SP Native Project Detail Props (v0.6)

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Update time.

I removed the armours from that wall, and replaced them with some more torture stuff.


Here are the armours, next to the reduced stack of boots.


Thanks to Armagan, I could move Rolfie and I decorated his wall some while I was at it. The face texture is from Ryuta's wonderful texture pack.


Locked up! I added a passage at the grate, and an entry point inside the cell. But it's very hard to actually get the "Open" text to appear, and when I entered Dhorak Keep, I'd spawn inside the cell instead of the normal spawn place. So I just deleted it. Too bad though, I would really like to have that feature.


Some more throwing and poking stuff.


Edit: Here, I replaced the glaive by a voulge, and added a hammer and a pick to the torture stack.


Edit2: A nice overview of the room.


What do you think... Add more? Remove some? Start a city?
 
Nice work.

Do you know how to move the start positions of anyone other than yourself and Rolf?
 
armagan 说:
okiN 说:
One question, though: Where exactly in troops.txt are the entry numbers displayed? I took a quick look but couldn't figure it out.

It is hidden in the fifth entry. It is multiplied by 65536 and added to the scene-no.

So:
entry-no =3
scene-no = 19

fifth entry would be: 3 * 65536 + 19

So basicly you go to for example Borcha in the troops.txt, devide the 5th number by 65536 and minus the scene number. Don't ask me where to get the scene number though. :O

But there are only 32 numbers (30, minus Rolf and you), so you could try trial and error. :grin:

Edit: nevermind. It doesn't work. :sad: But I created the very first 2 story room!



It still needs a final touch, but I'm getting there. <_<
 
looks great guys.

question though armagan, are you planning to make it so towns can be open feilds(like zendar) that you can create from scratch, with buildings that you can enter? because right now most of the towns are just little rooms.
 
Well it looks pretty ugly Lhorkan, but it's given me an idea.

For anybody who's doing Sargoth or Reyvadin, with their respective kings, you could add a raised stone platform for them to have their throne on, along with stairs and stuff.

Hey! one could make 'red carpet' towards the throne seat by placing lots of velvet items right next to each other and sinking them into the ground a little bit so the wooden parts aren't showing!
 
Yeah I know it looks totally ugly. :razz: Just wanted to try it out.

But your throne idea is great. You'd just need the entry point number of the kings then, so you can place 'em in fromt of their thrones.

Edit: the beginnings...

 
Easiest way to check an npcs location hasnt changed. Just put that number into wincalc and hit "hex".

Rolf = 65549

65549 = 10009

His location is 1, room number 9.

When I put other guys in Dhorak I just type in 20009 and 30009 and convert that from hex to dec.
 
Incredible, amazing work... but I fear this mod would spoil on next versions after its release as other mods. I mean, if you release it on version 0.X(e.g. 0.701); could it become obsolet and out of working on version "0.X+1"(0.702)?

It would be pity if such a good work gets lost due upgrade problems.
 
corksacker69 说:
looks great guys.

question though armagan, are you planning to make it so towns can be open feilds(like zendar) that you can create from scratch, with buildings that you can enter? because right now most of the towns are just little rooms.

It is possible to get a bigger area to play around in if you want to expand, you just need to make a small adjustment to scenes.txt. As an example, here is the salt mining operation I've been toying around with.

插入代码块:
scn_salt_mine Salt_Mine 1792 none none -100.000000 -100.000000 100.000000 100.000000 -100.000000 0

Thanks to remembering the Fn key on my notebook, have been able to entry points working properly so no longer concerned with slaver and merchant being at opposite ends of map. Here's a couple of newer pics. Should note, I've probably at best only used 1% of area available in that map... probably why it can be a little slower to load.



Hmm, think its time I started playing with some other area. Anyone working on areas that as yet only show up as menu? Pity can only find the one large terrain map so far. Could probably build some pretty cool towns terraced around the crests and ridgelines. (Looks around for a plains bound town built on a reasonable slope)
 
i love that salt mine!

For the record i am doing saragoth :razz: i will get doing that throne straight away :smile:
 
This stuff is really great... can't wait to see some buildings on the battle maps... the castle looks awesome.

Tell me... is there a guide anywhere on how to do this stuff?

I read somewhere about Edit Mode - but how do I enter it?
 
not bad for the start, i sugest more light, a few torches and a candelbra on the roof, also some plate armor in a rack, shields on the wall with crossed blades etc and of course it would be nice to add a few guards as soon as it is possible. The saltmine looks awesome
 
TYR, Lhorkan isn't doing Sargoth, he was just showing Yoshiboy the red carpet. :smile:

And about adding light, how do you do that? While doing the Rivacheg armory I put a few torches on the walls but they didn't act as light sources.
 
Would it be worth someone making a beginners guide to the map editing tools?

Tbh it's all a bit beyond me at the moment but all very interesting too. Hopefully this will all get a lot easier to use in the not so distant future.
 
THB its increadibly easy to use now, about as easy as it could possibly be :razz:

go into any kind of area press ctrl + e then hold down "h" and look at the corner of the screen.
 
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