there's a problem with archery as it's presented in game now
1) range is too short
2) the arrows are being fired on a flat trajectory.
my npcs are firing 'at' things at very close range and not firing at enemies at long range at all.
One of the things archers should be doing, is standing ground - with a spike-butted spear stuck in the ground angled outward to fend off charges from horse, with a bunch of arrows stuck in the ground next to them, and them sighted in to land a volley in a given area
THAT is how prepared archery worked. the defenders would wait for the attackers to head through the 'field of fire' and the archers would let loose a fast 'withering fire' volley.
arrows should be falling down from overhead on enemies that stay at range...
(There should be a way to raise the shield as well)
1) range is too short
2) the arrows are being fired on a flat trajectory.
my npcs are firing 'at' things at very close range and not firing at enemies at long range at all.
One of the things archers should be doing, is standing ground - with a spike-butted spear stuck in the ground angled outward to fend off charges from horse, with a bunch of arrows stuck in the ground next to them, and them sighted in to land a volley in a given area
THAT is how prepared archery worked. the defenders would wait for the attackers to head through the 'field of fire' and the archers would let loose a fast 'withering fire' volley.
arrows should be falling down from overhead on enemies that stay at range...
(There should be a way to raise the shield as well)