1. Finally fixed the autoloot system bugs, which turned out to be major; I think that maybe when I upgraded to 1.143 Module System, I deleted the process_items Python I was using to auto-generate offsets; either that, or I never did get it to work; tbh that was a long time ago and I forget. Oh well, fixed now
Companions will no longer wear armor higher than their STR, period.
Females will no longer loot male helmets; if you want them to wear male helmets, you have to do it manually and quit using autoloot.
2. Fixed various other smallish bugs in the combat system, resolved some things for the main battles.
3. Grenadiers have been adjusted; they are stacked to use their grenades first, firearms second. They no longer randomly spawn with shields and always get helmets. This makes them useful in an assault role, but they're still not ubiquitous.
4. Water got prettier.
Companions will no longer wear armor higher than their STR, period.
Females will no longer loot male helmets; if you want them to wear male helmets, you have to do it manually and quit using autoloot.
2. Fixed various other smallish bugs in the combat system, resolved some things for the main battles.
3. Grenadiers have been adjusted; they are stacked to use their grenades first, firearms second. They no longer randomly spawn with shields and always get helmets. This makes them useful in an assault role, but they're still not ubiquitous.
4. Water got prettier.