Has anyone else noticed M&B is seeing more mods lately that don't have very good descriptions at what level of development they are at? I know for anyone thinking of downloading the maker's mod this is going to be frustrating.
Normally software uses a path something like this:
.01-.30 pre-alpha testing - The birth stages of development. This is almost always nearly unplayable as a real game, the developer still needs to finish major structural work. Generally this shouldn't be released, but if it is you should expect to need to extensively document what you've done so far so people can figure out what it is.
.30-.45 alpha testing - This is another large step, the point where many features and ideas are starting to be honed down to their final form. It should be playable, but no one should expect good quality play yet.
.45-.95 beta testing - At this point, the majority of the balance and gameplay needs to put into good playable form. Features should not be added anymore, it's the time to perfect the ones that were chosen, not add tons more or the development will become unstable. By this point the game should be clear and understandable on it's own, you shouldn't need to explain what you've done because it will be evident.
.95-.99 release candidate - This should be a chance to iron out any bugs before the game is announced at finished.
1.0 final - This is a finished game. It shouldn't have any bugs left, the gameplay should be balanced and ready for someone to play a full campaign.
I think mod makers should try to be honest and stick to an accurate rating for your releases. Why? Well, if someone downloads something that's pre-alpha testing and you called it "My Mod 1.0" people won't trust you in the future, and think you don't know what you're doing. In short, you alienate your audience if you don't take the time to explain what your mod is accurately. First impressions are important, so don't put something up with so little description and such a final sounding name that people think it's fully playable and polished. The less you've done, the more you'll have to explain how it works and why you're releasing it.
Here's a wikipedia entry on development paths that says similar stuff basically: http://en.wikipedia.org/wiki/Alpha_release#Pre-alpha
Hopefully this was helpful to some modders. This is a great modding community, and my suggestions here are just to help your community better follow your work and not become confused or frustrated.
Normally software uses a path something like this:
.01-.30 pre-alpha testing - The birth stages of development. This is almost always nearly unplayable as a real game, the developer still needs to finish major structural work. Generally this shouldn't be released, but if it is you should expect to need to extensively document what you've done so far so people can figure out what it is.
.30-.45 alpha testing - This is another large step, the point where many features and ideas are starting to be honed down to their final form. It should be playable, but no one should expect good quality play yet.
.45-.95 beta testing - At this point, the majority of the balance and gameplay needs to put into good playable form. Features should not be added anymore, it's the time to perfect the ones that were chosen, not add tons more or the development will become unstable. By this point the game should be clear and understandable on it's own, you shouldn't need to explain what you've done because it will be evident.
.95-.99 release candidate - This should be a chance to iron out any bugs before the game is announced at finished.
1.0 final - This is a finished game. It shouldn't have any bugs left, the gameplay should be balanced and ready for someone to play a full campaign.
I think mod makers should try to be honest and stick to an accurate rating for your releases. Why? Well, if someone downloads something that's pre-alpha testing and you called it "My Mod 1.0" people won't trust you in the future, and think you don't know what you're doing. In short, you alienate your audience if you don't take the time to explain what your mod is accurately. First impressions are important, so don't put something up with so little description and such a final sounding name that people think it's fully playable and polished. The less you've done, the more you'll have to explain how it works and why you're releasing it.
Here's a wikipedia entry on development paths that says similar stuff basically: http://en.wikipedia.org/wiki/Alpha_release#Pre-alpha
Hopefully this was helpful to some modders. This is a great modding community, and my suggestions here are just to help your community better follow your work and not become confused or frustrated.






