I'm back to playing the game after a long hiatus. I pretty much only play Brytenwalda, the only mod I've found that is sufficiently challenging and detailed that it keeps my atention; appreciate if anyone could recommend another one, as it is difficult at this point to sort through the myriad forum threads in mods section and know which ones are really high quality . . . I've also Dled Native Expanded and will probably give that one a try sooner or later. I used to love Hundred Years War but don't like the fonts and landscapes in the Warband ported version of it.
Anyway, my question:
In Brytenwalda, one can after gaining enough standing with a Town (via Guild Master quests) invest in property in a Town and create a 'Productive Enterprise,' for example Brewery, Bakery, Tannery, etc. I think I used to understand this system quite well but it has gone foggy. I cannot even recall for certain if this feature was part of Vanilla Warband or something in a mod that has become part of lots of other mods like Brytenwalda. Based on the wiki I'm guessing it was not part of Vanilla
http://strategywiki.org/wiki/Mount%26Blade/Towns#Improvements
Basically, I'd just like to find the thread(s) that deal with the original mod so I can brush up on how it all works, how to pick the best town for a productive enterprise, etc. To expand on this query I quote myself from a recent thread in the Brytenwalda section
http://forums.taleworlds.com/index.php/topic,230967.0.html
Anyway, my question:
In Brytenwalda, one can after gaining enough standing with a Town (via Guild Master quests) invest in property in a Town and create a 'Productive Enterprise,' for example Brewery, Bakery, Tannery, etc. I think I used to understand this system quite well but it has gone foggy. I cannot even recall for certain if this feature was part of Vanilla Warband or something in a mod that has become part of lots of other mods like Brytenwalda. Based on the wiki I'm guessing it was not part of Vanilla
http://strategywiki.org/wiki/Mount%26Blade/Towns#Improvements
Basically, I'd just like to find the thread(s) that deal with the original mod so I can brush up on how it all works, how to pick the best town for a productive enterprise, etc. To expand on this query I quote myself from a recent thread in the Brytenwalda section
http://forums.taleworlds.com/index.php/topic,230967.0.html
What do those numbers in the "We have shortages in: Wool (1215), Grain (1346), Iron (1187) . . . etc., actually mean?
Based on the above poster's recommendation, I'm going to build breweries first, under the premise that they are the only truly profitable enterprise.
I'm using the "Assess Trade" results from Aegelsburh as a guide to where to set up a brewery (where the proft margin is highest are candidates).
I then go to the candidate town and check out what they say they produce and what the Guildmaster says they have shortages of.
Problem with both Londonwic and Cantwaraburh is, the villagers say that Beer is among their items produced (though granted not ale or mead, does the brewery make all three?), and I'm not sure if it says anything about shortages of beer, ale or mead.
Are these info screens actually meaningful and helpful in deciding where to setup an enterprise? Assuming the information in the various screens IS meaningful, I'd assume that the best place to setup a brewery (for example) would be:
1. a place that recurrently offers the best profit margin for a beer caravan from Aegelsburh
2. a place that has abundant grain (villagers list it as one of the first 3 items they produce?)
3. Guildmaster says there is a shortage of beer and/or mead/ale?