WB 3D Art problem with sword bug, blender/openbrf

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elkarpo1998

Recruit
hii people, I'm new to the whole topic of moding and especially a novice on blender, but I'm learning modeling a katana with the scabbard, the sword it works well in the game, also when it is sheathed , but when I import the vertex animation frame for base animation in openbrf, the third frame is deformed terribly (the one with the scabbard) and this is how it looks in the game, I don't know what it could be if someone can help me, I would appreciate it, i don't know if the problem is from Blender or something i am doing wrong in openbrf



 
Solution
Vertex animations only work if each frame has exactly the same number of vertices. Accordingly, you need to keep the sword and all its vertices in the scabbard only frame by shrinking the sword so small it’s invisible inside the scabbard.

NPC99

Baron
M&BWBWF&SVC
Vertex animations only work if each frame has exactly the same number of vertices. Accordingly, you need to keep the sword and all its vertices in the scabbard only frame by shrinking the sword so small it’s invisible inside the scabbard.
 
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elkarpo1998

Recruit
thanks resolved, I was assuming some of that, but I didn't think to shrink the sword, in fact, I wanted to hide the sword under the ground or very high in the sky haha
 
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NPC99

Baron
M&BWBWF&SVC
thanks resolved, I was assuming some of that, but I didn't think to shrink the sword, in fact, I wanted to hide the sword under the ground or very high in the sky haha
No problem. Those more focused on saving polys don't bother with the blade, as it's never visible, and just shrink the sword handle inside the scabbard. :smile:
 
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