Prodigy children

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Its really hard to level up children and create an heir.

You could have something like 1 out of 10, 15 or 20 children ends up being a prodigy kid, with higher stats. Eg they could get say +50x3 instead of +5x3 SP at stages of development, and start out with 10-20SP in a bunch of skills.
 
Its really hard to level up children and create an heir.

You could have something like 1 out of 10, 15 or 20 children ends up being a prodigy kid, with higher stats. Eg they could get say +50x3 instead of +5x3 SP at stages of development, and start out with 10-20SP in a bunch of skills.
No. then I have tp save scum for prodigy children, please consider my compulsions! I do agree that preparing a heir is awkward because despite having some good ATR and FP, they have hardily any skill for education, education is often wasteful in some choices and many skills we would want in a heir cannot be leveled up well (or at all) without controlling them. They also likely are older when the player dies, so they have less time to raise and use skill before they in turn die.

That said, I could probably take over with a potato and everything would be fine, but it is a nice idea for the heir to improve on the first character.
I would also like use them in battle earlier or do something more interesting that gest them more SKILL and they grow up.
 
I find putting them out on trade caravans for a few years after they come of age tends to give me more useful skills to use than their entire combined childhoods. Trade, steward, scouting and medicine all level up well in caravans.
 
I find putting them out on trade caravans for a few years after they come of age tends to give me more useful skills to use than their entire combined childhoods. Trade, steward, scouting and medicine all level up well in caravans.
Oh, hadn't thought of that way, thanks. That's all I care in my characters as well, along with tactics & leadership.
 
That said, I could probably take over with a potato and everything would be fine, but it is a nice idea for the heir to improve on the first character.
I would also like use them in battle earlier or do something more interesting that gest them more SKILL and they grow up.
The biggest downside would really be loyalty bonuses and more importantly party size. More concretely tho it's an immersion breaker.

There was a quest that I haven't seen since a few recent releases, where a lord gave their kid to you to raise them. Maybe an inverse of that could be it. Give the kid as an apprentice to some lord with high relation, and that's a boost to XP.
 
I find putting them out on trade caravans for a few years after they come of age tends to give me more useful skills to use than their entire combined childhoods. Trade, steward, scouting and medicine all level up well in caravans.
Are you sure Stewardship levels in caravan? I know it does when they are party leaders but i don't recall my traders having steward level up
 
My current plan is to have my son be a Governor and level him up for those skills, then play as his son.

I am trying to figure out how to get him enough skill to be a great Governor though. That one is tough.
 
Are you sure Stewardship levels in caravan? I know it does when they are party leaders but i don't recall my traders having steward level up

Not totally sure now you mention it... the speed might depend on whether there are focus points available, and companions never have them?

It does also level up tactics and roguery and fighting skills depending on whether they get caught and have to fight. So on balance for me it is worth while to do for a couple of years until you need them for other things.
 
My current plan is to have my son be a Governor and level him up for those skills, then play as his son.

I am trying to figure out how to get him enough skill to be a great Governor though. That one is tough.
Put points in stewardship, charm and 1H, Bow or Xbow (there is perk that gives more security for ranged unites) and riding
That is if you are going to have him as a virgin governor

It might be a good idea to have him run a caravan or a party with limited budget for hunting looters, they are everywhere in the late game anyways, to level up combat skills and scouting/medicine/tactics/leadership
Not totally sure now you mention it... the speed might depend on whether there are focus points available, and companions never have them?
In known issues under Campaign related : Caravan leaders don't gain steward skill experience. Being investigated.
It would have been perfect if it gave stewardship, i would rather have my heir run a caravan than a party.
 
In known issues under Campaign related : Caravan leaders don't gain steward skill experience. Being investigated.
It would have been perfect if it gave stewardship, i would rather have my heir run a caravan than a party.
It sounds like the intent, and perhaps it did in the past. The only problem with heirs in caravans is looter inflation with character level. They die too quickly late game before they earn their investment back. I'd like to be able to strengthen caravans for late game.
 
It sounds like the intent, and perhaps it did in the past. The only problem with heirs in caravans is looter inflation with character level. They die too quickly late game before they earn their investment back. I'd like to be able to strengthen caravans for late game.
I agree, strengthening caravans would also boost stewardship and give higher risk to be caught in battles so that would in turn boost combat skills + Medicine. It would give us the choice of either going for speed or a tanky caravan that carries loads of goods and doesn't shy from a fight.
If a king sends his heir on caravan mission to see the world, he would certainly deploy the best troops as escorts.
 
Its really hard to level up children and create an heir.
This is what my niece and nephew looked like when they came of age:
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That looks pretty good to me.
 
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