For some reason gimp has started saving alpha channels as plain white (instead of plain black), this is causing problems when I try to use alpha channels in game, as I believe M&B requires alpha channels to be plain black. Anyone experienced this problem before, I have had a search and found no info on it so far. It happens when I export files as png and as dds.
EDIT: In fact white alpha channels still seam to work, although I am worried they will cause some problems with shaders. It is really confusing me
EDIT: In fact white alpha channels still seam to work, although I am worried they will cause some problems with shaders. It is really confusing me