From the 'Detail Props' thread:
Thinking about this more. Why not add rooms, scenes and people to all towns? With the new mod tools this is possible.
Eg the 'merchant' could be replaced with a big hall with lots of merchants, each one has his own stall with a curtain behind that hides the entrance to his own little shop. If you click on him and ask him to see his goods you are transported to a new 'interior' which is a shop specially for the kind of goods you want. It could be armor, it could be foods, it could be luxury goods (wine, silk, spices etc) it could be simple weapons (for commoners and ordinary soldiers) or 'fine weapons' (for nobles, higher prices). A horse seller, not very good horses that are sold to peasants and commoners.
The 'smiths' are moved to the Merchant's Hall. A blacksmith is added who repairs weapons etc (upgrade weapon quality through conversation menu, buys steel, iron etc).
The tavern is left as it is but when you buy 'rooms' (to rest) you are transported to a new scene which is a bedroom. There you have a chest where you can leave weapons. Once you leave they are still there (you still pay a small fee). This is a new advantage of resting, you can leave your things somewhere other than Zendar.
Other 'town menu' options:
A bank/treasurer, the count's man who deals with money. He gives you notes in exchange for putting down real denars. These notes are not 'seen' but put into a 'variable' which is stored in the game memory (obviously so you can't lose the money if you are beaten in a battle, it would destroy the point of the bank).
A stable master. The count's personal man who has better horses at higher prices.
An Arena/tournament field. Transported from Zendar. Area where people (merchants, nobles) watch and you can talk (chat) to. You can go into it. Wilder idea: you can talk to noblewomen in the watching area, can convince them to give you their 'colors' (a scarf or something) when you go into a tournament battle (for 'their honor'). If you win they are impressed, if they're impressed enough you can marry them (men only, sorry) and get money, a better rank, or maybe more conversation options with the count.
A chapel. A priest (use existing robes etc) who you can donate money to. This gives you no advantage but if you're a religious character and want to 'role-play' it makes you feel good. Further idea: can send you on a quest, for example to transport message to other priests, hunt down brigands who've stolen a holy item etc.
A dungeon. You can go and watch, talk to the criminals. You can get quests like the Borcha quest, a new role for characters, transport prisoners to another town - an 'exchange' of prisoners... escort an enemy noble who is given back for a ransom or in exchange for one of your side's captured nobles. Or criminals who must be taken to the High Court (the King's town) to be judged/executed. Also you can sell criminals (brigands) or enemy soldiers that you have captured to the Dungeon master. This way you don't have to wait for a quest for your captives to be useful for something. An enemy nobleman you've captured is a lot more valuable than a common brigand.
A peasant village. Not very useful but some little mud sheds where the common people live. You can go and see how they live. Maybe a few small shops with bad quality items.
What do you think?
Have you got any other ideas or comments? Stick to practical things that we know can be done with the mod tools.
I'm no good at scene editing but I'm ready to do scripting for this project if other people join. We don't have to start 'from scratch'. We can continue from the 'Detail Props' project. I think we should start with one town and see what we can do before spreading out too much.
Could you guys make 'suites' of rooms with the new mod tools? So in a count's castle there are doors which lead to new 'scenes'. Eg when you first enter "Count's room" in the town menu you first come to a room with guards. Maybe you talk to them and must convince them for them to let you past (use a 'trigger'). Then you come to an 'ante-chamber' where some minor nobles, the captain of the guard, peasants looking for justice and people like that stand around. Then another door leads you to the count's main chamber, where you can meet and talk to him. Other doors from that lead to the count's bedroom, his personal armory, a banquet room, the treasury (guarded by an accountant) etc.
This would be instead of having everything, armory, bedroom, throne, etc in a single large room.
I think it's feasible. Question
By the way great work guys. I'm not going to get into this. I tried making a couple of 'scenes' but I don't have the patience for it!
Thinking about this more. Why not add rooms, scenes and people to all towns? With the new mod tools this is possible.
Eg the 'merchant' could be replaced with a big hall with lots of merchants, each one has his own stall with a curtain behind that hides the entrance to his own little shop. If you click on him and ask him to see his goods you are transported to a new 'interior' which is a shop specially for the kind of goods you want. It could be armor, it could be foods, it could be luxury goods (wine, silk, spices etc) it could be simple weapons (for commoners and ordinary soldiers) or 'fine weapons' (for nobles, higher prices). A horse seller, not very good horses that are sold to peasants and commoners.
The 'smiths' are moved to the Merchant's Hall. A blacksmith is added who repairs weapons etc (upgrade weapon quality through conversation menu, buys steel, iron etc).
The tavern is left as it is but when you buy 'rooms' (to rest) you are transported to a new scene which is a bedroom. There you have a chest where you can leave weapons. Once you leave they are still there (you still pay a small fee). This is a new advantage of resting, you can leave your things somewhere other than Zendar.
Other 'town menu' options:
A bank/treasurer, the count's man who deals with money. He gives you notes in exchange for putting down real denars. These notes are not 'seen' but put into a 'variable' which is stored in the game memory (obviously so you can't lose the money if you are beaten in a battle, it would destroy the point of the bank).
A stable master. The count's personal man who has better horses at higher prices.
An Arena/tournament field. Transported from Zendar. Area where people (merchants, nobles) watch and you can talk (chat) to. You can go into it. Wilder idea: you can talk to noblewomen in the watching area, can convince them to give you their 'colors' (a scarf or something) when you go into a tournament battle (for 'their honor'). If you win they are impressed, if they're impressed enough you can marry them (men only, sorry) and get money, a better rank, or maybe more conversation options with the count.
A chapel. A priest (use existing robes etc) who you can donate money to. This gives you no advantage but if you're a religious character and want to 'role-play' it makes you feel good. Further idea: can send you on a quest, for example to transport message to other priests, hunt down brigands who've stolen a holy item etc.
A dungeon. You can go and watch, talk to the criminals. You can get quests like the Borcha quest, a new role for characters, transport prisoners to another town - an 'exchange' of prisoners... escort an enemy noble who is given back for a ransom or in exchange for one of your side's captured nobles. Or criminals who must be taken to the High Court (the King's town) to be judged/executed. Also you can sell criminals (brigands) or enemy soldiers that you have captured to the Dungeon master. This way you don't have to wait for a quest for your captives to be useful for something. An enemy nobleman you've captured is a lot more valuable than a common brigand.
A peasant village. Not very useful but some little mud sheds where the common people live. You can go and see how they live. Maybe a few small shops with bad quality items.
What do you think?
Have you got any other ideas or comments? Stick to practical things that we know can be done with the mod tools.
I'm no good at scene editing but I'm ready to do scripting for this project if other people join. We don't have to start 'from scratch'. We can continue from the 'Detail Props' project. I think we should start with one town and see what we can do before spreading out too much.