Prophesy of Pendor - List of Features V2.0

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saxondragon

Sergeant Knight at Arms
This list is provided as a place-holder for easy reference for Prophesy of Pendor 2.0 that is due out shortly. 
There will be a full thread making the announcement when the time has come.

Features

Well thought out cultures, armies, and conflicts all of which are set against the backdrop of the realm of Pendor. 

Enhanced Goals
  • Expanded victory conditions. It is not just about defeating the five kingdoms, but putting down the four minor factions as well and re-establishing relations with the elusive and hostile elder race of the Noldor.
  • Find the elusive Tears of the Dragon also known as Qualis Gems as a secondary quest to make your characters more powerful and unlock the secrets to establishing new Knighthood Orders and acquiring amazing weapons.

New Factions and economic model
  • 6 Playable Factions with extended troop trees for each (15-19 per tree).

    • The Kingdom of Ravenstern – Blue -  The Northern Dragon. Valiant warriors who value freedom.
    • The Fierdsvain – Green - Fearless and strong, masters of the battlefield on land and sea. 
    • The Kingdom of Sarleon – Red - The Golden Lion.  Upholding Honor and the traditions of the Old Kingdom. .
    • The D’Shar Principalities – Brown- These once nomadic tribesmen are swift as the wind, and deadly as the cobra. 
    • The Empire - Gold - The Bold Eagle.  Disciplined and brave making a last stand or new beginning. 
    • Player Kingdom – Yours to define.
  • Expanded Economic Model- build dozens of new structures at your village, castles and towns.  Structures can be damaged and destroyed when locations are conquered or raided.
  • Player as King option and Enhanced Kingdom Management system. Declare yourself as a Monarch and play at a new level and all that goes with it.

New Enemies:
  • Many and varied foes that are intrinsically part of the struggle of Pendor. 
  • Addition of unique Heroes belonging to various minor factions that have unusual troops, dialogues and are challenging to defeat.
  • Minor Factions have warbands and armies that can appear to challenge your rule of Pendor.

Enhanced troops.
 
  • Knighthood Orders- The top tier troops can only be created at chapters of knighthood orders that are located at various castles and towns. Some Orders already exist in the game, others are defunct and are up to the player to discover and reestablish.  You decide what orders to promote, destroy, keep or create and where.  In addition you can enhance the skills and attributes of these upper echelon troops in the game.
  • A unique troop trees reserved for the player.  Adopt one of the five major cultures as your own or turn back the clock and embrace the culture of the old Pendorian Kingdom.
  • Enhanced Mercenaries, over 15 different types with intersecting troop trees.
  • More powerful soldiers and increased troops.. added 150 more troops to encounter and work with.
  • Multiple new troop trees to utilize.

Companions
  • Expanded NPC's. 20 unique companions with enhanced dialogue.
  • Companion, Pretender and Cultural special abilities: Unique weapons, items, ability to train specialized troops etc.

New Items
  • Addition of over 475 new items.
  • Many new Horses
  • New Armor with amazing look, feel and properties.
  • New weapons including upgradeable enchanted weapons and highly valued unique weapons.
  • Added a Baggage Train for those long Sieges.

Sounds
  • Enhanced NPC voice acting to give deeper immersion.
  • Better Battle Sounds.  Incorporated Checkmatey’s More Metal sounds V1.7.
  • New Music - some donated by professional award winning artists and composers.

Artwork:
  • Reworked the menu system for a completely fresh look and feel.
  • New banners – Amazing banners that spark your imagination.
  • New Artwork, Icons, armor and weapons textures that that change the entire look and feel of the game.
  • A new unique and challenging map and expanded from earlier versions.
  • Renamed, reworked and brought in line with the relevant culture all lords, ladies, merchants, stewards to give a consistent visual and contextual experience.
  • Incorporated new face textures for a more realistic grittier look.

Enhanced Game interaction:
  • Dynamic Conversation System. - This system will allow for the interaction with various merchants, travelers, stewards, barkeeps, and Red Brotherhood slavers and yield location specific, relevant and dynamic content that will affect game play.
  • Autoloot
  • Accessing inventory while in siege.
  • Accessing village leaders from the village menu.
  • Modified defenders arrow supply.
  • Auto continuation if your character falls in battle.
  • Creation of a wiki to help players with the immense storyline and information.
  • Prisoner ransom reward by level.
  • Modified prisoner recruitment. 
  • Enhanced tournaments for betting, and rewards.

High replay value.
  • No two games will be the same.
  • Not a module for the inexperienced player.

Reporting
  • New Reports for status on your game victory.
  • New reports at each location you own to find out how they are doing.
  • Expanded Reporting – Enhanced reports of your villages, castles and towns as well as victory conditions.


Mature content warning.  Some crude language, mature subject matter, mature themes.



 
Holy....... Woah. Can't wait till that link is up for us to all enjoy. To think, while you were writing the features, I was writing a story about the game. As I discover more about the game when the nect version comes out, chances are they'll be implemented into my story. Good job, I know the team has been working for a while, and thanks for such a great mod.
 
This is incredible. Far more than I could have dreamed of. Looks like I'll have to take a week off of work when this is released -- I'm still stunned at all the amazing features that are going to be in this release to take advantage of the brilliant storylines. So many things to do ... all with an incredible background rich in lore and storytelling.

This smiley represents my expression right now:  :shock:
 
Looking at what seems to be imminent I do have to state that I am thrown back to childhood (30 years ago), when Santa Claus was already strafing around in the neighbourhood :oops:. However as soon the moment, I downloaded this baby has arrived, I am convinced to rest disconnected from society and looking at the screen, exactly the way it was said above  :shock:

However, let me give you a thank you up front , to all the people involved in this - a thank you for this gift. For you, saxondragon, I start feeling in debt as the might not be enough "thank you" to pay it off, too much of contribution to my general gaming experience from your side :D

THANK YOU!
 
kekn06ab said:
Leam said:
Holy ****. Please tell me this is releasing before my exams start  :lol:

nooooooooo, then I'd never pass them :S
Yay, I've passed mine last thursday so now I've got planty of time... so a suppose the download link will appear here. Great, now I won't miss it. But I have some little request to you, Saxondragon - when the time of release comes please put a mirror for the download link. Cause I know a lot of poeple that can't open the mbrepository and I'm not an exception.
 
trueten said:
kekn06ab said:
Leam said:
Holy ****. Please tell me this is releasing before my exams start  :lol:

nooooooooo, then I'd never pass them :S
Yay, I've passed mine last thursday so now I've got planty of time... so a suppose the download link will appear here. Great, now I won't miss it. But I have some little request to you, Saxondragon - when the time of release comes please put a mirror for the download link. Cause I know a lot of poeple that can't open the mbrepository and I'm not an exception.

This is a good idea, I think that Modrealms may be a great choice for this.  What do you think?

The size of the download will exclude many other free sites from hosting the compressed file.  May I ask how you downloaded V1.21 if you could not get to the mbrepository?

Best,

Saxondragon
 
Ruanur said:
Please... release... mod....
Joe_m845 said:
can´t wait, can´t wait, can´t wait... :D
Drage said:
When-when-when-when-when is it going to come out... Ohhhhhhh I just can't wait!
How come it's always recruits that behave like that?

Leam said:
Holy ****. Please tell me this is releasing before my exams start  :lol:
You're not alone.

What do you mean, Saxondragon, by reports of villages, castles and towns, am I right in assuming you get details of wealth and tax income and things of the sort?
 
Recruits are simply recruits. They have no patience, experience and always die in new and imaginative ways :lol:

So it's only natural they try to do as much (though it's often meaningless and stupid) before they go under.
 
and always die in new and imaginative ways

This would be pretty fun if recruits would scream while being killed "BLARGH! Im dying!", or (if ever formations mods  gets added) when you give order for defensive formation your character would speak: "Initiate Operation: Human Shield!".
 
ermine said:
Looking at what seems to be imminent I do have to state that I am thrown back to childhood (30 years ago), when Santa Claus was already strafing around in the neighbourhood :oops:. However as soon the moment, I downloaded this baby has arrived, I am convinced to rest disconnected from society and looking at the screen, exactly the way it was said above  :shock:

However, let me give you a thank you up front , to all the people involved in this - a thank you for this gift. For you, saxondragon, I start feeling in debt as the might not be enough "thank you" to pay it off, too much of contribution to my general gaming experience from your side :D

THANK YOU!

We appreciate your kind words and your support.  We are in the home stretch now and I am sure you will be delighted when you first download this and start to play.  The moment the splash screen comes up you quickly realize that you have crossed a threshold into something unique. 

It is difficult to articulate the changes and what they have done to the game experience.  Since I work on it every day I do not see the shocking difference until I open up native or Pop1.21 or another mod and I feel like I have stepped back 10 years.  There are no words that I can write here on this forum that can adequately reflect this experience.  A laundry list of features, and a few screenshots  provides only a shadow of the first hand experience.

The talent that has been brought together for this has been amazing. I have been lucky to have been in the right place at the right time with the right concept to have had the privileged to orchestrate their talent to bring this effort to life.

I will post up a credits thread soon and you will get a better sense of what I mean by that last statement.

Until then, I am back to work! ;)

tommylaw said:
You're not alone.

What do you mean, Saxondragon, by reports of villages, castles and towns, am I right in assuming you get details of wealth and tax income and things of the sort?

Hi Tommy..

Thanks for the post.

Yes.  There are three reports.

One is a holistic report when you are on the game map that lists every location you own and its base income and prosperity. 

The other is a report on a specific location that is delivered by the steward or village elder.  This gives you the base income, prosperity and mining value.

The third is when you are managing the location you see the various structures, how damaged they are, and a list of things that the steward/village elder can build for you.

---------------------------------------------------------

Regarding Recruits:

I would be careful about lumping the term "recruit" into a single conceptual bucket here.  I know many of these recruits are professionals who do not desire to engage on the forums other than to express their support of our efforts.  I know for certain that one is a PhD's, and one is a VP of a leading financial institution.  I also know one is a retired president of a company.  The funny thing is that we never really know who we are talking to and with on these forums. 

Kindest regards,

Saxondragon



 
saxondragon said:
The size of the download will exclude many other free sites from hosting the compressed file.

May I suggest creating a torrent?

Put it up on a popular tracker.

I'm sure lots of the people who play this mod feel strongly enough for it to seed for a long time, I sure do.

Also I have a question: Will the player be able to recruit his own lords through any means, promoting companions or having lords of defeated factions join you
 
Ruanur said:
saxondragon said:
The size of the download will exclude many other free sites from hosting the compressed file.

May I suggest creating a torrent?

Put it up on a popular tracker.

I'm sure lots of the people who play this mod feel strongly enough for it to seed for a long time, I sure do.

Also I have a question: Will the player be able to recruit his own lords through any means, promoting companions or having lords of defeated factions join you

For purely selfish reasons I want to have an idea of how many folks have downloaded this work.  While I am the first to admit that I am not all to familiar with a torrent, from what I have read it looks like it would hamper my ability to understand how many downloads have occurred.

To your game question which I am more familiar with :)

The philosophy going into this is that there are pretty much a set amount of "Nobles" in Pendor who are recognized, have some sort of title.  We will allow for the rare exception, which in this case is the player, to step from obscurity to declare himself of Noble blood enough to support a claim as a sovereign lord. 

With this in mind then there are two ways in which we gain lords.  The first is from defeated factions, the second is from prisoner options.  There are extended prisoner dialogue options in this game.  One of the options is to let the lord prisoner pay his ransom and this will free him and line your pocket with gold.  One additional option off of this dialogue is that if you have a positive reaction from a lord which you have imprisoned, he may offer his allegiance in return for his freedom. 

I did not at all want the player to be able to quickly snap his fingers and lords appear.  The act as declaring himself as a sovereign inside the realm of Pendor would garner mistrust at best from the established nobles, and at worst the desire to take the player and hand him over to the nearest heretic priest.

Like everything in the game, this approach makes the player work for lords.  Makes establishing a kingdom risky, difficult proposition.  Which is what it should be, a higher level of difficulty and play.

Best,

Saxondragon

 
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