SP - General PROGRESSION SYSTEM MECHANICS: SKILL PROGRESSION BLOCKED(suggestions)

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So we do agree that leveling up making it harder to learn something else is redundant and useless, as "investing a lot of time in learning this, and as such not being able to multitask enough to also learn that" is covered by "not enough focus point to also put them in this skill", right ?
 
So we do agree that leveling up making it harder to learn something else is redundant and useless, as "investing a lot of time in learning this, and as such not being able to multitask enough to also learn that" is covered by "not enough focus point to also put them in this skill", right ?
Not really; you only quoted a single sentence from the middle of a post that explained why I don't agree.

So... If you don't put Focus points into a skill, you learn it more slowly - everyone's fine with that.

But even in your example, say you have the same number of Focus points in both 2H and Trade; if you gain several points in 2 handed, that itself doesn't make trade any more difficult (slower learning rate) - if you then do some trading at the same character level. The only thing that makes learning trade slower is levelling up. If you were busy on the previous level focusing (small f) on chopping people's heads off, then that's what you gained most experience (raw, unmodified by learning rate) in. But what you 'Focus' on doesn't affect the speed of levelling up.

So it wasn't chopping people's heads off that made you level up - doing anything in game gains experience; the more you do, the more (raw) experience. Waiting in a town on your own is about the only activity that earns no experience (even that might earn a tiny amount, I suppose, as other parties pass and you 'scout' their tracks); waiting with troops and keeping them fed earns a small number of stewardship experience, for example. If you do a lot of one thing at a particular level, then you might feel 'punished' for doing it, but you were earning some experience (raw base experience, not modified by learning rate) whatever you did. Where you actually gained that (raw) experience depends on what you focused (small f) on doing.

As I've said in another thread, the main problem with levelling (IMO) isn't the system itself, but that it is much slower than renown gain and how much impact you can have on the map and other kingdoms (and to a lesser extent, that your starting character has fewer attribute points than at least one of your siblings). It 'feels' wrong for your starting character to feel unfinished, while you've maxed out your clan tier and can be the most powerful kingdom already. But I think that's a problem with renown gain being much too fast - if it's supposed to be a multi-generational game, against other kingdoms and clans that have spent hundreds of years building their position.

It's reasonable that your starting character can't become an expert in too many skills. And if you both 'Focus' and 'focus' on just a few, you can level them very quickly, because you're not spending time doing too much other 'stuff' that earns wasted (raw) experience that contributes to levelling.
 
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