Resolved Propersity dropped by 100 in town after completing notable quest.

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版本号
1.5.3
分支
Beta
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是,我添加了模组。

2epicpanda

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This is really weird as i thought i noticed it happening before a few days ago as well, but i was distracted doing other stuff so i thought i must of imagined it, but i witnessed it first hand just now.

I own Myzea, and after the northern empire and the khurgits constantly switching hands between them for it the prosperity is crap, so for the last 40 or so days ive been doing all i can to boost it/doing missions and the like etc for the notables in the villages and towns. Well, just before i did a poacher quest the prosperity stood at 2004. Well i go to the poachers quest, and then i go complete a need grain quest for the same village as well and head back to my town. Its now got prosperity of 1904.

So in the space of max a few day my prosperity dropped by 100? Erm why? Is this intended as everything in my town is green positive food etc.

Can provide screenshots as proof if you like.

on Beta 1.5.3, dont have any mods that effect quests or things like that really.

Edit: yes immediately after i did the poaches quest it dropped i just reloaded.
 
Do you still have the save file before the prosperity dropped? If yes, can you upload it to upload.taleworlds.com? Please paste the link to this thread in the description box on the upload website so I can identify it.
 
yeah sure i have the save file. Ive tried it 3 times now and same thing happens. If you go to myzea, get the poaches quest the prosperity drops by 100 after finishing the quest, either by negotiating with or fighting the poachers.

I just uploaded the file at upload.taleworlds.com
 
最后编辑:
well i couldnt get the upload.talewords thing to work but heres a dropbox link for it.


thanks.


Edit: Just realized what you meant about posting the link for this thread in the description box, sorry for being dumb i will do it now. You should be able to find it.
 
最后编辑:
I have been informed that this issue is fixed on our development branch and the fix will be implemented with the upcoming patches. Thanks for reporting!
 
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