Problem whit Module system

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Lord Dimitri

Regular
i have this problem whit the module system


Traceback (most recent call last):
  File "process_mission_tmps.py", line 64, in <module>
    save_mission_templates(variables,variable_uses,tag_uses,quick_strings)
  File "process_mission_tmps.py", line 47, in save_mission_templates
    save_mission_template_group(file,group)
  File "process_mission_tmps.py", line 28, in save_mission_template_group
    if (len(entry[5]) > :cool::
IndexError: tuple index out of range

And my missions templates are this

pilgrim_disguise = [itm_pilgrim_hood,itm_pilgrim_disguise,itm_practice_staff, itm_throwing_daggers]
af_castle_lord = af_override_horse | af_override_weapons| af_require_civilian

## Prebattle Orders Begin
prebattle_orders_triggers = [
(0, 0, ti_once, [(party_slot_ge, "p_main_party", slot_party_prebattle_num_orders, 1)], [
        (get_player_agent_no, ":player_agent"),
        (agent_get_team, ":player_team", ":player_agent"),
      (party_get_slot, ":num_of_orders", "p_main_party", slot_party_prebattle_num_orders),
      (set_show_messages, 0),   
      (assign, ":delay_count", 0),     
        (try_for_range, ":i", 0, ":num_of_orders"),   
          (store_add, ":ith_order_slot", ":i", slot_party_prebattle_order_array_begin),
            (party_get_slot, ":eek:rder_index", "p_main_party", ":ith_order_slot"),
        (ge, ":eek:rder_index", 10),
       
        #Take 3 digit order index and get component parts: group, type, order
        (store_div, ":ith_order_group", ":eek:rder_index", 100),
        (store_mul, ":ith_order_type", ":ith_order_group", 100),
        (val_sub, ":eek:rder_index", ":ith_order_type"),
        (store_div, ":ith_order_type", ":eek:rder_index", 10),
        (store_mul, ":ith_order", ":ith_order_type", 10),
        (store_sub, ":ith_order", ":eek:rder_index", ":ith_order"),

        #Turn type and order into Native order
        (assign, ":delay_order", 0),
        (assign, ":num_repeats", 0),
        (try_begin),
            (eq, ":ith_order_type", 1), #Start Position: hold, follow, charge; mordr_ 0-2; 3=11 stand ground
            (eq, ":ith_order", 3),
            (assign, ":ith_order", 11), #Stand Ground
        (else_try),            (eq, ":ith_order_type", 2), #Other movement orders: mordr_ 3-8,
            (try_begin),
                (is_between, ":ith_order", 5, 7), #5 or 6; Forward/Back 10 Paces
                (assign, ":delay_order", 1), #To fix bugs with these orders, they are delayed 3 seconds
                (val_add, ":delay_count", 1),
            (else_try),
                (store_add, ":ith_repeat_slot", ":ith_order_slot", 60), #30 for partial version
                (party_get_slot, ":num_repeats", "p_main_party", ":ith_repeat_slot"),
            (try_end),
        (else_try),
            (eq, ":ith_order_type", 3), #Native Weapon Use orders: mordr_ 9,10,12,13
            (try_begin),
                (eq, ":ith_order", 0),
              (assign, ":ith_order", 10), #Use Any Weapon
            (else_try),
                (eq, ":ith_order", 2),
              (assign, ":ith_order", 12), #Hold Fire
            (else_try),
                (eq, ":ith_order", 3),
              (assign, ":ith_order", 13), #Fire at Will
            (try_end),
        (else_try),
            (is_between, ":ith_order_type", 5, 7), #5 or 6; Caba Weapon and Shield orders
            (val_add, ":delay_count", 1), #To fix bugs with these orders, they are delayed 3 seconds
        (else_try),
            (eq, ":ith_order_type", 7), #Caba Skirmish
            (eq, ":ith_order", 1), #Begin Skirmish, any other value would be an error
            (team_set_order_listener, ":player_team", ":ith_order_group"),
            (call_script, "script_order_skirmish_begin_end", skirmish),
            (team_set_order_listener, ":player_team", -1),
        (try_end),
            (try_begin),
            (is_between, ":ith_order_type", 1, 4),
            (neq, ":delay_order", 1),
            (val_max, ":num_repeats", 1),
            (try_for_range, ":unused", 0, ":num_repeats"),
                (team_give_order, ":player_team", ":ith_order_group", ":ith_order"),
            (try_end),
        (try_end),       
      (try_end), #End Order Slot Loop 
        (team_set_order_listener, ":player_team", grc_everyone), #Reset 
        (set_show_messages, 1),
      (display_message, "@Everyone, you know what to do. To your positions!", 0xFFDDDD66),
      (try_begin),
          (eq, ":num_of_orders", 1),
        (party_get_slot, ":first_order", "p_main_party_backup", slot_party_prebattle_order_array_begin),
        (party_set_slot, "p_main_party", slot_party_prebattle_order_array_begin, ":first_order"),
        (party_set_slot, "p_main_party_backup", slot_party_prebattle_order_array_begin, 0),
      (try_end), 
        (try_begin),
            (eq, ":delay_count", 0),
            (party_set_slot, "p_main_party", slot_party_prebattle_num_orders, 0),
      (try_end),
  ]),
 
(3, 0, ti_once, [(party_slot_ge, "p_main_party", slot_party_prebattle_num_orders, 1)], [
        #To fix bugs with Move Forward/Back 10 Paces and Caba Weapon orders
      #these orders are applied separately, after other orders
        (get_player_agent_no, ":player_agent"),
        (agent_get_team, ":player_team", ":player_agent"),
      (party_get_slot, ":num_of_orders", "p_main_party", slot_party_prebattle_num_orders),
      (set_show_messages, 0),   
        (try_for_range, ":i", 0, ":num_of_orders"),   
          (store_add, ":ith_order_slot", ":i", slot_party_prebattle_order_array_begin),
            (party_get_slot, ":eek:rder_index", "p_main_party", ":ith_order_slot"),
        (ge, ":eek:rder_index", 10),
       
        #Take 3 digit order index and get component parts: group, type, order
        (store_div, ":ith_order_group", ":eek:rder_index", 100),
        (store_mul, ":ith_order_type", ":ith_order_group", 100),
        (val_sub, ":eek:rder_index", ":ith_order_type"),
        (store_div, ":ith_order_type", ":eek:rder_index", 10),
        (this_or_next|is_between, ":ith_order_type", 5, 7), #5 or 6; Caba Weapon and Shield orders
        (eq, ":ith_order_type", 2), #Movement Orders
        (store_mul, ":ith_order", ":ith_order_type", 10),
        (store_sub, ":ith_order", ":eek:rder_index", ":ith_order"),
       
        (try_begin),
                (eq, ":ith_order_type", 2),       
                (is_between, ":ith_order", 5, 7), #5 or 6; Only Forward/Back 10 Paces       
            (store_add, ":ith_repeat_slot", ":ith_order_slot", 60), #30 for partial version
            (party_get_slot, ":num_repeats", "p_main_party", ":ith_repeat_slot"),
            (val_max, ":num_repeats", 1),
            (try_for_range, ":unused", 0, ":num_repeats"),
                (team_give_order, ":player_team", ":ith_order_group", ":ith_order"),
            (try_end),
            (else_try),
            (is_between, ":ith_order_type", 5, 7), #5 or 6; Caba Weapon and Shield orders
            (team_set_order_listener, ":player_team", ":ith_order_group"),
            (call_script, "script_order_weapon_type_switch", ":ith_order"),
            (team_set_order_listener, ":player_team", -1), #Reset
        (try_end), 
      (try_end),     
        (team_set_order_listener, ":player_team", grc_everyone), #Reset       
        (set_show_messages, 1),
      (party_set_slot, "p_main_party", slot_party_prebattle_num_orders, 0),
  ]),
]
## Prebattle Orders End
## Caba'drin Orders Begin
caba_order_triggers = [
  (ti_before_mission_start, 0, ti_once, [], [
      (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (party_set_slot, "p_main_party_backup", slot_party_gk_order, 0),
     
        (try_for_range, ":i", slot_party_cabadrin_order_d0, slot_party_cabadrin_order_d8 + 1),
          (party_set_slot, "p_main_party", ":i", 30),
        (try_end),
  ]),
 
  (0, 0, 0, [
        (this_or_next|game_key_clicked, gk_group0_hear),
        (this_or_next|game_key_clicked, gk_group1_hear),
        (this_or_next|game_key_clicked, gk_group2_hear),
        (this_or_next|game_key_clicked, gk_group3_hear),
        (this_or_next|game_key_clicked, gk_group4_hear),
        (this_or_next|game_key_clicked, gk_group5_hear),
        (this_or_next|game_key_clicked, gk_group6_hear),
        (this_or_next|game_key_clicked, gk_group7_hear),
        (this_or_next|game_key_clicked, gk_group8_hear),
        (this_or_next|game_key_clicked, gk_everyone_hear),
      (this_or_next|game_key_clicked, gk_reverse_order_group),
      (game_key_clicked, gk_everyone_around_hear),
  ], [
      (party_set_slot, "p_main_party", slot_party_gk_order, 0),
        (start_presentation, "prsnt_caba_order_display"),
  ]),
 
  (ti_escape_pressed, 0, 0, [], [(party_set_slot, "p_main_party", slot_party_gk_order, 0),(is_presentation_active, "prsnt_caba_order_display"),(presentation_set_duration, 0),]),
 
  (0, 0, 0, [(key_clicked, key_f9)], [
      (neg|party_slot_eq, "p_main_party", slot_party_gk_order, 0),
      (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_1),
      (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),
      (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_3),
      (is_presentation_active, "prsnt_caba_order_display"),
      (presentation_set_duration, 0),
      (party_set_slot, "p_main_party", slot_party_gk_order, 0),
  ]),
 
  (0, 0, 0, [(game_key_clicked, gk_order_1)], [
      (try_begin),
        (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_1),
        (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),
        (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_3),
        (party_set_slot, "p_main_party", slot_party_gk_order, gk_order_1),
      (else_try),
        (try_begin),
            (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_1),  #HOLD     
            (party_set_slot, "p_main_party", slot_party_gk_order, 0),
        (else_try),
            (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),  #ADVANCE
            (party_set_slot, "p_main_party", slot_party_gk_order, 0),
        (else_try),
            (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_3),  #HOLD FIRE
            (party_set_slot, "p_main_party", slot_party_gk_order, 0),
        (try_end),
      (try_end),
  ]),
 
  (0, 0, 0, [(game_key_clicked, gk_order_2)], [
      (try_begin),
        (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_1),
        (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),
        (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_3),
        (party_set_slot, "p_main_party", slot_party_gk_order, gk_order_2),
      (else_try),
        (try_begin),
            (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_1),  #FOLLOW
            (party_set_slot, "p_main_party", slot_party_gk_order, 0),
        (else_try),
            (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),  #FALL BACK
            (party_set_slot, "p_main_party", slot_party_gk_order, 0),
        (else_try),
            (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_3),  #FIRE AT WILL
            (party_set_slot, "p_main_party", slot_party_gk_order, 0),
        (try_end),
      (try_end),
  ]),
 
  (0, 0, 0, [(game_key_clicked, gk_order_3)], [
      (try_begin),
        (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_1),
        (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),
        (neg|party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_3),
        (party_set_slot, "p_main_party", slot_party_gk_order, gk_order_3),
      (else_try),
        (try_begin),
            (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_1),  #CHARGE
        (else_try),
            (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),  #SPREAD OUT
            (party_set_slot, "p_main_party", slot_party_gk_order, 0),
        (else_try),
            (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_3),  #BLUNT WEAPONS
            (party_set_slot, "p_main_party", slot_party_gk_order, 0),
        (try_end),
      (try_end),
  ]),
 
  (0, 0, 0, [(game_key_clicked, gk_order_4)], [
      (try_begin),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_1),  #STAND GROUND       
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),  #STAND CLOSER
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_3),  #ANY WEAPON
        (call_script, "script_order_set_slot_index", clear),
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (try_end),
  ]),
 
  (0, 0, 0, [(game_key_clicked, gk_order_5)], [
      (try_begin),
        (party_slot_eq, "p_main_party", slot_party_gk_order, 0),
        (party_set_slot, "p_main_party", slot_party_gk_order, gk_order_5),
            (start_presentation, "prsnt_caba_order_display"),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_1),  #RETREAT
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),  #MOUNT
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_5),  #One-Hander
        (call_script, "script_order_weapon_type_switch", onehand),
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),     
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_6),  #Shield
        (call_script, "script_order_weapon_type_switch", shield),
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, k_order_7),  #Begin Skirmish
        (call_script, "script_order_skirmish_begin_end", skirmish),
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),   
      (try_end),
  ]),
 
  (0, 0, 0, [(game_key_clicked, gk_order_6)], [
      (try_begin),
        (party_slot_eq, "p_main_party", slot_party_gk_order, 0),
        (party_set_slot, "p_main_party", slot_party_gk_order, gk_order_6),
            (start_presentation, "prsnt_caba_order_display"),
      (else_try),
          (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_2),  #DISMOUNT
          (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_5),  #Two-Handers
        (call_script, "script_order_weapon_type_switch", twohands),
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_6),  #No Shield
        (call_script, "script_order_weapon_type_switch", noshield),
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, k_order_7),  #End Skirmish
        (call_script, "script_order_skirmish_begin_end", end_skirmish),
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),   
      (try_end),
  ]),

    (0, 0, 0, [(key_clicked, k_order_7)], [ #f7
      (try_begin),
          (party_slot_eq, "p_main_party", slot_party_gk_order, 0),
          (party_set_slot, "p_main_party", slot_party_gk_order, k_order_7),
            (start_presentation, "prsnt_caba_order_display"),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_5),  #Polearms
        (call_script, "script_order_weapon_type_switch", polearm),
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (else_try),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_6),  #Free Shield
        (call_script, "script_order_weapon_type_switch", free),
        (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (try_end),
  ]),
     
  (0, 0, 0, [(key_clicked, k_order_:cool:], [ #F8
      (try_begin),
        (party_slot_eq, "p_main_party", slot_party_gk_order, gk_order_5),
          (call_script, "script_order_weapon_type_switch", ranged),
          (party_set_slot, "p_main_party", slot_party_gk_order, 0),
      (try_end),
  ]),
 
  (0.5, 0, 0, [(call_script, "script_cf_order_skirmish_check")], [(call_script, "script_order_skirmish_skirmish")]),
]
## Caba'drin Orders End

i need help 

I'm trying to install the Prebattle Orders Kit v0.8

 
Check out the install instructions again and follow them step by step. I am sure you did something wrong as Caba's instructions are most probably quite correct.
 
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