Jotaf
Recruit

Hi! First of all, I'd like to say that I just downloaded the demo for M&B and think it's awsome. Many of these ideas have been discussed for a while in game development forums but no one had actually made them work. So kuddos to the devs 
There is however a small issue. You see, in melee combat you use the mouse both to control the camera and select which direction you want to block an attack from. My character got killed in the first few combats before I realized that the way I usually like to have the camera (overhead) is NOT acceptable -- to block an attack from the sides I need to move the mouse a lot and then move it back to the overhead camera position. Is the game really forcing me to have the character's head right in the middle of the screen, so I can't see the opponent most of the time? Or did I just get it all wrong? It doesn't make sense to merge these two confliting controls.
There is however a small issue. You see, in melee combat you use the mouse both to control the camera and select which direction you want to block an attack from. My character got killed in the first few combats before I realized that the way I usually like to have the camera (overhead) is NOT acceptable -- to block an attack from the sides I need to move the mouse a lot and then move it back to the overhead camera position. Is the game really forcing me to have the character's head right in the middle of the screen, so I can't see the opponent most of the time? Or did I just get it all wrong? It doesn't make sense to merge these two confliting controls.