Professions (besides killing)

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MasterCaruyn

Sergeant
There could be different ways to earn money, safer ways. Your character could get a profession in a certain craft, and as you character's proficiency in that profession improves, you gain more money much faster.

Some possible professions:
  • Blacksmith
  • Fisher
  • Woodsman
  • Farmer
  • Cook
  • Prospector
  • Tailor
  • Writer
  • Miller
And possibly implement guilds.
 
Lets change name of game to hammer and sickle to make it match professions... Oh wait, there already is game with such a title, my bad :sad:
 
WORK FOR MAKE GLORIOUS PRODUCTION TO GREAT SOCIALIST STATE OF CALRADIA

In all seriousness, it does sound rather fun, but some intereference from third parties, I.E bandits, lords etc would certainly liven things up a little. The problem is, whole new minigame type game mechanic. I fear it may become too similar to the "job" minigames in Fable II.
 
I'm sure I'm at least a bit rusty on medieval society but I'm not sure guilds greeted outsiders with open arms.
Not to mention that several of these 'professions' put you among the peasantry AKA the collective *****es of the guys owning the land AKA a bad place to be. If you did own your own land* you had to go to war too so yeah.
*And you don't own land till after you go to war.
And for others you either have to be educated (good luck with that) or a resident of a town (that too) or both.
And I'm rather sure these would practically either translate into the game as "sitting around and watching the money roll in" or "tedious annoying minigame." No thanks.
Anyway, I'll stick with my merchant/mercenary/part time nobility, thank you.
 
If this is implemented, the player character should not, under any circumstances, be the one who actually does the farming, fishing etc.
http://www.virtualshackles.com/173
However, if those are specialties for the peasants you own, this could actually work. For example - a fisher lord would get more prosperity(and taxes) from villages new water.
 
It's a great idea, but sadly it's not taleworthy. Keep in mind, this is Mount and Blade, not Anvil and Hammer. More specifically, this isn't World of Warcraft. Although expanding the scope of jobs you can do carries merit, it's not worth expanding on in my opinion.

It would be a massive effort on the developers part, for a system that would be used only so early in the game. As you progress into a successful mercenary within a few months, these minor tasks ( Blacksmith, Fisher, Woodsman, Farmer.. etc) become irrelevant and don't provide for your growing war machine.

This can be paralleled with selling low quality loot, raiding peasant groups and doing courtier jobs in the beginning of the game. At first, you need the money, but you eventually grow out of it.

On the other hand, Guilds would be a nice addition to the game. I like what the devs did with enterprises and expansion on that would be nice. Possibly different skilled trades (masonry, smithing, merchant) groups would offer bonuses to your character if use properly (upgrading walls/emplacements, forging special weaponry, trade routes/trade missions). It would be hard work, but it would progress with the player the entirety of the game, and help them fund their empire in ways other than simple killing.
 
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