Problems with AI and I'm not talking about combat

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Mama Luke

Veteran
So I've been playing with the Khuzaits and we're at war with Northern Empire. All of a sudden we declare war to Western Empire too, or the Battanians or the Vlandians. Hell, we declare war to everyone. AI doesn't have a slightest grasp on politics. In this scenario, Western Empire are our natural ally and vice versa. Why can't AI understand this simple concept?

Another problem, we declare war to Sturgians and Asarai at the same time. This is a recipe for disaster. I'm not talking about difficulty of the game or losing/winning or whatever. AI should/must have a sense of it's borders and refrain from fighting on two fronts at the same time. I know this game is not EU4 nor that it aspires to be but this is very basic stuff. Things like this takes a lot away from immersion. AI shouldn't be this stupid.

One more thing, if you ever played with Battanians you sure have noticed Uthelaim Castle. It's placed at the foot of a mountain pass between Battania and Western Empire. It is so strategically positioned that you would expect it to function as such in the game. But no, the game doesn't care. In fact that castle has no meaning at all. You'd be better off by just going and sieging Marunath instead. It'd be more profitable(!). I don't know how/when to fix this thing but this should be fixed before the full release for sure.

Also the game can use a Manpool system. If you deplete your manpool, it should recover gradually and take a while to recover fully. You can have some control over it by fief management like increasing output by decreasing quality and stuff like that but this mechanic should be in the game. If you deplete your manpool all the way to 0, you shouldn't be able to recruit any more. So that, when you assamble your whole army and go deep into enemy territory with 1800 men without any regard to logistics or overextension whatsoever, and get destroyed in the process, there should be some consequences. Right now there is none. By the time they respawn in their territory all the recruitment slots are refreshed. This is an infinite loop. Devs are trying to fix it by giving AI more higher tier troops so that the game would be more "challenging". Dude, if only thing I care about is to have a challenge there are much greater alternatives to play out there. AI is no different than a zombie horde in this game and only thing you're doing is making sure that some of them in the horde can run too. How about fixing the zombie mentality first, then worry about how challenging the game is?

TLDR; AI is a total moron and this should be fixed.
 
Hell, we declare war to everyone.
At this state of the game, declaring war has nothing to do with an AI. There is a 2 CampaignBehavior classes which every day roll a random number to decide if faction should declare a war to another faction. And 1 CampaignBehavior class related to Conspiracy quest which every week throws a war against your faction. So its either random or scripted.
 
Troop recruitment is total garbage. I orange into enemy territory killing their brethren and I can still hire them in a local village?
A village with a population of 250 produces 6 troops for recruitment every day forever? What are they running, a cloning factory?
 
At this state of the game, declaring war has nothing to do with an AI. There is a 2 CampaignBehavior classes which every day roll a random number to decide if faction should declare a war to another faction. And 1 CampaignBehavior class related to Conspiracy quest which every week throws a war against your faction. So its either random or scripted.

What? Why is this? Are you saying the code for determining whether or whether not a faction should go to war is just temporarily locked up or that it doesnt exist at all?
 
What? Why is this? Are you saying the code for determining whether or whether not a faction should go to war is just temporarily locked up or that it doesnt exist at all?
The AI code is not complete. He lacks the part that is responsible for deciding whether the War/Peace is worth it. That is why vassals cannot propose or vote for War or Peace in elections. Everything else is there.
 
At this state of the game, declaring war has nothing to do with an AI. There is a 2 CampaignBehavior classes which every day roll a random number to decide if faction should declare a war to another faction. And 1 CampaignBehavior class related to Conspiracy quest which every week throws a war against your faction. So its either random or scripted.

I suspected as much. These are the things that need to be worked on. Instead they spend weeks making patches that address players having "too much" money. As if that matters at all at this stage.
 
I suspected as much. These are the things that need to be worked on. Instead they spend weeks making patches that address players having "too much" money. As if that matters at all at this stage.
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I suspected as much. These are the things that need to be worked on. Instead they spend weeks making patches that address players having "too much" money. As if that matters at all at this stage.
From what I understand dev posts in here, they worry too much about game being too easy for players. Immediately nerfing passive income methods and trying to fix peasant armies (what i refer as zombie hordes) are such examples.
Message to the devs: Players will always find ways to exploit the game. It is inevitable. Just please worry about more vital parts. I'm running like 11 mods just to improve the UI. There's 0 attention to detail when it comes to UI and anyone who play the game more than 2 hours will notice them. But no let's just nerf pottery shops instead because it's making the game too easy. Come on man.
 
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