Problem with mods

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Feetandaxe

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Have some of you experienced with mods? I have a couple of mods and my problem is that at some point no matter what save im on the game freezez and crashes at campaign map.
 
I can't even get them to load in. Have them unzipped in the Modules folder, and they just don't appear when you start the game to even click them to activate or whatever.
 
Ive got like 10+ up and running adding them all mid-campaign. Only one kept giving me problem (TourneyXP) so i ditched it. Make sure you check the subModule.xml file - it needs to have certain elements of code (most mods describe exactly what to check in Installation) or else it might try and pre-load the mod before native files are loading causing a crash
 
Ive got like 10+ up and running adding them all mid-campaign. Only one kept giving me problem (TourneyXP) so i ditched it. Make sure you check the subModule.xml file - it needs to have certain elements of code (most mods describe exactly what to check in Installation) or else it might try and pre-load the mod before native files are loading causing a crash
I have not seen an instruction like that on my mods, can you give an example?
I’ve only seen some authors saying I should unblock the mod’s folder. But when I ty that they are still blocked when I check their properties again.
 
I have not seen an instruction like that on my mods, can you give an example?
I’ve only seen some authors saying I should unblock the mod’s folder. But when I ty that they are still blocked when I check their properties again.
There were a few lines of code that needed to be in the subModule file inside the mod folder:

<Name value="AttributePerLevel"/>
<Id value="AttributePerLevel"/>
<Version value="v0.1.1"/>
<SingleplayerModule value="true"/>
<MultiplayerModule value="false"/>
<DependedModules>
<DependedModule Id="Native"/>
<DependedModule Id="SandBoxCore"/>
<DependedModule Id="Sandbox"/>
<DependedModule Id="CustomBattle"/>
<DependedModule Id="StoryMode" />

</DependedModules>
<SubModules>
<SubModule>
<Name value="AttributePerLevel"/>
<DLLName value="AttributePerLevel.dll"/>
<SubModuleClassType value="AttributePerLevel.AttributePerLevelMain"/>
<Tags>
<Tag key="DedicatedServerType" value="none" />
<Tag key="IsNoRenderModeElement" value="false" />
</Tags>
</SubModule>
</SubModules>
<Xmls>
</Xmls>
</Module>

but most have that already. Shortly after responding to you i after adding 1 more mod my game crashed down - so much so that i had to file integrity + redownload entire game and basically re-add each mod that i already new worked 1 at a time. So..theres that....
 
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