name of Azi Dahaka!{***}
Line 527: qstr_Questing_Lords|Questing Lords{***}
Line 528: qstr_Errant_Knights|Errant Knights{***}
Line 529: qstr_Patrolling_Knights|Patrolling Knights{***}
Line 530: qstr_Errant_Lords|Errant Lords{***}
Line 531: qstr_Secular_Knights|Secular Knights{***}
Line 532: qstr_Knight_Company|Knight Company{***}
Line 533: qstr_Order_Knights|Order Knights{***}
Line 534: qstr_Knight_Adventurers|Knight Adventurers{***}
Line 535: qstr_Questing_Honour_Knig|Questing Honour Knights{***}
Line 536: qstr_Loyal_Knights|Loyal Knights{***}
Line 537: qstr_Questing_Knights|Questing Knights{***}
Line 538: qstr_Lost_Knight_Patrol|Lost Knight Patrol{***}
Line 539: qstr_Clandestine_Patrol|Clandestine Patrol{***}
Line 540: qstr_Jatu_Black_Hand_Trib|Jatu Black Hand Tribesmen{***}
Line 541: qstr_Jatu_Thunder_Tribe_W|Jatu Thunder Tribe Warriors{***}
Line 542: qstr_Jatu_Horsemen|Jatu Horsemen{***}
Line 543: qstr_Jatu_Raiding_Party|Jatu Raiding Party{***}
Line 544: qstr__A_traveling_peddler| A traveling peddler hails you and tells you the news that the Jatu tribes have united and formed a mighty army!{***}
Line 545: qstr__A_traveling_peddler_| A traveling peddler hails you and tells you the news that the Jatu tribes have united under K'Juda the Ravager!{***}
Line 546: qstr__A_traveling_peddler_h| A traveling peddler hails you and tells you the news that the Jatu tribes have united under Warlord Zulkar!{***}
Line 547: qstr_Mystmountain_Raiders|Mystmountain Raiders{***}
Line 548: qstr_Blackroot_Clan_Warri|Blackroot Clan Warriors{***}
Line 549: qstr_Blood_Valley_Clan_Ra|Blood Valley Clan Raiders{***}
Line 550: qstr_Snow_Wolf_Clan_Warri|Snow Wolf Clan Warriors{***}
Line 551: qstr_Bear_Tooth_Clan_Raid|Bear Tooth Clan Raiders{***}
Line 552: qstr_A_farmer_hails_you_a|A farmer hails you and tells you the news that the Mystmountain tribes have united under a mighty hero and are invading Pendor!{***}
Line 553: qstr_A_farmer_hails_you_an|A farmer hails you and tells you the news that the Mystmountain tribes have united under Wolfbode the Slayer and are invading Pendor!{***}
Line 554: qstr_Jarl_Haggar_Three_Fi|Jarl Haggar Three Finger's Vanskerry Raiders{***}
Line 555: qstr_Jarl_Hrolf_Ironbreek|Jarl Hrolf Ironbreeks Raiders{***}
Line 556: qstr_Jarl_Ivan_the_Bersar|Jarl Ivan the Bersark's Blood Raiders{***}
Line 557: qstr_Jarl_Thon_Redsword_s|Jarl Thon Redsword's Vanskerry Raiders{***}
Line 558: qstr_Jarl_Ragnar_the_Drag|Jarl Ragnar the Dragon's Berserkers{***}
Line 559: qstr_Jarl_Gunder_Goldtoot|Jarl Gunder Goldtooth's Grim Raiders{***}
Line 560: qstr_Queen_Agnus_One_eye_|Queen Agnus One-eye's She Devil Freebooters {***}
Line 561: qstr_Vanskerry_Raiders|Vanskerry Raiders{***}
Line 562: qstr_Noldor_House_of_Aeld|Noldor House of Aeldarian Rangers{***}
Line 563: qstr_Noldor_House_of_Ithi|Noldor House of Ithilrandir Scouts{***}
Line 564: qstr_Noldor_House_of_Cael|Noldor House of Caelvanir Rangers{***}
Line 565: qstr_Noldor_House_of_Faer|Noldor House of Faergwethanir Warriors{***}
Line 566: qstr_Noldor_Rangers|Noldor Rangers{***}
Line 567: qstr_Noldor_Patrol|Noldor Patrol{***}
Line 568: qstr__You_receive_word_fro| You receive word from a traveler that the Noldor lord Aeldarian has gathered a large army and is attacking any humans who dare to enter the Woods of Laria!{***}
Line 569: qstr__You_receive_word_from| You receive word from a traveler that the Noldor lord Ithilrandir has gathered a large army and is driving the Jatu back into their steppes!{***}
Line 570: qstr_Sarleon|Sarleon{***}
Line 571: qstr_Eastern|Eastern{***}
Line 572: qstr_Ravenstern|Ravenstern{***}
Line 573: qstr_Northern|Northern{***}
Line 574: qstr_D_Shar|D'Shar{***}
Line 575: qstr_Foreign|Foreign{***}
Line 576: qstr_Fierdsvain|Fierdsvain{***}
Line 577: qstr_Western|Western{***}
Line 578: qstr_Baccus|Baccus{***}
Line 579: qstr_Southern|Southern{***}
Line 580: qstr_Red_Fletcher_Hunting|Red Fletcher Hunting Party{***}
Line 581: qstr_Order_of_the_Boar_Ou|Order of the Boar Outlaws{***}
Line 582: qstr_Outlaw_Order_of_the_|Outlaw Order of the Owl Knights{***}
Line 583: qstr_House_of_Morgan_Rene|House of Morgan Renegades{***}
Line 584: qstr_Outlaw_Merchant_Hous|Outlaw Merchant House of Felin{***}
Line 585: qstr_Outlaw_Melitine_Adve|Outlaw Melitine Adventurers{***}
Line 586: qstr_Deathwind_Renegades|Deathwind Renegades{***}
Line 587: qstr_Renegade_Omen_Seeker|Renegade Omen Seekers{***}
Line 588: qstr_Outlaw_Skyblade_Assa|Outlaw Skyblade Assassins{***}
Line 589: qstr_Disgraced_Zelshai_Re|Disgraced Zelshai Renegade Tribesmen{***}
Line 590: qstr_Outlaw_Barclay_Noble|Outlaw Barclay Nobles{***}
Line 591: qstr_Veccavian_Slavers|Veccavian Slavers{***}
Line 592: qstr_First_Blood_Hunting_|First Blood Hunting Party{***}
Line 593: qstr_Outlaw_Heretic_Svarg|Outlaw Heretic Svargeon Nobles{***}
Line 594: qstr_Outlaw_Iceguard_Rang|Outlaw Iceguard Rangers{***}
Line 595: qstr_Renegade_Ravenstern_|Renegade Ravenstern Halfbreed Knights{***}
Line 596: qstr_Outlaw_Knights_of_th|Outlaw Knights of the Falcon{***}
Line 597: qstr_Outlaw_Snow_Lion_Kni|Outlaw Snow Lion Knights{***}
Line 598: qstr_Renegades_of_House_B|Renegades of House Breathnach{***}
Line 599: qstr_Ebony_Knights_Huntin|Ebony Knights Hunting Cadre{***}
Line 600: qstr_House_Gnaeus_Outlaw_|House Gnaeus Outlaw Knights{***}
Line 601: qstr_Renegade_Centurions_|Renegade Centurions of the Iron Circle{***}
Line 602: qstr_Outlaw_Merchant_House|Outlaw Merchant House of Manius (depraved dog torturers){***}
Line 603: qstr_Escaped_Gladiators|Escaped Gladiators{***}
Line 604: qstr_Red_Brotherhood_Elve|Red Brotherhood Elven Slave Caravan{***}
Line 605: qstr_Ebony_Gauntlet_Priso|Ebony Gauntlet Prisoner Train{***}
Line 606: qstr_Grave_Robber_Corpse_|Grave Robber Corpse Caravan{***}
Line 607: qstr_Outlawed_Adventure_C|Outlawed Adventure Company{***}
Line 608: qstr_Renegade_Adventure_C|Renegade Adventure Company{***}
Line 609: qstr_Treasure_Seekers|Treasure Seekers{***}
Line 610: qstr_Treasure_Hunters|Treasure Hunters{***}
Line 611: qstr_Adventure_Company|Adventure Company{***}
Line 612: qstr_Bounty_Hunter_Advent|Bounty Hunter Adventure Company{***}
Line 613: qstr__Word_reaches_you_a_| Word reaches you a large Outlaw warband has arrived from Barclay, laying waste to the countryside.{***}
Line 614: qstr__Word_reaches_you_Ob| Word reaches you Obrist Heynrich, a former Barclay Empire general from Mettenheim, has landed in Pendor at the head of a large army.{***}
Line 615: qstr__Word_reaches_you_Th| Word reaches you The Renegade Witch Hunt has arrived from Veccavia, hunting for a royal fugitive.{***}
Line 616: qstr__Word_reaches_you_Se| Word reaches you Sebastokrator Kaspax of the Melitine Empire have unexpectedly landed in Pendor at the head of a large army.{***}
Line 617: qstr_Singalian_Warband|Singalian Warband{***}
Line 618: qstr_Singalian_Temptress_|Singalian Temptress Patrol{***}
Line 619: qstr_Mountain_Outlaws|Mountain Outlaws{***}
Line 620: qstr_Mystmountain_Outcast|Mystmountain Outcasts{***}
Line 621: qstr_Renegade_Mountain_Me|Renegade Mountain Men{***}
Line 622: qstr_Mountain_Hermits|Mountain Hermits{***}
Line 623: qstr_Forest_Outlaws|Forest Outlaws{***}
Line 624: qstr_Brigands|Brigands{***}
Line 625: qstr_Robbers|Robbers{***}
Line 626: qstr_Desperate_Highwaymen|Desperate Highwaymen{***}
Line 627: qstr_Highwaymen|Highwaymen{***}
Line 628: qstr_Forest_Bandits|Forest Bandits{***}
Line 629: qstr_Forest_Robbers|Forest Robbers{***}
Line 630: qstr_Thieves|Thieves{***}
Line 631: qstr_D_Shar_Yusafzai_Raid|D'Shar Yusafzai Raiders{***}
Line 632: qstr_D_Shar_Afridi_Warrio|D'Shar Afridi Warriors{***}
Line 633: qstr_D_Shar_Turkmani_Ride|D'Shar Turkmani Riders{***}
Line 634: qstr_D_Shar_Pathani_Tribe|D'Shar Pathani Tribesmen Raiders{***}
Line 635: qstr_D_Shar_Pansjiri_Warr|D'Shar Pansjiri Warriors{***}
Line 636: qstr__Yusafzai_Omen_Seeke| Yusafzai Omen Seekers{***}
Line 637: qstr_Death_Seekers|Death Seekers{***}
Line 638: qstr_D_Shar_Pansjiri_Omen|D'Shar Pansjiri Omen Seekers{***}
Line 639: qstr_D_Shar_Raiders|D'Shar Raiders{***}
Line 640: qstr_Desperate_Outcasts|Desperate Outcasts{***}
Line 641: qstr_Foraging_Looters|Foraging Looters{***}
Line 642: qstr_Hungry_Bandits|Hungry Bandits{***}
Line 643: qstr_Desperate_Dirt_Bandi|Desperate Dirt Bandits{***}
Line 644: qstr_Angry_Outcasts|Angry Outcasts{***}
Line 645: qstr_Desperate_Refugees|Desperate Refugees{***}
Line 646: qstr_Rabble|Rabble{***}
Line 647: qstr_Hungry_Refugees|Hungry Refugees{***}
Line 648: qstr_Angry_Peasants|Angry Peasants{***}
Line 649: qstr_Red_Brotherhood_Hunt|Red Brotherhood Hunters{***}
Line 650: qstr_Barclay_Assassins|Barclay Assassins{***}
Line 651: qstr_Murdering_Outlaw|Murdering Outlaw{***}
Line 652: qstr_Murdering_Arsonist|Murdering Arsonist{***}
Line 653: qstr_Murdering_Barclay_No|Murdering Barclay Nobleman{***}
Line 654: qstr_Hired_Hunters|Hired Hunters{***}
Line 655: qstr_Hired_Sky_Blade_Assa|Hired Sky Blade Assassins{***}
Line 656: qstr_Hired_Assassins|Hired Assassins{***}
Line 657: qstr_Red_Brotherhood_Kill|Red Brotherhood Killers{***}
Line 658: qstr_Mine|Mine{***}
Line 659: qstr_A_mine_creates_direc|A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5.{***}
Line 660: qstr_Prospecting|Prospecting{***}
Line 661: qstr_Hires_and_sends_out_|Hires and sends out a group of prospectors to find minerals and stone around the location.{***}
Line 662: qstr_Herbalist|Herbalist{***}
Line 663: qstr_A_herbalist_helps_th|A herbalist helps the health of your community, increasing the prosperity by 10 and relations by 5.{***}
Line 664: qstr_Market|Market{***}
Line 665: qstr_A_market_increases_b|A market increases base income by 50 and prosperity by 50.{***}
Line 666: qstr_Skilled_Craftsmen|Skilled Craftsmen{***}
Line 667: qstr_Skilled_Craftsmen_in|Skilled Craftsmen increases village prosperity by 20 and increases base income by 100. They also allow for independent weekly building repairs.{***}
Line 670: qstr_Fish_Pond|Fish Pond{***}
Line 671: qstr_A_fish_pond_increase|A fish pond increases base income by 10 and village prosperity by 10.{***}
Line 673: qstr_A_school_increases_t|A school increases the loyalty of the villagers to you by +1 every week.{***}
Line 680: qstr_Winery|Winery{***}
Line 681: qstr_A_Winery_increases_b|A Winery increases base income by 50, prosperity by 10 and relations by 3.{***}
Line 682: qstr_Hunting_Lodge|Hunting Lodge{***}
Line 683: qstr_A_Hunting_Lodge_send|A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10.{***}
Line 684: qstr_Foresters|Foresters{***}
Line 685: qstr_Foresters_organize_t|Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5.{***}
Line 686: qstr_Sheriff|Sheriff{***}
Line 687: qstr_This_keeper_of_order|This keeper of order and the law improves prosperity by 10, relations by 5, influences bandit spawns in the area and sends out militia patrols.{***}
Line 688: qstr_Shrine|Shrine{***}
Line 689: qstr_A_shrine_increases_t|A shrine increases the prosperity of the location by 5 and relations by 5. It will also attract pious nobles to your cause.{***}
Line 690: qstr_Blacksmith|Blacksmith{***}
Line 691: qstr_A_blacksmith_increas|A blacksmith increases income by 5 and the prosperity by 5.{***}
Line 692: qstr_Hospital|Hospital{***}
Line 693: qstr_A_hospital_increases|A hospital increases income by 5, prosperity by 10 and relations by 5.{***}
Line 694: qstr_University|University{***}
Line 695: qstr_A_University_increas|A University increases income by 10, prosperity by 10 and relations by 5.{***}
Line 696: qstr_Thieves_Guild|Thieves Guild{***}
Line 697: qstr_The_Thieves_Guild_br|The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15. It also reduces town relations by 10.{***}
Line 698: qstr_Training_Grounds|Training Grounds{***}
Line 699: qstr_Training_grounds_inc|Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.{***}
 
Line 700: qstr_Church|Church{***}
Line 701: qstr_A_Church_increases_i|A Church increases income by 5, prosperity by 10 and relations by 5. It will also attract pious nobles to your cause.{***}
Line 702: qstr_Cathedral|Cathedral{***}
Line 703: qstr_A_Cathedral_increase|A Cathedral increases income by 20, prosperity by 20 and relations by 10.{***}
Line 704: qstr_Monastery|Monastery{***}
Line 705: qstr_A_Monastery_increase|A Monastery increases income by 5, prosperity by 5 and relations by 5.{***}
Line 706: qstr_Chapel|Chapel{***}
Line 707: qstr_A_Chapel_increases_i|A Chapel increases income by 5.{***}
Line 708: qstr_Crop_Rotation|Crop Rotation{***}
Line 709: qstr_Crop_Rotation_increa|Crop Rotation increases income by 20 and prosperity by 5.{***}
Line 710: qstr_Court_System|Court System{***}
Line 711: qstr_A_court_system_incre|A court system increases income by 5, prosperity by 10% and relations by 5.{***}
Line 712: qstr_Warehouse|Warehouse{***}
Line 713: qstr_A_warehouse_increase|A warehouse increases income by 5 and prosperity by 5.{***}
Line 714: qstr_Organized_Guilds|Organized Guilds{***}
Line 715: qstr_Organized_Guilds_inc|Organized Guilds increase base income by 50 and prosperity by 25.{***}
Line 716: qstr_Lamplighters|Lamplighters{***}
Line 717: qstr_Lamplighters_increas|Lamplighters increase prosperity by 2 and relations by 2.{***}
Line 718: qstr_Well_Cleaners|Well Cleaners{***}
Line 719: qstr_Well_Cleaners_increa|Well Cleaners increase income by 2, prosperity by 2 and relations by 2.{***}
Line 720: qstr_Street_Sweepers|Street Sweepers{***}
Line 721: qstr_Street_sweepers_incr|Street sweepers increase prosperity by 3 and relations by 3.{***}
Line 722: qstr_Building_Inspectors|Building Inspectors{***}
Line 723: qstr_Building_Inspectors_|Building Inspectors increase base income by 2, prosperity by 3 and relations by 1.{***}
Line 724: qstr_Renderers|Renderers{***}
Line 725: qstr_Renderers_increase_d|Renderers increase direct income by 4 and prosperity by 4.{***}
Line 726: qstr_Tax_collector_office|Tax collector office{***}
Line 727: qstr_A_Tax_collector_offi|A Tax collector office increases base income at a location by 10, lowers prosperity by 10 and lowers relations by 2.{***}
Line 728: qstr_Fire_Brigade|Fire Brigade{***}
Line 729: qstr_A_Fire_Brigade_incre|A Fire Brigade increases prosperity by 5 and relations by 3.{***}
Line 730: qstr_Town_Crier|Town Crier{***}
Line 731: qstr_The_Town_Crier_incre|The Town Crier increases base income by 1, prosperity by 2 and relations by 1.{***}
Line 732: qstr_Civic_Patrols|Civic Patrols{***}
Line 733: qstr_Civic_Patrols_increa|Civic Patrols increase base income by 1%, prosperity by 2 and relations by 5.{***}
Line 734: qstr_Improved_Roads|Improved Roads{***}
Line 735: qstr_Improved_roads_incre|Improved roads increase base income by 5, prosperity by 20, and relations by 2.{***}
Line 736: qstr_Sanitation_Standards|Sanitation Standards{***}
Line 737: qstr_Sanitation_Standards_|Sanitation Standards increase base income by 2, prosperity by 2 and relations by 5.{***}
Line 739: qstr_ERROR:_Companion_str|ERROR: Companion strings actual/needed: {reg1}/{reg2}{***}
Line 741: qstr_{s11}_and_{s12}_are_|{s11} and {s12} are upset at each other.{***}
Line 742: qstr_{s11}_likes_{s12}.|{s11} likes {s12}.{***}
Line 750: qstr_DEBUG:_{s3}_doesn_t_|DEBUG: {s3} doesn't have a guardian. (checking on behalf of {s4}){***}
Line 755: qstr_{s9}_{reg4?She:He}_s|{s9} {reg4?She:He}'s calling {reg4?herself:himself} now {s7}.{***}
Line 756: qstr_{s13}_Snake_Cult_Arm|{s13} Snake Cult Army^{***}
Line 757: qstr_{s13}_{reg0}_Snake_C|{s13} {reg0} Snake Cult Armies^{***}
Line 758: qstr_{s13}_Mystmountain_A|{s13} Mystmountain Army^{***}
Line 759: qstr_{s13}_{reg0}_Mystmou|{s13} {reg0} Mystmountain Armies^{***}
Line 760: qstr_{s13}_Vanskerry_Army|{s13} Vanskerry Army^{***}
Line 761: qstr_{s13}_{reg0}_Vansker|{s13} {reg0} Vanskerry Armies^{***}
Line 762: qstr_{s13}_Heretic_Army^|{s13} Heretic Army^{***}
Line 763: qstr_{s13}_{reg0}_Heretic|{s13} {reg0} Heretic Armies^{***}
Line 764: qstr_{s13}_Jatu_Army^|{s13} Jatu Army^{***}
Line 765: qstr_{s13}_{reg0}_Jatu_Ar|{s13} {reg0} Jatu Armies^{***}
Line 766: qstr_{s13}_Inquisition_Ar|{s13} Inquisition Army*^{***}
Line 767: qstr_{s13}_{reg0}_Inquisi|{s13} {reg0} Inquisition Armies*^{***}
Line 768: qstr_{s13}_Wolfbode_the_S|{s13} Wolfbode the Slayer^{***}
Line 769: qstr_{s13}_Dread_Legion^|{s13} Dread Legion^{***}
Line 770: qstr_{s13}_K_Juda_the_Rav|{s13} K'Juda the Ravager^{***}
Line 771: qstr_{s13}_Alaric_von_Bro|{s13} Alaric von Brouhaha^{***}
Line 772: qstr_{s13}_Warlord_Zulkar|{s13} Warlord Zulkar^{***}
Line 773: qstr_{s13}_Eyegrim_the_De|{s13} Eyegrim the Devourer^{***}
Line 774: qstr_{s13}_Burilgi_the_Us|{s13} Burilgi the Usurper^{***}
Line 775: qstr_{s13}_Oswald_de_Fleu|{s13} Oswald de Fleur Adventure Company^{***}
Line 776: qstr_{s13}_Griffonsword_A|{s13} Griffonsword Adventure Company^{***}
Line 777: qstr_{s13}_Kodan_Ironswor|{s13} Kodan Ironsword's Adventure Company^{***}
Line 778: qstr_{s13}_Sheik_Shalavan|{s13} Sheik Shalavan's Adventure Company^{***}
Line 779: qstr_{s13}_Sir_Boris_the_|{s13} Sir Boris the Raven^{***}
Line 780: qstr_{s13}_The_Three_Seer|{s13} The Three Seers^{***}
Line 781: qstr_{s13}_Aeldarian_Nold|{s13} Aeldarian Noldor Lord*^{***}
Line 782: qstr_{s13}_Ithilrandir_No|{s13} Ithilrandir Noldor Lord*^{***}
Line 783: qstr_{s13}_Syla_Uzas^|{s13} Syla Uzas^{***}
Line 784: qstr_{s13}_Obrist_Heynric|{s13} Obrist Heynrich^{***}
Line 785: qstr_{s13}_The_Renegade_W|{s13} The Renegade Witch Hunt*^{***}
Line 786: qstr_{s13}_Tercio_Villavi|{s13} Tercio Villaviciosia^{***}
Line 787: qstr_{s13}_Melitine_Invas|{s13} Melitine Invasion Force^{***}
Line 788: qstr_{s13}_Holy_Inquisito|{s13} Holy Inquisitor Rasmus Devatica*^{***}
Line 789: qstr_{s13}_No_standing_ar|{s13} No standing armies to dispute your rule!^{***}
Line 790: qstr_{s13}^_parties_marke|{s13}^(parties marked with * are not a victory condition)^{***}
Line 791: qstr__{s7}| {s7}{***}
Line 792: qstr_Mettenhiem_Captain|Mettenhiem Captain{***}
Line 793: qstr_Mettenheim_Soldiers|Mettenheim Soldiers{***}
Line 794: qstr_Veccavian_Huntress|Veccavian Huntress{***}
Line 795: qstr_Veccavian_Warriors|Veccavian Warriors{***}
Line 796: qstr_Jatu_War_Leader|Jatu War-Leader{***}
Line 797: qstr_Jatu_Riders|Jatu Riders{***}
Line 798: qstr_Powerful_Mercenary_C|Powerful Mercenary Captain{***}
Line 799: qstr_Sellswords|Sellswords{***}
Line 800: qstr_Barclay_Noble_Advent|Barclay Noble Adventurer{***}
Line 801: qstr_Barclay_Adventurers|Barclay Adventurers{***}
Line 802: qstr_Melitine_Adventurer|Melitine Adventurer{***}
Line 803: qstr_Melitine_Adventurers|Melitine Adventurers{***}
Line 804: qstr_Singalian_War_Leader|Singalian War Leader{***}
Line 805: qstr__The_villagers_and_y| The villagers and your troops find and kill the rats!{***}
Line 806: qstr__The_villagers_kill_| The villagers kill many rats, but no matter what they do, there are still more vermin!{***}
Line 807: qstr__The_villagers_manag| The villagers manage to poison the rats and clear out the infestation!{***}
Line 808: qstr__The_villagers_manage| The villagers manage to poison some rats, many cats, and a few dogs. Luckily they did not poison the well.{***}
Line 809: qstr__The_Rat_Catcher_and| The Rat Catcher and the villagers manage to trap most of the rats.{***}
Line 810: qstr__The_Rat_Catcher_fai| The Rat Catcher failed terribly and the villagers ran him out of town and blame you.{***}
Line 811: qstr__The_Village_Elder_s| The Village Elder somehow managed to rid the village of rats and gave you credit for his solution.{***}
Line 812: qstr__The_Village_Elder_f| The Village Elder fails to rid the village of rats! The villagers lose faith in you.{***}
Line 813: qstr__{s64}_somehow_manag| {s64} somehow manages to make everything work and gives you credit.{***}
Line 814: qstr__{s64}_fails_to_find| {s64} fails to find a solution for the damage! The villagers lose faith in you.{***}
Line 815: qstr__{s64}_somehow_manage| {s64} somehow manages to make everything work with only 100 Dinars.{***}
Line 816: qstr__{s64}_somehow_fails| {s64} somehow fails to help everyone with the 100 dinars and the villagers are uhappy.{***}
Line 817: qstr__{s64}_succeeds_in_h| {s64} succeeds in helping everyone hurt by the waters.{***}
Line 818: qstr__{s64}_somehow_squan| {s64} somehow squanders the 1000 dinars and there are villagers who are still hot helped. {***}
Line 819: qstr__{s64}_succeeds_in_he| {s64} succeeds in helping everyone hurt by the waters and manages to build a low dirt levy for future occurances.{***}
Line 820: qstr__{s64}_is_not_the_wi| {s64} is not the wisest of spenders, however the villagers do acknowledge your generosity and blame him and not you.{***}
Line 821: qstr__{s64}_somehow_manages| {s64} somehow manages to pull the village together with the help of the village vicar to sooth raw nerves.{***}
Line 822: qstr__{s64}_fails_to_conv| {s64} fails to convince the superstitious villagers of your viewpoints.{***}
Line 823: qstr__{s64}_somehow_manages_| {s64} somehow manages to pull the village together and they find a way with well water to give nourishment to the dying crops.{***}
Line 824: qstr__Even_with_100_Dinar| Even with 100 Dinars, {s64} fails to convince the superstitious villagers of your viewpoints.{***}
Line 825: qstr__{s64}_hires_the_Wit| {s64} hires the Witch and within 24 hours it starts to rain. How did she do that?{***}
Line 826: qstr__The_{s64}_hires_the| The {s64} hires the Witch, but she fails to bring much needed relief.{***}
Line 827: qstr__The_Witch_blesses_t| The Witch blesses the crops and the villagers are much more productive.{***}
Line 828: qstr__The_Village_Elder_h| The Village Elder hires the Witch, but she disappears with the 1000 Dinars!{***}
Line 829: qstr__The_Village_Elder_su| The Village Elder succeeds in calming down the situation.{***}
Line 830: qstr__The_Village_Elder_i| The Village Elder is unable to calm the two clans and there is bloodshed that affects the prosperity of the village.{***}
Line 831: qstr__The_Village_Elder_a| The Village Elder and the local milita keep the peace.{***}
Line 832: qstr__The_Village_Elder_ac| The Village Elder accepts the 300 Dinars and this difuses the situation.{***}
Line 833: qstr__The_Village_Elder_t| The Village Elder takes the 300 Dinars, but is not enough to stop the bloodshed of other villagers.{***}
Line 834: qstr__The_Village_Elder_ta| The Village Elder takes the 500 Dinars and with the arrest and subsequent hanging of the clan leaders, manages to avoid bloodshed, but there are some very angry villagers.{***}
Line 835: qstr__The_Village_Elder_is| The Village Elder is unable to arrest the leaders and the attempt incites additional violence.{***}
Line 836: qstr_Angry_mob_of_Village|Angry mob of Villagers{***}
Line 837: qstr__An_angry_mob_of_vil| An angry mob of villagers rampages around the village!{***}
Line 838: qstr__The_Village_Elder_is_| The Village Elder is unable to calm the villagers.{***}
Line 839: qstr__{s64}_manages_to_ca| {s64} manages to capture and hang the thieves. The Horses were recovered.{***}
Line 840: qstr__The_Village_Elder_is_u| The Village Elder is unable to find the thieves or recover the horses.{***}
Line 841: qstr__{s64}_manages_to_bu| {s64} manages to buy several plow horses and resolves the situation.{***}
Line 842: qstr__{s64}_squanders_the| {s64} squanders the money and is unable to purchase worthwhile plow horses.{***}
Line 843: qstr__{s64}_organizes_a_p| {s64} organizes a posse and manages to capture and hang the thieves. The Horses were recovered.{***}
Line 844: qstr__{s64}_is_unable_to_| {s64} is unable to find the thieves or recover the horses.{***}
Line 845: qstr_Horse_Thieves|Horse Thieves{***}
Line 846: qstr__The_Horse_Thieves_h| The Horse Thieves have been sighted!{***}
Line 847: qstr__{s64}_succeeds_in_f| {s64} succeeds in finding a way to eliminate the wolf threat.{***}
Line 848: qstr__Without_help_the_wo| Without help, the wolves are too much for {s64} to deal with!{***}
Line 849: qstr__Even_with_100_Dinars| Even with 100 Dinars, the wolves are too much for {s64} to deal with!{***}
Line 850: qstr__{s64}_hires_the_Witc| {s64} hires the Witch and soon thereafter, the wolves have left the area. How did she do that?{***}
Line 851: qstr__The_{s64}_hires_the_| The {s64} hires the Witch, but she fails in her attempt to deal with the wolves.{***}
Line 852: qstr__{s64}_succeeds_in_t| {s64} succeeds in turning away the refugees.{***}
Line 853: qstr__{s64}_is_unable_to_g| {s64} is unable to get the refugees to leave.{***}
Line 854: qstr__{s64}_gives_the_ref| {s64} gives the refuges some food and they leave peacefully.{***}
Line 855: qstr__The_refugees_take_t| The refugees take the food, but {s64} is unable to get them to leave.{***}
Line 856: qstr__{s64}_manages_to_su| {s64} manages to succesfully integrate the refugees into {s54}.{***}
Line 857: qstr__The_refugees_do_not| The refugees do not assimilate well into {s54}, causing some issues with the location population that {s64} is unable to smooth over.{***}
Line 858: qstr__{s64}_has_the_local| {s64} has the local carpenters build houses and manages to succesfully integrate the refugees into {s54}.{***}
Line 859: qstr__The_citizens_of_{s5| The citizens of {s54} are not happy that these refugees get preferential treatment, and the assimilation of these people into {s54} is not smooth. {s64} was unsuccessful.{***}
Line 860: qstr_Angry_Refugees|Angry Refugees{***}
Line 861: qstr__The_refugees_get_an| The refugees get angry and take up arms against you!{***}
Line 862: qstr__{s64}_has_the_local_| {s64} has the local carpenters repair the damage from the fire.{***}
Line 863: qstr__{s64}_fails_to_enac| {s64} fails to enact the repairs and the citizens of {s54} are not happy.{***}
Line 864: qstr__{s64}_succeeds_in_d| {s64} succeeds in dealing with the fire damage.{***}
Line 865: qstr__{s64}_is_unable_to_d| {s64} is unable to deal with the fire damage and the general population is unhappy.{***}
Line 866: qstr__{s64}_finds_the_cit| {s64} finds the citizens who appear to have set the fire and hangs them in the marketplace square.{***}
Line 867: qstr__{s64}_is_unable_to_f| {s64} is unable to find anyone that looks like they set the fires. The citizens are upset over the strong-arm attitude.{***}
Line 868: qstr__{s64}_has_managed_t| {s64} has managed to clean the well and the locals are happy with your actions.{***}
Line 869: qstr__{s64}_fails_to_clea| {s64} fails to clean up the well, and the citizens of {s54} are not happy.{***}
Line 870: qstr__{s64}_has_summoned_| {s64} has summoned the physicians and they have dealt with the well issue.{***}
Line 871: qstr__The_medicine_men_th| The medicine men that {s64} summons fail to clean up the well, and the citizens of {s54} are not happy.{***}
Line 872: qstr__{s64}_found_the_cul| {s64} found the culprit and tortured a confession out of him. The confession points to {s51} as the person who was behind this evil deed! The well eventually is usable again after many dozens of people fall ill.{***}
Line 873: qstr__{s64}_fails_to_find_| {s64} fails to find the culprit. The well eventually washes out the poison, but not before more people fall ill. The citizens of {s54} are not happy.{***}
Line 874: qstr__{s64}_found_the_culp| {s64} found the culprit and hanged him in the marketplace. The well eventually is usable again after many dozens of people fall ill.{***}
Line 875: qstr__{s64}_turns_the_Her| {s64} turns the Heretic over to the Knights of the Dawn.{***}
Line 876: qstr__{s64}_has_the_priso| {s64} has the prisoner tortured and in the end he confesses to being a Heretic and having commited murder.{***}
Line 877: qstr__{s64}_reports_that_| {s64} reports that the Heretic prisoner escaped!{***}
Line 878: qstr__{s64}_determines_th| {s64} determines that the prisoner is a Heretic and is executed forthwith.{***}
Line 879: qstr__After_extensive_inv| After extensive investigation, {s64} determines that the prisoner is not a heretic and is let go.{***}
Line 880: qstr_Heretic_Hunters|Heretic Hunters{***}
Line 881: qstr__{s64}_finds_ways_to| {s64} finds ways to protect the local orphans and organizes a search that eventually turns up the spy. Unfortunately the spy did not survive the experience.{***}
Line 882: qstr__{s64}_leads_the_for| {s64} leads the forces who eventually find the spy. Unfortunately the spy did not survive the experience.{***}
Line 883: qstr__{s64}_conducts_a_ho| {s64} conducts a house to house search but fails to find the spy. The citizens are unsettled by the commotion.{***}
Line 884: qstr__{s64}_has_the_capta| {s64} has the captain of the guard flogged. Unfortunately the citizens and your troops do not approve.{***}
Line 885: qstr_Snake_Cult_Spies|Snake Cult Spies{***}
Line 886: qstr__{s64}_takes_the_new| {s64} takes the news well and manages to convey your decision to the farmers so that they do not riot.{***}
Line 887: qstr__{s64}_orders_that_t| {s64} orders that the shrine not be replaced!{***}
Line 888: qstr__{s64}_successfully_| {s64} successfully conveys to the citizens that the shrine is not to be built!{***}
Line 889: qstr__{s64}_orders_that_th| {s64} orders that the shrine not be replaced! The Knights of the Dawn withdraw peacefully.{***}
Line 890: qstr__{s64}_takes_the_news| {s64} takes the news well, but your citizens revolt..{***}
Line 891: qstr__{s64}_orders_that_the| {s64} orders that the shrine not be replaced. The local citizens are upset.{***}
Line 892: qstr__{s64}_tries_to_calm| {s64} tries to calm down the citizens, but to no avail. Some of them riot in the streets causing economic upheaval!{***}
Line 893: qstr__{s64}_tells_the_Kni| {s64} tells the Knights of the Dawn of your orders and they are not at all pleased!{***}
Line 894: qstr_Astraea_Zealots!|Astraea Zealots!{***}
Line 895: qstr_Zealots!|Zealots!{***}
Line 896: qstr__{s64}_rejoices_at_y| {s64} rejoices at your decision and the local farmers praise your name. {***}
Line 897: qstr__{s64}_happily_order| {s64} happily orders the small shrine built!{***}
Line 898: qstr__{s64}_orders_that_the_| {s64} orders that the Eunomia Stabilitis shrine be errected!{***}
Line 899: qstr__The_Knights_of_the_| The Knights of the Dawn are overjoyed. Not only do they build their shrine to Astraea, they tear down other small shrines in the area!{***}
Line 900: qstr__The_shrine_is_built| The shrine is built, but it apparently has very few followers.{***}
 
Line 901: qstr__{s64}_oversees_the_| {s64} oversees the shrine, but soon after it is built, it is raided and defaced. People are afraid to visit it.{***}
Line 902: qstr__{s64}_tries_to_calm_| {s64} tries to calm down the citizens, but to no avail. Some of them riot in the streets causing economic upheaval. !{***}
Line 903: qstr__{s64}_infoms_the_Kn| {s64} infoms the Knights of the Dawn and they start to build their shrine. There is widespread resistance when they attempt to destroy other shrines!{***}
Line 904: qstr__Zealots_take_arms_a| Zealots take arms against you!{***}
Line 905: qstr__{s64}_succeeds_in_s| {s64} succeeds in sending the pilgrims away.{***}
Line 906: qstr__{s64}_is_unable_to_de| {s64} is unable to deal with the pilgrims and there are hard feelings which make the general population unhappy.{***}
Line 907: qstr__{s64}_sends_for_the| {s64} sends for the Physicians of the Radiant Cross, who come with all haste to treat whose with Malady. The locals are happy with your actions.{***}
Line 908: qstr__{s64}_is_unable_to_e| {s64} is unable to enlist the aid of the Radiant Cross Knights and the citizens of {s54} are not happy.{***}
Line 909: qstr__{s64}_manages_to_fi| {s64} manages to find healers, who come with all haste to treat whose with Malady. The locals are happy with your actions.{***}
Line 910: qstr__{s64}_is_unable_to_en| {s64} is unable to enlist the aid any healers and the citizens of {s54} are not happy.{***}
Line 911: qstr__{s64}_repents_and_m| {s64} repents and manages to find herbalists, and other healers, who treat those with Malady. The locals are happy with your actions.{***}
Line 912: qstr__{s64}_prays_for_rep| {s64} prays for repentance and, ultimately, more people are afflicted with disease. The citizens of {s54} are not happy.{***}
Line 913: qstr__{s64}_somehow_manages_t| {s64} somehow manages to find herbalists and other healers, who treat those with Malady.{***}
Line 914: qstr__{s64}_has_no_idea_w| {s64} has no idea what to do and ultimately, more people are afflicted with disease. The citizens of {s54} are not happy.{***}
Line 915: qstr_Mettenheim_Plunderer|Mettenheim Plunderers{***}
Line 916: qstr_Veccavi_Hunters|Veccavi Hunters{***}
Line 917: qstr_Jatu_Mercenary_Raide|Jatu Mercenary Raiders{***}
Line 918: qstr_Mercenary_War_Band|Mercenary War Band{***}
Line 919: qstr_Barclay_Mercenary_Ad|Barclay Mercenary Adventurers{***}
Line 920: qstr_Melitine_Mercenary_A|Melitine Mercenary Adventurers{***}
Line 921: qstr_Singalian_Mercenary_|Singalian Mercenary Slavers{***}
Line 922: qstr__{s64}_informs_the_M| {s64} informs the Mercenary company to move along.{***}
Line 923: qstr__{s64}_informs_the_Me| {s64} informs the Mercenary company to leave immediately.{***}
Line 924: qstr__Your_generosity_att| Your generosity attracts additional Mercenaries to your cause.{***}
Line 925: qstr_{s14}|{s14}{***}
Line 926: qstr__The_{s20}_is_offend| The {s20} is offended!{***}
Line 927: qstr__The_Mercenary_compa| The Mercenary company joins your forces in {s54}.{***}
Line 928: qstr__{s64}_found_the_thi| {s64} found the thief and he most certainly was not stealing from true need. The citizens think you are soft towards crime.{***}
Line 929: qstr__{s64}_fails_to_find_t| {s64} fails to find the culprit. The citizens mutter about the failure to find the thief.{***}
Line 930: qstr__{s64}_improves_the_| {s64} improves the patrols and the citizens feel safer with no additional events of this nature.{***}
Line 931: qstr__{s64}_manages_to_se| {s64} manages to search many houses and finds the thief. There was a brief but fair trial. The citizens are relieved.{***}
Line 932: qstr__{s64}_fails_to_find_th| {s64} fails to find the culprit and upsets many citizens in the search.{***}
Line 933: qstr__{s64}_puts_out_the_| {s64} puts out the reward, and the thief is found and executed promptly. The citizens are thankful.{***}
Line 934: qstr__Even_with_the_200_d| Even with the 200 denar reward, the thief is nowhere to be found. {s64} fails to find the culprit. The citizens mutter about the failure to find the thief.{***}
Line 935: qstr__{s64}_is_able_to_en| {s64} is able to enact the repairs with the help of {reg3} denars.{***}
Line 936: qstr__{s64}_obtains_the_s| {s64} obtains the services of two engineering students who manage to die when a wall they were constructing falls on them {***}
Line 937: qstr__{s64}_is_somehow_ab| {s64} is somehow able to enact the repairs using his own engineering skills.{***}
Line 938: qstr__{s64}_understands_y| {s64} understands your position and the repairs are not done.{***}
Line 939: qstr__{s64}_spreads_the_d| {s64} spreads the denars around to your troops, and you have no desertions.{***}
Line 940: qstr__{s64}_somehow_manages_to| {s64} somehow manages to get tongue tied and garbles your message to the troops. This has some unfortunate consequences.{***}
Line 941: qstr__{s64}_spreads_the_w| {s64} spreads the word and all Deserters flee the area. The good news is you do not have to pay a single Denar!{***}
Line 942: qstr__{s64}_passes_along_| {s64} passes along your information and fate takes care of the rest.{***}
Line 943: qstr__{s64}_informs_you_t| {s64} informs you that the Deserters are outside the gates!{***}
Line 944: qstr_Brigand_Deserters!|Brigand Deserters!{***}
Line 945: qstr__{s64}_somehow_manages_to_| {s64} somehow manages to convince the trade delegation to part with 2000 Dinars. The trade route has been set up and a significant bonus to prosperity has been achieved.{***}
Line 946: qstr__{s64}_reports_that_t| {s64} reports that the trade delgation laughed at your suggestion and left immediately.{***}
Line 947: qstr__{s64}_sets_up_the_n| {s64} sets up the necessary forms and contacts and arranges the trade route to be set up which gives a significant bonus to the prosperity of {s54}.{***}
Line 948: qstr__Somehow_{s64}_has_m| Somehow {s64} has managed to insult the trade delegation and they leave in a huff. The trade route has not been set up.{***}
Line 949: qstr__The_trade_delegatio| The trade delegation leaves immediately.{***}
Line 950: qstr_Obliterated|Obliterated{***}
Line 951: qstr_Destroyed|Destroyed{***}
Line 952: qstr_Crushed|Crushed{***}
Line 953: qstr_Fading|Fading{***}
Line 954: qstr_Weakened|Weakened{***}
Line 955: qstr_Healthy|Healthy{***}
Line 956: qstr_Strong|Strong{***}
Line 957: qstr_Overwhelming|Overwhelming{***}
Line 958: qstr_Invincible|Invincible{***}
Line 959: qstr_Nothing_as_there_is_|Nothing as there is no Knighthood Order present.{***}
Line 960: qstr_{s8}_from_{s7}.|{s8} from {s7}.{***}
Line 961: qstr_{s6}_from_{s8}.|{s6} from {s8}.{***}
Line 962: qstr__I_promise_that_your| I promise that your defeat will be glorious!{***}
Line 963: qstr__Then_let_us_test_ou| Then let us test our battle prowess!{***}
Line 964: qstr__To_Arms!| To Arms!{***}
Line 965: qstr___Very_well:_Let_us_| Very well: Let us do battle!{***}
Line 966: qstr__You_don_t_look_all_| You don't look all that tough to me!{***}
Line 967: qstr__If_we_must_let_us_d| If we must, let us die gloriously!{***}
Line 968: qstr__You_will_join_your_| You will join your ancestors soon!{***}
Line 969: qstr__You_don_t_look_part| You don't look particularly formidable to me.{***}
Line 970: qstr__Better_to_die_in_ba| Better to die in battle than live as maggots like you.{***}
Line 971: qstr__I_ve_seen_more_frig| I've seen more frightening sights than you in a brothel.{***}
Line 972: qstr__If_I_were_afraid_of| If I were afraid of the likes of you, I'd fall on my sword in disgust.{***}
Line 973: qstr__Make_peace_with_you| Make peace with your Gods while you still can.{***}
Line 974: qstr__Do_you_really_think| Do you really think you're all that terrifying? Hah!{***}
Line 975: qstr__I_hope_Hell_has_eno| I hope Hell has enough room for you and all your ancestors.{***}
Line 976: qstr__If_you_think_you_ca| If you think you can win this fight, you're missing a few arrows in your quiver.{***}
Line 977: qstr__You_intend_to_fight| You intend to fight me? Which are you, drunk or just plain stupid?{***}
Line 978: qstr__You!__Stand_aside_m| You! Stand aside mendicant and show your betters proper respect!{***}
Line 979: qstr__I_challenge_you_war| I challenge you warrior! Prove your honor in a feat of arms, or die trying!{***}
Line 980: qstr__Hail_and_well_met!_| Hail and well met! Prepare yourself for a long journey.. into your next life!{***}
Line 981: qstr__Ah_good!__Just_in_t| Ah good! Just in time to test my steel!{***}
Line 982: qstr__Have_at_thee_knave!| Have at thee, knave!{***}
Line 983: qstr__It_s_been_a_boring_| It's been a boring day so I suppose a fight with you will relieve my boredom.{***}
Line 984: qstr__Challenge_me_will_y| Challenge me, will you? I'll cut you into ribbons, fool, before I eat your liver.{***}
Line 985: qstr__You_look_a_bit_lost| You look a bit lost. Care for a bit of help finding your Maker? Have at 'em, boys!{***}
Line 986: qstr__More_Blood!| More Blood!{***}
Line 987: qstr_no_tidbits_of_value|no tidbits of value{***}
Line 988: qstr_no_information_of_in|no information of interest{***}
Line 989: qstr_no_interesting_news|no interesting news{***}
Line 990: qstr_no_new_rumors_to_rep|no new rumors to report{***}
Line 991: qstr_no_new_information|no new information{***}
Line 992: qstr_very_little_worth_re|very little worth repeating{***}
Line 993: qstr_nothing_but_worthles|nothing but worthless gossip and fishwives tales{***}
Line 994: qstr_nothing_but_innuendo|nothing but innuendo and worthless boasts{***}
Line 995: qstr_no_news_worth_repeat|no news worth repeating{***}
Line 996: qstr__My_{reg63?Captain:L| My {reg63?Captain:Lady},{***}
Line 997: qstr__Business_has_been_b| Business has been brisk and{***}
Line 998: qstr__Well_in_truth_{play| Well in truth, {playername},{***}
Line 999: qstr__Hmmm_{playername}._| Hmmm, {playername}. My sources have dried up, and{***}
Line 1000: qstr__My_good_{playername| My good {playername}, I have been very busy and{***}
Line 1001: qstr__I_am_sorry_{playern| I am sorry, {playername},{***}
Line 1002: qstr_._Try_next_week.|. Try next week.{***}
Line 1003: qstr_._Perhaps_you_should|. Perhaps you should go ask someone else.{***}
Line 1004: qstr_._You_might_have_bet|. You might have better luck elsewhere.{***}
Line 1005: qstr_._Ask_me_later_say_i|. Ask me later, say in about a week.{***}
Line 1006: qstr_._I_am_sure_there_ar|. I am sure there are others that have the information you are looking for.{***}
Line 1007: qstr_._Perhaps_later_I_wi|. Perhaps later I will overhear something of interest.{***}
Line 1008: qstr_._Come_back_another_|. Come back another time.{***}
Line 1009: qstr_.|.{***}
Line 1010: qstr__{s2}_I_have_heard_{| {s2} I have heard {s5}{s6}{***}
Line 1011: qstr__{s2}_there_have_bee| {s2} there have been {s5}{s6}{***}
Line 1012: qstr__{s2}_I_have_to_say_| {s2} I have to say there is {s5}{s6}{***}
Line 1013: qstr__{s2}_few_people_hav| {s2} few people have been talking and I have heard {s5}{s6}{***}
Line 1014: qstr__{s2}_I_have_been_il| {s2} I have been ill, so I have heard {s5}{s6}{***}
Line 1015: qstr__{s2}_I_have_been_bu| {s2} I have been busy with this shipment so I have {s5} for you{s6}{***}
Line 1016: qstr__{s2}_I_haven_t_had_| {s2} I haven't had the time yet to listen for such, so unfortunately I have {s5} for you{s6}{***}
Line 1017: qstr__{s2}_I_have_been_bus| {s2} I have been busy with my apprentices, so I have {s5} to tell you{s6}{***}
Line 1018: qstr__Ah!_It_is_unfortuna| Ah! It is unfortunate My {reg63?Lord:Lady}, as{***}
Line 1019: qstr__More_is_the_pity_go| More is the pity good {reg63?sir:madame}, as{***}
Line 1020: qstr__I_have_been_idle_to| I have been idle too long, and{***}
Line 1021: qstr__I_have_been_busy_wi| I have been busy with personal matters of late, and{***}
Line 1022: qstr__My_ears_and_eyes_ha| My ears and eyes have been open, but,{***}
Line 1023: qstr__I_am_sorry| I am sorry,{***}
Line 1024: qstr_no_information_of_va|no information of value{***}
Line 1025: qstr_very_little_interest|very little interesting news{***}
Line 1026: qstr_no_valuable_news|no valuable news{***}
Line 1027: qstr_only_worthless_whisp|only worthless whispers{***}
Line 1028: qstr_nothing_but_the_chan|nothing but the change of weather and drunken songs{***}
Line 1029: qstr_only_unconfirmed_whi|only unconfirmed whispers of no value{***}
Line 1030: qstr_only_unsubstantiated|only unsubstantiated gossip for{***}
Line 1031: qstr_._I_am_sorry_my_frie|. I am sorry my friend, there are times when I'm just not privy to the happenings of the land.{***}
Line 1032: qstr_._These_things_happe|. These things happen. In a day or two I will have some more tantalizing gossip for you.{***}
Line 1033: qstr_._That_will_change_h|. That will change however, as it always does. Then I will hear something of great value.{***}
Line 1034: qstr_.__If_you_are_in_a_h|. If you are in a hurry, try speaking to the merchants or stewards, sometimes they hear nuggets of information.{***}
Line 1035: qstr_._Never_fear_my_ear_|. Never fear, my ear is to the ground and I am bound to hear something soon.. it is, after all, my profession!{***}
Line 1036: qstr_._Let_me_snoop_about|. Let me snoop about and ask some questions. In a day or two come back and I should know more.{***}
Line 1037: qstr_._Perhaps_you_should_|. Perhaps you should come back tomorrow. A few drinks here, a lover's whisper there, and information flows like water.{***}
Line 1038: qstr__{s2}_I_have_to_admi| {s2} I have to admit there is {s5}{s6}{***}
Line 1039: qstr__{s2}_so_few_people_| {s2} so few people have been gossiping. I have heard {s5}{s6}{***}
Line 1040: qstr__{s2}_I_have_encount| {s2} I have encountered so few people of late, so I have heard {s5}{s6}{***}
Line 1041: qstr__{s2}_I_have_been_en| {s2} I have been engaged on a secret mission, so I have {s5}{s6}{***}
Line 1042: qstr__{s2}_I_wish_I_had_b| {s2} I wish I had better news for you, but as the fates would have it, I have {s5} for you{s6}{***}
Line 1043: qstr__{s2}_I_have_been_oc| {s2} I have been occupied with business of a paying nature, so I have {s5} to tell you{s6}{***}
Line 1044: qstr__Ah!_It_is_an_unluck| Ah! It is an unlucky turn of events, good {reg63?Sir:Lady}, as{***}
Line 1045: qstr__Sad_tales_good_{reg| Sad tales, good {reg63?sir:madame}, as{***}
Line 1046: qstr__I_have_been_too_bus| I have been too busy with the flesh trade, and{***}
Line 1047: qstr__My_ears_are_open_bu| My ears are open, but,{***}
Line 1048: qstr_so_little_coherent_i|so little coherent information of value{***}
Line 1049: qstr_no_gossip_of_interes|no gossip of interest{***}
Line 1050: qstr_very_little_interesti|very little interesting news to share{***}
Line 1051: qstr_only_worthless_slave|only worthless slave talk{***}
Line 1052: qstr_nothing_but_the_crie|nothing but the cries of women and moans of bench slaves{***}
Line 1053: qstr_only_the_wild_tales_|only the wild tales of the soon to be shackled{***}
Line 1054: qstr_only_minor_gossip_an|only minor gossip and talk of endless wars{***}
Line 1055: qstr_._I_am_sorry_my_prof|. I am sorry, my profession is to enslave the unwilling, not listen to their tales of woe.{***}
Line 1056: qstr_._Information_like_w|. Information like what you seek comes to me every week or so. Check back then.{***}
Line 1057: qstr_._Pity_too_as_I_coul|. Pity too, as I could use some juicy gossip to lift my spirits.{***}
Line 1058: qstr_._If_you_are_in_a_hu|. If you are in a hurry, try speaking to the other patrons in the taverns and maybe even the merchants.{***}
Line 1059: qstr_._If_you_want_to_kno|. If you want to know the real juicy stories, then seek out those wandering spies in the taverns. They know a thing or two.{***}
Line 1060: qstr_._Those_guild_rats_n|. Those guild-rats never tell me anything. Just buy the flesh, pay the coin and staff the galleys!{***}
Line 1061: qstr_._Hell_I_am_bound_to|. Hell, I am bound to hear something worth passing on at some point during this next week. I always do.{***}
Line 1062: qstr_._Perhaps_you_should_c|. Perhaps you should come back next week. I am expecting a delivery soon and that source always spins a good yarn.{***}
Line 1063: qstr__{s2}_I_must_tell_yo| {s2} I must tell you I have heard {s5}{s6}{***}
Line 1064: qstr__{s2}_so_few_people_h| {s2} so few people have been willing to speak. I have heard {s5}{s6}{***}
Line 1065: qstr__{s2}_I_have_encounte| {s2} I have encountered only slaves of late, so I have heard {s5}{s6}{***}
Line 1066: qstr__{s2}_I_have_been_sp| {s2} I have been speaking to the guild masters, so I have {s5} for you{s6}{***}
Line 1067: qstr__{s2}_I_wish_that_my| {s2} I wish that my tidings were better. As the fates would have it I have heard {s5}{s6}{***}
Line 1068: qstr__{s2}_I_have_been_ov| {s2} I have been overtaxed with some escaped slaves, so I have {s5} to tell you{s6}{***}
Line 1069: qstr_no_news|no news{***}
Line 1070: qstr_only_worthless_infor|only worthless information{***}
Line 1071: qstr_nothing_but_soldiers|nothing but soldiers' tales and cooks' gossip{***}
Line 1072: qstr_unsubstantiated_goss|unsubstantiated gossip{***}
Line 1073: qstr__My_{reg63?Lord:Lady| My {reg63?Lord:Lady},{***}
Line 1074: qstr__Castle_business_is_| Castle business is taxing and{***}
Line 1075: qstr__Of_course_good_{reg| Of course good {reg63?Lord:Lady},{***}
Line 1076: qstr__My_sources_are_mute| My sources are muted,{***}
Line 1077: qstr_._I_am_sorry_{reg63?|. I am sorry {reg63?Lord:Lady}, I will try harder to listen in the future.{***}
Line 1078: qstr_._Perhaps_you_should_a|. Perhaps you should ask someone else. A spy perhaps?{***}
Line 1079: qstr_._Have_you_tried_see|. Have you tried seeking information in the Taverns?{***}
Line 1080: qstr_._Have_you_thought_o|. Have you thought of asking Merchants, they are in contact with many sorts of travelers and hear many rumors and newsworthy tidbits.{***}
Line 1081: qstr_._I_am_sure_that_the|. I am sure that there are others that have the information you seek.{***}
Line 1082: qstr_._I_am_not_a_rumor_m|. I am not a rumor monger my {reg63?Lord:Lady}, so I do not have a tendency to seek out gossip.{***}
Line 1083: qstr_._Perhaps_you_should_co|. Perhaps you should come back another time. One never knows what one will overhear in these halls.{***}
Line 1084: qstr__{s2}_few_people_have| {s2} few people have been gossiping. I have heard {s5}{s6}{***}
Line 1085: qstr__{s2}_I_have_been_busy| {s2} I have been busy in the castle, so I have heard {s5}{s6}{***}
Line 1086: qstr__{s2}_I_have_not_had| {s2} I have not had the time to listen to idle gossip, so I have {s5} for you{s6}{***}
Line 1087: qstr__{s2}_I_wish_I_had_be| {s2} I wish I had better news for you, but unfortunately I have {s5} for you{s6}{***}
Line 1088: qstr__{s2}_I_have_been_busy_| {s2} I have been busy with the pages, cooks, and chambermaids, so I have {s5} to tell you{s6}{***}
Line 1089: qstr__a_little_something| a little something{***}
Line 1090: qstr__a_rumor| a rumor{***}
Line 1091: qstr__an_interesting_tale| an interesting tale{***}
Line 1092: qstr__something_of_intere| something of interest{***}
Line 1093: qstr__some_dark_whispers| some dark whispers{***}
Line 1094: qstr__a_piece_of_informat| a piece of information{***}
Line 1095: qstr__a_newsworthy_story| a newsworthy story{***}
Line 1096: qstr__some_troubling_news| some troubling news{***}
Line 1097: qstr__some_worthwhile_inf| some worthwhile information{***}
Line 1098: qstr__a_story| a story{***}
Line 1099: qstr__Ah_yes!__I_do_know{| Ah yes! I do know{s9} which would interest you.{***}
Line 1100: qstr__I_m_glad_you_asked_| I'm glad you asked {reg63?Lord:Lady} {playername}.{***}
Line 1101: qstr__As_a_matter_of_fact| As a matter of fact,{s9} did pass my way.{***}
Line 1102: qstr__Funny_you_should_as| Funny you should ask that.{***}
Line 1103: qstr__Hmm.._yes!__I_did_h| Hmm.. yes! I did hear{s9} recently.{***}
Line 1104: qstr__Ha!__Yes_I_did_run_| Ha! Yes, I did run across{s9} which you may find of value.{***}
Line 1105: qstr__Well_yes_I_have_bee| Well, yes I have been told{s9}.{***}
Line 1106: qstr__{s2}_I_have_been_so| {s2} I have been so busy with these shipments I almost forgot about it!{***}
Line 1107: qstr__{s2}_Almost_slipped| {s2} Almost slipped my mind!{***}
Line 1108: qstr__{s2}_Terrible_it_is| {s2} Terrible it is, terrible I tell you! Makes one lose sleep at night it does!{***}
Line 1109: qstr__{s2}_A_sad_state_of| {s2} A sad state of affairs it is too.{***}
Line 1110: qstr__{s2}_Gives_me_the_c| {s2} Gives me the chills it does! Right up my spine!{***}
Line 1111: qstr__{s2}_Nasty_bit_of_b| {s2} Nasty bit of business it is too.{***}
Line 1112: qstr__{s2}_Makes_me_wonde| {s2} Makes me wonder what our land is coming to ya know.{***}
Line 1113: qstr__{s2}_It_makes_me_gl| {s2} It makes me glad that I am safe behind these walls let me tell you!{***}
Line 1114: qstr__{s2}_May_the_fates_| {s2} May the fates protect us, my {reg63?Lord:Lady}.{***}
Line 1115: qstr__Ah!_Well_met.| Ah! Well met.{***}
Line 1116: qstr__Well_met_Captain.| Well met, Captain.{***}
Line 1117: qstr__Ah!_I_am_glad_you_a| Ah! I am glad you asked.{***}
Line 1118: qstr__Well_my_{reg63?Lord| Well, my {reg63?Lord:Lady}, I believe fortune smiles upon you.{***}
Line 1119: qstr__Please_keep_your_vo| Please keep your voice down, my friend.{***}
Line 1120: qstr__Please_sit_down_wit| Please sit down with me, good {reg63?Lord:lady}.{***}
Line 1121: qstr__My_{reg63?lord:Lady| My {reg63?lord:Lady}, lower your voice, information is power and ears are everywhere.{***}
Line 1122: qstr__Well_met_my_{reg63?| Well met, my {reg63?lord:Lady} {playername}.{***}
Line 1123: qstr__{reg63?Lord:Lady}_{| {reg63?Lord:Lady} {playername}, you have come just at the right time.{***}
Line 1124: qstr__Ah_yes.__You_have_c| Ah yes. You have come to the right person.{***}
Line 1125: qstr__{s10}__I_have{s9}_f| {s10} I have{s9} for you.{***}
Line 1126: qstr__{s10}__I_was_told{s| {s10} I was told{s9} as a matter of personal trust.{***}
Line 1127: qstr__{s10}__I_trust_you_| {s10} I trust you will keep this between us. I was given{s9} in confidence.{***}
Line 1128: qstr__{s10}_I_do_indeed_h| {s10} I do indeed have{s9} for you.{***}
Line 1129: qstr__{s10}__I_was_privy_| {s10} I was privy to{s9}.{***}
Line 1130: qstr__{s10}__I_did_run_ac| {s10} I did run across{s9} that you may find of value.{***}
Line 1131: qstr__{s10}__Well{s9}_was| {s10} Well,{s9} was relayed to me.{***}
Line 1132: qstr__{s2}_It_is_a_good_t| {s2} It is a good thing that I have keen ears and watch for such things!{***}
Line 1133: qstr__{s2}_Very_interesti| {s2} Very interesting news, I must say!{***}
Line 1134: qstr__{s2}_I_hope_you_use| {s2} I hope you use this information well!{***}
Line 1135: qstr__{s2}_Important_info| {s2} Important information, like wine, does not flow freely.{***}
Line 1136: qstr__{s2}_Come_sit_down_| {s2} Come, sit down and let me share the details with you.{***}
Line 1137: qstr__{s2}_It_never_cease| {s2} It never ceases to amaze me what people know and are willing to share.{***}
Line 1138: qstr__{s2}_I_know_you_wil| {s2} I know you will find this at least mildly useful.{***}
Line 1139: qstr__{s2}_Perhaps_I_will| {s2} Perhaps I will stay here a bit longer, as traveling has become more dangerous.{***}
Line 1140: qstr__{s2}_Please_use_wha| {s2} Please use what I am about to tell you well.{***}
Line 1141: qstr__a_little_morsel| a little morsel{***}
Line 1142: qstr__a_nasty_little_rumo| a nasty little rumor{***}
Line 1143: qstr__an_interesting_yarn| an interesting yarn{***}
Line 1144: qstr__a_tidbit_of_interes| a tidbit of interest{***}
Line 1145: qstr__a_whisper_of_inform| a whisper of information{***}
Line 1146: qstr__a_second_hand_story| a second-hand story{***}
Line 1147: qstr__some_secret_gossip| some secret gossip{***}
Line 1148: qstr__Ah!_Hello_Captain.| Ah! Hello, Captain.{***}
Line 1149: qstr__Aye.._that_I_have.| Aye.. that I have.{***}
Line 1150: qstr__You_are_in_luck.| You are in luck.{***}
Line 1151: qstr__Yes_my_{reg63?Lord:neutral: Yes, my {reg63?Lord:Lady}, I do.{***}
Line 1152: qstr__Please_keep_your_voi| Please keep your voice to a whisper, my friend.{***}
Line 1153: qstr__Aye_I_have_an_ear_a| Aye, I have an ear and a tale to tell.{***}
Line 1154: qstr__My_{reg63?lord:Lady}| My {reg63?lord:Lady}, keep your voice to a whisper if you value both of our lives.{***}
Line 1155: qstr__Well_met_my_{reg63?l| Well met, my {reg63?lord:Lady} {playername}. If the Brotherhood found out I was selling information, then we would both be in danger.{***}
Line 1156: qstr__{reg63?Lord:Lady}_{p| {reg63?Lord:Lady} {playername} you are in luck.{***}
Line 1157: qstr__Preserve_me_from_sh| Preserve me from shackles, and bless me, I have what you want.{***}
Line 1158: qstr__{s10}__I_was_told{s9| {s10} I was told{s9}. Treat this as a matter of personal trust between us.{***}
Line 1159: qstr__{s10}__Yes_this_mus| {s10} Yes, this must be kept just between us. I came across{s9}.{***}
Line 1160: qstr__{s10}__I_was_fortun| {s10} I was fortunate to have heard{s9}.{***}
Line 1161: qstr__{s10}__I_was_in_the| {s10} I was in the right place at the right time to hear{s9}.{***}
Line 1162: qstr__{s10}__I_did_come_a| {s10} I did come across{s9} that you may find of value.{***}
Line 1163: qstr__{s10}__Well{s9}_was_| {s10} Well,{s9} was told to me.{***}
Line 1164: qstr__{s2}_I_meet_all_sor| {s2} I meet all sorts in my line of work and most are eager to spill their secrets if it keeps them out of shackles.{***}
Line 1165: qstr__{s2}_I_hope_that_th| {s2} I hope that this information is worth it to you.{***}
Line 1166: qstr__{s2}_This_is_someth| {s2} This is something that my associates would want to hear as well, just so you know.{***}
Line 1167: qstr__{s2}_I_am_glad_that| {s2} I am glad that you are wary of who you talk to, not all are who they seem.{***}
Line 1168: qstr__{s2}_I_put_myself_i| {s2} I put myself in danger by speaking to you, but I need the coin.{***}
Line 1169: qstr__{s2}_Let_us_keep_th| {s2} Let us keep this discussion to ourselves, shall we?{***}
Line 1170: qstr__{s2}_By_the_way_be_| {s2} By the way, be careful. The Brotherhood has had some inquires about your activities.{***}
Line 1171: qstr__{s2}_I_must_make_a_| {s2} I must make a report of this information to Brotherhood as well, but you are hearing it first.{***}
Line 1172: qstr__{s2}_Please_tell_no| {s2} Please tell no one, the Brotherhood frowns upon us making coin on the side.{***}
Line 1173: qstr__a_little_rumor| a little rumor{***}
Line 1174: qstr__a_tale| a tale{***}
Line 1175: qstr__a_sliver_of_informa| a sliver of information{***}
Line 1176: qstr__some_gossip| some gossip{***}
Line 1177: qstr__Ah!_Well_met_{reg63| Ah! Well met, {reg63?Lord:Lady} {playername}.{***}
Line 1178: qstr__Yes_indeed_I_have_h| Yes, indeed I have heard something.{***}
Line 1179: qstr__Greetings_my_{reg63| Greetings, my {reg63?Lord:Lady}.{***}
Line 1180: qstr__Yes_my_{reg63?Lord:L| Yes, my {reg63?Lord:Lady}, I do have something for you.{***}
Line 1181: qstr__Favor_smiles_upon_y| Favor smiles upon you, my {reg63?Lord:Lady}.{***}
Line 1182: qstr__Aye_my_{reg63?Lord:neutral: Aye, my {reg63?Lord:Lady}, there is something I have heard.{***}
Line 1183: qstr__My_{reg63?lord:Lady}_| My {reg63?lord:Lady}, I do have something worthwhile for you.{***}
Line 1184: qstr__Well_met_my_{reg63?lo| Well met, my {reg63?lord:Lady} {playername}, you are in luck.{***}
Line 1185: qstr__{reg63?Lord:Lady}_{pl| {reg63?Lord:Lady} {playername}, fate smiles upon you.{***}
Line 1186: qstr__Not_that_I_indulge_| Not that I indulge in such rumor-mongering, my {reg63?Lord:Lady}, but I have heard something.{***}
Line 1187: qstr__{s10}__I_was_told{s9}| {s10} I was told{s9} that made me think of you.{***}
Line 1188: qstr__{s10}__Yes{s9}_was_| {s10} Yes,{s9} was told to me and I made it a point to remember it.{***}
Line 1189: qstr__{s10}__I_overheard{| {s10} I overheard{s9} and was fortunate enough to make a note of it.{***}
Line 1190: qstr__{s10}__I_was_inform| {s10} I was informed of{s9} that may pique your interest.{***}
Line 1191: qstr__{s2}_Usually_I_am_t| {s2} Usually I am too busy to pay attention to such gossip.{***}
Line 1192: qstr__{s2}_I_hope_that_yo| {s2} I hope that you will find this useful.{***}
Line 1193: qstr__{s2}_I_do_hope_that| {s2} I do hope that this will be of some use to you.{***}
Line 1194: qstr__{s2}_Makes_me_wonder| {s2} Makes me wonder what dangers lurk outside these walls.{***}
Line 1195: qstr__{s2}_I_have_gained_| {s2} I have gained a new appreciation for the dangers which you face.{***}
Line 1196: qstr__{s2}_It_is_my_duty_| {s2} It is my duty and honor to serve you, {reg63?Lord:Lady}. I hope this is the sort of information you were looking for.{***}
Line 1197: qstr__{s2}_By_the_way_my_| {s2} By the way, my {reg63?Lord:Lady}, be careful in your journeys.{***}
Line 1198: qstr__{s2}_The_castle_is_| {s2} The castle is bustling with activity, my {reg63?Lord:Lady}, and usually I cannot spare the time to engage in this type of information gathering.{***}
Line 1199: qstr__{s2}_Even_I_found_t| {s2} Even I found this of interest, my {reg63?Lord:Lady}.{***}
 
Line 1200: qstr_{s2}_It_s_regarding_|{s2} It's regarding {s14}. {s4}{***}
Line 1201: qstr_{s2}_{s4}_about_{s14|{s2} {s4} about {s14}.{***}
Line 1202: qstr_{s2}_{s4}_regarding_|{s2} {s4} regarding {s14}.{***}
Line 1203: qstr_{s2}_{s4}_concerning|{s2} {s4} concerning {s14}.{***}
Line 1204: qstr_{s2}_My_informant_{s|{s2} My informant, {s11} told me {s9} about {s14}.{***}
Line 1205: qstr_{s2}_It_s_{s9}_from_|{s2} It's {s9} from {s11} about {s14}.{***}
Line 1206: qstr_{s3}_{s4}_{s34}|{s3} {s4} {s34}{***}
Line 1207: qstr_a_story|a story{***}
Line 1208: qstr_a_tale|a tale{***}
Line 1209: qstr_a_rumor|a rumor{***}
Line 1210: qstr_a_piece_of_gossip|a piece of gossip{***}
Line 1211: qstr_an_intriguing_story|an intriguing story{***}
Line 1212: qstr_a_piece_of_informati|a piece of information{***}
Line 1213: qstr_a_fascinating_tale|a fascinating tale{***}
Line 1214: qstr_a_yarn|a yarn{***}
Line 1215: qstr_an_interesting_story|an interesting story{***}
Line 1216: qstr_an_interesting_rumor|an interesting rumor{***}
Line 1217: qstr_a_sordid_tale|a sordid tale{***}
Line 1218: qstr_{s50}|{s50}{***}
Line 1219: qstr_a_nameless_acquainta|a nameless acquaintance,{***}
Line 1220: qstr_conducting_business_|conducting business which we will not discuss{***}
Line 1221: qstr_waiting_to_meet_some|waiting to meet someone{***}
Line 1222: qstr_waiting_for_someone|waiting for someone{***}
Line 1223: qstr_someone_who_shall_no|someone who shall not be named,{***}
Line 1224: qstr_hurrying_to_meet_som|hurrying to meet someone important{***}
Line 1225: qstr_was_collecting_somet|was collecting something owed to him{***}
Line 1226: qstr_avoiding_the_militia|avoiding the militia patrol{***}
Line 1227: qstr_a_person_best_not_na|a person best not named,{***}
Line 1228: qstr_hurrying_to_meet_a_f|hurrying to meet a friend{***}
Line 1229: qstr_waiting_to_meet_an_a|waiting to meet an associate{***}
Line 1230: qstr_hiding_to_avoid_bein|hiding to avoid being followed{***}
Line 1231: qstr_a_person_who_is_best|a person who is best left in shadows,{***}
Line 1232: qstr_waiting_to_receive_a|waiting to receive a report from an underling{***}
Line 1233: qstr_on_the_way_to_meet_a|on the way to meet an associate{***}
Line 1234: qstr_waiting_to_meet_one_|waiting to meet one of his men{***}
Line 1235: qstr_an_acquaintance|an acquaintance,{***}
Line 1236: qstr_minding_his_own_busi|minding his own business{***}
Line 1237: qstr_not_paying_much_atte|not paying much attention{***}
Line 1238: qstr_an_acquaintance_name|an acquaintance named {s12},{***}
Line 1239: qstr_doing_some_chores|doing some chores{***}
Line 1240: qstr_going_to_meet_someon|going to meet someone{***}
Line 1241: qstr_{s12}_an_acquaintanc|{s12}, an acquaintance of mine,{***}
Line 1242: qstr_a_mercenary_calling_|a mercenary calling himself {s12},{***}
Line 1243: qstr_waiting_for_his_capt|waiting for his captain{***}
Line 1244: qstr_looking_for_some_ent|looking for some entertainment{***}
Line 1245: qstr_looking_for_his_swor|looking for his sword mates{***}
Line 1246: qstr_heading_to_town_to_s|heading to town to seek work{***}
Line 1247: qstr_on_a_scouting_missio|on a scouting mission for his captain{***}
Line 1248: qstr_looking_for_his_capt|looking for his captain{***}
Line 1249: qstr_a_strange_traveler|a strange traveler,{***}
Line 1250: qstr_looking_for_somewher|looking for somewhere to eat{***}
Line 1251: qstr_wandering_the_town|wandering the town{***}
Line 1252: qstr_resting_on_the_side_|resting on the side of the road{***}
Line 1253: qstr_cooking_some_hens_ov|cooking some hens over a small campfire{***}
Line 1254: qstr_walking_along_the_ro|walking along the road{***}
Line 1255: qstr_a_traveler_named_{s1|a traveler named {s12},{***}
Line 1256: qstr_looking_for_somethin|looking for something to eat{***}
Line 1257: qstr_exploring|exploring{***}
Line 1258: qstr_making_camp_along_th|making camp along the side of the road{***}
Line 1259: qstr_breaking_camp|breaking camp{***}
Line 1260: qstr_walking_with_a_group|walking with a group of refugees{***}
Line 1261: qstr_a_refugee|a refugee,{***}
Line 1262: qstr_looking_for_shelter|looking for shelter{***}
Line 1263: qstr_heading_to_the_next_|heading to the next town{***}
Line 1264: qstr_a_young_hunter_named|a young hunter named {s12},{***}
Line 1265: qstr_waiting_for_another_|waiting for another hunter{***}
Line 1266: qstr_preparing_to_go_on_a|preparing to go on a hunting trip{***}
Line 1267: qstr_heading_out_of_the_t|heading out of the town{***}
Line 1268: qstr_looking_for_game|looking for game{***}
Line 1269: qstr_a_traveling_merchant|a traveling merchant,{***}
Line 1270: qstr_waiting_for_his_appr|waiting for his apprentice{***}
Line 1271: qstr_moving_inventory_ont|moving inventory onto his wagon{***}
Line 1272: qstr_looking_for_his_cara|looking for his caravan guards{***}
Line 1273: qstr_heading_to_town_to_se|heading to town to sell his goods{***}
Line 1274: qstr_riding_along_the_roa|riding along the road{***}
Line 1275: qstr_a_merchant_named_{s1|a merchant named {s12},{***}
Line 1276: qstr_looking_for_his_appr|looking for his apprentice{***}
Line 1277: qstr_meeting_a_money_lend|meeting a money lender{***}
Line 1278: qstr_waiting_for_a_custom|waiting for a customer{***}
Line 1279: qstr_making_camp|making camp{***}
Line 1280: qstr_a_wandering_Knight_o|a wandering Knight of the Dawn,{***}
Line 1281: qstr_looking_for_his_squi|looking for his squire{***}
Line 1282: qstr_tending_to_his_horse|tending to his horse{***}
Line 1283: qstr_patrolling_the_stree|patrolling the street{***}
Line 1284: qstr_helping_some_refugee|helping some refugees{***}
Line 1285: qstr_patrolling_the_road|patrolling the road{***}
Line 1286: qstr_an_adventurer_callin|an adventurer calling himself {s12},{***}
Line 1287: qstr_looking_for_his_frie|looking for his friend{***}
Line 1288: qstr_resting_under_a_tree|resting under a tree alongside the road{***}
Line 1289: qstr_an_abbot_called_{s12|an abbot called {s12},{***}
Line 1290: qstr_rushing_to_the_aid_o|rushing to the aid of a sick friend{***}
Line 1291: qstr_helping_refugees|helping refugees{***}
Line 1292: qstr_strolling_the_street|strolling the streets{***}
Line 1293: qstr_on_a_pilgrimage|on a pilgrimage{***}
Line 1294: qstr_a_member_of_the_loca|a member of the local militia,{***}
Line 1295: qstr_on_patrol|on patrol{***}
Line 1296: qstr_patrolling_the_town|patrolling the town{***}
Line 1297: qstr_investigating_suspic|investigating suspicious activity{***}
Line 1298: qstr_a_local_militiaman|a local militiaman{***}
Line 1299: qstr_hunting_for_his_lord|hunting for his lord{***}
Line 1300: qstr_a_soldier_from_the_c|a soldier from the castle,{***}

Line 1301: qstr_on_guard_duty|on guard duty{***}
Line 1302: qstr_a_soldier_who_would_|a soldier who would not give his name{***}
Line 1303: qstr_scouting_the_area|scouting the area{***}
Line 1304: qstr_a_young_noble_lad|a young noble lad,{***}
Line 1305: qstr_looking_for_a_friend|looking for a friend{***}
Line 1306: qstr_on_important_busines|on important business{***}
Line 1307: qstr_meeting_someone|meeting someone{***}
Line 1308: qstr_hunting_a_stag|hunting a stag{***}
Line 1309: qstr_traveling_to_his_fat|traveling to his father's estate{***}
Line 1310: qstr_a_caravan_guard|a caravan guard,{***}
Line 1311: qstr_looking_for_his_mate|looking for his mates{***}
Line 1312: qstr_waiting_to_meet_his_|waiting to meet his next contract{***}
Line 1313: qstr_checking_the_horses|checking the horses{***}
Line 1314: qstr_scouting_ahead_of_hi|scouting ahead of his caravan{***}
Line 1315: qstr_catching_up_to_the_c|catching up to the caravan{***}
Line 1316: qstr_escorting_a_caravan|escorting a caravan{***}
Line 1317: qstr_a_bounty_hunter|a bounty hunter,{***}
Line 1318: qstr_following_up_on_a_le|following up on a lead{***}
Line 1319: qstr_waiting_to_meet_an_i|waiting to meet an informant{***}
Line 1320: qstr_on_the_trail_of_a_no|on the trail of a notorious outlaw{***}
Line 1321: qstr_asking_if_we_had_see|asking if we had seen bandits in the area{***}
Line 1322: qstr_a_Mercenary_Sellswor|a Mercenary Sellsword,{***}
Line 1323: qstr_waiting_for_his_serg|waiting for his sergeant{***}
Line 1324: qstr_on_his_way_to_town|on his way to town{***}
Line 1325: qstr_asking_if_we_knew_wh|asking if we knew where he could find work{***}
Line 1326: qstr_a_Militia_Warder|a Militia Warder,{***}
Line 1327: qstr_checking_on_a_recrui|checking on a recruit{***}
Line 1328: qstr_waiting_to_meet_a_bo|waiting to meet a bounty hunter{***}
Line 1329: qstr_asking_if_we_had_seen|asking if we had seen his friends{***}
Line 1330: qstr_a_young_Noble_by_the|a young Noble by the name of Lord {s12},{***}
Line 1331: qstr_on_important_business|on important business for a Lord{***}
Line 1332: qstr_a_wandering_Ranger_b|a wandering Ranger by the name of {s12},{***}
Line 1333: qstr_preparing_to_leave_t|preparing to leave the town{***}
Line 1334: qstr_investigating_someth|investigating something suspicious{***}
Line 1335: qstr_waiting_for_a_fellow|waiting for a fellow ranger{***}
Line 1336: qstr_a_good_squire_named_|a good squire named {s12},{***}
Line 1337: qstr_waiting_for_his_Lord|waiting for his Lord{***}
Line 1338: qstr_meeting_a_friend|meeting a friend{***}
Line 1339: qstr_going_to_meet_his_Lo|going to meet his Lord{***}
Line 1340: qstr_a_neighbor_of_mine|a neighbor of mine{***}
Line 1341: qstr_on_his_way_to_the_sh|on his way to the shop{***}
Line 1342: qstr_walking_to_work|walking to work{***}
Line 1343: qstr_a_relative_of_a_frie|a relative of a friend{***}
Line 1344: qstr_on_his_way_to_his_ma|on his way to his masters shop{***}
Line 1345: qstr_looking_for_his_litt|looking for his little brother{***}
Line 1346: qstr_my_distant_cousin_na|my distant cousin named {s12},{***}
Line 1347: qstr_avoiding_his_wife|avoiding his wife{***}
Line 1348: qstr_looking_for_his_son|looking for his son{***}
Line 1349: qstr_my_sister_s_husband_|my sister's husband's cousin twice removed{***}
Line 1350: qstr_avoiding_his_mother_|avoiding his mother-in-law{***}
Line 1351: qstr_looking_for_his_wayw|looking for his wayward son{***}
Line 1352: qstr_a_few_days_ago|a few days ago{***}
Line 1353: qstr_last_night|last night{***}
Line 1354: qstr_earlier_this_morning|earlier this morning{***}
Line 1355: qstr_yesterday|yesterday{***}
Line 1356: qstr_after_sundown_yester|after sundown yesterday{***}
Line 1357: qstr_while_dining_yesterd|while dining yesterday{***}
Line 1358: qstr_at_breakfast_this_mo|at breakfast this morning{***}
Line 1359: qstr_while_at_the_merchan|while at the merchant shop{***}
Line 1360: qstr_in_the_tavern|in the tavern{***}
Line 1361: qstr_in_the_street|in the street{***}
Line 1362: qstr_outside_the_walls|outside the walls{***}
Line 1363: qstr_in_the_castle_courty|in the castle courtyard{***}
Line 1364: qstr_noon_yesterday|noon yesterday{***}
Line 1365: qstr_recently|recently{***}
Line 1366: qstr_I_heard_{s9}_from_{s|I heard {s9} from {s11}{***}
Line 1367: qstr_I_was_told_{s13}_of_|I was told {s13} of {s9} from {s11}{***}
Line 1368: qstr_Hmm_{s13}_I_heard_{s|Hmm, {s13} I heard {s9} from {s11}{***}
Line 1369: qstr_I_heard_{s9}_from_{s1|I heard {s9} from {s11} {s13}{***}
Line 1370: qstr_I_met_{s11}_{s13}_wh|I met {s11} {s13} who told me {s9}{***}
Line 1371: qstr_I_came_across_{s9}_f|I came across {s9} from {s11}{***}
Line 1372: qstr_On_a_chance_encounte|On a chance encounter, I heard {s9} from {s11}{***}
Line 1373: qstr_I_ran_into_{s11}_{s1|I ran into {s11} {s13}, who informed me of {s9}{***}
Line 1374: qstr_I_bumped_into_{s11}_|I bumped into {s11} {s13}, who relayed to me {s9}{***}
Line 1375: qstr_I_overheard_{s9}_fro|I overheard {s9} from {s11}{***}
Line 1376: qstr_Snake_Cult|Snake Cult{***}
Line 1377: qstr_Jatu|Jatu{***}
Line 1378: qstr_thieves_and_bandits_|thieves and bandits of the forests{***}
Line 1379: qstr_Noldor|Noldor{***}
Line 1380: qstr_D_Shar_Steppe_Raider|D'Shar Steppe Raiders{***}
Line 1381: qstr_recent_events_that_s|recent events that seem out of the ordinary{***}
Line 1382: qstr_outlaws_and_forest_b|outlaws and forest brigands{***}
Line 1383: qstr_outlaws_and_highwaym|outlaws and highwaymen{***}
Line 1384: qstr_rogue_and_outlawed_K|rogue and outlawed Knights{***}
Line 1385: qstr_various_adventure_co|various adventure companies{***}
Line 1386: qstr_Heretics|Heretics{***}
Line 1387: qstr_Red_Brotherhood|Red Brotherhood{***}
Line 1388: qstr_Knights_of_Eventide|Knights of Eventide{***}
Line 1389: qstr_Knights_of_the_Dawn|Knights of the Dawn{***}
Line 1390: qstr_Mettenheim|Mettenheim{***}
Line 1391: qstr_Singalians|Singalians{***}
Line 1392: qstr_travellers|travellers{***}
Line 1393: qstr_the_accursed_{s14}|the accursed {s14}{***}
Line 1394: qstr_the_vile_{s14}|the vile {s14}{***}
Line 1395: qstr_the_damned_{s14}|the damned {s14}{***}
Line 1396: qstr_the_barbaric_{s14}|the barbaric {s14}{***}
Line 1397: qstr_the_horrid_{s14}|the horrid {s14}{***}
Line 1398: qstr_the_filthy_{s14}|the filthy {s14}{***}
Line 1399: qstr_days|days{***}
Line 1400: qstr_in_the_afternoon|in the afternoon{***}
Line 1401: qstr_fresh|fresh{***}
Line 1402: qstr_in_the_morning|in the morning{***}
Line 1403: qstr_fresh_cool|fresh cool{***}
Line 1404: qstr_nights|nights{***}
Line 1405: qstr_after_dark|after dark{***}
Line 1406: qstr_fresh_night|fresh night{***}
Line 1407: qstr_after_sunset|after sunset{***}
Line 1408: qstr_night|night{***}
Line 1409: qstr__few_{s7}_ago| few {s7} ago{***}
Line 1410: qstr_h_yes_it_was_two_{s7|h yes, it was two {s7} ago, {s17}{***}
Line 1411: qstr_hh_it_was_yesterday_|hh, it was yesterday, {s17}{***}
Line 1412: qstr_bout_three_{s7}_ago|bout three {s7} ago{***}
Line 1413: qstr__handful_of_{s7}_ago| handful of {s7} ago{***}
Line 1414: qstr__few_{s7}_past_{s17}| few {s7} past, {s17}{***}
Line 1415: qstr_{s41}|{s41}{***}
Line 1416: qstr_{s42}|{s42}{***}
Line 1417: qstr_{s43}|{s43}{***}
Line 1418: qstr_taking_a_stroll|taking a stroll{***}
Line 1419: qstr_headed_to_the_tavern|headed to the tavern{***}
Line 1420: qstr_walking_home|walking home{***}
Line 1421: qstr_getting_some_{s18}_a|getting some {s18} air{***}
Line 1422: qstr_enjoying_the_{s18}_a|enjoying the {s18} air{***}
Line 1423: qstr_he|he{***}
Line 1424: qstr_A{s12}_{s50}_was_{s3|A{s12}, {s50} was {s30},{***}
Line 1425: qstr_When_{s50}_was_{s30}|When {s50} was {s30} a{s12},{***}
Line 1426: qstr_A{s12}_when_{s50}_wa|A{s12}, when {s50} was {s30},{***}
Line 1427: qstr_We_came_across_{s11}|We came across {s11} while he was {s30}. He told us about {s9}.{***}
Line 1428: qstr_Aye_{s13}_we_encount|Aye, {s13} we encountered {s11} who told us about {s9}.{***}
Line 1429: qstr_Yes_{s13}_we_encount|Yes, {s13} we encountered {s11} as he was {s30}. We had a brief discussion during which he relayed {s9}.{***}
Line 1430: qstr_Hmm_{s13}_we_came_up|Hmm, {s13} we came upon {s11} while he was {s30}. A friendly sort, he let us know about {s9}.{***}
Line 1431: qstr_Well_{s13}_we_met_{s|Well, {s13} we met {s11} while he was {s30}. He told us {s9}.{***}
Line 1432: qstr_{s4}_{s34}|{s4} {s34}{***}
Line 1433: qstr_{s15}^{s10}|{s15}^{s10}{***}
Line 1434: qstr_{s30}^{s3}|{s30}^{s3}{***}
Line 1435: qstr_^^^Unfortunately_the|^^^Unfortunately, there wasn't anything left worth equipping.{***}
Line 1436: qstr_{s2}_equipped_{s1}.|{s2} equipped {s1}.{***}
Line 1437: qstr_{s2}_{s1}|{s2}, {s1}{***}
Line 1438: qstr_{s2}_and_{s1}|{s2} and {s1}{***}
Line 1439: qstr_{s2}|{s2}{***}
Line 1440: qstr_{reg0}_noble_recruit|{reg0} noble recruits have joined your cause {reg1?({reg1} because of your shrines and churches{reg2?, {reg2} because of the glory to be in your army):smile:}:{reg2?({reg2} because of the glory to be in your army):}}{***}
Line 1441: qstr_There_are_whispering|There are whisperings among the commoners that nobles are drawn to your cause{***}
Line 1442: qstr_Your_Noldor_opponent|Your Noldor opponents are ready for training. You must knock out all {reg1} of them to finish the training successfully.{***}
Line 1443: qstr_ranks|ranks{***}
Line 1444: qstr_shield_wall|shield wall{***}
Line 1445: qstr_wedge|wedge{***}
Line 1446: qstr_square|square{***}
Line 1447: qstr_up|up{***}
Line 1448: qstr_Infantry_forming_{s1|Infantry forming {s1}.{***}
Line 1449: qstr_Not_enough_infantry_|Not enough infantry to form {s1}, but holding.{***}
Line 1450: qstr_Cavalry_forming_{s1}|Cavalry forming {s1}.{***}
Line 1451: qstr_Not_enough_cavalry_t|Not enough cavalry to form {s1}, but holding.{***}
Line 1452: qstr_Archers_forming_{s1}|Archers forming {s1}.{***}
Line 1453: qstr_Not_enough_archers_t|Not enough archers to form {s1}, but holding.{***}
Line 1454: qstr_Infantry_formation_d|Infantry formation disassembled.{***}
Line 1455: qstr_Cavalry_formation_di|Cavalry formation disassembled.{***}
Line 1456: qstr_Archer_formation_dis|Archer formation disassembled.{***}
Line 1457: qstr_The_{s10}_in_{s2}_ha|The {s10} in {s2} has been fully repaired by the local craftsmen.{***}
Line 1458: qstr_The_craftsmen_of_{s2|The craftsmen of {s2} have partly repaired the {s10}.{***}
Line 1459: qstr_You_have_gained_{reg|You have gained {reg1} rank points with the {s1}.{***}
Line 1460: qstr_You_have_lost_{reg1}|You have lost {reg1} rank points with the {s1}.{***}
Line 1461: qstr_{s1}_{s2}_Knight|{s1} {s2} Knight{***}
Line 1462: qstr_{s1}_{s2}_Knights|{s1} {s2} Knights{***}
Line 1463: qstr_{s1}_{s2}|{s1} {s2}{***}
Line 1464: qstr_The_secrets_of_makin|The secrets of making {s2} are now known to the Knighthood Orders.{***}
Line 1465: qstr_{s1}|{s1}{***}
Line 1466: qstr_{reg8}|{reg8}{***}
Line 1467: qstr_You_ve_been_pimped_u|You've been pimped up!{***}
Line 1468: qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded{***}
Line 1469: qstr_{s0}^{s1}:_{reg3}__{|{s0}^{s1}: {reg3} ({s2}){***}
Line 1470: qstr_{s0}^{s1}_ally_:_{re|{s0}^{s1}(ally): {reg3} ({s2}){***}
Line 1471: qstr_{s0}^{s1}_enemy_:_{r|{s0}^{s1}(enemy): {reg3} ({s2}){***}
Line 1472: qstr_not_enough_gold|not enough gold{***}
Line 1473: qstr_inventory_is_full|inventory is full{***}
Line 1474: qstr_{reg40}_denars_left|{reg40} denars left{***}
Line 1475: qstr_Forming_ranks.|Forming ranks.{***}
Line 1476: qstr_Gained_{reg33}_XP|Gained {reg33} XP{***}
Line 1477: qstr_Top_tier_troops_just|Top tier troops just left {s2} garrison.{***}
Line 1478: qstr_The_purge_order_has_|The purge order has been executed.{***}
Line 1479: qstr_You_ve_got_the_keys_|You've got the keys to the dungeon.{***}
Line 1480: qstr_You_have_escaped_fro|You have escaped from the fight with the scribe, talk to the Ghost Lady again.{***}
Line 1481: qstr_You_have_been_knocke|You have been knocked out by the scribe, talk to the Ghost Lady again.{***}
Line 1482: qstr_{s37}|{s37}{***}
Line 1483: qstr_You_have_been_knocked|You have been knocked out!{***}
Line 1484: qstr_You_were_defeated.|You were defeated.{***}
Line 1485: qstr_Rotate_with_the_mous|Rotate with the mouse. Move with standard keys.{***}
Line 1486: qstr_Shift/Control_for_Up|Shift/Control for Up/Down. Space Bar to increase speed.{***}
Line 1487: qstr_Numpad_Plus/Minus_to|Numpad Plus/Minus to change sensitivity. Numpad to rotate.{***}
Line 1488: qstr_Home_to_reset_positi|Home to reset position. End to flip Y rotation{***}
Line 1489: qstr_Y_Rotation_Inverted|Y-Rotation Inverted{***}
Line 1490: qstr_Y_Rotation_Normal|Y-Rotation Normal{***}
Line 1491: qstr_Sensitivity___25%__{|Sensitivity - 25% ({reg8}, {reg9}){***}
Line 1492: qstr_Sensitivity_+_25%__{|Sensitivity + 25% ({reg8}, {reg9}){***}
Line 1493: qstr_You_have_fallen_in_b|You have fallen in battle!{***}
Line 1494: qstr_Your_troops_are_char|Your troops are charging!{***}
Line 1495: qstr_{s13}_has_died|{s13} has died{***}
Line 1496: qstr_You_have_killed_{s13|You have killed {s13}{***}
Line 1497: qstr_You_have_knocked_out|You have knocked out {s13}{***}
Line 1498: qstr_You_can_t_retreat_be|You can't retreat because the enemy is too close!{***}
 
Line 1500: qstr_Cannot_leave_now.|Cannot leave now.{***}
Line 1501: qstr__You_ve_lost_the_cha| You've lost the challenge!!!{***}
Line 1502: qstr__You_ve_won_the_chal| You've won the challenge!!!{***}
Line 1504: qstr_The_thieves_guarding|The thieves guarding the treasure were beaten - find the treasure chest{***}
Line 1505: qstr_{s1}_won_sparring_se|{s1} won sparring session{***}
Line 1508: qstr_When_you_were_a_chil|When you were a child, your father earned a respectable living as a master-at-arms in Barclay, hiring out to those who could pay for his services. He had great skill with a sword. Patiently he taught you all he knew, and you became capable with both sword and lance. He was rough, callous, but fair. Your mother was a minor Noble from Pendor who spoke very little of her past - though she did let on that she met your father when he rescued her from kidnappers. Your father spoke only once of the Knighthood Order to which he belonged, and then only said that it had been outlawed by order of the former King of Sarleon. He refused to answer your many questions about his deeds or even the name of the Order, saying only that he preferred not to speak of it.{***}
Line 1511: qstr_Your_father_was_a_ba|Your father was a banished chieftain's son from the far lands of southern desert lands of Pendor. Growing up, you were a nomadic child, living in a wagon on the road. Your family traveled from place to place, camping for no more than half a year before moving on. Your father was born on the D'Shar Plains and your mother was a lady in waiting from Sarleon. They never really answered your many questions about how they knew each other or the circumstances around their meeting. Your father told you many stories of how his people lived and fought, inspiring you with pride in your ancestry. Years ago, when their father died, his older brother had banished him from his tribe. He gathered up his wife and few possessions and moved to the Northern Plains of Barclay, where you were born. He was joined by other D'shar outcasts and these outcasts formed their own new tribe, living off the land and carrying on the traditions of their homeland across the Eastern Sea. He taught yo...
Line 1512: qstr_Your_father_never_to|Your father never told you of your mother, and indeed seemed very secretive about his past, as you grew up in the poor section of Barclay's waterfront district. You received very little 'formal' education, however your father did teach you from a young age how to defend yourself, and how to spot and avoid danger. When you were a bit older, he taught you about herbs, poisons, and antidotes, and how to keep someone alive when they were wounded. He never stepped in to offer you protection from the local bullies, but insisted that you fight your own battles. He would often leave for extended periods of time, offering no explanation of where he was going, or saying when he would return. You raised yourself and sometimes had to resort to petty theft just to survive. Still, these difficult years made you streetwise, sharp to the secrets of cities and their shadowy back alley ways.{***}
Line 1513: qstr_You_were_an_only_{re|You were an only {reg3?daughter:son} of noteworthy healers who, even though of noble blood, rejected the trappings of court intrigue and instead spent their lives traveling between the cities and towns of Barclay. Helping your parents make potions and healing the sick gave you an appreciation of life and a knowledge of healing. During your early travels with your parents, you became familiar with many cultures and heard many stories of distant lands. The spires of Veccavia, the scandalous bazaars of the Melitine, and the heroic poetry from the mountains of Mettenheim were tales that ignited the imagination. But of most fascination to you was the realm of Pendor. Always these stories kept you entranced, and early on you decided that someday you would travel to that land.{***}
Line 1517: qstr_As_a_{reg3?girl:boy}_b|As a {reg3?girl:boy} barely emerged from childhood, you lived on the streets, doing whatever you had to, just to survive. You begged, stole and worked for gangs to earn your bread, living only from day to day in a violent world, frequently only one step ahead of the law and others who wished you ill.{***}
Line 1518: qstr_As_a_very_young_{reg|As a very young {reg3?girl:boy}, you rode the great steppes on a horse of your own, learning the paths through the grass and the desert. Though you sometimes went hungry, you became a skillful hunter and pathfinder despite - or perhaps because of - the relatively trackless country. Your body grew lean and muscular as you mastered the nomad's way of life.{***}
Line 1528: qstr_Happiness_was_within|Happiness was within your reach as your wedding date approached. Your engagement to a lady-in-waiting was everything you hoped it would be. Her planning for the event consumed most of her time and she was excited for a future with you. One fateful day, a group of petulant nobles decided that she would be their next adventure. Upon hearing the commotion, you raced to her aid. Even though you killed two of the rogues, their leader fled like the coward he is, leaving your fiancée violated both physically and mentally. The shame and horror of what happened to her was too much and she took her own life shortly thereafter, leaving you feeling angry and guilty for being unable to protect her in her time of need. Swearing revenge for this misdeed, you sought out the base scoundrel to exact your vengeance in his blood. Upon hearing of your intentions, he purchased his way out of facing you and fled to Pendor. You sell what you can and and take the next ship to Pendor, deter...
Line 1529: qstr_Happiness_was_within_|Happiness was within your reach as your wedding date approached. Your engagement to a minor lord was everything you hoped it would be. Planning for the event consumed your time, until the fateful day when a group of petulant nobles decided that you would be their next adventure. Your fiancée, hearing the commotion, raced to your aid but was overpowered and killed in the ensuing melee. Grabbing his up his sword, you killed two of the rogues in your anger and despair, but their leader fled like the coward he is. You later learned that he purchased passage to Pendor with the Red Brotherhood to escape the calls for justice in your fiancée's name. Determined not to let this misdeed go unpunished, you pack your belongings and travel to Pendor to exact your revenge...{***}
Line 1530: qstr_For_the_last_several|For the last several years you lived the life of a wandering bard, charming your way into the hearts of nobles who would be your patron and support your quest for artistic perfection. That was until you met the love of your life, who was not only enamored with your artistry, but also genuinely in love with you. One fateful night, when you were away tending to a minor task, a group of hooded men kidnapped your beloved for ransom. Unfortunately even though the wealthy parents of your beloved paid the ransom, your love was found dead the next morning. Swearing vengeance, you hunted down the scoundrels responsible for this heinous crime and cut most of them down with your crossbow and sword. Unfortunately, you were unable to slay the leader of the band, who escaped. Later, you discovered that he fled to Pendor with the help of the local Red Brotherhood. Swearing that this jackal will not escape justice, you book passage for Pendor...{***}
Line 1531: qstr_For_the_last_several_|For the last several years you had studied under a renowned and kindly scholar at the Barclay university, who treated you as if you were his child. Working beside him, you learned a great deal about medicine and the higher arts. Then one day, several cloaked men broke into the university and confronted your mentor - and after a heated argument they stabbed him and set fire to his room. As you raced to your mentors aid, the men escaped into the night. Unfortunately, you were unable to save him from the flames due to his injuries. Salvaging what you could of his research, you set forth to investigate the matter. You soon found that the cloaked men were from Pendor, and that they had returned shortly after their visit to the university. Swearing that you would exact revenge for this misdeed, you book passage for Pendor...{***}
Line 1532: qstr_As_a_merchant_you_kn|As a merchant you know that there will always be enemies, but even then, some things cross the line. Years of work and negotiations had you on the verge of creating a network of trading caravans that would provide for you and your future family. There was a very profitable opportunity with a particular caravan that would cement your legacy. As the fates would weave, your dreams were thwarted by cold steel and the villainy of a rival merchant - who had hired highwaymen to waylay your caravan and not steal, but destroy, the merchandise and kill everyone guarding it, including you. The highwaymen were successful in destroying your cargo, and as they were in the act of slaying your guards and drivers one by one, they let out the name of who hired them. One thing did not go to their plan however, and that was the unexpected arrival of a Barclay lancer patrol who managed to save you from an early demise. The rival merchant, learning that his plans were only partially succ...
Line 1533: qstr_Happiness_was_within_y|Happiness was within your reach as your wedding date approached. Alongside wedding preparation, you were working as second engineer in a castle reconstruction project. A fire set by the primary engineer to hide shoddy work claimed not only your reputation, but your life of your betrothed. The scoundrel fled to Pendor with the help of the Red Brotherhood to escape his crimes. You have sworn that the there is no place for him to hide, and so book passage on the next ship to Pendor...{***}
Line 1534: qstr_You_and_a_group_of_f|You and a group of fellow friends and hunters were ambushed by highwaymen looking to rob you. The fight ended badly, with all of your friends dead, although you did manage to kill most of the bandits. The leader escaped to Pendor with the assistance of the local Red Brotherhood, and you swear that you will track him down and avenge your fallen friends. To this end, you book passage on the next ship to Pendor...{***}
Line 1535: qstr_His_death_was_swift_|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's shield and told you that when the time came, you should fly these colors and claim your destiny. So, with a heavy heart, you book passage to Pendor...{***}
Line 1536: qstr_His_death_was_swift_a|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. Enclosed with the message was a promissory note for 1,000 gold and a tightly wrapped package containing an old jacket your father used to wear on his business trips. So, with a heavy heart, you book passage to Pendor...{***}
Line 1537: qstr_His_death_was_swift_an|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's sword, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor...{***}
Line 1538: qstr_His_death_was_swift_and|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's armor, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor...{***}
Line 1539: qstr_His_death_was_swift_and_|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's bow, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor...{***}
Line 1540: qstr_His_death_was_unexpe|His death was unexpected and violent, at the hands of an unknown assailant. The message you received afterwards from one of his associates was vague and confusing. The missive warned you of an unseen enemy that had been seeking both your father's demise and your own. Apparently, your father was not your real father, but rather had been keeping you in hiding since you were an infant. He was a hired blade sent to kill your real mother and father, and he succeeded, but he could not bring himself to kill you as an infant. He decided to spare you, and keep you hidden from those who had paid to see you dead. He always felt guilt at his deeds, and tried as best he was able to raise you so that you could survive on your own. Recently, his past employers discovered his subterfuge and your continued existence. He had left instructions with a trusted friend that should anything happen to him, you should be sent this letter, along with his knives, his regrets of past actions, a...
Line 1541: qstr_His_death_was_unexpec|His death was unexpected and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. The missive tells you that you were not their child, but was in fact given to them to raise. Your real parents feared for your safety, and so they put you in the care of your adoptive parents - just weeks before assassins finally caught up to them and killed them. Since that time, your adoptive parents feared that some day, those who would see your family dead would catch up to them and slay them all, including you. That day has apparently arrived, with your adoptive father dead and your adoptive mother only alive through sheer luck, and the assassins now turning their sight to you. She reassured you that she is in hiding and safe, but stressed that your life is in danger, and urged you to leave Barclay immediately. She gifted you your father's book of healing, and asked your forgiveness for not telling you earlie...
Line 1542: qstr_A_series_of_unexpect|A series of unexpected deaths of close friends, having to put your favorite horse down and your fiancée breaking off your engagement all combined to make it seem necessary to leave Barclay and start life anew somewhere else. That 'somewhere else' is in the land of Pendor...{***}
Line 1543: qstr_A_series_of_unexpecte|A series of unexpected deaths of close friends, not to mention the loss of your fiancée in a duel defending your honor, all combined to make it seem necessary to leave Barclay and start life anew somewhere else. That somewhere else is in the lands of Pendor...{***}
Line 1544: qstr_A_series_of_unexpected|A series of unexpected cancellations and lack of patron support, coupled with a false accusation, tarnished your reputation beyond all repair in Barclay. You find yourself effectively locked out of upscale Taverns and Inns and thus the ability to make a living. The lure of new lands, new adventure and new patrons finds you booking passage to the lands of Pendor...{***}
Line 1545: qstr_An_unexpected_death_|An unexpected death of a patient leaves your reputation in tatters. Those healers who would take your practice and patients (and the income) spread half truths and outright lies about your methods and training. After months of decline you find the lure of new horizons too great to ignore. Selling some of your equipment, to pay for passage, you find yourself on a ship bound for Pendor...{***}
Line 1546: qstr_Unusual_rainfall_des|Unusual rainfall destroyed a warehouse filled with your inventory leaving you almost broke. Rival merchants moved in quickly to capitalize on your market, setting you back years of work. Discouraged and nearly bankrupt, you set your sights to new lands and new opportunities. You find yourself on a ship bound for Pendor...{***}
Line 1547: qstr_A_glut_of_experience|A glut of experienced builders and architects have taken all of the renovation and construction positions in Barclay. The lack of credit and lack of meaningful work find you looking to a distant land to start life anew. You find yourself booking passage to the lands of Pendor...{***}
Line 1548: qstr_After_you_captured_a|After you captured a dangerous fugitive for the local sheriff, he somehow managed to escape. Before he was recaptured, the vile criminal killed an entire family. You feel that those deaths are on your hands, and many in Barclay blame you for letting the villain escape in the first place. You find that your reputation is in tatters, and after weeks of recrimination and guilt, you decide to start fresh by taking a ship to the lands of Pendor...{***}
Line 1549: qstr_The_life_of_a_squire|The life of a squire can be difficult. Your liege was a powerful Duke of Barclay, and as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman's axe. You set your sights on the land across the sea, where a strong arm and some luck can carve out a future for the bold. You purchase passage on a ship bound for the lands of Pendor...{***}
Line 1550: qstr_The_life_of_a_lady_i|The life of a lady-in-waiting can be difficult. Your liege was a powerful Duke of Barclay, and as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman's axe. Disguising yourself as a squire, you acquire some arms and armor and purchase passage on a ship. So it is you set sail for the lands of Pendor...{***}
Line 1551: qstr_The_life_of_a_bard_i|The life of a bard in the service of the noble can be tenuous. Your patron, a powerful Duke of Barclay, was fond of your company and prose. Unfortunately, as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman axe. Purchasing passage on the first ship out of Barclay, you find that it is headed for the lands of Pendor...{***}
Line 1552: qstr_The_life_of_a_healer|The life of a healer can be difficult. When a powerful but gravely ill patient passes away unexpectedly, his sons declared 'Kan Devasi' on you, believing that you were responsible for his death. Knowing that they will not stop until you are dead, you elect to leave Barclay and start life again in the lands of Pendor...{***}
Line 1553: qstr_The_life_of_a_mercha|The life of a merchant can be trying. When a powerful leader of the local Red Brotherhood decided that you are in the way of his success, he broke brotherhood rules and began a campaign to drive you out of business. After a significant loss of coin and the deaths of most of your guards, you deem it wise to leave Barclay on the next ship, which happens to be bound for Pendor...{***}
Line 1554: qstr_The_life_of_an_engin|The life of an engineer can be trying. When a powerful leader of the local Red Brotherhood decided that you are in the way of his plans and put a bounty on your head, life swiftly became unpleasant. Luckily, some fast talking at the right time allowed you to slip past his thugs. You deem it wise to leave Barclay while you can, and so you book passage on the next ship, which happens to be bound for Pendor...{***}
Line 1555: qstr_After_capturing_a_da|After capturing a dangerous fugitive for the local sheriff, you were forced to kill him as he tried to escape. Unfortunately, the criminal's brothers, all of them associated with the Red Brotherhood, did not take this well and combined their efforts towards avenging their sibling. You know it is only a matter of time before you will be killed by one of them, so you decide that it wise to leave Barclay on the next ship, which happens to be bound for Pendor...{***}
Line 1556: qstr_The_letter_reads____|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. We fled Pendor all those years ago not because our house and fortunes were lost or displaced, but because we feared discovery by dark and evil powers who would end the true line of Pendor. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Bar...
Line 1557: qstr_The_letter_reads____M|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. We fled Pendor all those years ago because your mother feared discovery by dark and evil powers who would end the true line of Pendor. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There yo...
Line 1558: qstr_The_letter_reads____My|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. I first met your mother as she was fleeing dark and evil forces who sought to end the true line of Pendor, and we fled Pendor all those years ago because we feared discovery. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon...
Line 1559: qstr_The_letter_reads____My_|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother was of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. I was hired to find and kill her for precisely that reason. When I found her after years of searching, she was near death and you were swaddled in her arms. I did not have it in me to end her life, much less yours. My healing arts were not sufficient to save her, so I made it look as if I had killed her, collected the reward and then disappeared to raise you. I do not ask your forgiveness, only your understanding that sometimes a man is forced down a path not of his choosing. I know first-hand that there are those who are seeking you to end your life, as I have now come across those who seek to kill me for my failure to take your life as an infant. I have deal...
Line 1560: qstr_The_letter_reads____My_{|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother and I are not your real parents. You came to us when you were a newborn, from a noblewoman fleeing for her life from Pendor. She was fearful that her time was limited, and did not want you to share her fate. She told us she was of ancient noble lineage, the great-grandchild of the only true surviving member of the royal Pendorian line of Kings. After she gave you to us we found her along the road the next day near death, having been stabbed multiple times. Our healing arts were not sufficient to save her, so we buried her at the local church and took you in as if you were our child. We are sorry we did not tell you this before, and ask your understanding that what we have done was for your own protection. We tell you this now as we fear that those w...
Line 1565: qstr_{s2}^{s4}:_Econ:_{re|{s2}^{s4}: Econ: {reg1} - Prosperity: {reg2} {s50} {***}
Line 1566: qstr_Currently_no_locatio|Currently no locations owned.{***}
Line 1567: qstr_The_current_fief_inc|The current fief income is: ^{s2}{***}
Line 1568: qstr_{s2}^{s4}:_{s10}_in_|{s2}^{s4}: {s10} in {reg8} {reg10?day:hour}{reg9?s:}.{***}
Line 1569: qstr_{s2}^{s4}:_Building_|{s2}^{s4}: Building {s10} in {reg8} {reg10?day:hour}{reg9?s:}.{***}
Line 1570: qstr_{s2}^{s4}:_No_constr|{s2}^{s4}: No construction.{***}
Line 1571: qstr_Current_construction|Current construction at your fiefs: ^{s2}{***}
Line 1572: qstr_Long_Forgotten|Long Forgotten{***}
Line 1573: qstr_Defending_the_King_s|Defending the King's Honor{***}
Line 1574: qstr_The_Dragon_s_Fire_Gr|The Dragon's Fire Grows Cold{***}
Line 1575: qstr_The_Windriders_bow_t|The Windriders bow to the Gale{***}
Line 1576: qstr_The_Shieldwall_is_Pi|The Shieldwall is Pierced{***}
Line 1577: qstr_The_Emperor_s_Will_i|The Emperor's Will is Weak{***}
Line 1578: qstr_A_Fledgeling_Hope_fo|A Fledgeling Hope for Pendor{***}
Line 1579: qstr_Very_Weak|Very Weak{***}
Line 1580: qstr_Resisting_in_the_Kin|Resisting in the King's Name{***}
Line 1581: qstr_The_Dragon_s_Wings_a|The Dragon's Wings are Clipped{***}
Line 1582: qstr_The_Windriders_fear_|The Windriders fear the Wind{***}
Line 1583: qstr_The_Shieldwall_Buckl|The Shieldwall Buckles{***}
Line 1584: qstr_The_Emperor_s_Will_W|The Emperor's Will Wavers{***}
Line 1585: qstr_Promising_Madigan_s_|Promising Madigan's Dream{***}
Line 1586: qstr_Weak|Weak{***}
Line 1587: qstr_Strong_under_the_Kin|Strong under the King's Banner{***}
Line 1588: qstr_The_Dragon_is_Defian|The Dragon is Defiant in the North{***}
Line 1589: qstr_The_Windriders_are_F|The Windriders are Fiercely United{***}
Line 1590: qstr_The_Shieldwall_Holds|The Shieldwall Holds{***}
Line 1591: qstr_The_Emperor_s_Will_is|The Emperor's Will is Law{***}
Line 1592: qstr_Fulfilling_the_Proph|Fulfilling the Prophecy{***}
Line 1593: qstr_{s6}^The_{s1}:_{s2}|{s6}^The {s1}: {s2}{***}
Line 1594: qstr_Training_your_Order_|Training your Order troops.{***}
Line 1595: qstr_On_loan|On loan,{***}
 
Line 1602: qstr__{s9}_^^_You_have_th| {s9} ^^ You have the ability to train Knights of the Griffon due to your clear birthright.{***}
Line 1606: qstr_Honorary_Grandmaster|Honorary Grandmaster{***}
Line 1607: qstr_{s8}__{reg1}_|{s8} ({reg1}){***}
Line 1608: qstr_You_are_a_{s8}_of_th|You are a {s8} of the Order of the {s12}.^{s9}{***}
Line 1609: qstr_You_are_the_sovereig|You are the sovereign {reg63?King:Queen} of the {s8}, embracing the culture of {s7}.^{s9} ^ You have {reg1} Noble Recruits.{***}
Line 1610: qstr_You_are_a_lord_of_th|You are a lord of the {s8}.^{s9} ^ You have {reg1} Noble Recruits.{***}
Line 1611: qstr_You_are_a_Rogue_Lead|You are a Rogue Leader of the {s8}.^{s9}{***}
Line 1612: qstr_You_are_a_Mercenary_|You are a Mercenary Captain in the service of the {s8}.^{s9}{***}
Line 1613: qstr_You_are_a_Mercenary_C|You are a Mercenary Captain.^ {s9}{***}
Line 1614: qstr_{s9}_^_You_won_{reg3|{s9} ^ You won {reg33} Noldor Tournament.{***}
Line 1615: qstr_{s9}_^_You_won_{reg33|{s9} ^ You won {reg33} Noldor Tournaments.{***}
Line 1617: qstr_{s2}^The_{s4}:_{reg1|{s2}^The {s4}: {reg1} ({s33}){***}
Line 1618: qstr_{s2}^|{s2}^{***}
Line 1619: qstr_{s2}^{s4}:_{reg1}__{|{s2}^{s4}: {reg1} ({s33}){***}
Line 1620: qstr_Your_relations_with_|Your relations with the factions are:^{s2}{***}
Line 1621: qstr_Your_relations_with_t|Your relations with the Orders are:^{s2}{***}
Line 1622: qstr_6_new_units_joined_t|6 new units joined the party{***}
Line 1623: qstr_1_million_xp_receive|1 million xp received{***}
Line 1624: qstr_Companion_complaints|Companion complaints are disabled{***}
Line 1625: qstr_Companion_complaints_|Companion complaints are enabled{***}
Line 1626: qstr_Cheat_mode_has_been_|Cheat mode has been disabled{***}
Line 1629: qstr_GM_quest_ready:_talk|GM quest ready: talk to the {s12} for a surprise.{***}
Line 1630: qstr_Report_back_to_the_O|Report back to the Order with your findings about Cult activity near {s8}.{***}
Line 1631: qstr_Random_order_of_the_|Random order of the {s12} created in Kennet Castle. 100 {s13}s recruited.{***}
Line 1632: qstr_Random_order_of_the_{|Random order of the {s12} created in {s14}. 5 {s13}s recruited.{***}
Line 1633: qstr_Noldor_castle_access|Noldor castle accessible{***}
Line 1634: qstr_Noldor_relation_set_|Noldor relation set to 30{***}
Line 1635: qstr_OFF|OFF{***}
Line 1636: qstr_Standard|Standard{***}
Line 1637: qstr_Special|Special{***}
Line 1638: qstr_Economy|Economy{***}
Line 1639: qstr_Politics|Politics{***}
Line 1640: qstr_ERROR|ERROR{***}
Line 1641: qstr_Your_{s12}_have_acqu|Your {s12} have acquired new {s11}!{***}
Line 1642: qstr_10_Order_Knights_and|10 Order Knights and 10 Order Squires joined the party{***}
Line 1643: qstr_{s4}:_{reg0}|{s4}: {reg0}{***}
Line 1644: qstr_##_{s9}_average_stre|## {s9} average strength: {reg1}{***}
Line 1645: qstr_####_Overall_average|#### Overall average strength: {reg1}{***}
Line 1646: qstr_{s4}:_strength_{reg0|{s4}: strength {reg0}{***}
Line 1647: qstr_Limits_set_to_0_0!|Limits set to 0-0!{***}
Line 1648: qstr_Limits_set_to_50_50!|Limits set to 50-50!{***}
Line 1649: qstr_Limits_set_to_100_10|Limits set to 100-100!{***}
Line 1650: qstr_The_Hundred|The Hundred{***}
Line 1651: qstr_The_Hundred_are_upon|The Hundred are upon you!{***}
Line 1652: qstr_You_have_now_made_en|You have now made enemies with all lords and all orders... visit some taverns now... {***}
Line 1653: qstr_Daughter_waiting_to_|Daughter waiting to be rescued, talk to a village elder.{***}
Line 1654: qstr_Peasants_waiting_to_|Peasants waiting to be escorted, talk to a village elder.{***}
Line 1655: qstr_Bounties_await_talk_|Bounties await, talk to a friendly Order guard.{***}
Line 1656: qstr_Prices_reset.|Prices reset.{***}
Line 1657: qstr_Grain_price_in_{s4}:neutral:Grain price in {s4}: {reg1} U {reg2} {reg3} {reg4} A {reg5} {reg6}.{***}
Line 1658: qstr_Bread_price_in_{s4}:neutral:Bread price in {s4}: {reg1} U {reg2} {reg3} {reg4} A {reg5} {reg6}.{***}
Line 1659: qstr_Villages_per_town:_m|Villages per town: market (bound)^{***}
Line 1660: qstr_{s2}^{s5}:_{reg1}__{|{s2}^{s5}: {reg1} ({reg2}){***}
Line 1661: qstr_{s2}^^Total_villages|{s2}^^Total villages: {reg1} (Bound: {reg2}){***}
Line 1662: qstr_{s2}^{s10}:_{reg6}__|{s2}^{s10}: {reg6} (Prod:{reg3}/{reg4} Price:{reg5}){***}
Line 1663: qstr_{s5}_{s3}|{s5} {s3}{***}
Line 1664: qstr_Report_for_{s4}:^Eco|Report for {s4}:^Economy: {reg1}^Prosperity: {reg2}[{reg4}] {s50}^Hardship: {reg3}^Market villages: {s3}^{s2}{***}
Line 1665: qstr_{s2}^{s4}:_E:_{reg1}|{s2}^{s4}: E: {reg1} P: {reg2}[{reg4}] H: {reg3}{***}
Line 1666: qstr_Average_prices_in_Pe|Average prices in Pendor [Prod/Cons]^{***}
Line 1667: qstr_{s2}^{s10}:_{reg6}_[|{s2}^{s10}: {reg6} [{reg12}/{reg13}]{***}
Line 1668: qstr_Noldor_relations_set|Noldor relations set to 30.{***}
Line 1669: qstr_Noldor_relations_set_|Noldor relations set to 15.{***}
Line 1670: qstr_Noldor_relations_set_t|Noldor relations set to -10.{***}
Line 1671: qstr_Noldor_castle_accessi|Noldor castle accessible.{***}
Line 1672: qstr_Noldor_quest_reset.|Noldor quest reset.{***}
Line 1673: qstr_Noldor_tournament_st|Noldor tournament started.{***}
Line 1674: qstr_One_week_s_worth_of_|One week's worth of new inventory added{***}
Line 1675: qstr_You_have_been_presen|You have been presented with an exquisite {s21} from the Noldor Council.{***}
Line 1676: qstr_{s8}|{s8}{***}
Line 1677: qstr_Generated_quest_#{re|Generated quest #{reg0} in {s4} - notification pending{***}
Line 1678: qstr_All_achievements_giv|All achievements given. Check report.{***}
Line 1679: qstr_All_achievements_cle|All achievements cleared.{***}
Line 1680: qstr_Notifications_queued|Notifications queued. Should trigger anytime now.{***}
Line 1681: qstr_10_Dragon_troops_joi|10 Dragon troops joined the party{***}
Line 1682: qstr_10_Squires_of_the_Li|10 Squires of the Lion joined the party{***}
Line 1683: qstr_10_Empire_Mortals_jo|10 Empire Mortals joined the party{***}
Line 1684: qstr_10_D_Shar_Dustriders|10 D'Shar Dustriders joined the party{***}
Line 1685: qstr_10_Lady_Einherjar_jo|10 Lady Einherjar joined the party{***}
Line 1686: qstr_10_Knights_of_the_Gr|10 Knights of the Griffon joined the party{***}
Line 1687: qstr_10_Knights_and_Talon|10 Knights and Talons of the Falcon joined the party{***}
Line 1688: qstr_10_Ravenspear_knight|10 Ravenspear knights joined the party{***}
Line 1689: qstr_10_Radiant_Cross_Kni|10 Radiant Cross Knights joined the party{***}
Line 1690: qstr_10_Rangers_of_the_Cl|10 Rangers of the Clarion Call joined the party{***}
Line 1691: qstr_10_Knights_of_the_Da|10 Knights of the Dawn joined the party{***}
Line 1692: qstr_10_Knights_of_the_Eb|10 Knights of the Ebony Gauntlet joined the party{***}
Line 1693: qstr_10_Shadow_Legion_Mar|10 Shadow Legion Marinae joined the party{***}
Line 1694: qstr_10_Silvermist_Ranger|10 Silvermist Rangers joined the party{***}
Line 1695: qstr_10_Knights_of_Eventi|10 Knights of Eventide joined the party{***}
Line 1696: qstr_Added_Ghost_Lady|Added Ghost Lady{***}
Line 1697: qstr_100_Heroine_Adventur|100 Heroine Adventurers joined the party{***}
Line 1698: qstr_100_Hero_Adventurers|100 Hero Adventurers joined the party{***}
Line 1699: qstr_100_Jatu_Mercenary_R|100 Jatu Mercenary Riders joined the party{***}
Line 1700: qstr_100_Marleons_Heavy_C|100 Marleons Heavy Cavalry joined the party{***}
Line 1701: qstr_100_Ravenstern_Highl|100 Ravenstern Highlanders joined the party{***}
Line 1702: qstr_100_D_Shar_Djaha_Arc|100 D'Shar Djaha Archers joined the party{***}
Line 1703: qstr_20_Fierdsvain_Berser|20 Fierdsvain Berserker joined the party{***}
Line 1704: qstr_100_Noldor_Twilight_|100 Noldor Twilight Knights joined the party{***}
Line 1705: qstr_100_Noldor_Maiden_Ra|100 Noldor Maiden Rangers joined the party{***}
Line 1706: qstr_100_Noldor_Rangers_j|100 Noldor Rangers joined the party{***}
Line 1707: qstr_100_K_Juda_s_Kajahar|100 K'Juda's Kajahars joined the party{***}
Line 1708: qstr_100_Doomguides_joine|100 Doomguides joined the party{***}
Line 1709: qstr_100_Omen_Seekers_joi|100 Omen Seekers joined the party{***}
Line 1710: qstr_A_specialty_troop_ha|A specialty troop has joined the party{***}
Line 1711: qstr_100_Dread_Legion_Inf|100 Dread Legion Infantry joined the party{***}
Line 1712: qstr_100_Anaconda_Knights|100 Anaconda Knights joined the party{***}
Line 1713: qstr_100_Fallen_Revenants|100 Fallen Revenants joined the party{***}
Line 1714: qstr_100_Demonic_Magni_jo|100 Demonic Magni joined the party{***}
Line 1715: qstr_100_Heretic_Invokers|100 Heretic Invokers joined the party{***}
Line 1716: qstr_A_Mettenheim_company|A Mettenheim company has joined your party{***}
Line 1717: qstr_A_Barclay_company_ha|A Barclay company has joined your party{***}
Line 1718: qstr_A_Veccavian_company_|A Veccavian company has joined your party{***}
Line 1719: qstr_A_Melitine_company_h|A Melitine company has joined your party{***}
Line 1720: qstr_A_Singalian_company_|A Singalian company has joined your party{***}
Line 1721: qstr_A_Sarleon_Company_ha|A Sarleon Company has joined the party{***}
Line 1722: qstr_A_Ravenstern_Company|A Ravenstern Company joined the party{***}
Line 1723: qstr_A_D_Shar_Company_joi|A D'Shar Company joined the party{***}
Line 1724: qstr_A_Fierdsvain_Company|A Fierdsvain Company joined the party{***}
Line 1725: qstr_An_Empire_Company_jo|An Empire Company joined the party{***}
Line 1726: qstr_A_Pendor_Company_has|A Pendor Company has joined the party{***}
Line 1727: qstr_Patrolling_Kick_Ass_|Patrolling Kick-Ass Knights{***}
Line 1728: qstr_Eventide_Knight_Patr|Eventide Knight Patrol spawned{***}
Line 1729: qstr_Dawn_Knight_Patrol_s|Dawn Knight Patrol spawned{***}
Line 1730: qstr_Ebony_Knight_Patrol_|Ebony Knight Patrol spawned{***}
Line 1731: qstr_Vanskerries_spawned|Vanskerries spawned{***}
Line 1732: qstr_Heretics_spawned|Heretics spawned{***}
Line 1733: qstr_Snake_Cult_spawned|Snake Cult spawned{***}
Line 1734: qstr_Mystmountains_spawne|Mystmountains spawned{***}
Line 1735: qstr_Jatu_spawned|Jatu spawned{***}
Line 1736: qstr_Noldor_Patrol_spawne|Noldor Patrol spawned{***}
Line 1737: qstr_Inquisition_Army_spa|Inquisition Army spawned{***}
Line 1738: qstr_Peasant_Revolt_Army_|Peasant Revolt Army spawned{***}
Line 1739: qstr_Three_Seers_spawned|Three Seers spawned{***}
Line 1740: qstr_Alaric_Von_Brouhaha_|Alaric Von Brouhaha spawned{***}
Line 1741: qstr_Boris_the_Raven_spaw|Boris the Raven spawned{***}
Line 1742: qstr_Burilgi_the_Usurper_|Burilgi the Usurper spawned{***}
Line 1743: qstr_Dread_Legion_spawned|Dread Legion spawned{***}
Line 1744: qstr_Eyegrim_the_Devourer|Eyegrim the Devourer spawned{***}
Line 1745: qstr_Oswald_de_Fleur_spaw|Oswald de Fleur spawned{***}
Line 1746: qstr_Sheik_Shalavan_spawn|Sheik Shalavan spawned{***}
Line 1747: qstr_Wolfbode_the_Slayer_|Wolfbode the Slayer spawned{***}
Line 1748: qstr_Syla_Uzas_spawned|Syla Uzas spawned{***}
Line 1749: qstr_Griffonsword_spawned|Griffonsword spawned{***}
Line 1750: qstr_Kodan_Ironsword_spaw|Kodan Ironsword spawned{***}
Line 1751: qstr_Aeldarian_spawned|Aeldarian spawned{***}
Line 1752: qstr_Ithilrandir_spawned|Ithilrandir spawned{***}
Line 1753: qstr_K_Juda_the_Ravager_s|K'Juda the Ravager spawned{***}
Line 1754: qstr_Warlord_Zulkar_spawn|Warlord Zulkar spawned{***}
Line 1755: qstr_Obrist_Heynrich_spaw|Obrist Heynrich spawned{***}
Line 1756: qstr_Verante_Kruus_spawne|Verante Kruus spawned{***}
Line 1757: qstr_Rufio_of_Barclay_spa|Rufio of Barclay spawned{***}
Line 1758: qstr_Sebastokrator_Kaspax|Sebastokrator Kaspax spawned{***}
Line 1759: qstr_Holy_Inquisitor_Rasm|Holy Inquisitor Rasmus Devatica spawned{***}
Line 1760: qstr_Toblik_s_Veccavian_R|Toblik's Veccavian Renegades spawned{***}
Line 1761: qstr_Heroes_are_here.|Heroes are here.{***}
Line 1762: qstr_Sarleon_lords_are_he|Sarleon lords are here.{***}
Line 1763: qstr_Ravenstern_lords_are|Ravenstern lords are here.{***}
Line 1764: qstr_D_Shar_lords_are_her|D'Shar lords are here.{***}
Line 1765: qstr_Fierdsvain_lords_are|Fierdsvain lords are here.{***}
Line 1766: qstr_Empire_lords_are_her|Empire lords are here.{***}
Line 1767: qstr_ON|ON{***}
Line 1768: qstr_Evil_Twins|Evil Twins{***}
Line 1769: qstr_Evil_twin_party_spaw|Evil twin party spawned!{***}
Line 1770: qstr_Soldiers__balls_cut_|Soldiers' balls cut off!{***}
Line 1771: qstr_Soldiers_killed_and_|Soldiers killed and ressurected!{***}
Line 1772: qstr_Horse|Horse{***}
Line 1773: qstr_1_Handed|1-Handed{***}
Line 1774: qstr_2_Handed|2-Handed{***}
Line 1775: qstr_Polearm___Spear|Polearm - Spear{***}
Line 1776: qstr_Polearm___Halberd|Polearm - Halberd{***}
Line 1777: qstr_Arrows|Arrows{***}
Line 1778: qstr_Bolts|Bolts{***}
Line 1779: qstr_Shield|Shield{***}
Line 1780: qstr_Bow|Bow{***}
Line 1781: qstr_Crossbow|Crossbow{***}
Line 1782: qstr_Thrown|Thrown{***}
Line 1783: qstr_Helmet|Helmet{***}
Line 1784: qstr_Armor|Armor{***}
Line 1785: qstr_Boots|Boots{***}
Line 1786: qstr_Gloves|Gloves{***}
Line 1787: qstr_Not_used|Not used{***}
Line 1788: qstr_Horse_Charge|Horse Charge{***}
Line 1789: qstr_Horse_Speed|Horse Speed{***}
Line 1790: qstr_Horse_Maneuver|Horse Maneuver{***}
Line 1791: qstr_Horse_Armor|Horse Armor{***}
Line 1792: qstr_Horse_Hitpoints|Horse Hitpoints{***}
Line 1793: qstr_Swing_Damage|Swing Damage{***}
Line 1794: qstr_Thrust_Damage|Thrust Damage{***}
Line 1795: qstr_Weapon_Speed|Weapon Speed{***}
Line 1796: qstr_Weapon_Reach|Weapon Reach{***}
Line 1797: qstr_Missile_speed|Missile speed{***}
Line 1798: qstr_Max_Ammo|Max Ammo{***}
Line 1799: qstr_Bonus_Damage|Bonus Damage{***}
Line 1800: qstr_Shield_Resistance|Shield Resistance{***}
Line 1801: qstr_Shield_Speed|Shield Speed{***}
Line 1802: qstr_Shield_Hitpoints|Shield Hitpoints{***}
Line 1803: qstr_Shield_Coverage|Shield Coverage{***}
Line 1804: qstr_Ranged_Damage|Ranged Damage{***}
Line 1805: qstr_Reload_Speed|Reload Speed{***}
Line 1806: qstr_Missile_Speed|Missile Speed{***}
Line 1807: qstr_Body_Armor|Body Armor{***}
Line 1808: qstr_Leg_Armor|Leg Armor{***}
Line 1809: qstr_Head_Armor|Head Armor{***}
Line 1810: qstr_Armor_Weight|Armor Weight{***}
Line 1811: qstr_{s4}:_Average:_{reg0|{s4}: Average: {reg0}, St.dev.: {reg1}, Count: {reg2}{***}
Line 1812: qstr_Printing_scores...|Printing scores...{***}
Line 1813: qstr_{reg0}:_{s10}|{reg0}: {s10}{***}
Line 1814: qstr_{reg0}._{reg1}:_{s10|{reg0}. {reg1}: {s10}{***}
Line 1815: qstr_All_20_companions_re|All 20 companions recruited{***}
Line 1816: qstr_Conversation_#{reg0}|Conversation #{reg0} chosen out of {reg1} total.{***}
Line 1819: qstr_{s18}^^_There_{reg2?|{s18}^^ There {reg2?are:is} {reg1} {reg2?types:type} of Elite troops present that cannot be persuaded to join your cause.{***}
Line 1820: qstr_{s18}^^_There_{reg2?a|{s18}^^ There {reg2?are:is} {reg1} {reg2?types:type} of undead troops present that cannot be persuaded to join your cause.{***}
Line 1827: qstr_Challenge_quest_reno|Challenge quest renown earned so far: {reg1}/{reg2}.{***}
Line 1828: qstr_Renown_earned_so_far|Renown earned so far: {reg1}.{***}
Line 1830: qstr_The_battle_was_lost.|The battle was lost. Your forces were utterly crushed.{***}
Line 1834: qstr_Your_controversy_has|Your controversy has increased due to this retreat.{***}
Line 1835: qstr_You_have_retreated_fr|You have retreated from the fight.{***}
Line 1837: qstr_Current_progress:_{r|Current progress: {reg4}/{reg5}.{***}
Line 1838: qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape.{***}
Line 1848: qstr_{s8}_of_the_{s9}|{s8} of the {s9}{***}
Line 1862: qstr_The_town_center_is_y|The town center is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory.{***}
Line 1866: qstr_The_enemy_has_been_fo|The enemy has been forced to retreat. The assault is over, but the siege continues.{***}
Line 1876: qstr_One_{s3}_volunteer_t|One {s3} volunteer to follow you for 20 Dinars.{***}
Line 1882: qstr_{s10}|{s10}{***}
Line 1883: qstr_^{s10}|^{s10}{***}
Line 1884: qstr_{s18}^{s10}.|{s18}^{s10}.{***}
Line 1885: qstr__{s10}___{reg12}%_Da|({s10} - {reg12}% Damaged-){***}
Line 1895: qstr_As_you_near_the_Snak|As you near the Snake Cult stronghold, you can see its many defenders manning the walls. It may be a bloody day.{***}
Line 1896: qstr_The_fully_rebuilt_Or|The fully rebuilt Order fortress conveys an impression of strength and permanence.{***}
Line 1897: qstr_The_Order_stronghold|The Order stronghold seems welcoming now that it's cleansed of every trace of Cultist presence.{***}
Line 1898: qstr_Order_Stronghold|Order Stronghold{***}
Line 1899: qstr_Report_news_of_your_|Report news of your victory to your Order.{***}
Line 1900: qstr_You_have_found_the_p|You have found the place described by village elder. Bushes, trees, few stones laying here and there. An old path lay in front of you.{***}
Line 1901: qstr_You_have_located_the|You have located the old ruins. Try to search this area for anything pertaining to its history.{***}
Line 1902: qstr_At_first_glance_this|At first glance this place looks like a peaceful valley, full of trees, bees and flowers.{***}
Line 1903: qstr_The_valley_remains_i|The valley remains incredibly silent. Unchanged since your last visit.{***}
Line 1904: qstr_The_base_is_fully_es|The base is fully established and hidden well. Garrisoned soldiers seem to be in a good mood.{***}
Line 1905: qstr_The_base_is_fully_est|The base is fully established and hidden well. Everything looks normal, but you can feel tension in the air.{***}
Line 1906: qstr_The_old_ruins_look_m|The old ruins look more and more appealing every time you visit them.{***}
Line 1907: qstr__no_prisoners_allowe|, no prisoners allowed{***}
Line 1908: qstr_It_seems_that_some_t|It seems that some time ago a battle took place here. You have found: few bend swords, weathered skeletons, some rusty armor pieces with faded emblem which resemble a griffon and ... a fragile book.{***}
Line 1909: qstr_It_seems_that_some_ti|It seems that some time ago a battle took place here. You have found so far only rubbish: few bend swords, weathered skeletons, some rusty armor pieces with faded emblem which resemble a griffon. Search the valley much more carefully.{***}
Line 1910: qstr_Quest_log_updated.|Quest log updated.{***}
Line 1911: qstr_The_camp_is_too_smal|The camp is too small to keep prisoners there. All prisoners were taken away and released.{***}
Line 1912: qstr_This_camp_was_overcr|This camp was overcrowded and some soldiers deserted.{***}
Line 1918: qstr_{s13}_Though_the_her|{s13} Though the heralds recognize your banner and your noble origins, the few left free spots are quickly handed out to more renowned knights and you are not allowed to participate in this tournament.{***}
Line 1919: qstr_{s13}_You_have_neith|{s13} You have neither a noble origin nor are you renowned. Therefore you are not allowed to participate in this tournament.{***}
Line 1920: qstr_{s13}_Despite_not_be|{s13} Despite not being of noble origins, the tales of your deeds in battle and your weapon prowess has spread over Pendor and reached the heralds. Therefore they allow you to join the ranks and fight in this tournament!{***}
Line 1921: qstr_{s8}^Your_bid_to_cha|{s8}^Your bid to champion the {s9} ends in failure.{***}
Line 1922: qstr_However_you_forfeit_|However, you forfeit all material rewards and dedicate your victory to the glory of the {s9}!{***}
Line 1923: qstr_weapon_pack|weapon pack{***}
Line 1924: qstr_armor_pieces|armor pieces{***}
Line 1925: qstr_Additionally_you_hav|Additionally, you have been presented with beautiful {s21} from the Noldor Council.{***}
Line 1926: qstr_Additionally_you_have|Additionally, you have been presented with one {s21} from the town Steward.{***}
Line 1927: qstr__{s8}^Moreover_you_e| {s8}^Moreover, you earn {reg8} denars from the clever bets you placed on yourself...{***}
Line 1950: qstr_Speak_to_the_Order_r|Speak to the Order representative of the {s9}.{***}
Line 1951: qstr_Your_Trainer_skill_h|Your Trainer skill has increased by 1.{***}
Line 1952: qstr_Your_Trainer_skill_ha|Your Trainer skill has increased by 2.{***}
Line 1953: qstr_Your_Tactics_skill_h|Your Tactics skill has increased by 1.{***}
Line 1954: qstr_Your_Tactics_skill_ha|Your Tactics skill has increased by 2.{***}
Line 1955: qstr_Your_Intelligence_ha|Your Intelligence has increased by 1.{***}
Line 1956: qstr_Your_Intelligence_has|Your Intelligence has increased by 2.{***}
Line 1957: qstr_Your_Agility_has_inc|Your Agility has increased by 1.{***}
Line 1958: qstr_Your_Ironflesh_skill|Your Ironflesh skill has increased by 1.{***}
Line 1959: qstr_Your_Riding_skill_ha|Your Riding skill has increased by 1.{***}
Line 1960: qstr_Your_Strength_has_in|Your Strength has increased by 1.{***}
Line 1961: qstr_Your_Weapon_Master_s|Your Weapon Master skill has increased by 1.{***}
Line 1962: qstr_Your_Charisma_has_in|Your Charisma has increased by 1.{***}
Line 1963: qstr_Your_Charisma_has_inc|Your Charisma has increased by 2.{***}
Line 1964: qstr_Your_Leadership_skil|Your Leadership skill has increased by 1.{***}
Line 1965: qstr_Your_Persuasion_skil|Your Persuasion skill has increased by 1.{***}
Line 1966: qstr_Your_Engineer_skill_|Your Engineer skill has increased by 1.{***}
Line 1967: qstr_Your_Tactics_skill_has|Your Tactics skill has decreased by 1.{***}
Line 1968: qstr_Your_Charisma_has_de|Your Charisma has decreased by 1.{***}
Line 1969: qstr_The_issue_has_been_r|The issue has been resolved successfully.{***}
Line 1970: qstr__Your_party_members_| Your party members grumble at your refusal to help those you have sworn to protect.{***}
Line 1972: qstr_Soldiers_have_found_|Soldiers have found a dead body of one of your Vanskerries. Someone had gelded him.{***}
Line 1973: qstr_One_of_your_Vanskerr|One of your Vanskerries has been killed in an unfortunate accident.{***}
Line 1974: qstr_Soldiers_have_found_a|Soldiers have found a massacred body, which may be one of your missing Vanskerries. Peoples blame wild animals.{***}
Line 1975: qstr_One_of_your_Vanskerri|One of your Vanskerries has been found dead. Probably old wounds have just opened.{***}
Line 1976: qstr_Drunken_Caravan_Guar|Drunken Caravan Guard{***}
Line 1977: qstr_Drunken_Caravan_Guard|Drunken Caravan Guards{***}
Line 1978: qstr_Drunken_Mercenary|Drunken Mercenary{***}
Line 1979: qstr_Drunken_Mercenaries|Drunken Mercenaries{***}
Line 1980: qstr_Drunken_Adventurer|Drunken Adventurer{***}
Line 1981: qstr_Drunken_Adventurers|Drunken Adventurers{***}
Line 1982: qstr_Belligerent_Drunk|Belligerent Drunk{***}
Line 1983: qstr_Belligerent_Drunks|Belligerent Drunks{***}
Line 1984: qstr_Your_{s12}_have_acqui|Your {s12} have acquired the new {s11}!{***}
Line 1985: qstr_{s4}_and_is_now_know|{s4}, and is now known as {s7}{***}
Line 1989: qstr_{s1}_of_the_{s3}_has|{s1} of the {s3} has been released from captivity.{***}
Line 1990: qstr_Building_of_{s10}_in|Building of {s10} in {s4} has been completed.{***}
Line 1994: qstr_D_Shar_have_fallen_a|D'Shar have fallen alongside their ideals. The Inquisition will focus and deploy all efforts against Heretics further north.{***}
 
Line 2003: qstr__Your_relation_with_| Your relation with the Noldor has improved.{***}
Line 2004: qstr_The_book_was_very_in|The book was very interesting and you have discovered some new facts. It is time share your findings with Vorador.{***}
Line 2005: qstr__Unfortunately_the_b| Unfortunately the brittle, moldy old pages crumble. Almost as if fate intended it this way ...{***}
Line 2008: qstr_Your_Order_Stronghol|Your Order Stronghold has been fully rebuilt!{***}
Line 2009: qstr_The_Order_blacksmith|The Order blacksmith sends a message that your item is ready!{***}
Line 2010: qstr_Your_hidden_camp_has|Your hidden camp has been fully built!{***}
Line 2012: qstr_{s36}_has_switched_f|{s36} has switched from the {s2} to the {s3} and is now known as {s1}.{***}
Line 2013: qstr_A_god_s_voice_booms_|A god's voice booms across the sky: I am Astraea, Goddess of Justice. Fight to defend it and I will aid you when and where I can.{***}
Line 2014: qstr_A_god_s_voice_booms_a|A god's voice booms across the sky: You battle and defeat my Jatu. Beware the wrath of Indar.{***}
Line 2015: qstr_A_god_s_voice_booms_ac|A god's voice booms across the sky: I command you to drive from my lands these foul Serpent Cultists who defile it, in the Name of Damia Provideo.{***}
Line 2016: qstr_A_god_s_voice_booms_acr|A god's voice booms across the sky: You will cease fighting my children of the Mystmountains or die in the claws of Vejovis.{***}
Line 2017: qstr_A_god_s_voice_booms_acro|A god's voice booms across the sky: I Eunomia Stabilitis, first in rank amongst the hierarchy of the Pendor Gods, warn you, Chosen One. You face many dangers ahead.{***}
Line 2018: qstr_A_god_s_voice_booms_acros|A god's voice booms across the sky: End your persecution of my raiding Vanskerries or incur the wrath of HafSigla.{***}
Line 2019: qstr_A_god_s_voice_booms_across|A god's voice booms across the sky: Defend my children of the Fierdsvain that they may farm in peace, in the name of Thallo Ver Shures.{***}
Line 2020: qstr_A_god_s_voice_booms_across_|A god's voice booms across the sky: I, Vata, command you in my name to destroy those who threaten my D'Shar.{***}
Line 2021: qstr_The_God_UllrVetr_is_|The God UllrVetr is about to give you a gift, but you must have space for it in your inventory.{***}
Line 2022: qstr_A_god_s_voice_booms_across_t|A god's voice booms across the sky: I, UllrVetr, God of Bowmen, manifest myself to you as this bow. Use it well in the battle to come.{***}
Line 2023: qstr_UllrVetr_has_seen_th|UllrVetr has seen the threat vanquished; and in that instance the powerful manifestation that was the bow has disappeared.{***}
Line 2024: qstr_{s2}_loses_{s10}.|{s2} loses {s10}.{***}
Line 2025: qstr_{s2}_reports_the_{s1|{s2} reports the {s10} is gone missing from the chest.{***}
Line 2026: qstr_A_passing_messenger_|A passing messenger told you {s4}'s wife died suddenly in {s5}.{***}
Line 2027: qstr_A_passing_messenger_t|A passing messenger tells you {s4}'s wife died suddenly in {s5}.{***}
Line 2028: qstr_{s5}_launches_a_surp|{s5} launches a surprise attack on {s6}!{***}
Line 2029: qstr_{s5}_War_Party|{s5} War Party{***}
Line 2030: qstr_The_{s12}_from_{s13}|The {s12} from {s13} have assembled a war party to assist the {s11}.{***}
Line 2031: qstr_Eyegrim_s_horde_has_|Eyegrim's horde has gathered enough souls to raise him once more.{***}
Line 2032: qstr_Sources_say_Knights_|Sources say Knights of the Eventide are avoiding Eyegrim at all costs. Reasons unknown.{***}
Line 2033: qstr_Rumor_has_it_that_th|Rumor has it that the demon king has gathered more Fallen from his prisoners!{***}
Line 2034: qstr_Echos_of_hundreds_of|Echos of hundreds of souls being forfeited can be heard from miles away.{***}
Line 2035: qstr_Villages_report_that|Villages report that Eyegrim is killing humans to create more Fallen!{***}
Line 2036: qstr_Full_skin_of_human_r|Full skin of human remains have been found by the hundreds in reported areas where a demonic horde lay waste.{***}
Line 2037: qstr_Knights_of_the_Dawn_|Knights of the Dawn report that captured heretics say 'Eyegrim is creating Fallen in Pendor.'{***}
Line 2038: qstr_Eyegrim_has_risen_mo|Eyegrim has risen more Fallen from his prisoners!{***}
Line 2039: qstr__{s61}| {s61}{***}
Line 2044: qstr_The_men_are_hard_at_|The men are hard at work, this place is shaping up.{***}
Line 2045: qstr_Things_are_progressi|Things are progressing very well.{***}
Line 2046: qstr_All_seems_alright.|All seems alright.{***}
Line 2049: qstr_^It_might_interest_y|^It might interest you that someone called {s11} is looking for work in {s10}, you may want to meet {reg1?her:him} there.{***}
Line 2050: qstr_{reg36}x_{s0}_have_j|{reg36}x {s0} have joined you party{***}
Line 2051: qstr__Hail_Captain!| Hail Captain!{***}
Line 2052: qstr__Hail_{reg63?M_Lord:neutral: Hail {reg63?M'Lord:M'Lady}!{***}
Line 2053: qstr__Well_met_{reg63?M_L| Well met, {reg63?M'Lord:M'Lady}!{***}
Line 2054: qstr__{s4}_We_are_the_Mil| {s4} We are the Militia Patrol out of {s11}.{***}
Line 2055: qstr__{s4}_You_are_a_welc| {s4} You are a welcome sight for weary eyes. We hail from {s11}.{***}
Line 2056: qstr__{s4}_We_are_the_she| {s4} We are the sheriff patrol riding out from {s11}.{***}
Line 2057: qstr__{s4}_We_are_glad_to| {s4} We are glad to see you! We ride from {s11}.{***}
Line 2058: qstr__{s4}_We_have_had_a_| {s4} We have had a rough time of it, {reg63?M'Lord:M'lady}, avoiding enemy Lords and raiding parties. We are searching for thugs and bandits.{***}
Line 2059: qstr__{s4}_We_are_on_the_| {s4} We are on the lookout for outlaws, your {reg63?Lordship:Ladyship}.{***}
Line 2060: qstr__{s4}_We_set_out_day| {s4} We set out days ago looking for the vermin who murdered one of our landowners.{***}
Line 2061: qstr__{s4}_Our_horses_are| {s4} Our horses are tired as are we, {reg63?M'Lord:M'lady}. Yet justice still calls us onward to find those responsible for crimes most vile.{***}
Line 2062: qstr__No_{reg63?M_Lord:M_| No {reg63?M'Lord:M'Lady}, we have seen very little of interest, except a nice seven point stag I was tempted to bag.{***}
Line 2063: qstr__I_wish_we_had_somet| I wish we had something to share, your {reg63?Lordship:Ladyship}. Our eyes have been on catching those bandits and we have seen little else.{***}
Line 2064: qstr__No_{reg63?M_Lord:M_L| No {reg63?M'Lord:M'Lady}, we have not seen nor heard of anything unusual during our expedition.{***}
Line 2065: qstr__Nothing_except_to_k| Nothing except to keep your wits about you, {reg63?M'Lord:M'Lady}. These are dangerous times and desperate men can be unpredictable.{***}
Line 2066: qstr_Your_patrol_leader_i|Your patrol leader is not skilled enough to command that many soldiers. For the time being some of them will be sent away to help nearby villagers.{***}
Line 2067: qstr___Ah_We_have_you_at_| Ah We have you at last!{***}
Line 2068: qstr__You!_Here?!_Who_wou| You! Here?! Who would have thought you had it in you? Come, then! Let us dance over the sweet memories of your lover. Mine are quite sweet, let me tell you!{***}
Line 2069: qstr__You!_I_thought_I_ha| You! I thought I had given you the slip!{***}
Line 2070: qstr__Ha!_Come_to_take_re| Ha! Come to take revenge for your sweetheart? You will taste my cold steel instead! Die now!{***}
Line 2071: qstr__You!_Fie_this_day!_| You! Fie this day! It was just business, see... no one was suppose to get hurt! Oh Damn... now I have to kill you! See what you made me do!?{***}
Line 2072: qstr__Finally..._now_you_| Finally... now you shall join your ancestors in hell!{***}
Line 2073: qstr__Oi!_What_do_we_have| Oi! What do we have here? {s4}{***}
Line 2074: qstr__What_s_this_eh?_{s4| What's this, eh? {s4}{***}
Line 2075: qstr__We_will_hunt_you_do| We will hunt you down! {s4}{***}
Line 2076: qstr__Oi!_What_do_we_have_| Oi! What do we have here?{***}
Line 2077: qstr__You_better_not_be_a| You better not be a manhunter!{***}
Line 2078: qstr__Out_for_a_stroll_ar| Out for a stroll are we?{***}
Line 2079: qstr__What_s_this_eh?| What's this, eh?{***}
Line 2080: qstr__I_m_going_to_break_| I'm going to break your legs, nice and slow!{***}
Line 2081: qstr__Your_money_or_your_| Your money or your life!{***}
Line 2082: qstr__We_ll_have_our_pay_| We'll have our pay, or we'll have our fun!{***}
Line 2083: qstr__My_men_and_I_would_| My men and I would like to have a word with you.{***}
Line 2084: qstr__Everything_has_a_pr| Everything has a price, even your life!{***}
Line 2085: qstr__These_are_dangerous| These are dangerous times to be galavanting around with such fine horses... better let me hold 'em for ya.{***}
Line 2086: qstr__An_what_do_we_owe_t| An what do we owe this pleasure?{***}
Line 2087: qstr__Your_blood_must_be_| Your blood must be ours to satisfy the mistress, {reg63?peasant:my lovely}!{***}
Line 2088: qstr__Lucky_for_you_we_ar| Lucky for you, we are your ssssssalvation! Come... kissss the priestessss and taste her divinity!{***}
Line 2089: qstr__How_SSSSublime!_Fre| How SSSSublime! Fresh Blood to please our Mistresssss. Come here my pretty... and let my blade drink your soul.{***}
Line 2090: qstr__You_dare_speak_to_m| You dare speak to me? You are less than a bug to be squashed!{***}
Line 2091: qstr__I_was_expecting_a_c| I was expecting a challenge... not something like you!{***}
Line 2092: qstr__Come_quietly_and_yo| Come quietly and your death will be swift!!{***}
Line 2093: qstr__YOU_have_been_marke| YOU have been marked!{***}
Line 2094: qstr__Ah!_Good!_Strip_off| Ah! Good! Strip off your clothes and come over to this altar! C'mon now, be a good {reg63?chap:lass}, I haven't got all day!{***}
Line 2095: qstr__For_Glory!| For Glory!{***}
Line 2096: qstr__Your_deaths_will_en| Your deaths will enhance the power of our goddess! Die, knowing it is for a good cause.{***}
Line 2097: qstr__We_d_prefer_to_figh| We'd prefer to fight the Knights of the Dawn, but in a pinch, you'll do. Charge!{***}
Line 2098: qstr__With_our_goddess_st| With our goddess standing with us, all fall before our might. Surrender or die!{***}
Line 2099: qstr__Ah_we_were_feeling_| Ah, we were feeling a bit chilly. A sinner's bonfire is just what we need! Surrender now.{***}
Line 2100: qstr__Our_fires_will_purg| Our fires will purge your souls of evil. Do you have any last words?{***}
Line 2101: qstr__We_do_the_bidding_o| We do the bidding of Astraea and no one can stand against us. To battle!{***}
Line 2102: qstr_Tread_softly_strange|Tread softly stranger, there are Mystmountains about...{***}
Line 2103: qstr_Keep_your_wits_about|Keep your wits about you. There are ever Mystmountains nearby.{***}
Line 2104: qstr_Right_we_ll_keep_our|Right, we'll keep our eyes open.{***}
Line 2105: qstr_There_are_worse_thin|There are worse things than Mystmountains... [Attack]{***}
Line 2106: qstr_All_hail_King_Ulric_|All hail King Ulric, rightful ruler of Pendor!{***}
Line 2107: qstr_All_hail_{playername|All hail {playername}, rightful ruler of Pendor! [Attack]{***}
Line 2108: qstr_Halt_in_the_name_of_|Halt in the name of King Ulric, rightful ruler of Pendor!{***}
Line 2109: qstr_Hold_in_the_name_of_|Hold, in the name of the King!{***}
Line 2110: qstr_Clear_the_road!_King|Clear the road! King's men passing through.{***}
Line 2111: qstr_My_apologies_please_|My apologies, please take the road.{***}
Line 2112: qstr_This_is_MY_road!_[At|This is MY road! [Attack]{***}
Line 2113: qstr_Hail_{playername}!_W|Hail, {playername}! We give you greetings in the name of the New Empire!{***}
Line 2114: qstr_The_New_Empire_shoul|The New Empire should be proud of such worthy representatives. Farewell.{***}
Line 2115: qstr_Your_New_Empire_will|Your New Empire will soon be in tatters. [Attack]{***}
Line 2116: qstr_Greetings_we_are_hun|Greetings, we are hunting a group of Snake Cultists on orders of Marius Imperator. Have you by chance seen them?{***}
Line 2117: qstr_I_m_afraid_no_but_go|I'm afraid no, but good hunting to you.{***}
Line 2118: qstr_That_is_irrelevant_f|That is irrelevant, for your hunt ends here. [Attack]{***}
Line 2119: qstr_Well_met_travelers_m|Well met, travelers, may you find an oasis of tranquility.{***}
Line 2120: qstr_And_may_you_find_ins|And may you find inspiration in the cool shade of a palm.{***}
Line 2121: qstr_And_may_your_blood_t|And may your blood turn its waters red! [Attack]{***}
Line 2122: qstr_Well_met_travelers_i|Well met travelers, if you are still and listen for a moment then you may hear the desert speak to you on the wind.{***}
Line 2123: qstr_I_hear_it!_The_deser|I hear it! The desert speaks to me.{***}
Line 2124: qstr_Then_it_should_have_|Then it should have warned you to stay away from us! [Attack]{***}
Line 2125: qstr_I_hope_fair_winds_br|I hope fair winds brought you before us today.{***}
Line 2126: qstr_None_fairer_than_sha|None fairer than sharing your company for a time.{***}
Line 2127: qstr_May_the_Winds_bring_|May the Winds bring fortune to you.{***}
Line 2128: qstr_Thanks!_Same_to_you.|Thanks! Same to you.{***}
Line 2129: qstr_We_come_with_the_win|We come with the winds of war. [Attack]{***}
Line 2130: qstr_Clear_the_road_in_th|Clear the road in the name of the prophesied {reg63?King:Queen} of Pendor!{***}
Line 2131: qstr_Hold_traveler_do_you|Hold traveler, do you stand with the prophesied {reg63?King:Queen}, or against?{***}
Line 2132: qstr_For!|For!{***}
Line 2133: qstr_Against!_[Attack]|Against! [Attack]{***}
Line 2134: qstr_Your_Majesty!_How_ma|Your Majesty! How may we be of service?{***}
Line 2135: qstr_Nothing_for_the_mome|Nothing for the moment, be about your duties.{***}
Line 2136: qstr_Your_death_would_ser|Your death would serve me best! [Attack]{***}
Line 2137: qstr_Clear_a_path_for_{re|Clear a path for {reg63?His:Her} Majesty! All hail the prophesied ruler of Pendor!{***}
Line 2138: qstr_All_hail_me!|All hail me!{***}
Line 2139: qstr_Such_exclamations_ar|Such exclamations are giving me a royal headache! [Attack]{***}
Line 2140: qstr_Hello_there_stranger|Hello there stranger, are you looking to procure the service of some elite mercenaries?{***}
Line 2141: qstr_Hello_there_stranger_|Hello there stranger, any news of underdogs looking to hire that extra winning boost?{***}
Line 2142: qstr_Not_today_thank_you.|Not today, thank you.{***}
Line 2143: qstr_No_but_the_loot_you_|No, but the loot you're walking in may yet serve me. [Attack]{***}
Line 2144: qstr_Ho_there_wanderer!_H|Ho there wanderer! Have you seen an old, confused looking scholar in these parts? We were meant to escort him, but he wandered off in the night.{***}
Line 2145: qstr_Wearing_a_white_habi|Wearing a white habit, and sporting a candle on his head? He's behind those bushes pulling faces at you.{***}
Line 2146: qstr_Indeed_and_he_squeal|Indeed, and he squealed like a pig when I killed him. [Attack]{***}
Line 2147: qstr_Ho_there_wanderer_st|Ho there wanderer, stay thy course and indulge an old man.{***}
Line 2148: qstr_Of_course_I_will_sta|Of course, I will stay a while and listen.{***}
Line 2149: qstr_Ain_t_nobody_got_tim|Ain't nobody got time for that! [Attack]{***}
Line 2150: qstr_Greetings_traveler_h|Greetings traveler, have you wounded?{***}
Line 2151: qstr_Greetings_traveler_d|Greetings traveler, do you need assistance?{***}
Line 2152: qstr_Thank_you_no._We_car|Thank you, no. We care for our own.{***}
Line 2153: qstr_No_but_you_will_soon|No, but you will soon. Charge! [Attack]{***}
Line 2154: qstr_Watch_the_horizon_tr|Watch the horizon traveler, you never know what kind of savages stalk the steppe.{***}
Line 2155: qstr_Watch_the_horizon_tra|Watch the horizon traveler, you never know who you may stumble across out here or who may stumble across you.{***}
Line 2156: qstr_Thanks_for_the_warni|Thanks for the warning.{***}
Line 2157: qstr_Too_bad_you_didn_t_t|Too bad you didn't take your own advice. [Attack]{***}
Line 2158: qstr_Are_you_here_to_conf|Are you here to confess your sins? Guilt can only be purged clean with fire.{***}
Line 2159: qstr_Thank_you_no._My_con|Thank you, no. My conscience is clear.{***}
Line 2160: qstr_I_confess_that_I_wan|I confess that I want you dead. [Attack]{***}
Line 2161: qstr_Among_the_Dawn_we_ha|Among the Dawn, we have a saying; 'Red sky at night, Astraea's delight'.{***}
Line 2162: qstr_Red_sky_in_the_morni|Red sky in the morning, heretic's warning.{***}
Line 2163: qstr_Red_sky_in_the_mornin|Red sky in the morning, the Dawn will be in mourning. [Attack]{***}
Line 2164: qstr_Hello_there_{reg63?b|Hello there {reg63?brother:sister}! Keep your eyes on the trees; you never know what evils lurk in their shadows.{***}
Line 2165: qstr_We_ll_be_wary_of_wha|We'll be wary of what they hide, thanks for the warning.{***}
Line 2166: qstr_Take_your_eyes_off_t|Take your eyes off the foliage and you might notice the foe standing right in front of you! [Attack]{***}
Line 2167: qstr_Hello_there_{reg63?br|Hello there {reg63?brother:sister}! Have you heard this one? What's green, pale, and red all over? A dead Noldor. HAH!{***}
Line 2168: qstr_Hah!_Good_one.|Hah! Good one.{***}
Line 2169: qstr_The_murder_of_Noldor|The murder of Noldor is no laughing matter. [Attack]{***}
Line 2170: qstr_Salve._May_the_gods_|Salve. May the gods of old Baccus watch over you.{***}
Line 2171: qstr_And_may_the_gods_of_|And may the gods of Pendor watch over you, friend.{***}
Line 2172: qstr_Tell_them_yourself._|Tell them yourself. [Attack]{***}
Line 2173: qstr_Ave_Legate!_May_your|Ave, Legate! May your troops always be in good order and discipline.{***}
Line 2174: qstr_Thanks._We_are_striv|Thanks. We are striving to follow your shining example in this.{***}
Line 2175: qstr_Indeed._Make_yoursel|Indeed. Make yourself ready for a demonstration. [Attack]{***}
Line 2176: qstr_Salinohaei_{playerna|Salinohaei, {playername}! Lergir vaes drethargll... Oh, sod it. How are you? I am trying to learn the Noldor language.{***}
Line 2177: qstr_Adar_lir_Hieth!..._O|Adar lir Hieth!... Oh, you're just a human. We had hoped to meet some Noldor. You can learn such a lot from them.{***}
Line 2178: qstr_Amazing._I_wish_you_|Amazing. I wish you success in your endeavour.{***}
Line 2179: qstr_Have_you_already_lea|Have you already learned the Noldor word for 'death'? [Attack]{***}
Line 2180: qstr_You_have_about_ten_s|You have about ten seconds to give me a reason not to crush your skull!{***}
Line 2181: qstr_Ahh...yes_excuse_me.|Ahh...yes, excuse me. I just remembered I am expected somewhere else.{***}
Line 2182: qstr_Well_you_had_two_and|Well, you had two and wasted them! Now you are going to die! [Attack]{***}
Line 2183: qstr_I_would_love_to_chat|I would love to chat, but we have spotted smoke up ahead. It seems the Dawn never hesitates to put more innocents to the torch.{***}
Line 2184: qstr_How_horrible!_Don_t_|How horrible! Don't let me keep you, then. Be on your way.{***}
Line 2185: qstr_The_Dawn_is_the_leas|The Dawn is the least of your problems right now. Attack! [Attack]{***}
Line 2186: qstr_Greetings._Have_you_|Greetings. Have you seen any heretics around here? We have orders to...take care of them.{***}
Line 2187: qstr_Sorry_I_have_encount|Sorry, I have encountered none. You better keep on searching.{***}
Line 2188: qstr_Not_before_I_have_ta|Not before I have taken care of you! [Attack]{***}
Line 2189: qstr_Forgive_my_bluntness|Forgive my bluntness, good {reg63?sir:madame}, but we are waiting for someone else. You better move on, and you better do it quickly.{***}
Line 2190: qstr_If_you_say_so_sir_kn|If you say so, sir knight. Good day to you.{***}
Line 2191: qstr_I_am_afraid_your_app|I am afraid your appointment will have to wait. First you must deal with me! [Attack]{***}
Line 2192: qstr_May_Astraea_Goddess_|May Astraea, Goddess of Justice, watch over you, {playername}.{***}
Line 2193: qstr_Thank_you_good_sir._|Thank you, good sir. May she watch over you as well.{***}
Line 2194: qstr_She_can_certainly_wa|She can certainly watch me taking you apart! [Attack]{***}
Line 2195: qstr_These_lands_of_yours|These lands of yours are beautiful. You are lucky the touch of the Snake Cult has not yet tainted it all.{***}
Line 2196: qstr_Well_said_and_we_wil|Well said, and we will do everything in our power to keep it that way. Farewell, good sir.{***}
Line 2197: qstr_Oh_luck_has_little_t|Oh, luck has little to do with it. Come, let me show you. [Attack]{***}
Line 2198: qstr_We_are_the_Knights_o|We are the Knights of the Phoenix! State your business.{***}
Line 2199: qstr_Forgive_me._I_was_me|Forgive me. I was merely curious. You don't see your kind often in these parts.{***}
Line 2200: qstr_I_do_not_like_your_t|I do not like your tone. You are in dire need of a lesson! [Attack]{***}
Line 2201: qstr_We_have_seen_our_hom|We have seen our homeland burned to cinders and have risen from the ashes to take vengeance upon our enemies. One such as you does not scare us.{***}
Line 2202: qstr_The_tale_of_your_hom|The tale of your homeland saddens me. Maybe, one day, the people of Pendor can help you set things right.{***}
Line 2203: qstr_We_all_make_mistakes|We all make mistakes. [Attack]{***}
Line 2204: qstr_You_are_lucky_strang|You are lucky, stranger. Normally, you don't see us Shadow Wolves until we strike.{***}
Line 2205: qstr_I_see._Hopefully_you|I see. Hopefully, your brothers will never have cause to come after me.{***}
Line 2206: qstr_Spoken_like_a_true_c|Spoken like a true coward! When I strike, you will see me coming. Like right now! [Attack]{***}
Line 2207: qstr_You_do_not_look_like|You do not look like one in league with the snakes. Begone! Your needs do not concern me.{***}
Line 2208: qstr_Good_luck_finding_al|Good luck finding allies with that attitude.{***}
Line 2209: qstr_Maybe_you_will_recon|Maybe you will reconsider when your men start dying around you! [Attack]{***}
Line 2210: qstr_You_are_not_our_chos|You are not our chosen prey. What do you want?{***}
Line 2211: qstr_I_was_merely_passing|I was merely passing by. Excuse me.{***}
Line 2212: qstr_Right_now?_Your_head|Right now? Your head on a pike! [Attack]{***}
Line 2213: qstr_We_came_to_this_land|We came to this land looking for allies. So far, what we have seen does not impress us.{***}
Line 2214: qstr_There_are_many_fine_|There are many fine warriors in Pendor. I am sure that if you keep looking, you will find your match.{***}
Line 2215: qstr_To_arms!_Let_us_show|To arms! Let us show these dogs how true Pendorians fight. [Attack]{***}
Line 2216: qstr_The_Feuding_Father_h|The Feuding Father has not summoned you yet. Why do you stop those who do his bidding?{***}
Line 2217: qstr_I_meant_no_disrespec|I meant no disrespect. Please, have a safe journey.{***}
Line 2218: qstr_Enough_people_have_d|Enough people have died at your hand. I believe it is your turn! [Attack]{***}
Line 2219: qstr_The_Bahadur_Khan_mig|The Bahadur Khan might have outlawed our ancient rights of vengeance, but the laws of gods stand above the laws of men.{***}
Line 2220: qstr_I_am_not_sure_the_Ba|I am not sure the Bahadur Khan would agree, but good luck to you.{***}
Line 2221: qstr_Spoken_like_a_true_f|Spoken like a true fanatic. Pendor will be better off without you! [Attack]{***}
Line 2222: qstr_Greetings._Do_you_ha|Greetings. Do you have a feud that needs settling?{***}
Line 2223: qstr_What_no!_I_settle_my|What, no! I settle my own feuds.{***}
Line 2224: qstr_Actually_my_quarrel_|Actually, my quarrel is with you. [Attack]{***}
Line 2225: qstr_If_you_are_not_the_b|If you are not the beasts or men we hunt, why do you stop us?{***}
Line 2226: qstr_My_apologies_I_dare_|My apologies, I dare not stray you away from your hunt.{***}
Line 2227: qstr_To_be_blunt_those_ar|To be blunt, those aren't the only things getting hunted! [Attack]{***}
Line 2228: qstr_Well_met_{playername|Well met, {playername}, it is good to meet a friend of the {s5} in these troubled times.{***}
Line 2229: qstr_Hail_good_{reg63?sir|Hail, good {reg63?sir:madam}! Such a fine day to be out on patrol with loyal men at your command, eh?{***}
Line 2230: qstr_Ah_{playername}_what|Ah, {playername}, what a coincidence - we were just discussing you with our Grandmaster this morning! You might know that the {s5} post bounties on our enemies occasionally, and you may be just the right {reg63?man:woman} to aid us.{***}
Line 2231: qstr_Good_day_{playername|Good day, {playername}. We are on a lookout for vagrants and raiders in the area preying upon our villagers. If you find us dispensing swift justice upon some, we would be obliged if you help us out.{***}
Line 2232: qstr_Hail_traveler!_Be_wa|Hail traveler! Be warned that strange attacks were reported around the outlying villages. If you need protection, follow us closely.{***}
Line 2233: qstr_State_your_business_|State your business stranger.{***}
Line 2234: qstr_Hold._What_is_your_b|Hold. What is your business in Ravenstern?{***}
Line 2235: qstr_Our_business_is_deat|Our business is death; yours.{***}
Line 2236: qstr_Och_aye_we_re_people|Och aye, we're people of Ravenstern. Ye ken? [Leave]{***}
Line 2237: qstr_Be_quick_our_mission|Be quick, our mission is urgent.{***}
Line 2238: qstr_Your_date_with_death|Your date with death is more urgent! Charge!{***}
Line 2239: qstr_State_your_business_o|State your business, or leave. We are on a mission for the King.{***}
Line 2240: qstr_All_hail_{playername}|All hail {playername}, rightful ruler of Pendor!{***}
Line 2241: qstr_My_apologies_please_t|My apologies, please take the road. [Leave]{***}
Line 2242: qstr_Remember_our_order_s|Remember our order's name, {playername}, before you do anything rash.{***}
Line 2243: qstr_Indeed_I_do._It_cont|Indeed I do. It contains 'mortal' and I don't care for prefixes.{***}
Line 2244: qstr_Well_well_we_shall_t|Well, well, we shall test your immortality another time. [Leave]{***}
Line 2245: qstr_You_had_better_be_hu|You had better be hunting Snake Cultists instead of wasting our valuable time. Begone.{***}
Line 2246: qstr_In_fact_I_think_I_ju|In fact I think I just heard you lisping. To arms!{***}
Line 2247: qstr_You_re_probably_righ|You're probably right there. Move on. [Leave]{***}
Line 2248: qstr_The_desert_whispered|The desert whispered to us that you were near. The desert is never wrong.{***}
Line 2249: qstr_Then_it_should_have_w|Then it should have warned you to stay away from us!{***}
Line 2250: qstr_The_wisdom_of_the_de|The wisdom of the desert is deep indeed. [Leave]{***}
Line 2251: qstr_What_is_more_ancient|What is more ancient than the sands beneath our feet? The D'Shar, and like the desert, they shall never die.{***}
Line 2252: qstr_Maybe_I_should_help_|Maybe I should help them on their way then...{***}
Line 2253: qstr_May_the_D_Shar_last_|May the D'Shar last for eternity. [Leave]{***}
Line 2254: qstr_Speak_quickly_for_my|Speak quickly, for my anger is more akin to a tempest than a summer breeze.{***}
Line 2255: qstr_Even_a_storm_will_no|Even a storm will not save you from my wrath.{***}
Line 2256: qstr_You_would_do_well_no|You would do well not to interrupt a Stormbride going about her duties.{***}
Line 2257: qstr_This_may_be_a_rather|This may be a rather permanent interruption.{***}
Line 2258: qstr_Apologies_I_will_lea|Apologies, I will leave you in peace. [Leave]{***}
Line 2259: qstr_We_are_clearing_this|We are clearing this land of traitors. There are rumors one passed through here recently.{***}
Line 2260: qstr_And_you_found_them!|And you found them!{***}
Line 2261: qstr_Good_luck_in_your_se|Good luck in your search. [Leave]{***}
Line 2262: qstr_What_do_you_want?_We|What do you want? We're on business and our contract has no 'idle chit chat' clause, so make it quick.{***}
Line 2263: qstr_If_you_have_a_contra|If you have a contract, then you will have been paid. Time to make a profit then, to arms!{***}
Line 2264: qstr_What_do_you_want?_Yo|What do you want? You have no bounty on your head, so be on your way pleb.{***}
Line 2265: qstr_I_don_t_but_you_do.|I don't, but you do.{***}
Line 2266: qstr_Nothing_we_were_just|Nothing, we were just curious. [Leave]{***}
Line 2267: qstr_Keep_your_hands_wher|Keep your hands where we can see them wanderer. Our charge is too valuable to risk with vagrants like you about.{***}
Line 2268: qstr_Vagrants?_I_ll_have_|Vagrants? I'll have your head for that!{***}
Line 2269: qstr_Quite_right_you_can_|Quite right, you can never be too careful. [Leave]{***}
Line 2270: qstr_Careful_wanderer_the|Careful wanderer, there are many dangers afoot. There are dangers we know that we know, there are dangers that we know we do not yet know, there are dangers we do not know that we know, and finally and most dangerous of all, there are dangers that we do not know that we do not know. Now, which are you?{***}
Line 2271: qstr_Ow!_You_make_head_hu|Ow! You make head hurt. Me thump you now. Make head better.{***}
Line 2272: qstr_And_there_are_some_d|And there are some dangers which are no threat to you at all. [Leave]{***}
Line 2273: qstr_Ho_there_traveler_we|Ho there traveler, we seek a Cultist. Have you seen them?{***}
Line 2274: qstr_You_infer_that_I_am_|You infer that I am a Cultist? You will pay for your insolence!{***}
Line 2275: qstr_Yes..._he_was_headin|Yes... he was heading west and riding hard. [Leave]{***}
Line 2276: qstr_Ho_there_traveler_ha|Ho there traveler, have you any news of the Red Plague?{***}
Line 2277: qstr_No_but_you_have_just|No, but you have just stumbled across something far more deadly!{***}
 
Line 2278: qstr_No_this_area_seems_t|No, this area seems to be free of the disease. [Leave]{***}
Line 2279: qstr_Company_HALT!_Who_ar|Company, HALT! Who are you to stand in our way, peasant?{***}
Line 2280: qstr_We_have_you_surround|We have you surrounded, peasant. Explain yourselves quickly, or we will assume that you are lowlife rogues like most who hide out here.{***}
Line 2281: qstr_We_are_also_looking_|We are also looking for vagrants and bandits. [Leave]{***}
Line 2282: qstr_Peasant?_I_will_have|Peasant? I will have to teach you some manners!{***}
Line 2283: qstr_You_look_like_you_re|You look like you're guilty of something, but then everyone inevitably is, whether aware of the fact or not. {***}
Line 2284: qstr_The_only_guilty_part|The only guilty party here, are you, and you will answer for your crimes!{***}
Line 2285: qstr_You_have_to_prove_th|You have to prove that we are in the wrong, but until then we are leaving. [Leave]{***}
Line 2286: qstr_Look_deeply_into_the|Look deeply into the fire, and we shall determine the level of your guilt.{***}
Line 2287: qstr_I_see_only_death!|I see only death!{***}
Line 2288: qstr_I_see_the_glory_of_A|I see the glory of Astraea! [Leave]{***}
Line 2289: qstr_Hello_there_{reg63?bro|Hello there {reg63?brother:sister}, we're on our way to a town near by to receive alms to distribute to the poor people of the area, left bereft by the ongoing wars. Why do you stop us in this important task?{***}
Line 2290: qstr_Lies!_You_are_just_r|Lies! You are just raising money to continue your own butchery of the Noldor.{***}
Line 2291: qstr_You_there!_Aydar_lea|You there! Aydar lear Heaf! What do you make of that then, eh?{***}
Line 2292: qstr_It_s_pronounced_Adar|It's pronounced Adar lir Hieth, you cretin.{***}
Line 2293: qstr_Sorry_I_don_t_speak_|Sorry I don't speak gibberish either. [Leave]{***}
Line 2294: qstr_Legionarii_formatio_|Legionarii, formatio defensiva! - Who are you and why do you interfere with the Legion's business?{***}
Line 2295: qstr_Ad_Signa!_Scuta!_Gla|Ad Signa! Scuta! Gladii! - One wrong move and you'll have a hasta between the eyes, {playername}!{***}
Line 2296: qstr_Your_Baccus_gibberis|Your Baccus gibberish will not save you from death.{***}
Line 2297: qstr_No_reason_to_form_a_|No reason to form a testudo, decurio. We'll be on our way. [Leave]{***}
Line 2298: qstr_Don_t_think_we_did_n|Don't think we did not hear you coming. You're breathing so loud we heard you miles away.{***}
Line 2299: qstr_At_least_I_ll_still_|At least I'll still be breathing when this is over.{***}
Line 2300: qstr_What_do_you_want?_Ou|What do you want? Our elven allies will avenge any insult dealt to us!{***}
Line 2301: qstr_Pity_there_will_be_n|Pity there will be no one to tell them of this one.{***}
Line 2302: qstr_It_s_nothing_just_gi|It's nothing, just give the Noldor my regards. [Leave]{***}
Line 2303: qstr_So_you_have_chosen_t|So you have chosen to stand and fight. Commendable, but foolish.{***}
Line 2304: qstr_You_are_quite_sure_o|You are quite sure of yourself. Enjoy it while you can - it will not last!{***}
Line 2305: qstr_[Leave]|[Leave]{***}
Line 2306: qstr_Let_me_guess:_you_ha|Let me guess: you have heard all about the evil Knights of the Eventide, their heinous crimes and unholy ways, and are now here to vanquish us scoundrels from the face of the earth. It is so sad that people would kill based on nothing but rumors and hearsay.{***}
Line 2307: qstr_I_will_not_be_swayed|I will not be swayed by your pathetic claims of innocence.{***}
Line 2308: qstr_Maybe_I_have_rushed_|Maybe I have rushed to false conclusions about your order. [Leave]{***}
Line 2309: qstr_I_am_tired_of_being_|I am tired of being harassed by self-appointed judges and so-called heroes. You think me and my men are servants of evil? Fine, throw away your life for this fabric of lies woven by my order's enemies, but know that are you are making a grave mistake.{***}
Line 2310: qstr_We_all_make_mistakes.|We all make mistakes. The only difference is I will be able to live with mine.{***}
Line 2311: qstr_Fine_you_may_leave_f|Fine, you may leave for now. [Leave]{***}
Line 2312: qstr_Look_at_this_brother|Look at this, brothers. It seems our hunting days are over. Now our enemies come to us, like lambs to the slaughter. Surely we are blessed.{***}
Line 2313: qstr_Maybe_this_lamb_will|Maybe this lamb will turn out to be a wolf in sheep's clothing. To arms!{***}
Line 2314: qstr_You_think_I_am_going|You think I am going to make it that easy for you? [Leave]{***}
Line 2315: qstr_Interesting._Normall|Interesting. Normally people scream and scramble and do everything they can to get away from us, but you don't. That raises the question of whether you are brave, foolish, or simply have a deathwish.{***}
Line 2316: qstr_You_better_get_used_|You better get used to it. Your reign of terror over this land ends today!{***}
Line 2317: qstr_I_am_beginning_to_th|I am beginning to think this was a bad idea. Excuse me. [Leave]{***}
Line 2318: qstr_It_seems_the_Goddess|It seems the Goddess has taken pity on you, {playername}. Luckily for you, we are currently seeking other prey. Get out of the way, and you and your men will not be harmed.{***}
Line 2319: qstr_So_I_will_not_only_r|So I will not only rid this world of you, but also save whoever you are hunting.{***}
Line 2320: qstr_I_agree_to_your_term|I agree to your terms, Sir Knight. We will fight another day. [Leave]{***}
Line 2321: qstr_We_have_come_to_thes|We have come to these lands seeking those of noble spirit. Instead, we keep running into fiends like you!{***}
Line 2322: qstr_You_should_have_neve|You should have never set foot on this land!{***}
Line 2323: qstr_What_a_pathetic_bunc|What a pathetic bunch you are. Go on then, continue your worthless search for a while longer. [Leave]{***}
Line 2324: qstr_We_have_risen_from_t|We have risen from the ashes once before. Do your worst, fiend!{***}
Line 2325: qstr_Well_since_you_asked|Well, since you asked nicely...{***}
Line 2326: qstr_Get_out_of_my_sight.|Get out of my sight. I don't break what is already broken. [Leave]{***}
Line 2327: qstr_We_have_come_to_these|We have come to these lands seeking those of noble spirit. Instead, we find you!{***}
Line 2328: qstr_We_have_no_wish_to_f|We have no wish to fight you, but if you challenge us, know that we have risen from the ashes once before.{***}
Line 2329: qstr_Well_since_you_asked_|Well, since you asked nicely... To arms!{***}
Line 2330: qstr_Do_your_worst_snake_|Do your worst, snake-thrall. We will fight to the last man standing!{***}
Line 2331: qstr_If_you_insist...|If you insist...{***}
Line 2332: qstr_Fight_you?_Please_yo|Fight you? Please, you puppies are not even worth the effort. [Leave]{***}
Line 2333: qstr_We_are_used_to_being|We are used to being hunters, not prey. You'd better have a good explanation for this!{***}
Line 2334: qstr_Most_certainly._My_b|Most certainly. My blade will do all the talking, though!{***}
Line 2335: qstr_Not_really._I_just_t|Not really. I just thought you looked awfully suspicious in that black armor of yours. No harm done. [Leave]{***}
Line 2336: qstr_Have_you_come_to_pur|Have you come to pursue your feud with our order? I respect that.{***}
Line 2337: qstr_Your_respect_means_n|Your respect means nothing to me, cut-throat. Prepare to die.{***}
Line 2338: qstr_Your_disregard_for_l|Your disregard for life disgusts me. I kill only when I have no other choice. [Leave]{***}
Line 2339: qstr_Did_you_honestly_thi|Did you honestly think we would come after you with so many soldiers surrounding you? There is always the next alleyway, you know.{***}
Line 2340: qstr_You_will_not_get_tha|You will not get that chance. To arms!{***}
Line 2341: qstr_I_will_be_ready_for_|I will be ready for you, coward. Now get out of my sight! [Leave]{***}
Line 2342: qstr_The_Beast_is_out_the|The Beast is out there in the seas waiting to be hunted. Instead, we travel and search, hunting others..on land even.{***}
Line 2343: qstr_Shame_it_s_too_bad_y|Shame, it's too bad you must die on land!{***}
Line 2344: qstr_May_your_hunt_be_les|May your hunt be less arduous than the unforgiving seas. [Leave]{***}
Line 2345: qstr_What_do_you_want_{pl|What do you want, {playername}? Add another crime to the list of your insults against the {s5}?{***}
Line 2346: qstr_Stand_down_mendicant|Stand down, mendicant. Your rag-tag rabble doesn't scare the noble {s5}.{***}
Line 2347: qstr_{playername}!_You_ca|{playername}! You can battle us today and lose or depart and make amends with the {s5}. Choose wisely.{***}
Line 2348: qstr_We_would_rather_peri|We would rather perish in glory than be chased by vagrants all day. Stand fast, men, until I give the order to charge.{***}
Line 2349: qstr_Look_men_here_comes_|Look, men, here comes that {playername}, an infamous looter and highwayman, no doubt drawn by the {s5} fine equipment. You may try to take it - from our cold, dead hands.{***}
Line 2350: qstr_Blood_and_thunder_we|Blood and thunder we found {reg63?him:her}! Yer accused of treason against the people of...{***}
Line 2351: qstr_Ravenstern._Yes_yes.|Ravenstern. Yes, yes. Get to the good bit; where we fight.{***}
Line 2352: qstr_Halt!_You_are_charge|Halt! You are charged with treason against the King!{***}
Line 2353: qstr_Curses..._you_caught|Curses... you caught us.{***}
Line 2354: qstr_By_order_of_Marius_I|By order of Marius Imperator and with the blessing of Damia Provideo I sentence you to death by my blade, traitor to the New Empire.{***}
Line 2355: qstr_You_will_die_as_the_|You will die as the pompous fool you are.{***}
Line 2356: qstr_The_desert_brings_de|The desert brings death to those who do not respect her, as do we.{***}
Line 2357: qstr_I_have_more_to_fear_|I have more to fear from scorpions than from you!{***}
Line 2358: qstr_You_should_fear_the_|You should fear the coming storm, for its thunder will deafen you, and the lightning will strike you all down.{***}
Line 2359: qstr_Then_it_will_have_to|Then it will have to be furious indeed!{***}
Line 2360: qstr_Halt!_You_are_charged|Halt! You are charged with treason against the prophesied ruler of Pendor. The penalty for treason is death!{***}
Line 2361: qstr_Stop!_I_AM_the_proph|Stop! I AM the proph-{***}
Line 2362: qstr_Surprised_to_have_be|Surprised to have been caught by a female knight? Granted this plate armor fits a little snug in places, but the price on your head will more than pay for a new suit.{***}
Line 2363: qstr_Let_s_see_how_that_a|Let's see how that armor fits when you have no arms, or legs... or head. {***}
Line 2364: qstr_Hold_fast_there!_Pen|Hold fast there! Pendor should be enjoying a golden age of achievement and progress, instead because of brigands like you, the flame of knowledge flickers and nearly goes out. We shall not allow it to be extinguished entirely, and the breath that will restore it will be your death rattle!{***}
Line 2365: qstr_It_will_be_your_last|It will be your last breath instead, fool. Defend yourselves!{***}
Line 2366: qstr_Halt_Cultist!_You_ha|Halt Cultist! You have been charged with conspiring to spread the Red Plague and will answer for your actions!{***}
Line 2367: qstr_Hold_scum._We_will_n|Hold, scum. We will not suffer Cult agents to corrupt Pendor any longer!{***}
Line 2368: qstr_This_is_hardly_a_fai|This is hardly a fair trial, I am not gui-{***}
Line 2369: qstr_Up_and_at_them_chaps|Up and at them chaps!{***}
Line 2370: qstr_...|...{***}
Line 2371: qstr_Astraea_will_see_thi|Astraea will see this world purged clean with flames; I am her firebrand, and you are her kindling.{***}
Line 2372: qstr_Defend_yourselves!|Defend yourselves!{***}
Line 2373: qstr_Astraea_will_test_th|Astraea will test the purity of your hearts with fire. To resist is to be condemned.{***}
Line 2374: qstr_To_arms!|To arms!{***}
Line 2375: qstr_There_they_are_lads!|There they are lads! Those are the elf-loving, good for nothing, traitorous bastards! Kill 'em all!{***}
Line 2376: qstr_You_insulted_the_glo|You insulted the glorious Baccus empire, you Pendorian heathen, and soon our lines will march over your lifeless bodies, like in the good old days.{***}
Line 2377: qstr_Pendor_is_not_defeat|Pendor is not defeated that easily. Have you learned nothing in the past centuries?{***}
Line 2378: qstr_Sedrath_aenelui_dane|Sedrath aenelui daneth! Or was it 'aeneluth'? I don't care. You'll die independent of orthography.{***}
Line 2379: qstr_I_fear_I_ll_die_of_l|I fear I'll die of laughing before I can get to slaughtering you.{***}
Line 2380: qstr_And_so_the_hunt_come|And so the hunt comes to an end. You can scream if you want. In fact, me and my men would prefer it.{***}
Line 2381: qstr_Like_I_would_give_yo|Like I would give you that satisfaction, fiend! If anyone's screams are going to pierce the air, it is going to be yours!{***}
Line 2382: qstr_I_don_t_know_what_yo|I don't know what you have done to offend the Knights of the Eventide, but our Grandmaster has ordered you killed, and it is my duty to obey. Die well, stranger.{***}
Line 2383: qstr_So_much_blind_devoti|So much blind devotion. Maybe in your next life, you will make an outstanding puppy!{***}
Line 2384: qstr_You_look_like_a_wort|You look like a worthy opponent. Pray that you die during the battle, for I assure you, the fate of the prisoners will be far worse.{***}
Line 2385: qstr_Thank_you_for_lettin|Thank you for letting me know. I will remember that when you are dragged before me in chains!{***}
Line 2386: qstr_Prepare_yourself_to_|Prepare yourself to be judged in the name of Astraea, {playername}. Today, justice shall be done!{***}
Line 2387: qstr_Justice_has_nothing_|Justice has nothing to do with this, fool. Nothing. Let us get this over with.{***}
Line 2388: qstr_We_have_been_eager_t|We have been eager to meet you, {playername}. Can you already hear the void calling out for you?{***}
Line 2389: qstr_No_I_am_afraid_I_can|No, I am afraid I can't hear it over the sound of my blade baying for your blood!{***}
Line 2390: qstr_We_could_have_been_a|We could have been allies, fool! You have brought this upon yourself.{***}
Line 2391: qstr_Bring_it_on_chicken_|Bring it on, chicken knight!{***}
Line 2392: qstr_Your_death_will_brin|Your death will bring us one step closer to the final victory of the Ashenborn Empire. Take comfort in that.{***}
Line 2393: qstr_We_will_see_about_th|We will see about that. To arms!{***}
Line 2394: qstr_You_have_been_found_|You have been found guilty of being in league with the Snake Cult. Now face our wrath!{***}
Line 2395: qstr_Ridiculous!_I_harbor|Ridiculous! I harbor only hate for the Snake Cult. It just so happens that I loath your kind with equal intensity.{***}
Line 2396: qstr_And_so_the_hunt_comes|And so the hunt comes to an end. To arms!{***}
Line 2397: qstr_Come_then_lapdog!_Le|Come then, lapdog! Let us do battle!{***}
Line 2398: qstr_{playername}_the_Feu|{playername}, the Feuding Father begs an audience...{***}
Line 2399: qstr_I_am_afraid_he_will_|I am afraid he will have to wait. You can pass that on once I sent you to him!{***}
Line 2400: qstr_Did_you_really_think|Did you really think you could evade us? You have been marked, {playername}. Your life is forfeit.{***}
Line 2401: qstr_Pity_you_are_not_as_|Pity, you are not as worthy as The Beast to hunt, but your skulls will do nicely on our ships!{***}
Line 2402: qstr_The_only_skulls_that|The only skulls that are crakin' are yours!{***}
Line 2403: qstr_Stop_right_there_{pl|Stop right there, {playername}! Did you think you could actually escape the wrath of the {s5}??{***}
Line 2404: qstr_At_last_we_meet_vagr|At last we meet, vagrant! Now you shall pay for your crimes against the {s5}!{***}
Line 2405: qstr_Greetings_{playernam|Greetings, {playername}. When I'm done with you poor lot and bring your head back to the {s5} chapterhouse, I'm sure they'll make me the next Grandmaster.{***}
Line 2406: qstr_A_glorious_battle_aw|A glorious battle awaits! The finest of the {s5} against the infamous {playername}! Good luck, for you shall sorely need it.{***}
Line 2407: qstr_Chased_down_like_a_r|Chased down like a rabbit, eh, {playername}? Let us teach you a painful lesson: no one opposes the {s5} and lives!{***}
Line 2408: qstr__We_are_the_Jatu!_We| We are the Jatu! We salute you - may your death bring honor to my lance!{***}
Line 2409: qstr__HAZAH_Jatu!_Prepare| HAZAH Jatu! Prepare to Fight! Prepare to Die!{***}
Line 2410: qstr__Jatu!_Our_Lances_ar| Jatu! Our Lances are sharp! Our arms strong! Fear us.. and Perish!{***}
Line 2411: qstr__We_were_born_in_the| We were born in the saddle, but you will die in one!{***}
Line 2412: qstr_And_it_smells_as_if_|And it smells as if you died in your saddle! Draw Steel!{***}
Line 2413: qstr__We_will_hunt_you_dow| We will hunt you down!{***}
Line 2414: qstr_I_am_not_impressed!_|I am not impressed! Let's see how strong your bows really are!{***}
Line 2415: qstr__We_re_going_to_ride| We're going to ride you down!{***}
Line 2416: qstr_And_it_smells_as_if_y|And it smells as if you died in your saddle! Draw Steel! {***}
Line 2417: qstr_Ha!_It_looks_like_th|Ha! It looks like the battle at the Mettenheim capital once again!^It all ends in a massive rout, if you are curious, so keep your horse where you can see him!{***}
Line 2418: qstr_If_you_had_learned_h|If you had learned how to ride, you could have gotten a horse too.{***}
Line 2419: qstr_I_have_fought_many_b|I have fought many battles. Whole Snake Cult armies fear me. You are nothing but a bumbling upstart.{***}
Line 2420: qstr_Old_men_with_swords_|Old men with swords tend to frighten snakes, I'm sure.{***}
Line 2421: qstr_The_Witch_Boadice!_T|The Witch Boadice! The chase has ended! Sisters, to battle!{***}
Line 2422: qstr_Boadice_is_under_my_|Boadice is under my protection. The witchcraft you speak of is nothing but a deception for political ends. Your hunt ends here, but not in the way you expected.{***}
Line 2423: qstr_I_see_many_dead_men_|I see many dead men walking, commander. I may keep you alive long enough to witness how we cut down the weak survivors, for I am Verante Kruus of Veccavia and my sisters and I will sweep you apart!{***}
Line 2424: qstr_You_remind_me_of_som|You remind me of someone I knew. Quite a *****, she was, but I taught her manners, just as I am going to teach you.{***}
Line 2425: qstr_Rufio_Vincente_de_Vi|Rufio Vincente de Villaviciosia at your service, friend, you must've seen the posters. Now kindly deliver your baggage and your fine equipment, or I will personally tear off your limbs, one by one, then beat you to death with them.{***}
Line 2426: qstr_You_foreign_outlaws_|You foreign outlaws are like flies on Pendor's wounds. I shall make an example of you for others to heed before they consider disembarking here.{***}
Line 2427: qstr_You_have_the_fleetin|You have the fleeting honor of meeting Rufio and his famous Tercio Villaviciosia. My bandoleros need some killing practice - you'll do just fine.{***}
Line 2428: qstr_I_am_{playername}_an|I am {playername} and this is Pendor, not Barclay. We kill for much less here.{***}
Line 2429: qstr_In_the_name_of_the_M|In the name of the Melitine Empire, surrender all your fiefs to the care of the Sebastokrator Kaspax! Failure to obey will be punished by confiscation and a particularly slow crucifixion.{***}
Line 2430: qstr_I_don_t_parley_with_|I don't parley with foreign invaders, I drive them away.{***}
Line 2431: qstr_Your_continued_insol|Your continued insolence, Pendorian, will not be tolerated. You'll learn to bow to your new Melitine masters or perish.{***}
Line 2432: qstr_I_am_{playername}_and|I am {playername} and this is Pendor, not Melitine. We kill for much less here.{***}
Line 2433: qstr__I_will_drink_from_y| I will drink from your skull!{***}
Line 2434: qstr__Today_the_gods_will| Today the gods will decide your fate!{***}
Line 2435: qstr__That_s_a_nice_head_| That's a nice head on your shoulders! {***}
Line 2436: qstr__Less_talking_more_r| Less talking, more raiding!{***}
Line 2437: qstr__I_will_crush_your_p| I will crush your people, drive them before me and hear the lamentation of your women!{***}
Line 2438: qstr___Come_face_me_on_th| Come face me on the field of battle. I will let my sword do my talking!{***}
Line 2439: qstr__I_am_going_to_take_| I am going to take my fist and ram it into your stomach, and rip out your god-cursed spine!{***}
Line 2440: qstr__When_this_battle_is| When this battle is over, I am going to desecrate your body, and then I am going to drink from your skull!{***}
Line 2441: qstr_Greetings_{playername|Greetings, {playername}. Be careful in your travels, our forests are dangerous.{***}
Line 2442: qstr_Well_met_friend_of_t|Well met, friend of the Noldor. Have you had the joy of killing Ebony Gauntlet brutes recently?{***}
Line 2443: qstr_Hail!_We_are_hunting|Hail! We are hunting for Jatu, stay close to us and we might seal our friendship with Jatu blood.{***}
Line 2444: qstr_Good_to_see_you_{pla|Good to see you, {playername}. Lord Faergwethanir spoke highly of you just yesterday.{***}
Line 2445: qstr_Hunting_down_forest_|Hunting down forest bandits is utterly boring. What a welcome surprise to meet such a civilized member of the human race as you in our forests, {playername}.{***}
Line 2446: qstr_Salinohaei_{playernam|Salinohaei, {playername}. Good thing I recognized you. Otherwise you would now lie in a ditch with an arrow piercing your heart. How do your people put it? Ah yes, old habits die hard.{***}
Line 2447: qstr_Adar_lir_Hieth!_It_i|Adar lir Hieth! It is good to see you, {playername}.{***}
Line 2448: qstr_{playername}_unafae_|{playername} unafae Mael, vi Drael vae lunor sivensi Nael!{***}
Line 2449: qstr_Relvir_niae_Jatue_ae|Relvir niae Jatue aeneluth vae Noldor valneori daneth.{***}
Line 2450: qstr__Hai!_Dreth_Ael_Nold| Hai! Dreth Ael Noldor!{***}
 
Line 2451: qstr__Bah!_Noldor_Draleri| Bah! Noldor Dralerion vae savensir luith Drae! Begone outlander!{***}
Line 2452: qstr__Hai!_Ael_vae_bandra| Hai! Ael vae bandrae? Bah!{***}
Line 2453: qstr__You_Humans_are_like| You Humans are like an infestation of maggots!{***}
Line 2454: qstr__Tell_me_Human_do_yo| Tell me Human, do you get tired of challenging us? As I get weary of putting you in your place!{***}
Line 2455: qstr__There_are_so_few_of| There are so few of you. And I was hoping that this would be interesting. Pity!{***}
Line 2456: qstr__You_are_not_welcome| You are not welcome here. Begone!{***}
Line 2457: qstr__Come..._join_the_sw| Come... join the sweet embrace of the sisters of eternity!{***}
Line 2458: qstr__Your_fame_runs_befo| Your fame runs before you {playername}, join us for dinner!{***}
Line 2459: qstr__Hail_great_{playern| Hail great {playername}, there is no need for alarm, come sit with us and be enlightened!{***}
Line 2460: qstr__Hail_and_well_met_f| Hail and well met friend. What say we... ah... er... oh to hell with it! Prepare to fight!{***}
Line 2461: qstr__Hmm_you_are_not_the| Hmm, you are not the type of encounter I was looking for, but with enough ale... well... hmm... maybe not. Draw your sword, swine!{***}
Line 2462: qstr__You!_Yeah_you!_What| You! Yeah you! What are you looking at? Are you making fun of me? I'll teach you to laugh!{***}
Line 2463: qstr__I_have_taken_a_vow_| I have taken a vow to pit my strength against the finest warriors of all of Pendor. Until I find them, I guess I'll settle for you.{***}
Line 2464: qstr__Well_well!_Just_loo| Well well! Just look what the cat dragged in! Care to test your arms?{***}
Line 2465: qstr__Ah!_Hey!_Hey!_A_lit| Ah! Hey! Hey! A little something to liven up our day troops! Lets have at it!{***}
Line 2466: qstr__I_have_sworn_to_con| I have sworn to conquer everyone I meet. You do not look like much of a challenge... but a vow is a vow.{***}
Line 2467: qstr__We_came_here_to_mak| We came here to make our fortunes. Looting your bodies will certainly aid us in that.{***}
Line 2468: qstr__It_won_t_do_much_fo| It won't do much for our prestige to fight you. But we can use the gold we receive for selling you!{***}
Line 2469: qstr__We_have_not_killed_| We have not killed any Pendorians for almost a day. Thank you for giving us an opportunity to kill more!{***}
Line 2470: qstr__We_of_Mettenheim_ne| We of Mettenheim never pass up a challenge. Are you ready to die today?{***}
Line 2471: qstr__Look_Girls_some_fre| Look Girls, some fresh candidates for gelding! Try to take all the men alive!{***}
Line 2472: qstr__You_challenge_the_V| You challenge the Veccavi, fool? You shall learn the error of your ways! {***}
Line 2473: qstr__You_risk_both_your_| You risk both your lives and your manhoods by challenging us, you know. Be warned!{***}
Line 2474: qstr_Men!_Another_Pendori|Men! Another Pendorian wishes to challenge us - let us show {reg63?him:her} the valor of the Melitine soldiers!{***}
Line 2475: qstr_Have_you_ever_seen_t|Have you ever seen the charge of Melitine Griwbanars? Rarely has anyone seen it twice and lived.{***}
Line 2476: qstr_We_are_on_a_lookout_|We are on a lookout for suitable landing beaches and provisions. Stay clear and live.{***}
Line 2477: qstr_A_price_has_been_put|A price has been put on your head, and we are here to collect!{***}
Line 2478: qstr_You_have_made_powerf|You have made powerful enemies, friend. They pay well... too bad for you.{***}
Line 2479: qstr_You_look_pretty_good|You look pretty good... for a dead {reg63?man:woman}!{***}
Line 2480: qstr_It_is_your_destiny_t|It is your destiny to end your days chained to the oars of a slave galley. It is my destiny to make a tidy profit putting you there.{***}
Line 2481: qstr__Hail_outland_scum._| Hail, outland scum. Today, at my hands, you shall greet the lord of death.{***}
Line 2482: qstr__How_opportune_that_| How opportune that we meet here today - the vultures who follow me are hungry.{***}
Line 2483: qstr__We_have_come_to_plu| We have come to plunder this land! Stand aside or die!{***}
Line 2484: qstr__If_you_must_die_thi| If you must die this day outlander, keep your sword in your hand to prove you had a warriors death!{***}
Line 2485: qstr__May_your_death_be_g| May your death be glorious!{***}
Line 2486: qstr__We_have_come_to_del| We have come to deliver the salvation from the mistress! Stand aside or die!{***}
Line 2487: qstr__You_look_like_a_wor| You look like a worthy sacrifice to our beloved mistress!{***}
Line 2488: qstr__So_YOU_are_the_snak| So YOU are the snake hater? You look like food to me!{***}
Line 2489: qstr_Snakes..._I_hate_sna|Snakes... I hate snakes... except for belts and boots... which are you?{***}
Line 2490: qstr_I_promise_that_I_wil|I promise that I will burn every last snake I can find.{***}
Line 2491: qstr__We_are_taking_back_| We are taking back what you nobles have stolen from us!{***}
Line 2492: qstr__Get_{reg63?him:her}| Get {reg63?him:her} Lads! Hang {reg63?him:her} from that oak over there as a message to all the highborns that we have had enough!{***}
Line 2493: qstr__At_{reg63?him:her}_| At {reg63?him:her} lads! Strip {reg63?his:her} body and feed it to the dogs!{***}
Line 2494: qstr__We_are_taking_back_t| We are taking back the land for the people! <hic>!{***}
Line 2495: qstr__You_got_ale?_We_are| You got ale? We are running low and ya know.. can't run an army without ale!{***}
Line 2496: qstr__Wanna_drink?_Or_may| Wanna drink? Or maybe you want to fight sober?{***}
Line 2497: qstr__Thank_you_{reg63?m_| Thank you {reg63?m'lord:m'Lady}, we will be your most loyal subjects!{***}
Line 2498: qstr__Thank_you_{reg63?m_l| Thank you {reg63?m'lord:m'Lady}, take no offense, but we are expected elsewhere.{***}
Line 2500: qstr_we_have_succeeded_in|we have succeeded in gaining some ground, but we still have a long way to go{***}
Line 2504: qstr_My_weapon_slot_upgra|My weapon slot upgrades are as follows:^{s15}{***}
Line 2505: qstr_Is_this_satisfactory|Is this satisfactory?{***}
Line 2506: qstr_Select_the_type_of_i|Select the type of item for slot {reg1}.{***}
Line 2507: qstr_This_companion_will_|This companion will now be placed at the last place in the party each time a battle starts.{***}
Line 2508: qstr_husband|husband{***}
Line 2509: qstr_brother|brother{***}
Line 2510: qstr_father|father{***}
Line 2511: qstr__{s12}_were_hired_by| {s12} were hired by {reg63?King:Queen} {playername}!{***}
Line 2512: qstr_{s11}_is_upset.|{s11} is upset.{***}
Line 2513: qstr_{s12}_is_upset.|{s12} is upset.{***}
Line 2514: qstr_It_is_good_to_have_a|It is good to have a trusted companion. {***}
Line 2515: qstr_It_is_good_to_know_t|It is good to know that you two are getting along so well. {***}
Line 2516: qstr_Excellent_news_I_was|Excellent news, I was worried that there would be bickering. {***}
Line 2517: qstr_That_is_good_to_hear|That is good to hear.{***}
Line 2518: qstr_It_is_good_that_some|It is good that someone has your back. {***}
Line 2519: qstr_I_am_glad_you_approv|I am glad you approve and get along so well.{***}
Line 2521: qstr_Here_are_the_results|Here are the results of the physical training:{***}
Line 2522: qstr_Strength|Strength{***}
Line 2523: qstr_Agility|Agility{***}
Line 2524: qstr_{s14}^__Increased_th|{s14}^- Increased their {s15} by {reg1} to {reg2}{***}
Line 2525: qstr_I_am_sorry_there_wer|I am sorry, there were no changes to their Strength and Agility.{***}
Line 2526: qstr_Here_s_what_happened|Here's what happened with the weapon proficiencies:{***}
Line 2527: qstr_One_handed|One-handed{***}
Line 2528: qstr_Two_handed|Two-handed{***}
Line 2529: qstr_Polearm|Polearm{***}
Line 2530: qstr_Archery|Archery{***}
Line 2531: qstr_Throwing|Throwing{***}
Line 2532: qstr_Firearm|Firearm{***}
Line 2533: qstr_{s14}^__{s15}_profic|{s14}^- {s15} proficiency increased by {reg1} to {reg2}{***}
Line 2534: qstr_I_am_sorry_there_were|I am sorry, there were no changes to their weapon proficiencies.{***}
Line 2535: qstr_The_skills_were_incr|The skills were increased as follows:{***}
Line 2536: qstr_Horse_archery|Horse archery{***}
Line 2537: qstr_Riding|Riding{***}
Line 2538: qstr_Athletics|Athletics{***}
Line 2539: qstr_Power_Draw|Power Draw{***}
Line 2540: qstr_Power_Throw|Power Throw{***}
Line 2541: qstr_Power_Strike|Power Strike{***}
Line 2542: qstr_Ironflesh|Ironflesh{***}
Line 2543: qstr_{s14}^__{s15}_skill_|{s14}^- {s15} skill increased by {reg1} to {reg2}{***}
Line 2544: qstr_I_am_sorry_there_were_|I am sorry, there were no changes to their skills.{***}
Line 2545: qstr_Find_and_speak_with_{|Find and speak with {s3} of {s4} to give him your oath of homage.{***}
Line 2547: qstr_^^_The_defeated_lord|^^(The defeated lord genuinely admires both you and your kingdom){***}
Line 2548: qstr_^^_You_have_a_feelin|^^(You have a feeling that the defeated lord almost likes your kingdom){***}
Line 2549: qstr_^^_The_defeated_lord_|^^(The defeated lord eyes you cautiously){***}
Line 2550: qstr_^^_The_defeated_lord_l|^^(The defeated lord looks at you hatefully){***}
Line 2554: qstr_You_have_decided_whi|You have decided which of the suspects is guilty and now it is time to confront the murderer.{***}
Line 2555: qstr_You_have_wrongfully_|You have wrongfully accused {s60}, talk to the Ghost Lady again.{***}
Line 2556: qstr__{s49}_{s50}| {s49} {s50}{***}
Line 2559: qstr_shall_we|shall we{***}
Line 2566: qstr_{reg36}x_{s0}_have_jo|{reg36}x {s0} have joined your party. You have noticed Kaverra's smile. Deadly one ...{***}
Line 2567: qstr_{reg36}x_{s0}_have_joi|{reg36}x {s0} have joined your party.{***}
Line 2568: qstr__Perhaps_but_I_prefe| Perhaps, but I prefer not to spread gossip.{***}
Line 2569: qstr__I_am_a_prisoner_how| I am a prisoner, how could I possibly know of any news?{***}
Line 2570: qstr_I_would_even_pay_you|I would even pay you some extra, but I don't have any gold with me at the moment. Do have a deal?{***}
Line 2571: qstr_I_am_even_willing_to|I am even willing to pay you {reg61} denars in addition! So, is this a deal?{***}
Line 2580: qstr_I_accept_oaths_only_|I accept oaths only from those I can trust to keep them, {playername}.{***}
Line 2581: qstr_I_accept_oaths_only_f|I accept oaths only from those who have no stolen fiefs, {playername}.{***}
Line 2609: qstr_purchase_{s10}|purchase {s10}{***}
Line 2610: qstr_replace_the_{s9}_wit|replace the {s9} with {s10}{***}
Line 2611: qstr_Your_entire_party_is|Your entire party is happier.{***}
Line 2612: qstr_Do_NOT_train_garriso|Do NOT train garrison.{***}
Line 2613: qstr_Start_training_garri|Start training garrison.{***}
Line 2614: qstr_{reg8?{reg8}:no}_oth|{reg8?{reg8}:no} other {s14} order{reg7?s:} currently established, {reg63?m'Lord:m'Lady}{***}
Line 2615: qstr_You_can_train_a_^{s7|You can train a ^{s7}^and {s8}^You have {reg29} Prestige available and with an Honor of {reg4},^Knight Honor troops will cost {reg2} Prestige, while Sergeant troops will cost {reg3} Prestige.{***}
Line 2616: qstr_Order_of_the_Dragon|Order of the Dragon{***}
Line 2617: qstr_Order_of_the_Lion|Order of the Lion{***}
Line 2618: qstr_Immortals_Chapter|Immortals Chapter{***}
Line 2619: qstr_Windriders_Chapter|Windriders Chapter{***}
Line 2620: qstr_Valkyrie_Sisterhood|Valkyrie Sisterhood{***}
Line 2621: qstr_Order_of_the_Griffon|Order of the Griffon{***}
Line 2622: qstr_Order_of_the_Falcon|Order of the Falcon{***}
Line 2623: qstr_Order_of_the_Raven_S|Order of the Raven Spear{***}
Line 2624: qstr_Order_of_the_Radiant|Order of the Radiant Cross{***}
Line 2625: qstr_Order_of_the_Clarion|Order of the Clarion Call{***}
Line 2626: qstr_Order_of_the_Dawn|Order of the Dawn{***}
Line 2627: qstr_Order_of_the_Ebony_G|Order of the Ebony Gauntlet{***}
Line 2628: qstr_Order_of_the_Shadow_|Order of the Shadow Legion{***}
Line 2629: qstr_Order_of_the_Silverm|Order of the Silvermist Rangers{***}
Line 2630: qstr_Order_of_Eventide|Order of Eventide{***}
Line 2631: qstr_Order_of_the_Phoenix|Order of the Phoenix{***}
Line 2632: qstr_Order_of_the_Shadow_W|Order of the Shadow Wolves{***}
Line 2633: qstr_Order_of_the_Scorpio|Order of the Scorpion Assassins{***}
Line 2634: qstr_Order_of_the_Kraken_|Order of the Kraken Cultists{***}
Line 2635: qstr_{s9}__from_{s8}_|{s9} (from {s8}){***}
Line 2636: qstr_Your_whole_party_is_|Your whole party is happier.{***}
Line 2637: qstr__You_begin_entertain| You begin entertaining in the Tavern and receive {reg1} gold.{***}
Line 2638: qstr_{s54}|{s54}{***}
Line 2639: qstr_Quigfen_of_Laria_ask|Quigfen of Laria asked you to destroy the marauding Jatu army in the Laria woods.{***}
Line 2640: qstr__{reg25}x_Noldor_War| {reg25}x Noldor Warrior have joined your party.{***}
Line 2641: qstr__{reg26}x_Noldor_Ran| {reg26}x Noldor Ranger have joined your party.{***}
Line 2642: qstr__{reg27}x_Noldor_Mai| {reg27}x Noldor Maiden Ranger have joined your party.{***}
Line 2643: qstr__{reg28}x_Noldor_Nob| {reg28}x Noldor Noble have joined your party.{***}
Line 2644: qstr__{reg29}x_Noldor_Twi| {reg29}x Noldor Twilight Knight have joined your party.{***}
Line 2645: qstr__The_Goddess_of_Fate| The Goddess of Fate smiles upon you, my friend! In a recent northern raid, my colleagues managed to capture {reg7} Bearclaw Berserkers that I might be willing to sell to you for {reg41} denars.{***}
Line 2646: qstr__This_must_be_your_l| This must be your lucky day, my friend! In a recent Northern trip, I purchased {reg7} Ravenstern Highlanders that I might be willing to sell them to you for {reg41} denars.{***}
Line 2647: qstr__This_must_be_your_lu| This must be your lucky day, my friend! In a recent Southern trip, I purchased {reg7} Omen Seekers from a Singalian raiding party. I would be willing to sell them to you for {reg41} denars.{***}
Line 2648: qstr__This_may_be_your_lu| This may be your lucky day, friend. I have {reg7} warriors from distant Melitine that I am trying to unload. They will follow you for {reg41} denars.{***}
Line 2649: qstr__It_seems_that_I_hav| It seems that I have too many laborers on my hands, and no way to feed them. If you are interested, I have {reg7} Refugees that would be happy to exchange their current lot to serve you for {reg41} denars.{***}
Line 2650: qstr__Unfortunately_I_hav| Unfortunately I have been stuck with some prisoners who are not fitting as pleasure slaves and not worth much else unless it be to bash my brains in at the first opportunity. If you are interested, I have {reg7} Maiden Scouts that would be happy to exchange their current lot to serve you for {reg41} denars.{***}
Line 2651: qstr__My_bad_luck_has_sad| My bad luck has saddled me with a small company of {reg7} Singalian Foreign Spearmen who are in my employ. Due to some bad business ventures, I cannot pay them. For {reg41} denars, I can order them to follow you. Interested?{***}
Line 2652: qstr__My_bad_luck_has_sadd| My bad luck has saddled me with a small company of {reg7} Barclay Aventuriers, who are in my employ. Due to some bad business ventures, I cannot pay them. For {reg41} denars, I can order them to follow you. Are you interested?{***}
Line 2653: qstr__This_must_be_your_luc| This must be your lucky day! I employ {reg7} formidable soldiers from distant Mettenheim, but I don't need them anymore. For {reg41} denars, I can order them to follow you. Interested?{***}
Line 2654: qstr__Through_some_shall_| Through some, shall we say, sub-optimal business decisions, I have {reg7} armed Squires, that I am unable to neither ransom nor feed. For {reg41} gold, I am sure they would leave their current situation and serve you. Do we have a deal?{***}
Line 2655: qstr__My_bad_luck_has_saddl| My bad luck has saddled me with a small company of {reg7} Bounty Hunters who are in my employ. Due to unforseen events, I am unable to pay them. For {reg41} denars, I can order them into your service. Is this of interest to you?{***}
Line 2656: qstr__My_bad_luck_just_ha| My bad luck just has no end. I have tried to ransom a good fellow, {s1} ,who had some misfortune on the road. The Order refused to pay a ransom and he certainly is worth more than a Galley Slave. Perhaps for {reg41} denars you could take him off my hands. I am sure he would follow you in your journey.{***}
Line 2657: qstr__Should_my_bad_luck_| Should my bad luck continue, I will be out of business. I recently acquired a fellow who was captured and it seems that he is some sort of outcast as his people are not willing to ransom him. He is fairly dangerous, I must warn you. He is an elf, you see, and they can be... unpredictable. We have a deal. He gets half of the gold that I sell him for as long as he is able to fight. He is some kind of tracker I think, maybe a warrior, it is hard to tell. Would you be interested in taking him into your company and paying me {reg41} for my trouble? {***}
Line 2658: qstr__It_has_been_my_misf| It has been my misfortune to have recently captured {reg7} Maiden Adventurers as they tried to free one of their friends from an associate's slave galley. While these Maidens could have had possible futures as pleasure slaves, their martial training makes them much too dangerous for so delicate a role. Perhaps you can take them in, and put their aggressive tendencies to more constructive work for, say, {reg41} denars? {***}
Line 2659: qstr__No_I_have_no_room_i| No, I have no room in my party.{***}
Line 2660: qstr__No_I_am_not_interes| No, I am not interested.{***}
Line 2661: qstr_{reg34}_Mercenaries_|{reg34} Mercenaries have joined your party.{***}
Line 2662: qstr__Search_Rane_for_a_h| Search Rane for a hidden chest or cache of treasure.{***}
Line 2663: qstr__Search_Valonbray_fo| Search Valonbray for a hidden chest or cache of treasure{***}
Line 2664: qstr__Search_for_a_bandit| Search for a bandit treasure cache near {s9}!{***}
Line 2665: qstr__You_work_several_ho| You work several hours tending to your patient and are paid {reg1} denars for your trouble.{***}
Line 2666: qstr_a_hidden_outpost_far|a hidden outpost far from here{***}
Line 2667: qstr_It_just_so_happens_I|It just so happens I outfit many lords, many of whom wear regal-like adornments. I also happen to be one of the finest seamstresses in the entire land. For a small price I can fashion you a glorious cape to match your armor.{***}
Line 2668: qstr_Well_as_it_so_happen|Well, as it so happens, bandits or those rapscallion Red Brotherhood have been sacking caravans from merchants I purchase silk from. If it causes you no worry, if you are interested, would you be willing to part ways with your cape so I may complete other orders? I would pay you for your troubles of course. Considering my talents, if you decide to change your mind after our transaction, I should be able to form you another cape with previous ones you have sold to me.{***}
Line 2669: qstr_I_have_already_shown|I have already shown you the location of the mines of Al-Aziz, there is nothing else I have to trade to you besides my books!{***}
Line 2670: qstr_I_can_show_you_where|I can show you where the hidden mines of Al-Aziz are located in exchange for a Large Pouch of Diamonds.^ I will show you on your map so you can enter and explore it.{***}
Line 2671: qstr_Oh!_Yes_that_s_right|Oh! Yes, that's right. Too much strong drink has affected my memory. Who are you again?{***}
Line 2672: qstr_I_do_not_have_such_a|I do not have such a gems to trade.{***}
Line 2673: qstr_No_I_am_not_interest|No, I am not interested in that map at the moment.{***}
Line 2674: qstr__You_have_discovered| You have discovered the hidden location of Al-Aziz!{***}
Line 2675: qstr_^Unfortunately_after|^Unfortunately, after three uses of any combination, these wondrous alchemical marvels will lose their potency on you and their effects are halved.{***}
Line 2676: qstr__Your_Strength_Agili| Your Strength, Agility and Charisma have increased by {reg2}.{***}
Line 2677: qstr__Your_weapon_profici| Your weapon proficiencies have increased by {reg3}.{***}
Line 2678: qstr__Your_Intelligence_h| Your Intelligence has been increased by {reg2}.{***}
Line 2679: qstr__{s5}_s_Strength_Agi| {s5}'s Strength, Agility and Charisma have increased!.{***}
Line 2680: qstr__{s5}_s_Intelligence| {s5}'s Intelligence has increased!.{***}
Line 2681: qstr__{s5}_s_weapon_profi| {s5}'s weapon proficiencies has increased!.{***}
Line 2682: qstr_The_scribe_asked_you|The scribe asked you to investigate the old tale of the lost {s54}'s castle.{***}
Line 2683: qstr_Speak_with_the_villa|Speak with the village elder to find out more.{***}
Line 2684: qstr_Vorador_further_sugg|Vorador further suggested the valley is located in the central region of Pendor, but at the same time is quite remote, which in turn not many people know about its existence. It seems to be a good place to establish a small permanent base.{***}
Line 2685: qstr_The_valley_need_some|The valley need some work to make it more hospitable. Skilled manpower needs to be organized and {s54} seems to be a good place to start.{***}
Line 2686: qstr_{s16}_They_also_say_|{s16} They also say she is renowned for her beauty.{***}
Line 2688: qstr_If_ye_be_looking_for|If ye be looking for Manhunters, {reg63?sir:madam}. {reg3?Me and {reg4?{reg3} of my mates:eek:ne of my mates} are:I am} looking for a capable leader.{***}
Line 2689: qstr_Well_met_my_{reg63?L|Well met my {reg63?Lord:Lady}. If you are looking for some Warriors then look no further! {reg3?I and {reg4?{reg3} of my comrades:eek:ne of my comrades} are:I am} looking for good pay and the chance to use {reg3?our spears:my spear} to make some coin.{***}
Line 2690: qstr_Well_met_my_{reg63?Lo|Well met my {reg63?Lord:Lady}. {reg3?I and {reg4?{reg3} of my friends:eek:ne of my friends} are:I am} looking for adventure and a capable Captain to provide it.{***}
Line 2691: qstr_Aye_{reg63?Lord:Lady|Aye {reg63?Lord:Lady}. {reg3?I and {reg4?{reg3} of my axe brothers:eek:ne of my axebrothers} are:I am} looking for a Jarl to fill {reg3?our bellies:my belly} with wine and our pockets with gold.{***}
Line 2692: qstr_We_are_Jatu_{reg63?L|We are Jatu {reg63?Lord:Lady}. {reg3?I and {reg4?{reg3} of my Hunt Brothers:eek:ne of my Hunt Brothers} are:I am} looking for a Ride Master to lead {reg3?our lances:my lance} to glory.{***}
Line 2693: qstr_Well_met_{reg63?Lord|Well met {reg63?Lord:Lady} Eorl. {reg3?I and {reg4?{reg3} of my Highland Brothers:eek:ne of my Highland Brothers} are:I am} seeking to serve a captain who is worthy of commanding {reg3?our:my} steel.{***}
Line 2694: qstr_Aya_good_{reg63?Lord|Aya good {reg63?Lord:Lady}. {reg3?I and {reg4?{reg3} of my mates:eek:ne of my mates} are:I am} looking to improve our lot in life. {reg3?We:I}'d gladly follow you if you gave {reg3?us:me} a chance.{***}
Line 2695: qstr_Hail_good_{reg63?Lor|Hail good {reg63?Lord:Lady}. {reg3?I and {reg4?{reg3} of my sisters:eek:ne of my sisters} are:I am} looking to serve a capable Captain.{***}
Line 2696: qstr_Hai_{reg63?Lord:Lady|Hai {reg63?Lord:Lady} Captain! {reg3?I and {reg4?{reg3} of my companions:eek:ne of my companions} are:I am} looking to serve under a renowned adventurer who can lead {reg3?us:me} to glory in these strange lands.{***}
Line 2697: qstr_Salute_{reg63?Lord:L|Salute {reg63?Lord:Lady} Captain! {reg3?I and {reg4?{reg3} of my sisters:eek:ne of my sisters} are:I am} looking to follow a worthy captain so {reg3?we:I} may earn enough to purchase {reg3?our:my} bed thralls.{***}
Line 2698: qstr_Oi!_Sein_Captain!_{r|Oi! Sein Captain! {reg3?I and {reg4?{reg3} of my free brothers:eek:ne of my free brothers} are:I am} looking to follow a charismatic and, shall we say, profitable captain! {reg3?We:I} seek to use {reg3?our:my} prowess to earn gold for wine, women and song!{***}
Line 2699: qstr_Salutations_camarada|Salutations camarada! {reg3?I and {reg4?{reg3} of my fellow soldats:eek:ne of my fellow soldat} are:I am} looking to join a party of thrill-seeking adventurers and to follow a cunning commandant! Whom {reg3?we:I} hope can follow an old saying from Barclay: Conquest, Glory, and Gold!{***}
Line 2700: qstr_Do_you_have_a_need_f|Do you have a need for hired swords, {reg63?sir:madam}. {reg3?Me and {reg4?{reg3} of my mates:eek:ne of my mates} are:I am} looking for a captain.{***}
Line 2701: qstr_You_chose_well_{reg6|You chose well, {reg63?sir:madam}. My lads know how to keep their word and earn their pay.{***}
Line 2702: qstr_Well_done_{reg63?sir|Well done, {reg63?sir:madam}. Keep the money and wine coming our way, and there's no foe in Pendor you need fear.{***}
Line 2704: qstr_current_relations_wi|current relations with town: {reg40}{***}
 
Line 2713: qstr_Pippa|Pippa{***}
Line 2714: qstr_Daisy|Daisy{***}
Line 2715: qstr_Betsy|Betsy{***}
Line 2716: qstr_Princess|Princess{***}
Line 2717: qstr_{s5}|{s5}{***}
Line 2720: qstr_{s1}_militia_patrol|{s1} militia patrol{***}
Line 2721: qstr_There_is_no_castle_n|There is no castle next to {s54}, but the village elder mentioned old ruins located near the source of the local river, nestled into a very old mountain pass.{***}
Line 2722: qstr_You_have_hired_{s2}_|You have hired {s2}, a skilled builder, who should be able to help you with construction. Meet him at {s54} during daytime.{***}
Line 2723: qstr_In_order_to_make_{s5|In order to make {s54} more hospitable, {s2} would need: 3 Sumpter Horses, 3 packs of Tools, 5 pieces of Dried Meat and 1 barrel of Ale.{***}
Line 2724: qstr_You_have_provided_re|You have provided required supplies. Organize necessary workforce (20 {s2}), then speak with the builder.{***}
Line 2725: qstr_The_construction_is_|The construction is in progress. Return after two weeks.{***}
Line 2726: qstr_{reg63?Sir:Madam}_as|{reg63?Sir:Madam}, as you know we don't have any available cells or jail to keep prisoners in this camp. Food and guards will be a problem as well. I have a few men that I hired, but they scout the nearby region looking for enemies, keeping the area safe. In light of that I will have to release any prisoners you drop off.^^What else can I do for you?{***}
Line 2727: qstr_What_can_I_do_for_yo|What can I do for you, {reg63?sir:madam}?{***}
Line 2728: qstr_Hidden_Base:_{s3}_wa|Hidden Base: {s3} was appointed as a horse master.{***}
Line 2729: qstr_Of_course_{reg63?sir|Of course {reg63?sir:madam}. In case you have missed it - the garrison is full.{***}
Line 2730: qstr_Of_course_{reg63?sir:neutral:Of course {reg63?sir:madam}. In case you have missed it - there is still some spare room for more soldiers. As of right now we stand at {reg34} strong. We can garrison more for {reg33} in total.{***}
Line 2731: qstr_Before_you_do_{reg63|Before you do, {reg63?sir:madam}, you should know that garrison is getting angry. Garrison morale is decreasing rapidly and tension between soldiers are raising. All of that is happening because this place is overcrowded. I think that desertions, even deadly brawls, are only the matter of time. ^^Currently {reg34} are stationed here, but this place can support only {reg33}.{***}
Line 2732: qstr_Standard_round_shoul|Standard round should be enough. (100% HP){***}
Line 2733: qstr_Let_them_have_a_bit_|Let them have a bit more fun! (500% HP){***}
Line 2734: qstr_I_d_like_a_long_figh|I'd like a long fight! (1000% HP){***}
Line 2735: qstr_Otherwise:neutral:Otherwise:{***}
Line 2736: qstr___It_would_be_good_t|- It would be good to have a blacksmith here{***}
Line 2737: qstr_{s2}^^{s3}|{s2}^^{s3}{***}
Line 2738: qstr___We_could_make_a_bi|- We could make a bit more room for your soldiers{***}
Line 2739: qstr___A_designated_perso|- A designated person who could take care of the horses would be very valuable.{***}
Line 2740: qstr_Hidden_Base:_{s4}_wa|Hidden Base: {s4} was appointed as a blacksmith.{***}
Line 2741: qstr_Hidden_Base:_troops_|Hidden Base: troops capacity increased by 50.{***}
Line 2742: qstr_Bring_one_of_the_{s4|Bring one of the {s4} to the camp master.{***}
Line 2743: qstr_Blacksmith_{s54}_has|Blacksmith {s54} has found a unique horse armor - find a steed worthy to wear it.{***}
Line 2744: qstr_Visit_the_old_Pendor|Visit the old Pendor capital and try to find out more about what breed could wear it.{***}
Line 2745: qstr_{reg1}_days_time|{reg1} days time{***}
Line 2746: qstr_1_day_time|1 day time{***}
Line 2747: qstr_The_horse_looks_at_y|The horse looks at you with an unexplainable mystical bond.{***}
Line 2748: qstr_Horse_and_barding_sh|Horse and barding should be ready within two weeks.{***}
Line 2749: qstr_What_item?|What item?{***}
Line 2750: qstr_I_am_a_blacksmith_an|I am a blacksmith and don't know how to deal with this type of item. Maybe Derafsh will be able to help you.{***}
Line 2751: qstr_I_am_a_blacksmith_and|I am a blacksmith and don't know how to deal with this type of item. You may need to ask someone with horse knowledge.{***}
Line 2752: qstr_I_am_just_an_apprent|I am just an apprentice, I don't have the necessary skills to improve this item any further.{***}
Line 2753: qstr__I_have_to_add_one_d| I have to add one day as it is in a really poor condition.{***}
Line 2754: qstr__I_would_need_an_ext| I would need an extra day - armors require more work.{***}
Line 2755: qstr__I_am_still_not_too_| I am still not too confident working with this new type of weapon and I will have to be very careful.{***}
Line 2756: qstr_Your_{s6}_should_be_|Your {s6} should be ready within {reg1} days.{s3}{s4}{s5}{***}
Line 2757: qstr_within_{reg1}_more_d|within {reg1} more days{***}
Line 2758: qstr_within_1_day|within 1 day{***}
Line 2759: qstr_What_horse_are_you_t|What horse are you talking about?{***}
Line 2760: qstr_I_am_busy_enough_tak|I am busy enough taking care about all these animals. Maybe Harold will be able to help you.{***}
Line 2761: qstr_I_can_help_you_only_|I can help you only with horses. You will have to find someone who can work a forge.{***}
Line 2762: qstr_This_animal_looks_he|This animal looks healthy to me. You would need one of the Jatu horse masters to train it further. Problem is they won't work for outsiders.{***}
Line 2763: qstr__I_have_to_add_5_day| I have to add 5 days as this horse is looking very unwell.{***}
Line 2764: qstr__I_have_dealt_with_J| I have dealt with Jatu horses since I was a child. I have learned few tricks to make them recover faster.{***}
Line 2765: qstr__This_type_of_mount_| This type of mount is new for me and have to deal with it carefully.{***}
Line 2766: qstr_You_should_be_able_t|You should be able to ride this {s6} in the next {reg1} days.{s3}{s4}{s5}{***}
Line 2767: qstr_Commander_everything|Commander, everything is safe and secured.{***}
Line 2768: qstr_Scouts_have_reported|Scouts have reported that there are no enemies nearby.{***}
Line 2769: qstr_Can_t_talk._I_am_on_|Can't talk. I am on duty, {reg63?sir:madam}.{***}
Line 2770: qstr_We_are_working_hard_|We are working hard {reg63?sir:madam}.{***}
Line 2771: qstr_No_time_to_talk_{reg|No time to talk {reg63?sir:madam}.{***}
Line 2772: qstr_I_better_be_getting_|I better be getting paid for this.{***}
Line 2776: qstr_The_elder_of_the_villag|The elder of the village of {s3} asked you to rescue his daughter from the clutches of {s5}.{***}
Line 2777: qstr_The_elder_of_the_village|The elder of the village of {s5} asked you to escort a trading party to {s3}.{***}
Line 2778: qstr_{s1}_Trading_Party|{s1} Trading Party{***}
Line 2779: qstr_Red_Brotherhood_Ambu|Red Brotherhood Ambush Party{***}
Line 2789: qstr_Bandits_like_you_nev|Bandits like you never live long enough to learn!{***}
Line 2790: qstr_Congratulations_you_|Congratulations, you have found an Easter Egg!{***}
Line 2791: qstr_...or_perhaps_if_you|...or perhaps if you are inclined, I would ask, since we are friends, that you allow me to serve you as your vassal.{***}
Line 2792: qstr_...I_see_that_you_ar|...I see that you are looking at my weapon, you knave. Set me free and I will give it to you.{***}
Line 2793: qstr_Very_well_friend_I_w|Very well friend, I will accept your Oath of Fealty.{***}
Line 2794: qstr_You_have_bought_a_ve|You have bought a very rare Pendor Royal Steed, whose ancestors were used by Pendor kings. Speak to the blacksmith.{***}
Line 2795: qstr_You_have_found_a_ver|You have found a very rare Pendor Royal Steed in Sarleon. The merchant asks for Medium Pouch of Diamonds in exchange.{***}
Line 2803: qstr_Question_travelers_i|Question travelers in taverns for clues about recent Snake Cult activity.{***}
Line 2804: qstr_Find_and_destroy_the|Find and destroy the Snake Cult stronghold near {s8}.{***}
Line 2805: qstr_{playername}|{playername}{***}
Line 2806: qstr_honored_Founder|honored Founder{***}
Line 2807: qstr_dear_{reg63?brother:neutral:dear {reg63?brother:sister}{***}
Line 2808: qstr_The_Lazy_POP_Develop|The Lazy POP Developers{***}
Line 2809: qstr_{s6}_and_{s7}|{s6} and {s7}{***}
Line 2810: qstr_{s6}_and_any_{s7}_to|{s6}, and any {s7}, too{***}
Line 2811: qstr_{s6}|{s6}{***}
Line 2812: qstr_The_{s9}_asked_you_t|The {s9} asked you to hunt down {s8} parties, while achieving a rating of {reg4} or more.{***}
Line 2813: qstr_Current_progress:_0/|Current progress: 0/{reg4}.{***}
Line 2814: qstr_You_received_a_{s11}|You received a {s11}!{***}
Line 2815: qstr_You_received_{s11}!|You received {s11}!{***}
Line 2816: qstr_{s11}_joined_your_pa|{s11} joined your party!{***}
Line 2817: qstr_The_{s9}_asked_you_to|The {s9} asked you to win the {s8} tournament for the glory of their Order.{***}
Line 2818: qstr_The_{s9}_asked_you_to_|The {s9} asked you to win {reg8} renown for the glory of their Order, using only Order troops. No hiring, recruiting or rescuing prisoners is possible for the duration of this task.^You will get back your old troops once the task is complete.{***}
Line 2819: qstr_Renown_earned_so_far:neutral:Renown earned so far: 0.{***}
Line 2820: qstr_Rival_Patrol|Rival Patrol{***}
Line 2821: qstr_The_{s11}_asked_you_|The {s11} asked you to defeat the {s8} patrol in the vicinity of {s10}.{***}
Line 2822: qstr_Greetings_{reg63?Kin|Greetings, {reg63?King:Queen} {playername}.^I am Kapitan Gerhart and this company is called The Freybrueder. We hail from Mettenheim and are known as the best disciplined mercenary company gold can persuade into service.{***}
Line 2823: qstr_Hail_foreign_{reg63?|Hail, foreign {reg63?King:Queen}. I am Toblik, a Veccavian Uncut, and this is my loyal warband of Veccavian Renegades.^We came to Pendor to escape the female oppression and injustices in our homeland, but only found more injustice. Your women are treated no better than the men of Veccavia.^One day, rivers will run red with blood in the name of justice, but until then, we are at the service of the Pendor mighty such as yourself.{***}
Line 2824: qstr_Greetings_from_Barcl|Greetings from Barclay's finest company, {reg63?King:Queen} {playername}!^My name is Velasco Perfecta Banderas Durante, the captain of the Primera Guardia Real, but you may call me Velasco.^We are here in Pendor to look for the dastardly fugitive Rufio and bring his head to the Emperor.^In the meantime, we are pleased to take up work that we know best, and that's killing.{***}
Line 2825: qstr_Hail_{reg63?King:Que|Hail, {reg63?King:Queen}!^We were told that you made an effort to help us Melitines in Pendor, so here we are. I'm on a business here with my company to investigate certain goings on with the Snake Cult, but we are not prepared to face their full might alone.^We shall help you, and watch. Always watch.{***}
Line 2826: qstr_Good_day_{reg63?King|Good day, {reg63?King:Queen} {playername}! You chose well to hire the pride of the Marleons citizenry.^I am Grandilon, the commander of the best riders in Sarleon: the 1st Banneret of Marleons. We have among our numbers the most prominent and proud burghers of our great city - treat us with respect and we'll sweep your enemies off the battlefield.{***}
Line 2827: qstr_Greetings_your_Majes|Greetings, your Majesty. Allow me to introduce myself: I am Sir Timothy of the Order of the Unicorn, and I am here to answer your call for heroes! My knights and loyal followers are yours to command!{***}
Line 2828: qstr_Hello_friend!_I_ve_h|Hello, friend! I've heard you needed someone to "juice" you... er... reinforce your armies, all for the good of the common people of Pendor, I hope.^I field a fine party of brothers experienced both in combat and, some of them, imprisonment until they met me.^For a bit of cash and a fair portion of prisoners, captured or rescued, we shall exact revenge on your enemies... heh... for whatever misdeeds they inflicted upon your friends and allies. Or my friends and allies. We'll find a reason, I'm sure.{***}
Line 2829: qstr_Hail_I_am_Sir_Morcas|Hail, I am Sir Morcas Verral, the leader of the famous Snowlion Brigade. We will fight for anyone who strives to reunite the north with the heartlands. Besides, our treasury has been rather empty as of late, so if you pay us, we shall lend you our strength.{***}
Line 2830: qstr_Salam!_May_your_gard|Salam! May your gardens be full of rose blossoms and your tents with healthy maidens and boys.^Firuz has heard of your exploits and comes to serve you, great Shah.^He will only require modest gifts in gold - a mere pittance to the powerful friend of the Singalians - and a humble share of the slaves.{***}
Line 2831: qstr_Hazah_Jatu!_Shiruzah|Hazah Jatu! Shiruzah, the Chosen of Indar, salutes you.^Shiruzah was shot by an arrow while riding away from battle in a false retreat. The chiefs cried coward and sent Shiruzah into exile. But the arrow was Indar's - I survived and he watches now over me. Indar guides His chosen, and He led me to meet you today.{***}
Line 2832: qstr_So_you_are_the_new_{|So you are the new {reg63?King:Queen} I have been hearing about.^I must say, I am really glad you summoned me. Not only will this enable me to claim once again to have worked for every single monarch on Pendor, but it also provides me with the chance to thank you personally for all the trouble and misery you have caused. You have no idea just how good the establishment of a new kingdom is for business.{***}
Line 2833: qstr_HELLO!|HELLO!{***}
Line 2834: qstr_New_orders_{reg63?Si|New orders, {reg63?Sir:Lady}?{***}
Line 2835: qstr_Hail!_Shall_we_conve|Hail! Shall we converse about the quaint injustices of Pendor or put our consciences to sleep by more slaughter?{***}
Line 2836: qstr_Your_enemies_are_my_|Your enemies are my enemies, {playername}.{***}
Line 2837: qstr_Watching_and_waiting|Watching and waiting.{***}
Line 2838: qstr_I_haven_t_seen_the_D|I haven't seen the Duke of Marleons as often as you, {reg63?sir:madam}!{***}
Line 2839: qstr_You_summoned_me_your|You summoned me, your Majesty? Does the Kingdom need saving once more?{***}
Line 2840: qstr_Talk_to_me_my_friend|Talk to me, my friend.{***}
Line 2841: qstr_What_is_your_bidding|What is your bidding, {reg63?Sir:Madam}?{***}
Line 2842: qstr_Yes_Shah_Firuz_saw_t|Yes, Shah, Firuz saw the vultures in the skies and knew it was you.{***}
Line 2843: qstr_Lead_us_to_more_vict|Lead us to more victories, Warlord, and our honor will be known in the Jatu steppes.{***}
Line 2844: qstr_Hello_{playername}_w|Hello {playername}, we meet again! Any rumors you may have heard of me going over to your enemies is, of course, a blatant lie.{***}
Line 2845: qstr_HELLO_AGAIN!|HELLO AGAIN!{***}
Line 2846: qstr_If_it_s_worth_doing_|If it's worth doing, it's worth doing well, my {reg63?Lord:Lady}.{***}
Line 2847: qstr_There_s_no_task_too_|There's no task too evil or too hard when your final destination is worthy.{***}
Line 2848: qstr_Show_us_who_and_they|Show us who and they will pay with their blood.{***}
Line 2849: qstr_Something_needs_to_b|Something needs to be done? We are ready.{***}
Line 2850: qstr_We_are_well_equipped|We are well-equipped and rested. What shall we do next?{***}
Line 2851: qstr_Well_of_course!_How_|Well, of course! How can my order be of service?{***}
Line 2852: qstr_Shall_we_help_the_vi|Shall we help the village militias repel the unwashed Fierdsvain masses or simply humiliate some bungling lords?{***}
Line 2853: qstr_I_hope_it_involves_k|I hope it involves killing traitors in kilts.{***}
Line 2854: qstr_Your_wisdom_is_legen|Your wisdom is legendary, great Shah, but a smart stallion never steps in a rabbit-hole no matter the rider's spurs. Neither does a wise rider watch the skies while in full gallop.{***}
Line 2855: qstr_The_Chosen_of_Indar_|The Chosen of Indar wait for guidance.{***}
Line 2856: qstr_Well_that_is_what_yo|Well, that is what you are paying us for, is it not? What do you have in mind?{***}
Line 2857: qstr_WHAT_TASK?|WHAT TASK?{***}
Line 2858: qstr_Where_should_we_go_m|Where should we go, my {reg63?Lord:Lady}? We will get there on time and in orderly fashion.{***}
Line 2859: qstr_Where_shall_we_go_ne|Where shall we go next? It matters little.{***}
Line 2860: qstr_We_don_t_mind_travel|We don't mind traveling through these beautiful parts, but we'd like to be stationed close to a good supply of wine and loose women.{***}
Line 2861: qstr_We_may_need_to_get_c|We may need to get closer to the Imperial lands, if you are looking for suggestions.{***}
Line 2862: qstr_I_m_familiar_with_th|I'm familiar with the area - I know most of the merchants well.{***}
Line 2863: qstr_My_knights_travel_wh|My knights travel wherever we are needed the most. Tell me, where would that currently be?{***}
Line 2864: qstr_Let_s_go_some_place_|Let's go some place where many lords are unwarily prancing about the countryside. Our dungeons are a sad and desolate place without them!{***}
Line 2865: qstr_Give_us_the_directio|Give us the direction, {reg63?Sir:Madam}, the further north the better.{***}
Line 2866: qstr_This_land_is_wide_li|This land is wide like a dancer's thighs, but hardly as inviting.{***}
Line 2867: qstr_Jatu_ride_fastest_in|Jatu ride fastest in the plains. Woods are for Noldor and town-dwellers with no honor.{***}
Line 2868: qstr_Just_point_me_in_the|Just point me in the right direction, and consider it done.{***}
Line 2869: qstr_WHERE?|WHERE?{***}
Line 2870: qstr_Jawohl_my_{reg63?Kin|Jawohl, my {reg63?King:Queen}, at once.{***}
Line 2871: qstr_I_ll_gather_my_women|I'll gather my women and men, and we shall be on our way.{***}
Line 2872: qstr_Yes_friend._Vamos!|Yes, friend. Vamos!{***}
Line 2873: qstr_Very_well_{reg63?Kin|Very well, {reg63?King:Queen} {playername}.{***}
Line 2874: qstr_The_1st_Banneret_rid|The 1st Banneret rides!{***}
Line 2875: qstr_It_will_be_done_your|It will be done, your Majesty. You have my word!{***}
Line 2876: qstr_Very_clever_my_{reg6|Very clever, my {reg63?brother:sister}. Let's go and give someone a good reason to use that special lotion.{***}
Line 2877: qstr_As_you_wish._I_hope_|As you wish. I hope you don't mind if we kill any northmen we chance upon on the way!{***}
Line 2878: qstr_Firuz_will_oblige!_A|Firuz will oblige! As long as he gets the most shapely prisoners.{***}
Line 2879: qstr_Jatu!_Forward_by_Ind|Jatu! Forward, by Indar!{***}
Line 2880: qstr_Splendid._We_shall_s|Splendid. We shall set out at once.{***}
Line 2881: qstr_OK!|OK!{***}
Line 2882: qstr_Our_contract_is_fulf|Our contract is fulfilled then.^We shall head back to Mettenheim - to sing songs about our fallen comrades and their bravery in battle, but also to train their replacements. We will meet again, no doubt, now that you know our worth.{***}
Line 2883: qstr_Your_ways_are_foreig|Your ways are foreign, {reg63?King:Queen}, but we were satisfied in your service. I can assure you that your gold will be put to good use. Farewell!{***}
Line 2884: qstr_Ah_it_is_the_hour_of|Ah, it is the hour of farewells.^We had pleasant journeys together, didn't we? We will be now looking for the bandit Rufio with increased vigor and much larger coffers. Should you need our help again, send your messenger and we'll join our lances again.{***}
Line 2885: qstr_Of_course_we_shall_d|Of course, we shall depart. Our time grows near, and we need to make preparations to complete our mission.^Farewell, {playername}, we will be watching you too.{***}
Line 2886: qstr_Finally_our_service_|Finally our service is at an end.^We depart with pride in our achievements, yet look forward to getting back to Marleons and putting our businesses to order. Our strength is our fair town.^Farewell, {reg63?King:Queen}, and mind the friendship of the lord liege of Marleons, for he determines the burgher affection too.{***}
Line 2887: qstr_I_understand._Please|I understand. Please, believe me when I say that I take no pleasure in leaving with your money, but hopefully the gold, along with our actions while in your service, will help me in reminding the people of my order's greatness. You have my gratitude, your Majesty. Until we meet again.{***}
Line 2888: qstr_Very_well_my_friend!|Very well, my friend! As much as I enjoyed trouncing foolish lords with you, I'll need to check on some acquaintances of a rather Snakish persuasion.^ Maybe we shall meet again, I'm always up for a jaunty ride.{***}
Line 2889: qstr_Excellent_this_gives|Excellent, this gives us some time to fight the kilt-wearing traitors by ourselves.{***}
Line 2890: qstr_It_saddens_me_to_dep|It saddens me to depart, yet my wives and husbands shall comfort me this night.^Goodbye and may your enemies' tombs be rained upon by sixty thousand elephant droppings!{***}
Line 2891: qstr_You_are_letting_us_g|You are letting us go free. We salute you for the honor we gained in battle.^Now the Jatu will hear Indar's voice. Jatu need laws. I will make them obey in Indar's name - even if I have to kill half of them.{***}
Line 2892: qstr_Really_already?_Sorr|Really, already? Sorry, I get all emotional every time a contract is terminated. Don't worry though; there are ample ways to comfort my grieving soul in Singal with the money you provided. You should visit me, if you find the time. I am sure there are still a few things I could show you in that marvellous whore of a city. Until that time, {playername}.{***}
Line 2893: qstr_GOODBYE!|GOODBYE!{***}
Line 2894: qstr_Our_professionalism_|Our professionalism demands that we eliminate all our employer's enemies. Taste Mettenheim steel, Pendorian!{***}
Line 2895: qstr_Stop_unjust_brigand!|Stop, unjust brigand! You shall now confront the quality of the Veccavian soldiery, male and female joined as one.{***}
Line 2896: qstr_Ha!_Foolish_Pendoria|Ha! Foolish Pendorian, just run away and leave the women and the baggage or you will get a lance in the ribs!{***}
Line 2897: qstr_Did_you_know_that_wo|Did you know that women make better generals than men?^Well, no, but I'll show you how the Melitine War Academy made me a better one than you.{***}
Line 2898: qstr_The_king_has_promise|The king has promised to reinstate my order if we helped him against his enemies. Unfortunately for you, you seem to qualify. I take no pleasure in this, but a Knight of the Unicorn always stays true to his word. Rest assured, every man and women of your company being taken prisoner will be treated with dignity.{***}
Line 2899: qstr_Wretched_{playername|Wretched {playername}! Tremble before the mighty charge of the Marleons Heavy Cavalry!{***}
Line 2900: qstr_Stop_right_there_{pla|Stop right there, {playername}! I have heard you're in league with those traitorous northmen. Now you shall pay the price for that!{***}
Line 2901: qstr_Shameless_dog!_Your_|Shameless dog! Your ancestors were smeared in donkey seed and your religion is unworthy!^When your remaining soldiers surrender, I shall give them as slaves to my Singalians. You alone I will keep to perform favors to the lowest of my spearmen!{***}
Line 2902: qstr_Jatu!_Our_lances_are|Jatu! Our lances are sharp! Our arms strong! Our arrows guided by Indar! Fear us - and perish!{***}
Line 2903: qstr_I_have_some_advice_f|I have some advice for you, {playername}. It is always better to have the Free Company as a friend, rather than an enemy. After today, you will hopefully understand why.{***}
Line 2904: qstr_HOSTILE|HOSTILE{***}
Line 2905: qstr_Hail_{playername}._I|Hail, {playername}. It is a beautiful day for training and exercise, isn't it?{***}
Line 2906: qstr_Hail_{playername}._W|Hail, {playername}. We again travel in the service of others. May your fate be better.{***}
Line 2907: qstr_Hail_{playername}!_We|Hail, {playername}! We are on a little mission for our royal employer, but we are also looking for that cabron Rufio Vincente de Villaviciosia.^If you see him, don't get too close, he's very dangerous - only the Guardia Real can deal with him. {***}
Line 2908: qstr_Greetings_{playername}|Greetings, {playername}. We've heard the Snake Cult takes some interest in you. So we shall be watching you as well. Step carefully.{***}
Line 2909: qstr_Good_day_to_you._I_a|Good day to you. I am sorry, but I have no time to spare. We are currently on an important mission for the king, and there is much at stake, so I must remain diligent. Please forgive my rudeness. Maybe we will have time to talk at some point in the future.{***}
Line 2910: qstr_Greetings_{reg63?sir|Greetings, {reg63?sir:madam}. The 1st Banneret rides to war again.^We do hope it's a brief one, as prosperity only grows in peace.{***}
Line 2911: qstr_Hold!_Are_you_one_of|Hold! Are you one of those treacherous northerners? Ah, of course not, forgive me. You don't stink of treason like they do.{***}
Line 2912: qstr_Salam!_Our_horsemen_|Salam! Our horsemen are fast and the Temptresses are in a foul mood, so think before you do anything rash.^We were gathering healthy little girls from the hamlets around here. They will make good Temptresses one day and fetch a good price with the Khans.{***}
Line 2913: qstr_I_am_Shiruzah_of_the|I am Shiruzah of the Hallowed Arrow! One day Shiruzah will bring Indar's laws to the tribes and become a Great Khan.^The booty shall be split in equal measures and cattle thieves shall die on a stake. The tents would multiply and the lances would be countless - the foreign warlords would pay homage to the Jatu. Hazah Jatu!{***}
Line 2914: qstr_Sorry_my_friend._The|Sorry, my friend. The Free Company has already been hired, and we are not looking for recruits. So, whatever is on your mind will probably have to wait.{***}
Line 2915: qstr_FRIENDLY|FRIENDLY{***}
Line 2916: qstr_You_have_a_dilemma:_|You have a dilemma: there are four likely suspects. Speak with the castle Scribe, {s4}, {s5} and {s6} and see what you can discover.{***}
Line 2917: qstr_You_have_dealt_with_|You have dealt with the lady's murderer and should now inform the innocent, {s4}, {s5} and {s6} that they are cleared of all suspicion.{***}
Line 2918: qstr_Hey_there_this_is_th|Hey there this is the first text.{***}
Line 2919: qstr_{s2}_Patrol|{s2} Patrol{***}
Line 2920: qstr_is_in_very_good_shap|is in very good shape, but just short of perfection{***}
Line 2921: qstr_is_in_reasonable_sha|is in reasonable shape, with some room for improvement{***}
Line 2922: qstr_looks_like_battlefie|looks like battlefield loot in grave need of repair{***}
Line 2923: qstr_are_well_balanced_yo|are well balanced, you just need more of them{***}
Line 2924: qstr_are_in_very_good_sha|are in very good shape, you just need more of them{***}
Line 2925: qstr_Today_is_a_good_day_|Today is a good day to die! Let us fight.{***}
 
Beraber çevirecektik forumca ama kimse yaklaşmadı, %30 luk çeviri tamamdır onu indirebilirsiniz, başka arkadaşlar devam edeceğini söyledi onları bekleyecez beraber :smile:
 

Mangudaii

Knight at Arms
WBWF&SNWVC
Beraber çevirecektik forumca ama kimse yaklaşmadı, %30 luk çeviri tamamdır onu indirebilirsiniz, başka arkadaşlar devam edeceğini söyledi onları bekleyecez beraber :smile:
Merakla bekliyorum umarım yakın zamanda çevirebilirsiniz emekleriniz için teşekkür ederim :smile:
 

nustycash

Recruit
Sadece dialogu çevirsen çeviri bitmiş olur zaten :grin: :grin: Ben perisnoyu 2 günde çevirdim :grin: Çeviri yapmak gerçekten zor saygı duymanız gerek arkadaşlar :smile:
 
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