Problem with Collision mesh

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-Edit-
A videolink to show my problem.

http://www.youtube.com/watch?v=ZzQ-47V0cEY



I made a high-rise building in wings that I wanted to use for my Zombie mod.
I made a new brf etc etc.


However, The rotating stuff doesn't respond... At all!

I go to the edit tab and select rotate.
type in X:-90
          Y :180
          Z :0.0 (Left untouched)


Press rotate.
Press the refresh button.

Nothing... Not a single thing happened to my col mesh. I don't get it!
I'm gonna see if I find a program to record how I do it, to show you what I mean.


However, if anyone knows what the problem is... By all means, please tell me.
 
there seems to be a problem with BRFEdit where your collision mesh will get flipped incorrectly when you import it.  I do this to fix it:

1) import your model again into the Mesh tab but un-check the 'swap y/z axis' checkbox
2) export that swapped mesh as an OBJ (delete it after it was exported)
3) go to the Col tab and import the OBJ from step #2 that was swapped

your Mesh and Col should now line up if you click between the tabs.
 
Just gonna check to see if I get this right.

Import but uncheck: swap y/x axis thing.
Export it.

Delete the old one.
Import the new one and then change the rotation?


Is this a problem that can be fixed?
I mean, does this things happen alot or is it just us 2?
 
No need to change the rotation, importing a swapped obj into the col tab will swap it back so it lines up correctly.  I think this happens to everybody and this is how you have to import col meshes.
 
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