I have not seen an instruction like that on my mods, can you give an example?
I’ve only seen some authors saying I should unblock the mod’s folder. But when I ty that they are still blocked when I check their properties again.
There were a few lines of code that needed to be in the subModule file inside the mod folder:
<Name value="AttributePerLevel"/>
<Id value="AttributePerLevel"/>
<Version value="v0.1.1"/>
<SingleplayerModule value="true"/>
<MultiplayerModule value="false"/>
<DependedModules>
<DependedModule Id="Native"/>
<DependedModule Id="SandBoxCore"/>
<DependedModule Id="Sandbox"/>
<DependedModule Id="CustomBattle"/>
<DependedModule Id="StoryMode" />
</DependedModules>
<SubModules>
<SubModule>
<Name value="AttributePerLevel"/>
<DLLName value="AttributePerLevel.dll"/>
<SubModuleClassType value="AttributePerLevel.AttributePerLevelMain"/>
<Tags>
<Tag key="DedicatedServerType" value="none" />
<Tag key="IsNoRenderModeElement" value="false" />
</Tags>
</SubModule>
</SubModules>
<Xmls>
</Xmls>
</Module>
but most have that already. Shortly after responding to you i after adding 1 more mod my game crashed down - so much so that i had to file integrity + redownload entire game and basically re-add each mod that i already new worked 1 at a time. So..theres that....