So I've been playing with the Khuzaits and we're at war with Northern Empire. All of a sudden we declare war to Western Empire too, or the Battanians or the Vlandians. Hell, we declare war to everyone. AI doesn't have a slightest grasp on politics. In this scenario, Western Empire are our natural ally and vice versa. Why can't AI understand this simple concept?
Another problem, we declare war to Sturgians and Asarai at the same time. This is a recipe for disaster. I'm not talking about difficulty of the game or losing/winning or whatever. AI should/must have a sense of it's borders and refrain from fighting on two fronts at the same time. I know this game is not EU4 nor that it aspires to be but this is very basic stuff. Things like this takes a lot away from immersion. AI shouldn't be this stupid.
One more thing, if you ever played with Battanians you sure have noticed Uthelaim Castle. It's placed at the foot of a mountain pass between Battania and Western Empire. It is so strategically positioned that you would expect it to function as such in the game. But no, the game doesn't care. In fact that castle has no meaning at all. You'd be better off by just going and sieging Marunath instead. It'd be more profitable(!). I don't know how/when to fix this thing but this should be fixed before the full release for sure.
Also the game can use a Manpool system. If you deplete your manpool, it should recover gradually and take a while to recover fully. You can have some control over it by fief management like increasing output by decreasing quality and stuff like that but this mechanic should be in the game. If you deplete your manpool all the way to 0, you shouldn't be able to recruit any more. So that, when you assamble your whole army and go deep into enemy territory with 1800 men without any regard to logistics or overextension whatsoever, and get destroyed in the process, there should be some consequences. Right now there is none. By the time they respawn in their territory all the recruitment slots are refreshed. This is an infinite loop. Devs are trying to fix it by giving AI more higher tier troops so that the game would be more "challenging". Dude, if only thing I care about is to have a challenge there are much greater alternatives to play out there. AI is no different than a zombie horde in this game and only thing you're doing is making sure that some of them in the horde can run too. How about fixing the zombie mentality first, then worry about how challenging the game is?
TLDR; AI is a total moron and this should be fixed.
Another problem, we declare war to Sturgians and Asarai at the same time. This is a recipe for disaster. I'm not talking about difficulty of the game or losing/winning or whatever. AI should/must have a sense of it's borders and refrain from fighting on two fronts at the same time. I know this game is not EU4 nor that it aspires to be but this is very basic stuff. Things like this takes a lot away from immersion. AI shouldn't be this stupid.
One more thing, if you ever played with Battanians you sure have noticed Uthelaim Castle. It's placed at the foot of a mountain pass between Battania and Western Empire. It is so strategically positioned that you would expect it to function as such in the game. But no, the game doesn't care. In fact that castle has no meaning at all. You'd be better off by just going and sieging Marunath instead. It'd be more profitable(!). I don't know how/when to fix this thing but this should be fixed before the full release for sure.
Also the game can use a Manpool system. If you deplete your manpool, it should recover gradually and take a while to recover fully. You can have some control over it by fief management like increasing output by decreasing quality and stuff like that but this mechanic should be in the game. If you deplete your manpool all the way to 0, you shouldn't be able to recruit any more. So that, when you assamble your whole army and go deep into enemy territory with 1800 men without any regard to logistics or overextension whatsoever, and get destroyed in the process, there should be some consequences. Right now there is none. By the time they respawn in their territory all the recruitment slots are refreshed. This is an infinite loop. Devs are trying to fix it by giving AI more higher tier troops so that the game would be more "challenging". Dude, if only thing I care about is to have a challenge there are much greater alternatives to play out there. AI is no different than a zombie horde in this game and only thing you're doing is making sure that some of them in the horde can run too. How about fixing the zombie mentality first, then worry about how challenging the game is?
TLDR; AI is a total moron and this should be fixed.




