The thing is most of the times i still can't catch archers as an infantry, they run away quicker so you either commit to prolonged jogging or leave them be.Archers don't need more nerfs. At this point, you would be turning them into cripples that even their mains wouldn't want to play anymore. Their ranged capabilities make them important for skirmish, that's undeniable. But if you're still asking for nerfs, maybe you just want a gamemode without projectiles? Not a bad idea, but I wouldn't want to see skirmish gutted like that.
I get that heavy infantry is supposed to lose to 2 handers; this has always been the case and I’m not advocating against that. When they had throwables, heavy infantry at least had a fighting chance to soften up 2 handers.Heavy Infantry is expected to lose to 2Handers, however, they shouldn't be getting killed by archers in most cases, we will make adjustments if required. We are looking into the walking speeds for formations.
For #3 when could we expect to see this feature intended to increase the playerbase? I know you are super cool kid secretive about the particular details of things so just a range of time for when we learn anything new. Also, if this feature isn't its own gamemode and just an addon to Captain or Skirmish, then I don't see how these will not only increase the playerbase but also keep it around, so how do you intend to keep the casuals interested? Skirmish and Captain on their own are playerbase limiters because of their limited capacity and limited interest among the community and I believe that whenever you pump out the duel gamemode you teased a couple months ago will be attractive to an even smaller audience, so please don't let that be the super cool kid secretive surprise that's supposed to increase the playerbase cause it won't.
- You are literally saying you acknowledge that there is another class which increases your chance of winning an engagement in a competitive game but you actively refuse to pick it and then complain that you are losing the engagement. If you don't like switching your class depending on the in game situation maybe you should stick with Siege or TDM. You are also validating the fact that different classes have weaknesses and strengths depending on the situation so it seems to me that everything is working as it should.
- Yes, the more people in a stack the higher the calculated group MMR used for matching. We are adjusting the game and adding new MP features to increase the player base.
- Not yet.
And this right here is the problem, it doesn't matter if you're light inf or heavy inf, you just won't catch up, even light infantry will be jogging for prolonged amount of time to close in on archer. I'm not even talking about the dangers of doing that because the bulk/majority of light infantry which is supposed to catch/kill archers has abysmal shielding, so if you close in you get usually half your HP taken away before the archer needs to run. If this shall be the meta, infantry doing the dying while archer and cavalry clean up the battlefield, okay. It's your choice as developer.The thing is most of the times i still can't catch archers as an infantry, they run away quicker so you either commit to prolonged jogging or leave them be.
Bud, I’m talking about Captain’s mode, where infantry spam was the meta for MONTHS because archers were heavy nerfed to cater to skirmish players.They haven't been useless. They have never been useless. The restriction in competitive play has been imposed for a reason and that was backed by a lot of teams, when we had the second vote the majority for these restrictions in BEAST#2 it was even more overwhelming. Archers are the highest damage dealer next to cav in Skirmish because they can one to twoshot everything at range. Ever tried that with infantry now? Hm?
For the love of god, archernerf was never the problem, please go tell this to your other captain players as well. Shooting mechanic as a whole was overhauled without adjusting bots to it. Now they removed crushthrough ONLY because of catering to captain players, see what i did there.. spewing nonsense like you.
lmao light cav useless when actualy most of the cav-player prioritise playing 2 time light than heavyhaha light cav in a good place? light cav is probably the most useless unit in this game. Low armor for rider and low armor for horse. Most dont have shields. There is literally no reason to take beduins when you can take mamluke. In captain there is no cost, only bigger numbers.
Maybe in skmirsh the lack of armor you can replace with skill but in captain where you are only 1 out of 10 in your group, no. AI is AI, and it will get killed easily with less armor.
Light troops need more speed or dmg to make the viable. You cant add them numbers because that will maybe balance out captain but not skrmish.
Look, I don’t know why you’re so peeved. Cavalry was nerfed and archers nerfed even harder due to skirmish players demands, which destroyed the balance of captains for like 4 freaking months. It devolved into full infantry spam. I think I have a right to be upset over that.For the love of god, archernerf was never the problem, please go tell this to your other captain players as well. Shooting mechanic as a whole was overhauled without adjusting bots to it. Now they removed crushthrough ONLY because of catering to captain players, see what i did there.. spewing nonsense like you.
lisen this manOf course cavs are happy about the change, in my last official match i got oneshotted 3 times by a franceska to the knee..
I just think the nerf was too hard, especially on damage of throwingaxes and smaller javelins.
Also Cavalry will always be strong in this gamemode, because of the respawns, you can kill spawned troops while also beeing able to spawn and get to the fight quickly, class restrictions on cav are needed for skirmish.
Archer should just be a bit slower(movementspeed), or inf faster, otherwise they are in a good spot now, except crossbows x)
Which is literally why the Skirmish base, and some captain players that I know, advocate for them to be balanced separately.
I assume you specifically mean shock infantry spam, since 2h and the crushthrough mechanic were not working as intended? That was not exactly a suggestion on the Skirmish side of the community, but rather a development stage that needed fixing.Look, I don’t know why you’re so peeved. Cavalry was nerfed and archers nerfed even harder due to skirmish players demands, which destroyed the balance of captains for like 4 freaking months. It devolved into full infantry spam. I think I have a right to be upset over that.
It seems the problem really comes down to a need for balance separations between the modes. However TW has shown no desire to do that, leaving us warring in the forums to make our voices heard.
think we talked about this already, but I do think couched lances should be oneshots.seeing as this has turned into a general rant thread - I absolutely despise couches being oneshots again, pressing x for an unblockable oneshot attack is a cheap way to get kills and rewards no skill, it boosts so many average cav players K/Ds and ruins games, come at me couchbots
I have some questions for the developers:
1- Are you going to add throwables to heavy infantry classes again?
2- Are you going to make all maces have more or less the same speed?
3- Are you going to make matchmaking solo/duo queue and full team queue for competitive?
4- Are you going to allow us to see the scoreboard after the match is finished, instead instantly scrolling up and kicking us?
The hunter has gotten a little better, they're basically a Batannia ranger with a shield and a little less potent longbow. Their melee weapons could use a little more speed though, they feel a little sluggish compared to Legionaires or Sergeants.Also, I think Bard mentioned this; for example Sturgia heavy Infs really need those throwing weapons because their archers are really bad. How else are they going to close gaps to enemy archers? There is literally no point in chasing an archer across the entire map and turning this into Mount and Running Simulator.
A cooldown and a maximum duration of 3-4 seconds is necessary and would most likely change my view on couches, couchlordthink we talked about this already, but I do think couched lances should be oneshots.
That said I do NOT understand why they have no cooldowns and no maximum durations. Would you be fine with oneshots so long as couched lances had those two things?
How about each of us starts saying what gamemode they mean when talking about troop balance? These regular misunderstandings are becoming annoying.
Heavy infantry is expected to have a significant disadvantage vs Shock Troops, this is also a fact for Captain's Mode. Shock Troops are the natural counter to Heavy Infantry so Heavy Infantry should not have the weapons countering their counter. This has nothing to do with mode differences.
edit: To add to this point. Heavy Inf should be at a stalemate vs archers and archers should be destroying the Shock Troops. If any part of this is not the case we will make adjustments to make so.
Talking about captain balance:I think someone should draw out the natural circle of what beats what. Because i feel like people have different idea's on what beats what.