Alan Q Smithee
Knight
Unless there's something else I missed, the only way to do things like change the model the game uses for map view trees or change how beards look is to create a copy of the correct .brf, place it in your mod folder, add it to the .ini, and in the .ini comment out Native's version. This is unlike replacing Native textures, where the version in the mod folder is used instead of the original; it's two copies of the same model that makes the game **** itself. The Star Wars mod does this to replace map trees with an asteroid model.
I tried the same thing to replace the trees of the "steppes" tileset with the village model, and to change the texture on certain beards by playing with the transparency area on two renamed copies of hair_blond.dds while also leaving the original texture for the rest.
In the case of the trees, the models show up on the map but instead of using the correct texture, fake_houses.dds, it uses the same texture as the trees, transparencies and all. This is especially weird since I thought transparency was a model property, one which the village model doesn't have.
As an added bonus, the camera won't go into the west side of my map anymore. It bumps into a new invisible wall.
And as for beards, the game must be using the original texture since my new transparency attributes show up in the brf viewer but not in-game.
WTF, M&B?
I tried the same thing to replace the trees of the "steppes" tileset with the village model, and to change the texture on certain beards by playing with the transparency area on two renamed copies of hair_blond.dds while also leaving the original texture for the rest.
In the case of the trees, the models show up on the map but instead of using the correct texture, fake_houses.dds, it uses the same texture as the trees, transparencies and all. This is especially weird since I thought transparency was a model property, one which the village model doesn't have.
As an added bonus, the camera won't go into the west side of my map anymore. It bumps into a new invisible wall.
And as for beards, the game must be using the original texture since my new transparency attributes show up in the brf viewer but not in-game.
WTF, M&B?