OliESC said:
Yes, as I said donations are alright and can be a big help. I wouldn't mind if there's for example sth like some hall of donators-fame on a forum or even in game.
I just wouldn't like to see server hosters selling for example a player mod with special features only for those who payed.
Let's not make it sound like the ordinary player is restricted from something that exist as a foundation in-game on any of the current servers.
''Pay or you won't receive a weapon!'' /
''Pay or you won't be able to join the server!'' /
''Pay or your character will be nude!''
I have just seen one server restrict items, namely a PW server, but they recently changed it so everyone can purchase more rare items from their store with the in-game currency.
The second server which comes close to
''special features'' is a server in NW, but it would be quite impossible to give each one of their +70.000 visitors a possibility of a handmade uniform in the scripts.
I honestly believe that those few servers I've seen rewarding their donators, winners of contests and admins are entitled to do so since its their servers.
These servers has got unique mods and unique game modes made from ideas not originally thought out by TaleWorlds.
The most important aspect is that their communities doesn't seem to have anything against the ability to donate nor the rewards.
The players in these communities are mature enough to realize that donations are necessary for the upkeep so they aren't behaving jealously, but rather like rational thinkers.
The hard truth is that an outsiders opinion doesn't matter if you don't know anything about the topic.
''I just wouldn't like to see'' -- Well, do your research before creating a theory about the reality, or a straw-man argument.
Anyway, this is an example of a working policy:
Does it hurt the community?
- No.
Does it give an advantage in-game?
- No.
Then it's fine, but if it does any of these things, then the player activity will naturally decline on that specific server as they will choose another server to play on, and TaleWorlds may destroy whats left.
I sincerely hope you all do some research into this and not just bash in the door without any considerations. Many players have seen TaleWorlds as non-interveners, which is also one of the causes of the games popularity.
It gives servers a chance to grow and set their own standards to discover which administrative, rules, game modes, scripts, role plays, conditions and behaviors are successful among the players.