Iv created facial piercings (tribal sort of ones) and have implemented them into the game in a new race and used the beard slot to display them.
Iv edited the hair_blonde texture (and the alpha ect) so that it includes a texture for the piercing (i also had to move uv maps of hair textures so that they would not have to include the peircing part) and saved it as hair_piercings - and everything looks all fine in openbrf
However in game for some reason the facial piercings still use the original hair_blonde texture and not my newly created one - i think it may have something to do with module_skins but im not sure - do you have to reference hair_textures/materials in module skins
EDIT - I have now found out how to get the textures working - they have to be referenced in module skins - however many of my meshes mirror e.g if i have a piercing on left ear their is automatically also one on the right - is their anyway to stop this?
EDIT - I have now found out how to get the textures working - they have to be referenced in module skins - however many of my meshes mirror e.g if i have a piercing on left ear their is automatically also one on the right - is their anyway to stop this?